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Evil Mastermind
03-31-2014, 09:53 AM
Let's try to keep it civil and positive. I like the concept of FA but definitely needs an overhaul.

1. 3 days - too long. 24-48 hours max
2. Must have additional filters for accessing units. Add filter to remove boost units. Add filter to isolate unit stats (0-5k, 5-10k, 10-20k, etc)
3. Battle construct too time intensive - six (5min) battles is too much to be glued to the game. Do 2 (15min) battles or something else. People need to be able to put phone/tablet down and do other things in between deployments.

Let's hear it forum. Offer suggestions...don't just complain.

Cheers,
Evil M. ;)

Transmitter
03-31-2014, 09:54 AM
How about not locking the faction for those who left. Completely screws them over...

Web323
03-31-2014, 09:55 AM
Let's try to keep it civil and positive. I like the concept of FA but definitely needs an overhaul.

1. 3 days - too long. 24-48 hours max
2. Must have additional filters for accessing units. Add filter to remove boost units. Add filter to isolate unit stats (0-5k, 5-10k, 10-20k, etc)
3. Battle construct too time intensive - six (5min) battles is too much to be glued to the game. Do 2 (15min) battles or something else. People need to be able to put phone/tablet down and do other things in between deployments.

Let's hear it forum. Offer suggestions...don't just complain.

Cheers,
Evil M. ;)

The filters would be nice....

Big Baby Jesus
03-31-2014, 10:07 AM
Let's try to keep it civil and positive. I like the concept of FA but definitely needs an overhaul.

1. 3 days - too long. 24-48 hours max
2. Must have additional filters for accessing units. Add filter to remove boost units. Add filter to isolate unit stats (0-5k, 5-10k, 10-20k, etc)
3. Battle construct too time intensive - six (5min) battles is too much to be glued to the game. Do 2 (15min) battles or something else. People need to be able to put phone/tablet down and do other things in between deployments.

Let's hear it forum. Offer suggestions...don't just complain.

Cheers,
Evil M. ;)

Add filter to isolate cash/valor/loot units

Add filter to isolate indestructible/destructible

additional changes needed as previously mentioned here and in the 10 other threads on same topic....but the ability to find my burn units quickly would make it less aggravating.

Merc_mw
03-31-2014, 10:09 AM
Please change the colors on either red or green? Severely color blind people (me) can't tell the difference. It has made playing very difficult.

Grizz875
03-31-2014, 10:13 AM
How bout showing 4th place score since it's a cutoff point. We can see basically everyone else in the t10

Decimation
03-31-2014, 10:38 AM
Let's try to keep it civil and positive. I like the concept of FA but definitely needs an overhaul.

1. 3 days - too long. 24-48 hours max
2. Must have additional filters for accessing units. Add filter to remove boost units. Add filter to isolate unit stats (0-5k, 5-10k, 10-20k, etc)
3. Battle construct too time intensive - six (5min) battles is too much to be glued to the game. Do 2 (15min) battles or something else. People need to be able to put phone/tablet down and do other things in between deployments.

Let's hear it forum. Offer suggestions...don't just complain.

Cheers,
Evil M. ;)

Wonderful ideas! I thought about having a "bank" to put the units you want to use in, kind of a separate inventory.

O and by the way... YOUR SERVERS CANNOT HANDLE ALL THE TRAFFIC, use some of your gold to upgrade your servers, you would have to set the upgrade time and rewards, but you got that, right? he he he :D

One man army
03-31-2014, 10:45 AM
there should be a button that allows you to deploy the same 10 units again instead of clicking the same button 20 times.

Web323
03-31-2014, 10:52 AM
there should be a button that allows you to deploy the same 10 units again instead of clicking the same button 20 times.

That would help as well

Richard79
03-31-2014, 10:55 AM
Put it back on the shelf till its fixed

Hupernikomen
03-31-2014, 10:57 AM
The whole concept is very novel, but it is a game in and of itself. The matchup system is terrible..we are ranked 560th and drew SUP 1 and another highly ranked team.

The time constraint on players is oppressive.

I think it needs some sort of launch system where you match 5 of your players against 5 of another faction.

It will take pressure off the whole group and allow the select few who don't have a life to have fun without putting undue stress on the player base that doesn't want to play full time.

Decimation
03-31-2014, 11:08 AM
The pain and suffering are almost over hahaha less than 1 hour remains!!!

they make me scroll like this again and ill quit, who thought this was a good idea??

Decimation
03-31-2014, 11:13 AM
And how about a confirmation that you would like to declare war, instead of barely brushing the button when u try to filter the factions stats and declaring war when you really dont want to? and whats up with the deploy button being BEHIND the infantry/air/sea/ground buttons??

{Kill Joy}
03-31-2014, 11:30 AM
I would rather have to deal with PvP again. next!!!! but yes the suggestions first listed are absolutely great.

