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TheDanimal
06-05-2014, 07:51 PM
Classified LTQ

All NPCs used begin with "Megacorp"

3 DAY iLTQ EVENT
-Looks as though it's 1 24hr LTQ repeated 3 times

**DAY 2 NPCs ARE THE SAME AS DAY 1**... walkthrough is EXACTLY the same as day 1

Some units have extremely high base energy. Even so, the total energy for all of these NPCs, as compared to the Undercover NPCs, is only about 6k more.
I do not like the really high energy NPCs. Interested to hear everyone's thoughts.
To the smaller players - If your energy level is not above 1630, you will not be able to complete this LTQ

Googledocs link: https://docs.google.com/spreadsheet/ccc?key=0AhKqs4to7NC7dExCc18zNTN2cFlPSno1c0laYk5pZ FE&usp=sharing



Powerbang's LTQ Gold Calculator:


http://www.powerbang.info/LTQ/index.php (https://www.google.com/url?q=http://www.powerbang.info/LTQ/index.php&usd=2&usg=ALhdy2-nM3nzq_osAsJ3vbXoLDwxq_OCiQ)




NPC List



Map
Target
Hits
Energy
Total Energy
XP per hit
Total XP
Energy to Prestage
Total Energy after Prestage

Requirement
Cost
DAY 1 - I NORM
DAY 1 - I PRES


Enemy Encampment
Megacorp Gunner
3
17
51
2
6
34
17



1/10 - 1x



Enemy Encampment
Megacorp Sniper
3
38
114
4
12
76
38



2/10 - 1x



Enemy Encampment
Megacorp Spy
3
53
159
5
15
106
53



3/10 - 1x



Shipyard
Megacorp Soldier
3
74
222
7
21
148
74



4/10 - 1x



Shipyard
Megacorp Comm
5
61
305
6
30
244
61



5/10 - 1x



Shipyard
Megacorp Tech
3
142
426
15
45
284
142



6/10 - 1x



Communications Outpost
Megacorp Combatant
3
198
594
22
66
396
198

(I) Light Soldier
33000
7/10 - 1x



Communications Outpost
Megacorp Scientist
3
274
822
30
90
548
274

(G) Light APC
39500
8/10 - 1x



Communications Outpost
Megacorp Biotech
4
286
1144
32
128
858
286

(S) Light Destroyer
46000
9/10 - 1x



Trafficer Base
Megacorp EOD
6
13
78
1
6
65
13




1/15 - 1x


Trafficer Base
Megacorp Intel
7
20
140
2
14
120
20




2/15 - 1x


Trafficer Base
Megacorp Linguist
5
318
1590
35
175
1272
318

(A) Light Copter
53000
10/10 - 1x



Border Guard Complex
Megacorp Guard
9
23
207
2
18
184
23




3/15 - 1x


Border Guard Complex
Megacorp Pilot
11
26
286
3
33
260
26




4/15 - 1x


Border Guard Complex
Megacorp Driver
13
32
416
3
39
384
32




5/15 - 1x


Mountain Pass
Megacorp Defender
3
197
591
22
66
394
197




6/15 - 1x


Mountain Pass
Megacorp Infantry
3
282
846
31
93
564
282




7/15 - 1x


Mountain Pass
Megacorp Scout
3
403
1209
44
132
806
403




8/15 - 1x


Suspicious Village
Megacorp Engineer
3
575
1725
64
192
1150
575




9/15 - 1x


Suspicious Village
Megacorp Medic
3
821
2463
91
273
1642
821




10/15 - 1x


Suspicious Village
Megacorp Mechanic
4
880
3520
98
392
2640
880

(I) Guard Recon
60000

11/15 - 1x


Docks
Megacorp Specialist
5
1006
5030
113
565
4024
1006

(G) Guard Enforcer
67500

12/15 - 1x


Docks
Megacorp Bomber
6
1197
7182
134
804
5985
1197

(S) Guard Battleship
75000

13/15 - 1x


Docks
Megacorp Tactics
7
1466
10262
164
1148
8796
1466

(A) Guard Helicopter
83000

14/15 - 1x


Boneyard
Megacorp Biologist
9
1629
14661
182
1638
13032
1629

(I) Support Unit
91000

15/15 - 1x






Grand Total Energy

Grand Total XP
Grand Total to Prestage
Grand Total Energy after Prestage











54043

6001
44012
10031

TheDanimal
06-05-2014, 07:51 PM
DAY 1 - Individual Normal



DAY 1 - Individual Normal
Map
Target
Hits
Energy
Sets
Total Energy
XP per hit
Total XP
Energy to Prestage
Total Energy after Prestage


