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View Full Version : reward longtime high lvl players



eNtroX
02-26-2014, 01:51 AM
U need to reward aboves players.. otherwise leveling up is kinda punishment with being target in war and being a high lvl player (HLP) gives less ip.

E.g. HLP could unlock unique bonuses/modifiers like 2 building upgrades, IP mod, +energy, more def, etc...

Reward leveling up instead of punishing them..

-C-
02-26-2014, 03:25 AM
Fully agree with that! Battles and epic bosses tempt to stay at a low level. Furthermore there is absolutely no advantage in leveling up.

If GREE would like to remove camping, they should really change some of those game mechanics.

Captain Torgue
02-26-2014, 06:12 AM
Your idea is bad and you should feel bad.

Dat Guy
02-26-2014, 06:32 AM
http://www.memes.com/meme/182276

tom73
02-26-2014, 07:34 AM
It is largely about being very active. If you are a very active player... low level or high level you will outperform many other players.

If you want to be elite. Buy gold.

Parts of the game are tilted toward new and parts are tilted toward old. Many players are limiting their strength by being less active. That is their choice. If they want to be strong start pushing buttons.

sister morphine
02-26-2014, 09:36 AM
It is largely about being very active. If you are a very active player... low level or high level you will outperform many other players.

If you want to be elite. Buy gold.

Parts of the game are tilted toward new and parts are tilted toward old. Many players are limiting their strength by being less active. That is their choice. If they want to be strong start pushing buttons.
Very funny. They have to be the right buttons. Back in the day I used to see loads of weak players who'd been extremely active....... unfortunately for them it was by doing tons of map jobs with high xp causing them to be very weak for their level.

Bartolo
02-26-2014, 10:15 AM
they reward you with energy for ltqs and stamina for pvp, right?

tom73
02-26-2014, 10:22 AM
Very funny. They have to be the right buttons. Back in the day I used to see loads of weak players who'd been extremely active....... unfortunately for them it was by doing tons of map jobs with high xp causing them to be very weak for their level.

Yes they do have to be the right buttons.

Nowadays you do not get penalized for doing the maps... it is a great way to collect uzis. There is no sense hanging around at the lower levels -just make sure you stay strong enough to do the epic bosses.

LAM
02-26-2014, 05:11 PM
I am an active longtime player and high lvl. I have no problem with bosses, stats, or ip. I am a free player other than gold from offers. Camping is lame and im here to play the game. I dont see any punishment for lvling up. My energy and stamina is high enough that I dont need gold. Of course gold helps and my stats could always be better. I have no problem hanging as a free player.

Flapjacks
02-26-2014, 05:55 PM
U need to reward aboves players.. otherwise leveling up is kinda punishment with being target in war and being a high lvl player (HLP) gives less ip.

E.g. HLP could unlock unique bonuses/modifiers like 2 building upgrades, IP mod, +energy, more def, etc...

Reward leveling up instead of punishing them..

The only reward in this game is the rewarding of more punishment (this is not a joke).

DoubleR7
02-26-2014, 05:58 PM
Your idea is bad and you should feel bad.

You, sir, are incorrect.

Flapjacks
02-26-2014, 06:26 PM
Very funny. They have to be the right buttons. Back in the day I used to see loads of weak players who'd been extremely active....... unfortunately for them it was by doing tons of map jobs with high xp causing them to be very weak for their level.

Sister, you're 100% correct, although I do believe you meant they have to push the right "button"-(add funds).

the schwayzz
02-26-2014, 08:52 PM
This is possibly the greatest idea that I have ever read on the forum... Why did it take this long to think of it??

RealTeflonDon
02-26-2014, 09:14 PM
How about just reward long time players..

Daily login bonuses that improve for each day you've consecutively logged in would be good too. Considering the extreme stratification of player's stats, there's no harm in giving back to the daily players.

Captain Torgue
02-26-2014, 09:25 PM
How about just reward long time players..

Daily login bonuses that improve for each day you've consecutively logged in would be good too. Considering the extreme stratification of player's stats, there's no harm in giving back to the daily players.

Sounds like communism to me. People should be rewarded based on the amount of money they have spent and not on the amount of time they have spent.

RealTeflonDon
02-26-2014, 09:44 PM
How about just reward long time players..

Daily login bonuses that improve for each day you've consecutively logged in would be good too. Considering the extreme stratification of player's stats, there's no harm in giving back to the daily players.

Sounds like communism to me. People should be rewarded based on the amount of money they have spent and not on the amount of time they have spent

You're great at trolling, I'll give you that..

