Lys
06-11-2014, 09:16 AM
When most of us first started off playing Kingdom Age, there were clearly defined 'objectives' if you would behind playing, of which most of us enjoyed doing. Now, I'm going back to include the time period before the guilds formed here as well. We had the following clear-cut things we could work on:
• Attacking Other Players
• Raiding Other Players
• Limited Time Quests & Objectives
• Infinite Time Quests & Objectives
• Social Aspect
• Guild Wars
• Guild Activities
• Building Our Kingdoms
Now, in the last year and some underneath the management of GREE after they bought the game out from Funzio, almost every single on of these points has been destroyed. Almost, but not quite, as the social aspect of a game is truly difficult to kill
• Attacking Other Players - With the recent increase in vault capacity to the tune of 30 new levels, attacking others for gold has become pointless. While not everyone has been going at the vault upgrades, the fact that you will be able to sit on over 10,000,000 gold without having to worry about losing any has destroyed, or will destroy, the PvP aspect of the game.
• Raiding Other Players - This is the other side of the PvP aspect in every-day play. Which will soon be destroyed as well, thanks to the new LTB, the Tree Fort. The ability to buy three of these, with a Lv 10 sitting at a hefty 100,000,000 defense, means that for the price of ~75,000,000 gold before upgrade cost modifications are made, a player can be sitting on 300,000,000 defense. And then, you factor in the building defense boost, of which a lot of players have a 50% - 150% boost, we are now looking at 3 level 10 Tree Forts giving people a boost of anywhere from 450,000,000 - 750,000,000 defense. So, this aspect as well as the other aspect of PvP, attacking other players, is now useless.
• Limited Time Quests & Objectives - This has long since become a chore, as each LTQ is more like a job rather than a fun aside to be played at one's convenience. Oh, 50 boss levels wasn't difficult enough? Let's crank it up to 100 levels now, and give our players another 24 hours in which to do it in. Oh, killing five to ten enemies per stage wasn't difficult enough? Let's make the last few levels 30 - 50 kills each, and at an energy cost that is insane, and then let's bump up the health pool. I won't even bother touching on Box Events, given that we're now getting Orbs for summoning the Raid Boss now from them. The point is that every LTQ feels like a job to work on, yet it's an obligation if one wants to 'keep up with the Jones' as the saying goes
• Infinite Time Quests & Objectives - At one point and time, these were worth doing. Decent rewards, decent units, plus it got us on the maps and pounding away at units. However, these became useless a year ago, since stat inflation made every reward useless. The only thing map-wise people might care about is the Lv 4 masteries, as they reward one skill point for doing it.
• Social Aspect - This is the one thing GREE still hasn't figured out how to touch; if they could, I'm sure that they would destroy it as well over a short period of time. Then again, they are driving hoards of us away from their crap game, so I suppose an argument could be made that they are actually destroying this aspect of the game, just at a slow pace
• Guild Wars - This one is also a bit obvious. We all keep choosing to throw money at it, yet we have subtle hackers who are able to score for free what others might spend $100 - $300 US Dollars to achieve. The stat disparity has been making this a climbing issue, and now with the Tree Fort LTB, we'll be seeing almost every member of the Top 3 Guilds untouchable, with a nice chunk of the Top 10 also untouchable, thanks to the nearly 1,000,000,000 defense increase some of them are sure to acquire thanks to the LTB currently going on this cycle. So, we can smash our faces into the walls, but what is the point of wasting gems on that? And oh, just in case someone wants to try and bring it up, a 4% Conquest Attack Boost will not even come close to countering this issue that has now been created.
• Guild Activities - I'm referring to the accumulation of gold for bonuses, the GLTQs, etc. These are mostly falling underneath the same issues as Raiding & Attacking others, and the LTQ Issues that have arisen over time. Lately GREE has taken to giving us GLTQs that have an insane amount of experience with mobs that have an equally insane amount of Health and require a few metric tons of energy to kill even one of them. Accumulating gold for the vaults to obtain more bonuses will now be annoying or boring, depending on if you are one who sits and accumulates, or tries to go out and raid. Either way, this is now royally screwed up.