1/10 - 1x
Enemy Encampment
Megacorp Gunner
3
17
1
51
2
6
34
17


2/10 - 1x
Enemy Encampment
Megacorp Sniper
3
38
1
114
4
12
76
38


3/10 - 1x
Enemy Encampment
Megacorp Spy
3
53
1
159
5
15
106
53


4/10 - 1x
Shipyard
Megacorp Soldier
3
74
1
222
7
21
148
74


5/10 - 1x
Shipyard
Megacorp Comm
5
61
1
305
6
30
244
61


6/10 - 1x
Shipyard
Megacorp Tech
3
142
1
426
15
45
284
142


7/10 - 1x
Communications Outpost
Megacorp Combatant
3
198
1
594
22
66
396
198


8/10 - 1x
Communications Outpost
Megacorp Scientist
3
274
1
822
30
90
548
274


9/10 - 1x
Communications Outpost
Megacorp Biotech
4
286
1
1144
32
128
858
286


10/10 - 1x
Trafficer Base
Megacorp Linguist
5
318
1
1590
35
175
1272
318








GT Energy

GT XP
GT Prestage
GT after Prestage








5427

588
3966
1461




DAY 1 - Individual Prestige



DAY 1 - Individual Prestige
Map
Target
Hits
Energy
Sets
Total Energy
XP per hit
Total XP
Energy to Prestage
Total Energy after Prestage


1/15 - 1x
Trafficer Base
Megacorp EOD
6
13
1
78
1
6
65
13


2/15 - 1x
Trafficer Base
Megacorp Intel
7
20
1
140
2
14
120
20


3/15 - 1x
Border Guard Complex
Megacorp Guard
9
23
1
207
2
18
184
23


4/15 - 1x
Border Guard Complex
Megacorp Pilot
11
26
1
286
3
33
260
26


5/15 - 1x
Border Guard Complex
Megacorp Driver
13
32
1
416
3
39
384
32


6/15 - 1x
Mountain Pass
Megacorp Defender
3
197
1
591
22
66
394
197


7/15 - 1x
Mountain Pass
Megacorp Infantry
3
282
1
846
31
93
564
282


8/15 - 1x
Mountain Pass
Megacorp Scout
3
403
1
1209
44
132
806
403


9/15 - 1x
Suspicious Village
Megacorp Engineer
3
575
1
1725
64
192
1150
575


10/15 - 1x
Suspicious Village
Megacorp Medic
3
821
1
2463
91
273
1642
821


11/15 - 1x
Suspicious Village
Megacorp Mechanic
4
880
1
3520
98
392
2640
880


12/15 - 1x
Docks
Megacorp Specialist
5
1006
1
5030
113
565
4024
1006


13/15 - 1x
Docks
Megacorp Bomber
6
1197
1
7182
134
804
5985
1197


14/15 - 1x
Docks
Megacorp Tactics
7
1466
1
10262
164
1148
8796
1466


15/15 - 1x
Boneyard
Megacorp Biologist
9
1629
1
14661
182
1638
13032
1629








GT Energy

GT XP
GT Prestage
GT after Prestage








48616

5413
40046
8570

TheDanimal
06-05-2014, 07:52 PM
DAY 2

**DAY 2 NPCs & Walkthrough are THE SAME as DAY 1**

DAY 2 - Individual Normal



DAY 2 - Individual Normal
Map
Target
Hits
Energy
Sets
Total Energy
XP per hit
Total XP
Energy to Prestage
Total Energy after Prestage


1/10 - 1x
Enemy Encampment
Megacorp Gunner
3
17
1
51
2
6
34
17


2/10 - 1x
Enemy Encampment
Megacorp Sniper
3
38
1
114
4
12
76
38


3/10 - 1x
Enemy Encampment
Megacorp Spy
3
53
1
159
5
15
106
53


4/10 - 1x
Shipyard
Megacorp Soldier
3
74
1
222
7
21
148
74


5/10 - 1x
Shipyard
Megacorp Comm
5
61
1
305
6
30
244
61


6/10 - 1x
Shipyard
Megacorp Tech
3
142
1
426
15
45
284
142


7/10 - 1x
Communications Outpost
Megacorp Combatant
3
198
1
594
22
66
396
198


8/10 - 1x
Communications Outpost
Megacorp Scientist
3
274
1
822
30
90
548
274


9/10 - 1x
Communications Outpost
Megacorp Biotech
4
286
1
1144
32
128
858
286


10/10 - 1x
Trafficer Base
Megacorp Linguist
5
318
1
1590
35
175
1272
318




**SAME AS DAY 1**



GT Energy

GT XP
GT Prestage
GT after Prestage








5427

588
3966
1461




Day 2 - Individual Prestige



DAY 2 - Individual Prestige
Map
Target
Hits
Energy
Sets
Total Energy
XP per hit
Total XP
Energy to Prestage
Total Energy after Prestage


