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Kitty McPurr
06-24-2014, 10:50 PM
Since the building that are always available in the store are now basically little to no help to build your IPH... How about increasing the maximim upgrade level of those buildings to 15? It seems like a small odd change, but it may prompt people to increase their total building numbers and thus have the ability to increase their IPH. Yes, we all agree LTB's are the wave of the future, and the best IPH builders...however if new people are whining about not getting higher incomes, why not make some improvement to the regular buildings. Every other aspect of the store has been improved.

I would love to make my Laundromats Lvl 15, with 10k-25k, every 5 minutes. (and yes obviously not just the laundromats, but ALL regular buildings). Imagine a LVL 15 Nightclub...fantastic for all!

Kitty McPurr
06-24-2014, 10:52 PM
IPH monsters and slumlords/professional Robbers should agree...more high income buildings makes for a fun game.

Kitty McPurr
06-24-2014, 10:55 PM
***before you troll and bash my new concept, think and try to provide constructive criticism...not just idiotic posts about Gree never listening to us...

sister morphine
06-24-2014, 11:04 PM
Or just change the output of existing buildings to a higher level to reward those who've worked on their iph for years.

Kitty McPurr
06-24-2014, 11:05 PM
Now the advid player and Gree asks..."why does this benefit Gree/help their bottom line? So why would they want this change?"

Simple. The regular buildings (any available all the time through the store) are almost never targets for robbing. 90% of my hood never gets robbed. By increasing the payout they become more attractive to robbers. Also regular buildings have the largest experience payout (which many player don't like as it levels them up too fast for the short term income benefit. By also raising the experience in a normal sliding scale based on the building, gree wins because it forces robbers to level up a little faster.

Lastly it provides new players the ability to begin to catch up with IPH giants and stop complaining about not being able to afford LTBs.

Please discuss civily. Thanks!

namedud
06-24-2014, 11:07 PM
It's not a bad idea, but, IMO, a pointless one for most players. Especially newer players.

The current store buildings that are worth owning have long upgrade times, which for some reason unbeknownst to me, a lot of people seem to dislike. Personally, I love the long upgrade times because they are pretty much "set it and forget it," which allows me to save for long term goals while still having something useful upgrading.

This seems to be a bit of an issue for newer players though, and maybe I don't understand because of longevity, but I DO understand the desire to get rich quick and catch up to players ahead of me. So maybe that's a reason why lots of people hate long upgrade times, but I'm no psychologist.

Kitty McPurr
06-24-2014, 11:08 PM
Or just change the output of existing buildings to a higher level to reward those who've worked on their iph for years.

That defeats the purpose of the idea. If you just "hand out" higher income to the giants...then what extra work must they put in? Also just doing so would only further increase the gap of the rich and the poor.

Kitty McPurr
06-24-2014, 11:11 PM
It's not a bad idea, but, IMO, a pointless one for most players. Especially newer players.

The current store buildings that are worth owning have long upgrade times, which for some reason unbeknownst to me, a lot of people seem to dislike. Personally, I love the long upgrade times because they are pretty much "set it and forget it," which allows me to save for long term goals while still having something useful upgrading.

This seems to be a bit of an issue for newer players though, and maybe I don't understand because of longevity, but I DO understand the desire to get rich quick and catch up to players ahead of me. So maybe that's a reason why lots of people hate long upgrade times, but I'm no psychologist.

I agree the upgrade times could be a hiccup. I personnally think a small increase or just maintaining the existing upgrade time of lvl 10 for all future (L10 thru L15) might be helpful to insentivise upgrading them.

J.R.
06-24-2014, 11:12 PM
Its not the worst idea i have seen on this forum...but....if u can, at a lower level, take a italian restaurant to a level above 6-7 and havent been building nc's and such theres no point. What I'm saying is ppl who can take a building to lvl 10, let alone 15, are ppl who already have an income. I love the idea of taking my nc to lvl 15 but find it no help to anyone to be able to take a barbershop to lvl 15....what i really think is they should introduce a cpl new buildings in the store that are at least decent. With stat inflation has come iph inflation has resulted in new syn bonuses. Make it possible for the lower ranked syndicates to still be able to buy some defense bonuses or whatever. Of course the ip bonus is still expensive and the teams that can afford it will

namedud
06-24-2014, 11:12 PM
Now the advid player and Gree asks..."why does this benefit Gree/help their bottom line? So why would they want this change?"

