View Full Version : Question about the divine Paladin heroic raid boss unit
Munseyspin
07-04-2014, 09:20 AM
This unit has
+5% health increase
As I'll undoubtedly have to pay to get it. I'd like to know what it does.
A) -5% health regen
B) gives you 105 health, that takes 105 mins to fully regen (assuming no bonuses)
C) gives you 105 health, that takes 100 mins to fully regen (assuming no bonuses)
D) it does n't work at all; just a display glitch
E) something else
If you know the answer for sure, then I'd much appreciate it.
Edit: very disappointingly it would appear the correct answer is B. Congrats to those who get/got it, and thanks to Mattman@wld for providing the answer
Valid or
07-04-2014, 10:06 AM
This unit has
+5% health increase
As I'll undoubtedly have to pay to get it. I'd like to know what it does.
A) -5% health regen
B) gives you 105 health, that takes 105 mins to fully regen (assuming no bonuses)
C) gives you 105 health, that takes 100 mins to fully regen (assuming no bonuses)
D) it does n't work at all; just a display glitch
E) something else
If you know the answer for sure, then I'd much appreciate it.
Think you mean epic boss not raid boss.
But I would say b.
Quisp
07-04-2014, 11:48 AM
It's a -5% on your health regen is my belief for bosses and war.
garen argon
07-04-2014, 11:56 AM
good question; think it gives 105% health while keeping the timer at 100 minutes to fully regen; with other health regen bonuses could mean an extra hit during war and epic boss.
Mattman@WLD
07-06-2014, 10:23 PM
Guild mate has prize... It increased the time it take to being full (takes him 40 additional seconds)! So it appears that is only increase the health capacity but does not change the recharge rate. I am at a loss to what benefit this prize really brings. Bigger capacity of health without changing the recharge rate seems to be a net-zero gain.
Gendur
07-06-2014, 11:35 PM
wow that sucks....I just started 4/10 legendary....considering stopping now, another crappy boost. Especially considering each L100 boss gains me another 1010xp. If I continue to the end I will have gained 3 levels in this EB event (started out at level 150).
Munseyspin
07-06-2014, 11:37 PM
Thanks very much for that Mattman, much appreciated...........Now if you'd just stop raiding me that would be cool too! :-)
Mattman@WLD
07-07-2014, 07:40 AM
I just checked and I get 1000 XP at boss 101!!!!! I am at lvl 148, but the afore mentioned guild mate who is at lvl 188, is only getting 200xp/boss.
Crazy Canuck
07-07-2014, 09:21 AM
So basically the only good this does is make it so when your full health you don't have to wait to get the 5th hit in yet really your waiting anyways cause takes longer to fill?
That's no help at all atleast give us something that's helpful! Would rather just have -5% health regain time
Crazy Canuck
07-07-2014, 09:23 AM
raid boss prize actually hurts players cause will take longer to recharge to full for full attack
DoC Deranged
07-07-2014, 07:49 PM
Has the health mystery been unravelled yet?"......... What actually does the 5% health do?
Mattman@WLD
07-08-2014, 06:57 AM
Has the health mystery been unravelled yet?"......... What actually does the 5% health do?
I've PM'd Tadaaah (forum administrator) and opened a ticket. No reply on either front. We do know that it increases your total health and that your recharge rate does not change... Why that is useful or how it help you (or more worrisome hurts you) for RB or War is still unclear.
Given the track history of GREE, this is what I presume it is...
Supposed to do...
Give you 105 HP. Will only truly be useful once you have a +25% bonus, as a health refill would then give you 5 hits as opposed to 4. Mega attacks during war should only take 100 HP.
What it's probably doing now...
You have 105 HP. Mega attacks during war and RB require full health bar, not 100 HP, so will take longer to make those hits now. Refill on HP will only give 100 HP on top of it. Developers claim "They're working on it" and a month later some sort of stupid compromise or fix is put in place.
Valid or
07-08-2014, 08:22 AM
Given force attacks use a full health bar on raid bosses...will this +5 hurt them, as it will take longer for the bar refill?
Was force attacks thought of when you decided on the bonus? Or are you unsure the impact this will have?
I haven't noticed ANYTHING that this bonus does, honestly...
Just got the boost, decided to give it a spin and dumped 10 gems on a refill, took 4 hits in rapid succession (25 a hit, per norm) and was out of HP. So, doesn't add to your HP pool then, it looks like.
