Robespierre
06-01-2014, 01:11 PM
Dear folks,
With the ever increasing use of checklisting, moving goalposts, and pushing for higher and higher gold use, I offer a bit of perspective on the mechanics of the game as a break from the grind. Ruining the raid boss experience with the kompu-gacha "collect 18 randomized prizes" for a super prize, and level 150 raid boss reeks of exploitation.
"We don't have a mobile gaming industry anymore. We have a mobile scamming industry."
The above quote from this blog posting (http://www.baekdal.com/opinion/how-inapp-purchases-has-destroyed-the-industry/) resonated across the mobile gaming community:
http://www.eurogamer.net/articles/2014-02-08-console-developers-need-to-look-at-dungeon-keeper-and-learn
http://www.escapistmagazine.com/forums/read/9.841906-We-dont-have-a-mobile-gaming-industry-anymore-We-have-a-mobile-scamming-industry
The below discussion comes from an industry focused message board.
http://www.neogaf.com/forum/showthread.php?t=765638
Great Quotes Include:
"A lot of the f2p games are unregulated gambling basically. A said [sic] evolution of the industry."
"this is why i shy away from ios/android gaming. Instead of charging a flat price every game has an 'angle' to try and get me psychologically hooked and then tap directly into my wallet. It's like being scammed by carnies."
Here is the business model...anything look familiar?:
http://www.bluecloudsolutions.com/blog/money-apps-turn-1k-200k-portfolio/
The comments are the best part, comparing game designers as low-level drug dealers looking to hook the vulnerable.
While I have never criticized people's choices on resource allocation, you should be informed about the actual mechanics, and others' thoughts on the system. You read/write app reviews right? These are just for your reading pleasure.
No need to run on the hamster wheel if you're not a hamster!
http://www.totaljobs.com/insidejob/wp-content/uploads/2013/10/hamster-wheel.gif
With the ever increasing use of checklisting, moving goalposts, and pushing for higher and higher gold use, I offer a bit of perspective on the mechanics of the game as a break from the grind. Ruining the raid boss experience with the kompu-gacha "collect 18 randomized prizes" for a super prize, and level 150 raid boss reeks of exploitation.
"We don't have a mobile gaming industry anymore. We have a mobile scamming industry."
The above quote from this blog posting (http://www.baekdal.com/opinion/how-inapp-purchases-has-destroyed-the-industry/) resonated across the mobile gaming community:
http://www.eurogamer.net/articles/2014-02-08-console-developers-need-to-look-at-dungeon-keeper-and-learn
http://www.escapistmagazine.com/forums/read/9.841906-We-dont-have-a-mobile-gaming-industry-anymore-We-have-a-mobile-scamming-industry
The below discussion comes from an industry focused message board.
http://www.neogaf.com/forum/showthread.php?t=765638
Great Quotes Include:
"A lot of the f2p games are unregulated gambling basically. A said [sic] evolution of the industry."
"this is why i shy away from ios/android gaming. Instead of charging a flat price every game has an 'angle' to try and get me psychologically hooked and then tap directly into my wallet. It's like being scammed by carnies."
Here is the business model...anything look familiar?:
http://www.bluecloudsolutions.com/blog/money-apps-turn-1k-200k-portfolio/
The comments are the best part, comparing game designers as low-level drug dealers looking to hook the vulnerable.
While I have never criticized people's choices on resource allocation, you should be informed about the actual mechanics, and others' thoughts on the system. You read/write app reviews right? These are just for your reading pleasure.
No need to run on the hamster wheel if you're not a hamster!
http://www.totaljobs.com/insidejob/wp-content/uploads/2013/10/hamster-wheel.gif