Simple. The regular buildings (any available all the time through the store) are almost never targets for robbing. 90% of my hood never gets robbed. By increasing the payout they become more attractive to robbers. Also regular buildings have the largest experience payout (which many player don't like as it levels them up too fast for the short term income benefit. By also raising the experience in a normal sliding scale based on the building, gree wins because it forces robbers to level up a little faster.

Lastly it provides new players the ability to begin to catch up with IPH giants and stop complaining about not being able to afford LTBs.

Please discuss civily. Thanks!

Anything I ever leave uncollected gets robbed, old, new, limited, or otherwise (not to leave anything out). 90% of your hood may never get robbed, but to me that says only 10% of your hood is worth robbing. ;)

As mentioned in the post I was typing while you posted this, increasing the level cap for buildings would still be inaccessible to new players, thus failing to provide them with your stated option of catching up to older players.

Lastly, increasing the payout would again serve mostly the long time players while doing little, if anything, for new players. Those same pesky upgrade times (and possibly costs) are a major deterrent.

sister morphine
06-24-2014, 11:14 PM
That defeats the purpose of the idea. If you just "hand out" higher income to the giants...then what extra work must they put in? Also just doing so would only further increase the gap of the rich and the poor.
Disagree. If the output is increased then it makes those store buildings more attractive to new players surely. Certainly I would say more so than having to level up to level 10 before you even begin to reap any benefit from a higher output. Your idea is only good for players whose store buildings are already at or close to level 10.

Gree dumped all the old weapons in the store for new better ones, so why not make this change too.

Edit: the long upgrade times (and build times too for a few buildings) does warrant a rethink too, though I can see namedud's point on that. I used to do the same before LTBs took everything over!

Kitty McPurr
06-24-2014, 11:15 PM
While most IPH giants won't bother with an upgrade of a Laundromat to lvl15 (especially because they would have to rebuild one...lol), the newer guys would love a 10k-20k building every 5 minutes, right. So it would revitilize the game for newbies.

***and yes, I keep talking about Laundromats...but it would do the same for italien restaurants, or dominican restaurants, Nightclubs...etc.

Kitty McPurr
06-24-2014, 11:18 PM
Anything I ever leave uncollected gets robbed, old, new, limited, or otherwise (not to leave anything out). 90% of your hood may never get robbed, but to me that says only 10% of your hood is worth robbing. ;)

As mentioned in the post I was typing while you posted this, increasing the level cap for buildings would still be inaccessible to new players, thus failing to provide them with your stated option of catching up to older players.

Lastly, increasing the payout would again serve mostly the long time players while doing little, if anything, for new players. Those same pesky upgrade times (and possibly costs) are a major deterrent.

...I usually try to refrain from bringing my personal hood into the debate, but yes I do own every single cash building ever available in the game (missed the ginger bread house by a month). So 90% of my hood is literally all the regular buildings of varying upgrade level.

namedud
06-24-2014, 11:20 PM
While most IPH giants won't bother with an upgrade of a Laundromat to lvl15 (especially because they would have to rebuild one...lol), the newer guys would love a 10k-20k building every 5 minutes, right. So it would revitilize the game for newbies.

***and yes, I keep talking about Laundromats...but it would do the same for italien restaurants, or dominican restaurants, Nightclubs...etc.

If Gree were to bother doing anything like this, I suspect it would be more along the lines of Sister Morphine's idea of simply nuking ye olde building shoppe and updating it with some buildings more in line with the current state of the game.

That said, I hope they don't. IMO, sooner than updating the money building store they could release an LTB with a decent payout (and pay time) that doesn't cost quite as much as the current "sweet" LTBs cost. I've never known Gree to be in the business of charity though, so I dunnoooo...! Lol

Kitty McPurr
06-24-2014, 11:22 PM
Ok, i hear both of you and the obstacles for new guys. Perhaps with this change decreasing the upgrade time for regular buildings, might help the cause...not LTBs...but just regular buildings. It does kind of spit on the time many have spent getting them to lvl10, but perhaps it would create a surge of new guys interested in building their economies?

J.R.
06-24-2014, 11:25 PM
While most IPH giants won't bother with an upgrade of a Laundromat to lvl15 (especially because they would have to rebuild one...lol), the newer guys would love a 10k-20k building every 5 minutes, right. So it would revitilize the game for newbies.

***and yes, I keep talking about Laundromats...but it would do the same for italien restaurants, or dominican restaurants, Nightclubs...etc.