WHAT THE HELL DOES THIS BONUS DO?!
Tadaaah
07-08-2014, 10:35 AM
Thought I posted here yesterday. Apologies for the delay.
According to resources, the answer is B. "gives you 105 health, that takes 105 mins to fully regen (assuming no bonuses)"
It isn't working then. I finished 10/10 Legendary and recieved that +5% Health Increase. I then proceeded to use a gem refill (my HP bar showed full) and hit the Epic Boss 4 times in rapid succession before I could regen 1 HP. I was hit for 25 HP each time, and after the fourth hit, I received the notification that I was out of health.
Honestly though, that seems poor in theory, as we need another 20% more HP for it to be worth anything. And that is assuming a refill of our HP gives us the full bar, and not just 100 HP. Speaking of, think we can get a confirmation as to what an HP refill now entails?
Thought I posted here yesterday. Apologies for the delay.
According to resources, the answer is B. "gives you 105 health, that takes 105 mins to fully regen (assuming no bonuses)"
War Eagle
07-08-2014, 12:35 PM
Thought I posted here yesterday. Apologies for the delay.
According to resources, the answer is B. "gives you 105 health, that takes 105 mins to fully regen (assuming no bonuses)"
Since this is the first time health bars are going beyond 100, force attacks (in raid boss) and mega attacks (in war) need to be amended to require 100 health rather than a full health bar. Otherwise, as others have stated, the bonus becomes a penalty rather than a boost.
Crazy Canuck
07-08-2014, 02:12 PM
Assuming in war and RB it is made so that it only cost 100 health then I guess the benifite will be if your health bar is full then you should have 5 health left at end after mega hit. Which then mean a bit quicker turn around till next mega.
But in all honesty I only see issues with the way this will work and frankly would just rather have -5% health regain time then I know what I am working better.
Bilbo
07-08-2014, 02:47 PM
I think that given the 1,000 xp per lvl 100 kill and this reward, doing legendary is dumb. Unfortunately, i just finished it.
Depends on your level bracket. I'm 163 and was getting 200 xp per Lv 100 kill. I'm actually farming them even though I completed Legendary last night. That 25k attack unit is tempting.
I think that given the 1,000 xp per lvl 100 kill and this reward, doing legendary is dumb. Unfortunately, i just finished it.
Mattman@WLD
07-08-2014, 03:32 PM
I'm with you Bilbo... I debated all yesterday but decided to finish it with the hope that Gree would make it right (like they just did by making the 2% Alliance bonus permanent). This , however, is unbelievable.
Tadaaah, this is a travesty and gravely unjust. I gained over 2 lvls and spent quite a number of gems for a bonus that does not help but actually hurts you (by increasing your recharge time and provides NO benefit). We need your help in voicing a strong concern back to the design team to fix this please.
NinjaHonu
07-08-2014, 07:47 PM
LMAO it doesnt even work? FFS! I gained almost 4 levels for this new boost. Fix it and CLEARLY state what is does! As of now Lys confirmed it doesnt do anything. Awesome......
Why do lower levels gain 1000xp and higher levels gain 200xp? WTF!? how does this make any sense? It should be the same. For legendary the boss health is the same for both brackets. The prizes the same. But yet lower levels get penalized? That's BS.
Valid or
07-08-2014, 08:52 PM
Hopefully they will have it fixed by the raid boss..as this gltq also has a health bonus
Gendur
07-09-2014, 04:08 AM
I started out at lev150, 135 bosses later I am at lev 153. I gained 52K xp. 1800 gems lighter too... for a lousy prize... I am dumb
Tadaaah
07-09-2014, 10:35 AM
We are having our QA team run another check on this. We'll post once we have these test results back.
It would be wiser for GREE to change this boost into health reg.
Think of all the players that went the extra effort and used gems to obtain a great boost. Now we all feel penalized for achieving it. Very sad.
aephlux
07-10-2014, 12:34 AM
It would be wiser for GREE to change this boost into health reg.
Think of all the players that went the extra effort and used gems to obtain a great boost. Now we all feel penalized for achieving it. Very sad.
Why is it wiser to change the boost to something that its not advertised? Health regen is a very significant boost. If it was advertised as that im sure everyone would have done it but it wasnt. That would not be fair for players who didnt do the quest.