1/15 - 1x
Trafficer Base
Megacorp EOD
6
13
1
78
1
6
65
13


2/15 - 1x
Trafficer Base
Megacorp Intel
7
20
1
140
2
14
120
20


3/15 - 1x
Border Guard Complex
Megacorp Guard
9
23
1
207
2
18
184
23


4/15 - 1x
Border Guard Complex
Megacorp Pilot
11
26
1
286
3
33
260
26


5/15 - 1x
Border Guard Complex
Megacorp Driver
13
32
1
416
3
39
384
32


6/15 - 1x
Mountain Pass
Megacorp Defender
3
197
1
591
22
66
394
197


7/15 - 1x
Mountain Pass
Megacorp Infantry
3
282
1
846
31
93
564
282


8/15 - 1x
Mountain Pass
Megacorp Scout
3
403
1
1209
44
132
806
403


9/15 - 1x
Suspicious Village
Megacorp Engineer
3
575
1
1725
64
192
1150
575


10/15 - 1x
Suspicious Village
Megacorp Medic
3
821
1
2463
91
273
1642
821


11/15 - 1x
Suspicious Village
Megacorp Mechanic
4
880
1
3520
98
392
2640
880


12/15 - 1x
Docks
Megacorp Specialist
5
1006
1
5030
113
565
4024
1006


13/15 - 1x
Docks
Megacorp Bomber
6
1197
1
7182
134
804
5985
1197


14/15 - 1x
Docks
Megacorp Tactics
7
1466
1
10262
164
1148
8796
1466


15/15 - 1x
Boneyard
Megacorp Biologist
9
1629
1
14661
182
1638
13032
1629




**SAME AS DAY 1**



GT Energy

GT XP
GT Prestage
GT after Prestage








48616

5413
40046
8570

TheDanimal
06-05-2014, 07:52 PM
DAY 3


**Unless we get a wicked curve ball, Day 3 walkthrough should be the same as days 1 & 2**

TheDanimal
06-05-2014, 07:52 PM
Reserved......

LarryJackson
06-05-2014, 07:53 PM
DAY 1: NORMAL WALKTHROUGH


1/10- 1x Enemy Encampment: Megacorp Gunner (3x17/2) =[51e|6xp]
---------> Reward: 5 XP & Classified Heavy Tank [G] (104/157)


2/10- 1x Enemy Encampment: Megacorp Sniper (3x38/4) =[114e|12xp]
---------> Reward: 8 XP; $2,854; 29 Valor & Concrete


3/10- 1x Enemy Encampment: Megacorp Spy (3x53/5) =[159e|15xp]
---------> Reward: 11 XP & Classified Sentry [A] (714/714)


4/10- 1x Shipyard: Megacorp Soldier (3x74/7) =[222e|21xp]
---------> Reward: 14 XP; $5,520; 55 Valor & Concrete


5/10- 1x Shipyard: Megacorp Comm (5x61/6) =[305e|30xp]
---------> Reward: 17 XP & Classified FNG [I] (1,658/1,105)


6/10- 1x Shipyard: Megacorp Tech (3x142/15) =[426e|45xp]
---------> Reward: 20 XP; $10,665; 107 Valor & Concrete


7/10- 1x Communications Outpost: Megacorp Combatant (3x198/22) =[594e|66xp]
---------> Reward: 23 XP & Classified Cargo Ship [S] (2,403/2,936)


8/10- 1x Communications Outpost: Megacorp Scientist (3x274/30) =[822e|90xp]
---------> Reward: 26 XP; $37,164; 371 Valor & Concrete


9/10- 1x Communications Outpost: Megacorp Biotech (4x286/32) =[1,144e|128xp]
---------> Reward: 29 XP & Classified EMP Charge [G] (3,651/3,650)


10/10- 1x Trafficker Base: Megacorp Linguist (5x318/35) =[1,590e|175xp]
---------> Reward: 32 XP & Classified Jaeger [A] (6,218/5,087)


Normal- Total Energy: 5,427; Normal- Total XP: 773





DAY 1: PRESTIGE WALKTHROUGH


1/15- 1x Trafficker Base: Megacorp EOD (6x13/1) =[78e|6xp]
---------> Reward: 10 XP & Classified Prototype Sub [S] (147/220)


2/15- 1x Trafficker Base: Megacorp Intel (7x20/2) =[140e|14xp]
---------> Reward: 13 XP; $2,150; 22 Valor & Concrete


3/15- 1x Border Guard Complex: Megacorp Guard (9x23/2) =[207e|18xp]
---------> Reward: 16 XP & Classified Researcher [I] (730/1,007)


4/15- 1x Border Guard Complex: Megacorp Pilot (11x26/3) =[286e|33xp]
---------> Reward: 19 XP; $4,985; 50 Valor & Concrete


