MadAtWorld
04-23-2014, 08:47 AM
Gree,
I know the purpose for YOU is making money. And the purpose for US is having a game to play. In my experience, when you have something that depends on people, you need as many or more coming in as you do leaving. The problem is this: you have structured the game so that it is intensely difficult for any new players to even become competitive enough to want to spend money and they too leave.
So, how to fix this.... Raid Boss and Full Assault are what they are. But where energy FLTQs are concerned, I don't know of anyone who can argue that these are in any way other than laughable for new accounts. When I first started playing, the total energy requirement was somewhere near what the single final target is all by itself now. Since the amount of energy you get to use has not gone up, and the max level is still 300, energy events have become nothing more than a gold gouge.
I am not saying make it easy. Or even doable without a little gold. But the only way you are going to get the little guys to spend money, is for them to be able to participate in the first place. So maybe have the LTQ based on level. FLTQ targets remain the same. But the Indiv portion of the event is different for different tier levels. For example, the highest level players would do the targets as they are now. The tier below them, instead of doing 100k total energy, they do 90k, and the tier lower 80k. Just make the total number of targets less. Too easy. If you can do it for a Epic Boss based on levels, you can for sure do it on LTQs. That way, the new guys have a reason to stay. HOPE.
I know the purpose for YOU is making money. And the purpose for US is having a game to play. In my experience, when you have something that depends on people, you need as many or more coming in as you do leaving. The problem is this: you have structured the game so that it is intensely difficult for any new players to even become competitive enough to want to spend money and they too leave.
So, how to fix this.... Raid Boss and Full Assault are what they are. But where energy FLTQs are concerned, I don't know of anyone who can argue that these are in any way other than laughable for new accounts. When I first started playing, the total energy requirement was somewhere near what the single final target is all by itself now. Since the amount of energy you get to use has not gone up, and the max level is still 300, energy events have become nothing more than a gold gouge.
I am not saying make it easy. Or even doable without a little gold. But the only way you are going to get the little guys to spend money, is for them to be able to participate in the first place. So maybe have the LTQ based on level. FLTQ targets remain the same. But the Indiv portion of the event is different for different tier levels. For example, the highest level players would do the targets as they are now. The tier below them, instead of doing 100k total energy, they do 90k, and the tier lower 80k. Just make the total number of targets less. Too easy. If you can do it for a Epic Boss based on levels, you can for sure do it on LTQs. That way, the new guys have a reason to stay. HOPE.