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King juju
03-12-2014, 07:27 PM
Gree, you should make star metal useful.

make an update to guild so that star metal can get boost like every other Armour

Maybe make a 7th character that can wear star metal? or maybe just make all 6 of our knight able to wear it. making only our main knight able to wear star metal makes it kind of pointless when any maxed epic can wreck it.

what do you guys think about this idea? critics AND trolls are welcomed. thank you.


Fin.


oh and make hybrid combinations like water+starmetal epics.

Sent
03-12-2014, 08:28 PM
Hybrid combinations nty
Starmetal guild boost yes
Seventh knight that can wear starmetal maybe
Any knight being able to wear starmetal idk

bosskiller
03-12-2014, 08:42 PM
Starmetal boosts yes. Other knigts can wear yes. Hybrid combos, why?

furyp
03-12-2014, 08:58 PM
Jack of all trade armor, master of none

Although this is a GREE game where balance doesn't exist anyway so any sort of imbalanced armor is possible.

Sol Invictus
03-12-2014, 09:36 PM
They should make a Dark Matter armor that only your five knights, not your main knight, can wear and it is strong against starmetal armors but weak against any element. And the armor should look ridiculously stupid.

busteroaf
03-12-2014, 10:33 PM
They should make a Dark Matter armor that only your five knights, not your main knight, can wear and it is strong against starmetal armors but weak against any element. And the armor should look ridiculously stupid.

You should stop posting. You make the 11+ movement and their actual progress look... Childish.

tommy1
03-13-2014, 06:43 AM
You can't make all knights able to wear star metal it would make your lineup almost unstoppable. Now a seventh knight ok not all. And boots why there us no need. You already have everyone's weaknesses

Skittle Stomper
03-13-2014, 06:45 AM
& here we go again thinking Gree will actually add critical creative content. /facepalm

The Pale Rider
03-13-2014, 07:17 AM
& here we go again thinking Gree will actually add critical creative content. /facepalm

Starmetal works best for GMs where their extra rank bonus is magnified. It's a very useful armor if you have the best one. The handicap of forcing you to use it on main is a good one. I basically completely disagree with this proposed change. Sorry.

King juju
03-13-2014, 11:43 AM
The guild boost would make star metal actually useful. Also the 7th knight thing is needed, or just make anyone able to wear it. Having only main knight able to wear it is a handicap. Everyone knows which knight to spec.

Vain Affairs
03-13-2014, 11:58 AM
I can see where you could get maybe half of your overall boosts added to the Star Metal armors. Back when Bkal+ was a thing it could at least stand a chance against the current epics. Now GKal+ and even Bronze Chromatic doesn't stand a chance against the newer epics. So I'd be in favor of a boost of some sort, but i don't think it should have the same stats as the newer epics either.

Darth Ovious
03-13-2014, 12:11 PM
I remember when I thought my Red Kal+ was the best thing since sliced bread. Now I love my Soulshard Necromantle +.

Melibane Urambir
03-13-2014, 01:27 PM
Fuse it with an epic to make it plus.... The epic, of course

bosskiller
03-13-2014, 02:20 PM
Fuse it with an epic to make it plus.... The epic, of course

Now that would be interesting, but I don't see it happening.

Sent
03-13-2014, 02:55 PM
Fuse it with an epic to make it plus.... The epic, of course
Would probably make more sense for it to be fuse two of the same epic together to make the + version, but that would still be dumb.
Fuse two of the same maxed epic to make a level 1 + version of the epic?
i.e. Fuse two Moontides which are both level 99 to make Moontide+ level 1.

Melibane Urambir
03-13-2014, 03:04 PM
The topic was about making star metal relevant. That most certainly would for those of us that don't have + epic armor and don't buy chests.


Technically the armor would not be level one if you fused a level 99 epic. Guess we know where all your epics came from.

busteroaf
03-13-2014, 03:40 PM
The topic was about making star metal relevant. That most certainly would for those of us that don't have + epic armor and don't buy chests.


Technically the armor would not be level one if you fused a level 99 epic. Guess we know where all your epics came from.

You don't get out much do you?

He was saying there should be an option of taking two of the same max level armors, and fusing them for the + version.

Having it start at level 1 is the extra "cost" of being able to get that extra "+".

And as we've already seen, fusing two maxed Epics at level 99 doesn't guarantee a resulting level 99 Epic, (They got a legendary that was level 70) so your "armor would not be level one if you fused a level 99 Epic" comment is also invalid. The fusion results programming is clearly not dependent on the levels of starting armors.

The Pale Rider
03-13-2014, 04:27 PM
"so your "armor would not be level one if you fused a level 99 Epic" comment is also invalid"

How is that statement invalidated by the fact that the result of fusing two level 99 armors can be different than a level 99 armor? His statement is true that it cannot result in a level 1 armor.

:)

busteroaf
03-13-2014, 05:45 PM
"so your "armor would not be level one if you fused a level 99 Epic" comment is also invalid"

How is that statement invalidated by the fact that the result of fusing two level 99 armors can be different than a level 99 armor? His statement is true that it cannot result in a level 1 armor.

:)

Well, I'm doing some assuming here... and we know what that does... so I apologize.

The way he phrased it in response to Sent's comments makes me think he would expect the resulting Epic+ to be level 99 as a result of fusing two level 99 epics, not level 1 like Sent mentioned. Again, my apologies for assuming anything.

I was just saying that due to prior results, it was shown that the resulting level of the armor fusion is NOT part of the "fusion results equation." So if they wanted to, they could easily program it so that two of the same armors fused together would result in something other than the average of their levels.

Hell, I'm not aware of any really any games where you fuse two items and the result doesn't go back to level 1. Most of those give a "anything other than max level gives 5% stat bonus to the resulting card, max level gives 10%" or something similar, and then the resulting card starts back at level 1.

Anyway...

Sent
03-13-2014, 07:32 PM
Technically the armor would not be level one if you fused a level 99 epic.
Technically you also can't fuse two of the same armors, or two armors of the same element.


Guess we know where all your epics came from.
I don't. Am I missing out on something?

Sol Invictus
03-16-2014, 05:12 PM
Starmetal armors absorb 15% of damage taken and redirect it back on their successive attacks. Would take strategy to fight them. Special Attacking them might be a bad idea, unless you know it'll kill them

Kinda of a RPG-ish idea