5/15- 1x Border Guard Complex: Megacorp Driver (13x32/3) =[416e|39xp]
---------> Reward: 22 XP & Classified Red Wing [A] (1,596/1,951)


6/15- 1x Mountain Pass: Megacorp Defender (3x197/22) =[591e|66xp]
---------> Reward: 25 XP; $10,117; 101 Valor & Concrete


7/15- 1x Mountain Pass: Megacorp Infantry (3x282/31) =[846e|93xp]
---------> Reward: 28 XP & Classified AFV [G] (3,476/3,766)


8/15- 1x Mountain Pass: Megacorp Scout (3x403/44) =[1,209e|132xp]
---------> Reward: 31 XP; $20,625; 206 Valor & Concrete


9/15- 1x Suspicious Village: Megacorp Engineer (3x575/64) =[1,725e|192xp]
---------> Reward: 34 XP & Classified Gillman [S] (7,376/7,376)


10/15- 1x Suspicious Village: Megacorp Medic (3x821/91) =[2,463e|273xp]
---------> Reward: 37 XP; $42,129; 421 Valor & Concrete


11/15- 1x Suspicious Village: Megacorp Mechanic (4x880/98) =[3,520e|392xp]
---------> Reward: 40 XP & Classified Elite [I] (15,660/14,456)


12/15- 1x Docks: Megacorp Specialist (5x1006/113) =[5,030e|565xp]
---------> Reward: 43 XP; $85,920; 859 Valor & Concrete


13/15- 1x Docks: Megacorp Bomber (6x1197/134) =[7,182e|804xp]
---------> Reward: 46 XP & Classified AH-66 [A] (33,801/27,655)


14/15- 1x Docks: Megacorp Tactics (7x1466/164) =[10,262e|1,148xp]
---------> Reward: 49 XP; $322,813; 3228 Valor & Concrete


15/15- 1x Boneyard: Megacorp Biologist (9x1629/182) =[14,661e|1,638xp]
---------> Reward: 52 XP & Classified Curse [G] (72,751/52,681) +10 Ground Attack


Prestige- Total Energy: 48,616; Prestige- Total XP: 5,878






Day 1- Total Energy: 54,043; Grand Total XP: 6,186

LarryJackson
06-05-2014, 07:53 PM
DAY 2: NORMAL WALKTHROUGH


1/10- 1x Enemy Encampment: Megacorp Gunner (3x17/2) =[51e|6xp]
------> Reward: 5 XP & Classified Exploration [S] (104/157)


2/10- 1x Enemy Encampment: Megacorp Sniper (3x38/4) =[114e|12xp]
------> Reward: 8 XP; $2,854; 29 Valor & Concrete


3/10- 1x Enemy Encampment: Megacorp Spy (3x53/5) =[159e|15xp]
------> Reward: 11 XP & Classified Maxim [G] (714/714)


4/10- 1x Shipyard: Megacorp Soldier (3x74/7) =[222e|21xp]
------> Reward: 14 XP; $5,520; 55 Valor & Concrete


5/10- 1x Shipyard: Megacorp Comm (5x61/6) =[305e|30xp]
------> Reward: 17 XP & Classified Recon [A] (1,658/1,105)


6/10- 1x Shipyard: Megacorp Tech (3x142/15) =[426e|45xp]
------> Reward: 20 XP; $10,665; 107 Valor & Concrete


7/10- 1x Communications Outpost: Megacorp Combatant (3x198/22) =[594e|66xp]
------> Reward: 23 XP & Classified Intelligence [I] (2,403/2,936)


8/10- 1x Communications Outpost: Megacorp Scientist (3x274/30) =[822e|90xp]
------> Reward: 26 XP; $37,164; 371 Valor & Concrete


9/10- 1x Communications Outpost: Megacorp Biotech (4x286/32) =[1,144e|128xp]
------> Reward: 29 XP & Classified Minehunter [S] (3,651/3,650)


10/10- 1x Trafficker Base: Megacorp Linguist (5x318/35) =[1,590e|175xp]
------> Reward: 32 XP & Classified CV90 [G] (6,218/5,087)


Normal- Total Energy: 5,427; Normal- Total XP: 773





DAY 2: PRESTIGE WALKTHROUGH


1/15- 1x Trafficker Base: Megacorp EOD (6x13/1) =[78e|6xp]
------> Reward: 10 XP & Classified M4A2 [G] (147/220)


2/15- 1x Trafficker Base: Megacorp Intel (7x20/2) =[140e|14xp]
------> Reward: 13 XP; $2,151; 22 Valor & Concrete


3/15- 1x Border Guard Complex: Megacorp Guard (9x23/2) =[207e|18xp]
------> Reward: 16 XP & Classified Aid Ship [S] (730/1,007)