So what you're actually asking for is two different things. You want the income of a building to change above 10 and you also want the ability to go to 15

Sleazy_P_Martini
06-24-2014, 11:28 PM
Gree has unbalanced every other aspect of the game. Which leads me to believe that if this were possible, they woulda done it long ago. Sometimes, its a technical issue. its not always that they don't listen to us.

sister morphine
06-24-2014, 11:33 PM
Gree has unbalanced every other aspect of the game. Which leads me to believe that if this were possible, they woulda done it long ago. Sometimes, its a technical issue. its not always that they don't listen to us.
Changing build/upgrade times or output is just changing a line of code isn't it?

Nuking the old buildings for new ones might not be possible. I remember it being said the game code makes it tricky to do so, which is why they recycle existing buildings for LTBs, sometimes from maps, sometimes store ones with a new paint job.

Kitty McPurr
06-24-2014, 11:33 PM
So what you're actually asking for is two different things. You want the income of a building to change above 10 and you also want the ability to go to 15

I am not proposing LVL 10 buildings payout any more than they already do. What I am saying is adding the ability to upgrade to level 15 would increase those buildings worth...making them more relevant for income and for robbing.

As a side note, perhaps upgrade times are an obstacle for newbies...that is understandable. Perhaps either:
A) make all upgrade beyond L10 equal to the time of current Lvl10 upgrades...or
B) decrease the upgrade times of regular buildings (not LTBs)...although this does spit in the face of the time I and many other have spent on those upgrades.

HavingFun
06-24-2014, 11:34 PM
Level 15 mats and barbershops. Oh yeah, that will increase robbing lol. People whom waste their time upgrading those buildings are way behind already. We get 2 new buildings every war cycle. Upgrade those to level 10 and you will see why your idea is not interesting at all and misleads newer players trying to build their iph. We also just got another iph boost from new syn bonuses. Gree has way more important things to update and/or repair.

J.R.
06-24-2014, 11:36 PM
I think in the end of all this we will agree the store for buildings needs to be updated. Not to make 40 nc style buildings but buildings that can at least make sense. As of now its italian, mt, loft, nc and ltb.....thats the progression anyone who gets advice takes

Kitty McPurr
06-24-2014, 11:37 PM
Congrats to everybody who has participated in this discussion thus far. It has been a civil discourse, with many ideas and opinions flowing without flaming, and trolling/bashing those ideas of others! And we are 2 pages in! Thanks guys!

Kitty McPurr
06-24-2014, 11:41 PM
Level 15 mats and barbershops. Oh yeah, that will increase robbing lol. People whom waste their time upgrading those buildings are way behind already. We get 2 new buildings every war cycle. Upgrade those to level 10 and you will see why your idea is not interesting at all and misleads newer players trying to build their iph. We also just got another iph boost from new syn bonuses. Gree has way more important things to update and/or repair.

In response to your post, I say...Lvl15 Laundromats at let's just say 15k per 5 minutes X 2 laundromats = 30k (before bonuses)...avid collection can easily help a newbie. 30k every 5 minutes...let's just say you collect that 30 times a day...900k per day from your easily collected laundromats. round it to 1mil a day...sizable to any newbie looking for a NC of whatever other cash goal.

Am I wrong? Do you guys not remember what income collection was like when you first started?

namedud
06-24-2014, 11:46 PM
Congrats to everybody who has participated in this discussion thus far. It has been a civil discourse, with many ideas and opinions flowing without flaming, and trolling/bashing those ideas of others! And we are 2 pages in! Thanks guys!

Something else to consider...

The money buildings, as they are, all work. They're not broken. Asking Gree to change or "fix" anything about the existing money buildings available in the store is just asking for trouble. For both us as players and Gree as developers. Better for everyone if they leave things alone and focus on what they can do with future LTBs.

That being said, the store buildings worth having are just as worth having now as they were (almost) three years ago. A vast majority of people just don't utilize the long upgrade times to their advantage, which is why they don't like the long upgrades.

J.R.
06-24-2014, 11:49 PM
I have been playing a decent amount of of as is evidence by my join date....before my main accounts hood was deleted and gree did nothing to fix it and my building iph back to 4 mil iph and my mini being at almost 2 mil....i have, between both account built one, yes one, building to level 10 over all this time....its an ice cream joint btw.....newbies, no matter the payout will keep building like that. Its an instant gratification kind of thing. Put better buildings in store or newbies will always strive to afford a nc....which they dont need lvl 10, let alone 15 to accomplish

Kitty McPurr
06-24-2014, 11:51 PM
Something else to consider...