Jnsolberg
07-10-2014, 05:35 AM
I won this "boost" one one of my games. It didn't do anything. Now we're going nuts to finish the GLTQ to win the same boost for the Raid Boss.
Please hurry Tadaaah.
Why is it wiser to change the boost to something that its not advertised? Health regen is a very significant boost. If it was advertised as that im sure everyone would have done it but it wasnt. That would not be fair for players who didnt do the quest.
This boost will penalized those who have non boost health reg during the RB and war event.
Since now it will take longer to achieve.
As some have said it, either make it a health reg boost or allow players to refill at the normal rate with an additional health. Once again, it supposed to help and not penalized.
Don't be mad, because u couldn't obtain such goal.
Those of us that we can, would like for things to be helpful and not getting penalized.
Waiting 105 min vs 100 min isn't the right way to go about it either
Munseyspin
07-10-2014, 12:51 PM
This boost will penalized those who have non boost health reg during the RB and war event.
Since now it will take longer to achieve.
As some have said it, either make it a health reg boost or allow players to refill at the normal rate with an additional health. Once again, it supposed to help and not penalized.
Don't be mad, because u couldn't obtain such goal.
Those of us that we can, would like for things to be helpful and not getting penalized.
Waiting 105 min vs 100 min isn't the right way to go about it either
No. Hopefully it will do what it said it would. You'll still regen to 100 health in the same time, but your max will be 105. FA's and MEGA's will only use 100 health. We were told it was supposed to do 'B' so that's what it should do.
Tadaaah
07-10-2014, 01:27 PM
The item is working. It may be hard to notice as it is a smaller bonus. The health bar will be going down at a slower rate. You should be receiving more than 4 hits before going down. Thanks.
Thank you dear admin for making this clear.
Quisp
07-10-2014, 03:17 PM
The item is working. It may be hard to notice as it is a smaller bonus. The health bar will be going down at a slower rate. You should be receiving more than 4 hits before going down. Thanks.
How will this effect force or mega attacks? Our guild stoped at level 9 on the event that ended tody because we looked at the 5% as a determint to the upcoming event.
Jnsolberg
07-12-2014, 07:27 AM
Tadaaah, I don't see any difference for the war. It will be easier to tell when the Raid Boss starts, but I don't think it's working now.
Btw, we all appreciate that you're talking to us, and trying to help! Thank you!
Mattman@WLD
07-15-2014, 09:26 PM
Tadaaah, first thank you four your help and timely answers. It is greatly appreciated! But please note that the 5% health bonus is HURTING us in RB! First it takes me longer to regenerate. And when I do an FA on the boss I am COMPLETELY empty!!!! Once again I will ask for you to have you QA team check it. This is really hard to believe. A bonus I had to use gems to win, is now costing me more gems in All future health related events!!!!!
Munseyspin
07-15-2014, 10:24 PM
My regen time is exactly as it was. Somewhat sadly I have even timed it, to check it's not a display error.
Crazy Canuck
07-16-2014, 09:11 AM
This boost does not work and was just a compleat bs rip job to sucker players in!
Valid or
07-16-2014, 10:00 AM
After useing a force, it should leave 5 energy. Which is very small.(not sure if even visible on the bar) It would take the same regen time to refill it to full.
No surprise there.
Has anyone tried a force before they were full? Say with 2mins left on regen timer?
Crazy Canuck
07-16-2014, 10:04 AM
I have doesn't work and 5 health still shows alittle on health bar
Valid or
07-16-2014, 10:11 AM
I have doesn't work and 5 health still shows alittle on health bar
Had to ask as I didn't see anyone mention it.
All I can suggest is to open a ticket. Not sure if this thread is still being read, as it apparently shows as it's working on there end. But did they test it fully ver bosses and people, or just test it to see the extra health was there, due to time constraints.
Mattman@WLD
07-16-2014, 12:11 PM
I have opened a ticket that is now 3 weeks old without a reply. I can open a new ticket (should not have to) and can even post screen shots. but frankly, I seem to get much better response from Tadaaaah than GREE customer service.
GREE will not answer.
The boost seems to be useless
Munseyspin
07-28-2014, 02:05 PM
Just a friendly little bump, people paid good money for this, several weeks ago.
Dogs Pizza
07-28-2014, 02:08 PM
this boost still does not work as it has been explained to us. Please get it fixed.
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