4/15- 1x Border Guard Complex: Megacorp Pilot (11x26/3) =[286e|33xp]
------> Reward: 19 XP; $4,985; 50 Valor & Concrete


5/15- 1x Border Guard Complex: Megacorp Driver (13x32/3) =[416e|39xp]
------> Reward: 22 XP & Classified Sharpshooter [I] (1,596/1,951)


6/15- 1x Mountain Pass: Megacorp Defender (3x197/22) =[591e|66xp]
------> Reward: 25 XP; $10,117; 101 Valor & Concrete


7/15- 1x Mountain Pass: Megacorp Infantry (3x282/31) =[846e|93xp]
------> Reward: 28 XP & Classified Dual Copter [A] (3,476/3,766)


8/15- 1x Mountain Pass: Megacorp Scout (3x403/44) =[1,209e|132xp]
------> Reward: 31 XP; $20,625; 206 Valor & Concrete


9/15- 1x Suspicious Village: Megacorp Engineer (3x575/64) =[1,725e|192xp]
------> Reward: 34 XP & Classified Cobra [G] (7,377/7,376)


10/15- 1x Suspicious Village: Megacorp Medic (3x821/91) =[2,463e|273xp]
------> Reward: 37 XP; $42,130; 421 Valor & Concrete


11/15- 1x Suspicious Village: Megacorp Mechanic (4x880/98) =[3,520e|392xp]
------> Reward: 40 XP & Classified Destroyer [S] (15,661/14,456)


12/15- 1x Docks: Megacorp Specialist (5x1006/113) =[5,030e|565xp]
------> Reward: 43 XP; $85,922; 859 Valor & Concrete


13/15- 1x Docks: Megacorp Bomber (6x1197/134) =[7,182e|804xp]
------> Reward: 46 XP & Classified Assassin [I] (33,801/27,656)


14/15- 1x Docks: Megacorp Tactics (7x1466/164) =[10,262e|1,148xp]
------> Reward: 49 XP; $322,819; 3,228 Valor & Concrete


15/15- 1x Boneyard: Megacorp Biologist (9x1629/182) =[14,661e|1,638xp]
------> Reward: 52 XP & Classified Hornet [A] (72,752/52,682) +10% Air Attack


Day 2: Prestige- Total Energy: 48,616; Total XP: 5,878





Day 2: Total Energy: 54,043; Grand Total XP: 6,186

LarryJackson
06-05-2014, 07:54 PM
DAY 3: NORMAL WALKTHROUGH


1/10- 1x Enemy Encampment: Megacorp Gunner (3x17/2) =[51e|6xp]
------> Reward: 5 XP & Classified Instructor [I] (104/157)


2/10- 1x Enemy Encampment: Megacorp Sniper (3x38/4) =[114e|12xp]
------> Reward: 8 XP; $2,854; 29 Valor & Concrete


3/10- 1x Enemy Encampment: Megacorp Spy (3x53/5) =[159e|15xp]
------> Reward: 11 XP & Classified Lucky 7 [S] (714/714)


4/10- 1x Shipyard: Megacorp Soldier (3x74/7) =[222e|21xp]
------> Reward: 14 XP; $5,520; 55 Valor & Concrete


5/10- 1x Shipyard: Megacorp Comm (5x61/6) =[305e|30xp]
------> Reward: 17 XP & Classified T-90 [G] (1,658/1,105)


6/10- 1x Shipyard: Megacorp Tech (3x142/15) =[426e|45xp]
------> Reward: 20 XP; $10,665; 107 Valor & Concrete


7/10- 1x Communications Outpost: Megacorp Combatant (3x198/22) =[594e|66xp]
------> Reward: 23 XP & Classified Apache [A] (2,403/2,936)


8/10- 1x Communications Outpost: Megacorp Scientist (3x274/30) =[822e|90xp]
------> Reward: 26 XP; $37,164; 371 Valor & Concrete


9/10- 1x Communications Outpost: Megacorp Biotech (4x286/32) =[1,144e|128xp]
------> Reward: 29 XP & Classified Backup [I] (3,651/3,650)


10/10- 1x Trafficker Base: Megacorp Linguist (5x318/35) =[1,590e|175xp]
------> Reward: 32 XP & Classified Battleship [S] (6,218/5,087)


Day 3: Normal- Total Energy: 5,427; Normal- Total XP: 773





DAY 3: PRESTIGE WALKTHROUGH


1/15- 1x Trafficker Base: Megacorp EOD (6x13/1) =[78e|6xp]
------> Reward: 10 XP & Classified Surveillance [A] (147/220)


2/15- 1x Trafficker Base: Megacorp Intel (7x20/2) =[140e|14xp]
------> Reward: 13 XP; $2,150; 22 Valor & Concrete