• Building Our Kingdoms - Another issue that has been made rather boring from recent changes. Can't sit on enough gold to upgrade your buildings, or you fear that you won't be able to hold onto it? Upgrade your vault. Tired of being raided or attacked all the time, and want more defense to make you nigh untouchable? Build you those three tree forts, the first few levels are quite cheap, and the gold costs fit in your rather sizable vaults for the first few levels. Umm... I suppose we can add decorations to our kingdom? Oh yeah, no one else besides us sees those anyways, so you can obtain a false sense of accomplishment, and that's about all.
So, I probably missed on or two things, but really, what's the point? The only reason I even bothered writing this post out is because I'm downright infuriated at how GREE has taken a great game from Funzio and utterly ruined it, and has turned it into this... slag heap.
I had almost felt bad about the fact that I was the one who set off all of the people contacting Apple for refunds. Yes, it was my call, super early in the morning when I woke up and saw the blatant hackers, mixed with all of the other issues that had been plaguing the game for a year now, and I finally said that I had it with this game. I hadn't even expected to get a refund, I just wanted to report Kingdom Age to iTunes and see what could happen. When I did get a refund, I told guild-members in the chat app as well as those in another guild, and from there, it just snowballed into an avalanche. I also almost called up a relative who is a BAR-licensed individual in the state of California to ask her opinion of the matter, given GREE's physical HQ is located there. However, now I'm not feeling bad about accidentally kicking off the horde that probably cost GREE roughly $1 million USD on Monday, if not more.
I only feel bad for Tadaaah, as he signed on to a sinking ship of questionable nature. You're trying man, you really are, but I don't think you'll be able to turn this around, not on your own anyways. GREE games are well and truly screwed up now thanks to the executives across the ocean milking these games for money so their company can look good on paper.
I had only planned on going free, but now I'm out. I just wish Apple could go back beyond 90 days for that refund now.
• Attacking Other Players
• Raiding Other Players
• Limited Time Quests & Objectives
• Infinite Time Quests & Objectives
• Social Aspect
• Guild Wars
• Guild Activities
• Building Our Kingdoms
Now, in the last year and some underneath the management of GREE after they bought the game out from Funzio, almost every single on of these points has been destroyed. Almost, but not quite, as the social aspect of a game is truly difficult to kill
• Attacking Other Players - With the recent increase in vault capacity to the tune of 30 new levels, attacking others for gold has become pointless. While not everyone has been going at the vault upgrades, the fact that you will be able to sit on over 10,000,000 gold without having to worry about losing any has destroyed, or will destroy, the PvP aspect of the game.
• Raiding Other Players - This is the other side of the PvP aspect in every-day play. Which will soon be destroyed as well, thanks to the new LTB, the Tree Fort. The ability to buy three of these, with a Lv 10 sitting at a hefty 100,000,000 defense, means that for the price of ~75,000,000 gold before upgrade cost modifications are made, a player can be sitting on 300,000,000 defense. And then, you factor in the building defense boost, of which a lot of players have a 50% - 150% boost, we are now looking at 3 level 10 Tree Forts giving people a boost of anywhere from 450,000,000 - 750,000,000 defense. So, this aspect as well as the other aspect of PvP, attacking other players, is now useless.
