Evil Mastermind
03-07-2014, 07:15 AM
I know games evolve but I feel with the mass flux of indestructible units...this game has lost something. Part of the appeal used to be building a "better" army, not just adding another million to your attack or defense scores.
I think GREE should revamp "casualties" by implementing some new mechanics to the game, ultimately bringing back some of the original fun. I mean really...how can you have a war game without casualty, injury, or damage? Since the long term players have indestructible armies why not re-write the code to allow for some strategic game play. I am not saying make "indestructible" units destructible at this point, since many have paid a fortune for those shiny pixels. I am saying make it possible to damage air, sea, ground units and injure infantry units.
When a player attacks or is attacked, units can be immobilized making them inactive for some random period of time. Maybe it's 5 minutes, 10 minutes, 30 minutes, an hour? This could revitalize the "casualty reduction" boosts and could be "damage/injury" reduction boosts.
Things to consider when implementing such a change:
1. Need a way to view entire inventory of units. Units should be viewable in some methodical way. Either alphabetical or from weakest to strongest or vice versa.
2. Need a way to view active units versus damaged or immobilized units and a counter showing when those units will become active again.
2. Remove the unit/ally cap. I never understood why there was a unit cap on number taken to battle. I assume it was for simplicity of writing the code. If you can build an army of million units then all of then should come to battle.
Just throwing an idea out there. I think it could bring back some of the original fun of the game. Everyone skyrocketing in stats without any way of neutralizing an opponent just doesn't make for much a of a war game.
I think GREE should revamp "casualties" by implementing some new mechanics to the game, ultimately bringing back some of the original fun. I mean really...how can you have a war game without casualty, injury, or damage? Since the long term players have indestructible armies why not re-write the code to allow for some strategic game play. I am not saying make "indestructible" units destructible at this point, since many have paid a fortune for those shiny pixels. I am saying make it possible to damage air, sea, ground units and injure infantry units.
When a player attacks or is attacked, units can be immobilized making them inactive for some random period of time. Maybe it's 5 minutes, 10 minutes, 30 minutes, an hour? This could revitalize the "casualty reduction" boosts and could be "damage/injury" reduction boosts.
Things to consider when implementing such a change:
1. Need a way to view entire inventory of units. Units should be viewable in some methodical way. Either alphabetical or from weakest to strongest or vice versa.
2. Need a way to view active units versus damaged or immobilized units and a counter showing when those units will become active again.
2. Remove the unit/ally cap. I never understood why there was a unit cap on number taken to battle. I assume it was for simplicity of writing the code. If you can build an army of million units then all of then should come to battle.
Just throwing an idea out there. I think it could bring back some of the original fun of the game. Everyone skyrocketing in stats without any way of neutralizing an opponent just doesn't make for much a of a war game.