3/15- 1x Border Guard Complex: Megacorp Guard (9x23/2) =[207e|18xp]
------> Reward: 16 XP & Classified T-62 [G] (730/1,007)


4/15- 1x Border Guard Complex: Megacorp Pilot (11x26/3) =[286e|33xp]
------> Reward: 19 XP; $4,985; 50 Valor & Concrete


5/15- 1x Border Guard Complex: Megacorp Driver (13x32/3) =[416e|39xp]
------> Reward: 22 XP & Classified Type 53 [S] (1,596/1,951)


6/15- 1x Mountain Pass: Megacorp Defender (3x197/22) =[591e|66xp]
------> Reward: 25 XP; $10,117; 101 Valor & Concrete


7/15- 1x Mountain Pass: Megacorp Infantry (3x282/31) =[846e|93xp]
------> Reward: 28 XP & Classified Operative [I] (3,476/3,766)


8/15- 1x Mountain Pass: Megacorp Scout (3x403/44) =[1,209e|132xp]
------> Reward: 31 XP; $20,625; 206 Valor & Concrete


9/15- 1x Suspicious Village: Megacorp Engineer (3x575/64) =[1,725e|192xp]
------> Reward: 34 XP & Classified Firehawk [A] (7,377/7,376)


10/15- 1x Suspicious Village: Megacorp Medic (3x821/91) =[2,463e|273xp]
------> Reward: 37 XP; $42,129; 421 Valor & Concrete


11/15- 1x Suspicious Village: Megacorp Mechanic (4x880/98) =[3,520e|392xp]
------> Reward: 40 XP & Classified PJ-10 [G] (15,661/14,456)


12/15- 1x Docks: Megacorp Specialist (5x1006/113) =[5,030e|565xp]
------> Reward: 43 XP; $85,920; 859 Valor & Concrete


13/15- 1x Docks: Megacorp Bomber (6x1197/134) =[7,182e|804xp]
------> Reward: 46 XP & Classified Phantom [S] (33,801/27,656)


14/15- 1x Docks: Megacorp Tactics (7x1466/164) =[10,262e|1,148xp]
------> Reward: 49 XP; $322,813; 3,228 Valor & Concrete


15/15- 1x Boneyard: Megacorp Biologist (9x1629/182) =[14,661e|1,638xp]
------> Reward: 52 XP & Classified Squad [I] (72,752/52,682) +10% Infantry Attack


Day 3: Prestige- Total Energy: 48,616; Total XP: 5,878





Day 3: Total Energy: 54,043; Grand Total XP: 6,186

LarryJackson
06-05-2014, 07:54 PM
Extra info
Daily Prizes (Thanks RealLoads (http://forums.gree.net/showthread.php?93055-Indonesia-Cycle-Classified-LTQ-NPCs-amp-Walkthroughs&p=1315481&viewfull=1#post1315481))
http://i.gyazo.com/ea416a8381c8ef22b7d1863502c66ef1.png

LarryJackson
06-05-2014, 07:55 PM
Mode
Energy
XP
Valor
Attack
Defense
Bonus


Day 1: Normal
5,427
773
562
14,748
13,649



Day 1: Prestige
48,616
5,413
4,887
135,537
109,112
+10% Ground Attack


DAY 1: TOTAL
54,043
6,186
5,449
150,285
122,761



Day 2: Normal
5,427
773
562
14,748
13,649



Day 2: Prestige
48,616
5,413
4,887
135,540
109,114
+10% Air Attack


DAY 2: TOTAL
54,043
6,186
5,449
150,288
122,763



Day 3: Normal
5,427
773
562
14,748
13,649



Day 3: Prestige
48,616
5,413
4,887
135,540
109,114
+10% Infantry Attack


DAY 3: TOTAL
54,043
6,186
5,449
150,288
122,763



SUB TOTAL
162,129
18,558
16,347
450,861
368,287



Wrapper Prize
Classified Sea Destroyer [S]?


153,015
102,010
+3% Alliance Attack


GRAND TOTAL
162,129
18,558
16,347
603,876
470,297

LarryJackson
06-05-2014, 07:56 PM
This event should start on 6/7 right after current Undercover Mission LTQ.
It seems to use the new high energy MegaCorp NPCs

LarryJackson
06-05-2014, 07:57 PM
The MegaCorp NPC list will be posted as soon as TheDanimal finishes it

PLEASE DON'T POST NEW NPCs, DANIMAL HAS THEM ALL

LarryJackson
06-05-2014, 07:59 PM
This will probably be an individual LTQ, but with High energy requirements
Bonus is that Peruvian Spider intel folders have started dropping

Gen CheeBye
06-05-2014, 10:19 PM
Gree is shytting us with the energy requirements.

I'm so gonna sit this one out.

