Natjo
03-07-2014, 05:51 AM
As I have been playing this game over the past year that we've had factions, I've been thinking about faction structure and I would like to recommend the following enhancements. I also submitted this in a ticket to GREE support. Please chime in with your thoughts. Maybe if many of us wish for these changes, GREE may take notice and implement them at some point.
If you join a faction, I don't believe you should be able to leave at the drop of a hat. You should have to give 2 weeks notice. You click to leave and a 2 week timer starts that is visible to the whole faction so they can see you intend to leave. This would keep spies and hopper/ shoppers out. It would also make people have to commit to a faction they joined for at least a short period of time. If someone wants out immediately, they can buy a ticket out for 100 gold.
Another recommendation: I also think simply removing a troublesome Member is sometimes too soft a punishment. There should be a FIRING SQUAD option. You try sabotaging the team? Firing squad for you! You get the firing squad and your player is DEAD and unplayable for two weeks before being resurrected by the magical angels of Gree. The angels will also resurrect you immediately for 100 gold.
Another change: I also think the leader should not have absolute hold over the leadership position. If most of the team feels the leader is underperforming, they should be able to a perform a military coup d'état. It would take 2/3 of the faction (i.e. 67%) to click the military coup vote option in order for the Leader to be displaced. Then a new leader would be appointed by each member of the faction clicking a button next to the name of their new chosen leader on the membership list. The one with the most votes is the new leader. Of course, the firing squad may come into play before and/or after the military coup either by executing (via firing squad) those who are organizing the coup before it happens, or executing the leader and his followers after the coup happens. It is a shame when a faction of 40 or 50 friends sees their faction go down the tubes due to poor leadership. You may say the leader founded the faction, but they did not in many cases put the most work or resources into it. If they run things so badly that most if the members want them displaced, then they are being displaced by their own incompetence. You can bump up the percent for a coup to 75% or higher if you want, but we do need to have this option. One of the things that keeps many of us playing the game is friendships we have formed. Those friendships dissipate when players do not continue to share the same faction, because they choose to leave one that they feel is not well led.
Just think how this could change faction dynamics across the Modern War universe!
If you join a faction, I don't believe you should be able to leave at the drop of a hat. You should have to give 2 weeks notice. You click to leave and a 2 week timer starts that is visible to the whole faction so they can see you intend to leave. This would keep spies and hopper/ shoppers out. It would also make people have to commit to a faction they joined for at least a short period of time. If someone wants out immediately, they can buy a ticket out for 100 gold.
Another recommendation: I also think simply removing a troublesome Member is sometimes too soft a punishment. There should be a FIRING SQUAD option. You try sabotaging the team? Firing squad for you! You get the firing squad and your player is DEAD and unplayable for two weeks before being resurrected by the magical angels of Gree. The angels will also resurrect you immediately for 100 gold.
Another change: I also think the leader should not have absolute hold over the leadership position. If most of the team feels the leader is underperforming, they should be able to a perform a military coup d'état. It would take 2/3 of the faction (i.e. 67%) to click the military coup vote option in order for the Leader to be displaced. Then a new leader would be appointed by each member of the faction clicking a button next to the name of their new chosen leader on the membership list. The one with the most votes is the new leader. Of course, the firing squad may come into play before and/or after the military coup either by executing (via firing squad) those who are organizing the coup before it happens, or executing the leader and his followers after the coup happens. It is a shame when a faction of 40 or 50 friends sees their faction go down the tubes due to poor leadership. You may say the leader founded the faction, but they did not in many cases put the most work or resources into it. If they run things so badly that most if the members want them displaced, then they are being displaced by their own incompetence. You can bump up the percent for a coup to 75% or higher if you want, but we do need to have this option. One of the things that keeps many of us playing the game is friendships we have formed. Those friendships dissipate when players do not continue to share the same faction, because they choose to leave one that they feel is not well led.
Just think how this could change faction dynamics across the Modern War universe!