The money buildings, as they are, all work. They're not broken. Asking Gree to change or "fix" anything about the existing money buildings available in the store is just asking for trouble. For both us as players and Gree as developers. Better for everyone if they leave things alone and focus on what they can do with future LTBs.

That being said, the store buildings worth having are just as worth having now as they were (almost) three years ago. A vast majority of people just don't utilize the long upgrade times to their advantage, which is why they don't like the long upgrades.

Very true...it is about correct management of your currently available resources.

Simon.
06-24-2014, 11:54 PM
There's nothing inherently wrong with new players having a low income though....given the new store items, if you give a high IPH to newbies that can't afford a $4mil building and then we'll suddenly have 30,000 new level 20's out there all packing 10mil in stats because they bought the expensive stuff from the store (ok, probably a bit over the top, but you know what I mean).

The whole idea is to earn your way up into the ranks, to slowly build up over time. The dude in the mail room doesn't earn anywhere near the CEO, nor does he expect to be the CEO in a few weeks - Crime City is a game played over months and years, not a few weeks.

What's the point of putting everyone on an even playing field or helping low levels achieve the upper echelons faster? The default stock buildings can be purchased by everyone assuming their level is high enough. LTB's differ in that you only need to be able to afford them, level is irrelevant. If a newbie wants a high IPH, buy a gold pack, buy cash and buy an LTB. Otherwise, why not just earn your way up to it like the other million or so players that have come before?

Gree has already taken the hard part out - they made everyone even with respect to stats - this makes it very easy to rob and find targets....unless you're above level 240, then it tough to find anyone that hasn't already collected.

Kitty McPurr
06-24-2014, 11:56 PM
I have been playing a decent amount of of as is evidence by my join date....before my main accounts hood was deleted and gree did nothing to fix it and my building iph back to 4 mil iph and my mini being at almost 2 mil....i have, between both account built one, yes one, building to level 10 over all this time....its an ice cream joint btw.....newbies, no matter the payout will keep building like that. Its an instant gratification kind of thing. Put better buildings in store or newbies will always strive to afford a nc....which they dont need lvl 10, let alone 15 to accomplish

Correct, newbies don't need a Lvl15 NC...that is the "selling point" to long term players. However increasing an Ice crem parlor to L15 would be tastey to a newbie that can't yet afford a NC or a reasonably priced LTB (or what we long term players deem "reasonably affordable")

J.R.
06-25-2014, 12:22 AM
Correct, newbies don't need a Lvl15 NC...that is the "selling point" to long term players. However increasing an Ice crem parlor to L15 would be tastey to a newbie that can't yet afford a NC or a reasonably priced LTB (or what we long term players deem "reasonably affordable")

Yes but at the same time what "newbie" will upgrade a laudromat, ice cream joint or whatever even to level 10. I've been playing well over a yr and still dont have any buildings at 10....besides 1 ice cream joint on my mini(and my goal was to get something to 10 finally).....point being, nobody without a heavy iph upgrades anything to level 10....forget 15. Laundromat, comedy club or anything else

Jack Daniel
06-25-2014, 12:31 AM
The best solution is to bring in a whole new set of buildings

namedud
06-25-2014, 02:05 AM
Correct, newbies don't need a Lvl15 NC...that is the "selling point" to long term players. However increasing an Ice crem parlor to L15 would be tastey to a newbie that can't yet afford a NC or a reasonably priced LTB (or what we long term players deem "reasonably affordable")

Still pointless. People who waste upgrade time on buildings that have no long term value generally struggle to increase IPH because that path leads to cheap upgrades with no significant increase to income. The store buildings worth having come with long upgrade times and upgrade costs that, while not cheap, are very inexpensive compared to LTB upgrades.


The best solution is to bring in a whole new set of buildings

It would have to be done in such a way that doesn't completely devalue the existing money buildings. Seems very unnecessary when Gree can just make an LTB that suits whatever direction Ms. Davis decides the game should go.

My2cents
06-25-2014, 04:22 AM
Just add a couple zeros on the end of existing building output. That'd be easier from a programming stand point.

Dipstik
06-25-2014, 04:33 AM
You do understand the building payout and upgrade time/cost algorithm right? The only people with l10 pizza parlors are cheaters. You want to let them go to 15?

My2cents
06-25-2014, 08:04 AM
You do understand the building payout and upgrade time/cost algorithm right? The only people with l10 pizza parlors are cheaters. You want to let them go to 15?

Oh good, I only have a level 9 pizza parlor. I guess that makes me legit.