SPWD
06-06-2014, 01:36 AM
Hoping this is another screw up,how can you have a target with that much energy when a lot of people won't have a bar that big,so even if you wanted to spend a load of gold you can't complete it lmao!

Dansgek
06-06-2014, 03:56 AM
Because this way the glitch might be harder to use?

They also made buying units possible, where a lot of players didn't have their unit buildings upgraded.

LarryJackson
06-06-2014, 02:52 PM
Looks like the 1st 10 NPCs will be Solo Normal & the last 15 NPCs will be Solo Prestige
I'm assuming 1 kill each given the amount of energy, but I will probably sit out this one.

SPWD
06-06-2014, 04:55 PM
Dansgek,you telling me it still works,I thought they fixed it ages ago?

Suspect5
06-07-2014, 11:19 AM
another 3 day event, but gree mixed up the names so you dont know what goes with what

Mr llama
06-07-2014, 11:24 AM
Because this way the glitch might be harder to use?

this^^^^^^^^

TheDanimal
06-07-2014, 11:46 AM
Normal & Prestige Day 1 done & posted

manbeast
06-07-2014, 12:10 PM
Anyone able to find prizes for day one? Or 2? Or 3? Or the wrapper?

RealLoads
06-07-2014, 12:11 PM
yea give me a sec

RealLoads
06-07-2014, 12:14 PM
http://gyazo.com/ea416a8381c8ef22b7d1863502c66ef1

Those are the rewards

manbeast
06-07-2014, 12:23 PM
That was quick! Thanks!

gero
06-07-2014, 12:33 PM
So does this mean 3 days of the same targets for the goals?

LarryJackson
06-07-2014, 12:37 PM
Walk-throughs (http://forums.gree.net/showthread.php?93055-Indonesia-Cycle-Classified-LTQ-NPCs-amp-Walkthroughs&p=1314138&viewfull=1#post1314138) with prizes & stats are up on first page

RealLoads
06-07-2014, 12:37 PM
has to same NPCs unless they are going to add new ones each day, and that means more possible places for Gree F'ups..

LarryJackson
06-07-2014, 12:55 PM
I was thinking maybe Day 1: 1x, Day2: 2x & Day3: 3x
or they may load in new NPCs tomorrow.

TheDanimal
06-07-2014, 01:05 PM
I've been pondering the same thing...

I have never seen them use the same NPCs more than once.
They have also been known to release new NPCs the day of an event.
However, I wouldn't put it past Gree to use the same ones again...
If the XP isn't a big deal for you, go ahead & prestage them again.

Jury is out until tomorrow on how this will play out.

LarryJackson
06-07-2014, 01:30 PM
One thing I just noticed as another option is that
the Covert units have the same names in the same areas.

So they could re-use the covert NPCs to mix it up
or they just got lazy and reused the names.

TheDanimal
06-07-2014, 01:38 PM
One thing I just noticed as another option is that
the Covert units have the same names in the same areas.

So they could re-use the covert NPCs to mix it up
or they just got lazy and reused the names.

They tend to go simple when designing the layout of these events.
Mixing it up with NPCs from another event seems too complicated and introduces unknown variables... it sounds like a very simple operation, but we don't know how they code and mistakes seem common in what should be the simplest of circumstances.

If they did reuse NPCs, I would expect them to reuse the ones from the same event

...and very interesting thought about day 1= 1x, 2 = 2x, & 3 = 3x

RealLoads
06-07-2014, 02:54 PM
I wouldn't be x2, x3 because that would be too much nrg for a 24hour event. They usually keep the nrg needqd to complete around the same for every 24 hour ltq

TheDanimal
06-07-2014, 03:55 PM
good point

Deamon Warfair
06-07-2014, 08:07 PM
This much energy nuts, you have to buy vaults of gold to complete any event anymore. Most of my friends quit the game due to this, it is simple if I'm going to gamble with 1000 dollars a month I'm taking it to the casino at least that way I can win some of it back, there is not one event that can be completed without a lot of gold. I guess it's time to find a game I can get ahead in without going broke. The cost of gold is way to high and the awards are not worth it. We can't get energy boosts awards unless your in a top two faction so the little guy doesn't stand a chance without spending 2 to 5 k a month on gold, most can't even afford 200 a month. So if your not in sup faction you will never win, this game is geared for them unless we sell everything we own to buy gold. I think not, this is why after over two years playing and thousands spent I'm quitting the game along with my friends

Rob TRK
06-08-2014, 07:14 AM
Daemon, that may well be a good course of action. It really depends why you play this game, you do. It need to complete all the events to remain competitive, subject to the level you play at. If you want to be top 10 then you probably do have to spend at that level and complete most events (I don't choose to play there primarily because I choose my level of spend).