• Limited Time Quests & Objectives - This has long since become a chore, as each LTQ is more like a job rather than a fun aside to be played at one's convenience. Oh, 50 boss levels wasn't difficult enough? Let's crank it up to 100 levels now, and give our players another 24 hours in which to do it in. Oh, killing five to ten enemies per stage wasn't difficult enough? Let's make the last few levels 30 - 50 kills each, and at an energy cost that is insane, and then let's bump up the health pool. I won't even bother touching on Box Events, given that we're now getting Orbs for summoning the Raid Boss now from them. The point is that every LTQ feels like a job to work on, yet it's an obligation if one wants to 'keep up with the Jones' as the saying goes
• Infinite Time Quests & Objectives - At one point and time, these were worth doing. Decent rewards, decent units, plus it got us on the maps and pounding away at units. However, these became useless a year ago, since stat inflation made every reward useless. The only thing map-wise people might care about is the Lv 4 masteries, as they reward one skill point for doing it.
• Social Aspect - This is the one thing GREE still hasn't figured out how to touch; if they could, I'm sure that they would destroy it as well over a short period of time. Then again, they are driving hoards of us away from their crap game, so I suppose an argument could be made that they are actually destroying this aspect of the game, just at a slow pace
• Guild Wars - This one is also a bit obvious. We all keep choosing to throw money at it, yet we have subtle hackers who are able to score for free what others might spend $100 - $300 US Dollars to achieve. The stat disparity has been making this a climbing issue, and now with the Tree Fort LTB, we'll be seeing almost every member of the Top 3 Guilds untouchable, with a nice chunk of the Top 10 also untouchable, thanks to the nearly 1,000,000,000 defense increase some of them are sure to acquire thanks to the LTB currently going on this cycle. So, we can smash our faces into the walls, but what is the point of wasting gems on that? And oh, just in case someone wants to try and bring it up, a 4% Conquest Attack Boost will not even come close to countering this issue that has now been created.
• Guild Activities - I'm referring to the accumulation of gold for bonuses, the GLTQs, etc. These are mostly falling underneath the same issues as Raiding & Attacking others, and the LTQ Issues that have arisen over time. Lately GREE has taken to giving us GLTQs that have an insane amount of experience with mobs that have an equally insane amount of Health and require a few metric tons of energy to kill even one of them. Accumulating gold for the vaults to obtain more bonuses will now be annoying or boring, depending on if you are one who sits and accumulates, or tries to go out and raid. Either way, this is now royally screwed up.
• Building Our Kingdoms - Another issue that has been made rather boring from recent changes. Can't sit on enough gold to upgrade your buildings, or you fear that you won't be able to hold onto it? Upgrade your vault. Tired of being raided or attacked all the time, and want more defense to make you nigh untouchable? Build you those three tree forts, the first few levels are quite cheap, and the gold costs fit in your rather sizable vaults for the first few levels. Umm... I suppose we can add decorations to our kingdom? Oh yeah, no one else besides us sees those anyways, so you can obtain a false sense of accomplishment, and that's about all.
So, I probably missed on or two things, but really, what's the point? The only reason I even bothered writing this post out is because I'm downright infuriated at how GREE has taken a great game from Funzio and utterly ruined it, and has turned it into this... slag heap.
I had almost felt bad about the fact that I was the one who set off all of the people contacting Apple for refunds. Yes, it was my call, super early in the morning when I woke up and saw the blatant hackers, mixed with all of the other issues that had been plaguing the game for a year now, and I finally said that I had it with this game. I hadn't even expected to get a refund, I just wanted to report Kingdom Age to iTunes and see what could happen. When I did get a refund, I told guild-members in the chat app as well as those in another guild, and from there, it just snowballed into an avalanche. I also almost called up a relative who is a BAR-licensed individual in the state of California to ask her opinion of the matter, given GREE's physical HQ is located there. However, now I'm not feeling bad about accidentally kicking off the horde that probably cost GREE roughly $1 million USD on Monday, if not more.
I only feel bad for Tadaaah, as he signed on to a sinking ship of questionable nature. You're trying man, you really are, but I don't think you'll be able to turn this around, not on your own anyways. GREE games are well and truly screwed up now thanks to the executives across the ocean milking these games for money so their company can look good on paper.
I had only planned on going free, but now I'm out. I just wish Apple could go back beyond 90 days for that refund now.