Nighteg
03-03-2014, 03:42 PM
Okay guys, we're listening on this one, so I want to make sure that we're hearing the right things. If people can keep this tuned to constructive suggestions, that will help (there's a lot of "this stinks, bring back the old way" with no other details, in the last ten pages. That doesn't help.).
Firstly, design goals. We hear a lot of concerns about the number of events going on, and the involvement required for those events. The design goal for this one was specifically to have a lighter, more fun and relaxed event that had a low barrier to participation, and we figured this fit the general theme of the "big game weekend" going in in the States this weekend. Something clean, glitch-free that you could do while sitting around munching on snacks and watching the game (if that is your thing, if not, still a lighter event). That's the main reason for the lack of syndicate/individual leaderboard aspect, although I hear you guys when you say that is what you want out of an event like this.
There are also technical limitations to the leaderboard aspect. The old pvp events of yore were usually done in a very "hacky" way in the background that involved no visible leaderboard and a logging/ script combo used to determine winners after the fact. That method was fraught with potential technical weirdness, especially with the involvement of syndicates/factions (that was one of the reasons we hadn't had one of these in awhile) and again we wanted something fun and glitch-free this time.
A lot of the other frustration in here seems to be due to the recent rivals list change, if I am reading things correctly, which really deserves its own thread (as it impacts peoples' enjoyment of the event but is not the event itself).
Are there any other points that I am missing in regard to the event structure and what people would like to see? Again, please keep it constructive.
Taken from here:
http://www.funzio.com/forum/showthread.php?82031-Blood-Bowl-LXVIII-PvP-Tournament!/page11
You mentioned 2 things that stood in your way that time:
1) "big game weekend". That's behind us.
2) Technical limitation. Since you brought the leaderboard to the wars, i can assume the "technical limitation" was resolved too.
So if you're still "listening on this one", you can see that the VAST MAJORITY wants the leaderboard back.
We'd appreciate a response. Thank you for your attention.
Firstly, design goals. We hear a lot of concerns about the number of events going on, and the involvement required for those events. The design goal for this one was specifically to have a lighter, more fun and relaxed event that had a low barrier to participation, and we figured this fit the general theme of the "big game weekend" going in in the States this weekend. Something clean, glitch-free that you could do while sitting around munching on snacks and watching the game (if that is your thing, if not, still a lighter event). That's the main reason for the lack of syndicate/individual leaderboard aspect, although I hear you guys when you say that is what you want out of an event like this.
There are also technical limitations to the leaderboard aspect. The old pvp events of yore were usually done in a very "hacky" way in the background that involved no visible leaderboard and a logging/ script combo used to determine winners after the fact. That method was fraught with potential technical weirdness, especially with the involvement of syndicates/factions (that was one of the reasons we hadn't had one of these in awhile) and again we wanted something fun and glitch-free this time.
A lot of the other frustration in here seems to be due to the recent rivals list change, if I am reading things correctly, which really deserves its own thread (as it impacts peoples' enjoyment of the event but is not the event itself).
Are there any other points that I am missing in regard to the event structure and what people would like to see? Again, please keep it constructive.
Taken from here:
http://www.funzio.com/forum/showthread.php?82031-Blood-Bowl-LXVIII-PvP-Tournament!/page11
You mentioned 2 things that stood in your way that time:
1) "big game weekend". That's behind us.
2) Technical limitation. Since you brought the leaderboard to the wars, i can assume the "technical limitation" was resolved too.
So if you're still "listening on this one", you can see that the VAST MAJORITY wants the leaderboard back.
We'd appreciate a response. Thank you for your attention.