Faction I run has free players who achieve 50k WD have reasonable stats for their level and contribute effectively to the faction. I know we won't every be top 75+ but it's not why we play.

And thanks to the guys who pull this al together. Most appreciated to get back to topic.

LarryJackson
06-08-2014, 01:15 PM
Day 2 started.
Looks like same Megacorp targets 1x with different prizes.

Day 2 walkthrough (http://forums.gree.net/showthread.php?93055-Indonesia-Cycle-Classified-LTQ-NPCs-amp-Walkthroughs&p=1314140&viewfull=1#post1314140) posted at bottom of 1st page and
Preliminary Day 3 walkthrough (http://forums.gree.net/showthread.php?93055-Indonesia-Cycle-Classified-LTQ-NPCs-amp-Walkthroughs&p=1314142&viewfull=1#post1314142) also posted.

Deamon Warfair
06-09-2014, 07:28 AM
Day 2 started.
Looks like same Megacorp targets 1x with different prizes.

Day 2 walkthrough (http://forums.gree.net/showthread.php?93055-Indonesia-Cycle-Classified-LTQ-NPCs-amp-Walkthroughs&p=1314140&viewfull=1#post1314140) posted at bottom of 1st page and
Preliminary Day 3 walkthrough (http://forums.gree.net/showthread.php?93055-Indonesia-Cycle-Classified-LTQ-NPCs-amp-Walkthroughs&p=1314142&viewfull=1#post1314142) also posted.

The wrapper prize has disappeared the timer on it gave us 24 hours to do a 36 hour event so I gave up, and I will also be requesting a refund for all the gold I spent for day 1, also it says we can buy the units in the store and there not in there, I really wish gree would get it together.

GrimAmoeba
06-09-2014, 07:30 AM
The wrapper prize has disappeared the timer on it gave us 24 hours to do a 36 hour event so I gave up, and I will also be requesting a refund for all the gold I spent for day 1, also it says we can buy the units in the store and there not in there, I really wish gree would get it together.


Were you going to buy the units in the store? If not, why do you care if they were there or not?

Deamon Warfair
06-09-2014, 07:43 AM
Daemon, that may well be a good course of action. It really depends why you play this game, you do. It need to complete all the events to remain competitive, subject to the level you play at. If you want to be top 10 then you probably do have to spend at that level and complete most events (I don't choose to play there primarily because I choose my level of spend).

Faction I run has free players who achieve 50k WD have reasonable stats for their level and contribute effectively to the faction. I know we won't every be top 75+ but it's not why we play.

And thanks to the guys who pull this al together. Most appreciated to get back to topic.

The more I invest into this game the more gree does so it costs us more and more to complete events, I wouldn't mind it so much it I didn't have to email gree all the time due to bait and switch tactics giving us a lesser unit than they told us we would get and this time the wrapper prize for completing all three days of this ltq was dated 6/8 and the event started on the 7th giving us 24 hours the complete a 72 hour event and they said we can buy the units in the stor and we can't, and countless times on a signal drop issue during WD where it takes my gold after a can't connect to server error then I attack again and next thing I know I'm missing 25 gold and gree will not remburse me or fix the problem, they just keep telling me there working on the problem and sorry for the inconvenice, I'm sorry but sorry our software flaw cost you money but we're going to keep it and do nothing for you isn't the answer I should be getting and telling me sorry for the inconvenice is basically saying this.

Deamon Warfair
06-09-2014, 07:47 AM
Were you going to buy the units in the store? If not, why do you care if they were there or not?

Yes I was because it would be cheaper to buy them then to buy the energy to have them awarded to me

GrimAmoeba
06-09-2014, 07:57 AM
Yes I was because it would be cheaper to buy them then to buy the energy to have them awarded to me

You should do the math again, in a 24 hours period way less to do the event using gold than buying the units.

Deamon Warfair
06-09-2014, 04:14 PM
You should do the math again, in a 24 hours period way less to do the event using gold than buying the units.

Not with my crapy regen time and I haven't seen a energy regen bonus for months unless your in a top 2 faction

Deamon Warfair
06-09-2014, 04:18 PM
Not with my crapy regen time and I haven't seen a energy regen bonus for months unless your in a top 2 faction

The last target alone requires 1629 energy times 9 hits that's apx 13550 energy 20 gold per 1000 energy that's 260 gold on just the one target alone

GrimAmoeba
06-09-2014, 04:21 PM
The last target alone requires 1629 energy times 9 hits that's apx 13550 energy 20 gold per 1000 energy that's 260 gold on just the one target alone

Looks like using no energy would take just over 1k gold. Better deal than buying and using energy if prices same as previous ILTQ

Calimerow
06-10-2014, 06:57 AM
Dont forget to mention those maddafacking IOS glitchers, they do it 100% free