Why not reward dedicated players, regardless of their spending habits? The spenders are obviously still going to have an absurd edge.

sister morphine
02-26-2014, 11:14 PM
Sounds like communism to me. People should be rewarded based on the amount of money they have spent and not on the amount of time they have spent.
I can go with that if it's done in an inverted way - so the more you spend the more you get screwed over. ;)

CCC-syn
02-27-2014, 08:37 AM
the solution is far easier:
do what EVERY OTHER GAME is doing -
there should be no tiers!
today i can beat 45 epic bosses, so my mission is to become stronger so next time i will beat 60 epic bosses!
high level shouldn't affect this at all!
it is so stupid that as a level 149 i killed 120 epic bosses, and later as level 151 i could only reach epic boss level 85... it's like leveling up takes u backwards.

the purpose of this game should be leveling up as much as u can and as fast as u can - leveling up should open new maps, items and buildings AND thats it!

the rivals list should not take to account anything else but the date u started playing CC.
if i started playing CC on january 2013 then my rivals list should show ppl that started playing around this time. this way the player who advanced more in the game will have an advantage.

murf
02-27-2014, 08:46 AM
I can go with that if it's done in an inverted way - so the more you spend the more you get screwed over. ;)

I think that's how CC is currently structured...

murf
02-27-2014, 08:52 AM
U need to reward aboves players.. otherwise leveling up is kinda punishment with being target in war and being a high lvl player (HLP) gives less ip.

E.g. HLP could unlock unique bonuses/modifiers like 2 building upgrades, IP mod, +energy, more def, etc...

Reward leveling up instead of punishing them..

I really think a simple solution to encourage level ups, would be something like a 5 gold bonus for each level up.

I think the revenue "lost" from this, will be more then made up for by 1) fostering consumer loyalty very cheaply, 2) giving non-gold buyers a 'taste' of buying gold and getting some of them to dip their toes into purchasing gold (kind of getting your first hit for free) 3) other non-gold/low-gold buyers buying small amounts to gold to buy that building there are so close to affording or to finish the event they are so close to finishing, but they only have 220 gold saved and need 320, so they buy the extra 100 gold.

And what they can do to make this fair (Gree and fair are hard to right in same sentence) when implementing this is credit everyone with 5 x's your current level.



P.S. It doesn't have to be 5 gold, it could be 2 or 10. I'm just using that as an example. 5 seems like a nice number between low cost for Gree and creating a small incentive to level up.

CCC-syn
02-27-2014, 08:55 AM
I really think a simple solution to encourage level ups, would be something like a 5 gold bonus for each level up.

hahahahahahahahahaha
u crack me up!

every ltq requires around 2,000 gold to finish.
so even if leveling up will give me 100 gold i wouldn't do it!

murf
02-27-2014, 08:58 AM
hahahahahahahahahaha
u crack me up!

every ltq requires around 2,000 gold to finish.
so even if leveling up will give me 100 gold i wouldn't do it!

Well that's you, I'm sure they are a ton of players out there. Maybe the thousands that aren't on the forums, that would see that and say if I get to level 250, that's 1,250 gold for free. Maybe it's ok to level, especially since the only reason now not to level is Epic Bosses, which are simple anyway, my L250 kills well over 100 and it's not particularly strong anymore...

CCC-syn
02-27-2014, 09:00 AM
Well that's you, I'm sure they are a ton of players out there. Maybe the thousands that aren't on the forums, that would see that and say if I get to level 250, that's 1,250 gold for free. Maybe it's ok to level, especially since the only reason now not to level is Epic Bosses, which are simple anyway, my L250 kills well over 100 and it's not particularly strong anymore...
the disadvantages of being level 250 are far worse than the benefits of 1250 gold :(

RealTeflonDon
02-27-2014, 09:45 AM
Even if I were given 1,000 bars of gold per level-up, I'd still be reluctant to, given the current tier structure of epic bosses & the poor IP payout in wars at high levels.

IF gree could figure those two things out & stop punishing HLPs, I'd be less inclined to avoid leveling up.

As it stands, there are no real advantages of being L.250. I can get more stamina & energy, unlock obsolete weapons/buildings, and...?

polly
02-27-2014, 10:01 AM
I struggled to get 100 bosses last epic boss, and I'm over 200 level

But my lower level account it was much easier

I do feel at times that GREE encourages level ups but in turn are punished for it

RealTeflonDon
02-27-2014, 10:03 AM
I can think of one time that leveling up was encouraged, when the level cap was raised to 250... That prize is pretty much obsolete now.

Do share though when else have they encouraged leveling up?

Zendfrim
02-27-2014, 02:16 PM
U need to reward aboves players.. otherwise leveling up is kinda punishment with being target in war and being a high lvl player (HLP) gives less ip.

E.g. HLP could unlock unique bonuses/modifiers like 2 building upgrades, IP mod, +energy, more def, etc...

Reward leveling up instead of punishing them..wish in one hand and deficate in the other and see which fills first.

This is right up there with rewarding high income players with superior and in some cases, insurmountable defense.

Zendfrim
02-27-2014, 02:22 PM
Fully agree with that! Battles and epic bosses tempt to stay at a low level. Furthermore there is absolutely no advantage in leveling up.

If GREE would like to remove camping, they should really change some of those game mechanics.this pathetic company has not the first clue how to discourage camping. That would involve making the game fun and not making it all about profit. These idiots have gone the other direction and made it so camping is not only viable, it's the only way to play for some. Stat gain is worthless and income is basically worthless too since just anyone can walk in and take whatever they want.

Folks like Jerle should wise up. This "weird way to play a game" is the only way when you've screwed everything else up so bad that it can't really get worse.

<3 Hz
02-27-2014, 02:27 PM
Is the Level cap ever going to be raised? Some people have been at Level 250 since back in the day when Vanilla Ice was #1 on the Billboard charts it seems. LOL