Saint Anger
03-31-2014, 11:40 AM
More variety in the prizes for 1st-2nd-3rd in a given battle. Maybe change them every 24 hours?

Jimmy George
03-31-2014, 11:52 AM
Let's try to keep it civil and positive. I like the concept of FA but definitely needs an overhaul.

1. 3 days - too long. 24-48 hours max
2. Must have additional filters for accessing units. Add filter to remove boost units. Add filter to isolate unit stats (0-5k, 5-10k, 10-20k, etc)
3. Battle construct too time intensive - six (5min) battles is too much to be glued to the game. Do 2 (15min) battles or something else. People need to be able to put phone/tablet down and do other things in between deployments.

Let's hear it forum. Offer suggestions...don't just complain.

Cheers,
Evil M. ;)

Very much agree

tayyib
03-31-2014, 12:05 PM
Thanks GOD it's finished no more Full Assault Gree.

Linus358659728
03-31-2014, 12:10 PM
i think it should be limited to unused units (not in your army).

It was supposed to "clear out" the trash from the inventory but instead it was a competition on who could spend the most reward units (at least for top factions)

1GaDawg85
03-31-2014, 12:22 PM
Make this a burn event ONLY

Rob TRK
03-31-2014, 12:32 PM
Posted elsewhere, but

1. Run the event on one day (A weekend day preferably) for three days over the Event period. Asks less of the team as a whole, but keeps the battle fluid. Most will commit to a few hours on a specific day even at the expense of sleep
2. Make it simpler to select the units, scrolling intensively isn't good for eye strain! I'd like to have the inventory accessible and the deployment bank is a good idea. Commanders in the field would have assets prepared for a conflict.
3. Red and Green use go agains the DDA act in the uk - impacts colour blind players as noted above. Poor screen design GREE. Change it!
4. The event hasn't fully solved the trash removal aspect. But if it's not changed a lot of faction players will declare and just clear out the trash units.

Make these changes. The prize as a single entity is fine assuming WD remains the pinnacle event in the stable.

DILL3NGER
03-31-2014, 12:41 PM
after hating this event I grew to enjoying it but i'd like to see the following -

1. Shorter event - 3 days is too long
2. Shorter matches - 3 rounds of 5mins?
3. Rewards based on the WD style.
4. possibly more than 3 teams in a match? maybe 5? 1 per node to battle.
5. Inventory needs improvement. I spent more time scrolling through looking for stuff than anything else.

Think that'll do for now.

elangomatt
03-31-2014, 12:46 PM
I have one additional suggestion in addition to all the other great ones here. Make a second checkbox to prevent all units with a boost from being shown. Better yet, just don't show ANY of the boost units at all. NOBODY wants to deploy those so why even give us the option?!

Paiens
03-31-2014, 12:55 PM
I am color blind and had a horrible time unless we were blue


Actually had a horrible time period...lol

FYV
03-31-2014, 12:55 PM
Let's try to keep it civil and positive. I like the concept of FA but definitely needs an overhaul.

1. 3 days - too long. 24-48 hours max
2. Must have additional filters for accessing units. Add filter to remove boost units. Add filter to isolate unit stats (0-5k, 5-10k, 10-20k, etc)
3. Battle construct too time intensive - six (5min) battles is too much to be glued to the game. Do 2 (15min) battles or something else. People need to be able to put phone/tablet down and do other things in between deployments.

Let's hear it forum. Offer suggestions...don't just complain.

Cheers,
Evil M. ;)

All great suggestions Mr. The timing one especially. I think probably more than 2 battles to enable some strategy to come into play. I would suggest 4x 15mins. The battles were too short so didnt have time to use the war chat room that much (btw big up to SUP for actually talking to us, it was an honour ;o), neither had time to spend gold to deploy tons of jungle choppers. A bit more clarity on how points were made up would also help (may have missed the explanation but non in game I could see). the battle history never seemed to be correct.

Biggest issue is the rewards did not make up for the losses.... So pointless event until that is sorted out IMO.

Btw the way did anyone figure out the heat map?

Thanks.

Mark-1
03-31-2014, 12:58 PM
I agree with the sorting comments. You need to be able to quickly location your cash units that you purchased to deploy. Sorting by number of units would not work perfectly. Neither would sorting by cash units.

Maybe if the top 10 new cash units were fixed to the front of the unit list in descending order. That would make it quick to deploy. You would only have to scan through a list shot list. It would be possible to deploy in less than 30 seconds.

DILL3NGER
03-31-2014, 01:08 PM
oh and one more. Theres a bit of a scandal going on with our final screen shots of player points scored. It looks as though some people have been inactive but on closer look it seems that half the faction are missing from various shots. So you could do with sorting this out as well.

Urbz
03-31-2014, 01:57 PM
Here's a great suggestion . DONT DO IT AGAIN .

steelhead
03-31-2014, 03:13 PM
Give prizes to members that have at least 50% of the average deploys in strenght. Or, something like that. The ability to punish members for their inactivity.