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View Full Version : Last war, did you attack hideouts?



redinator
02-19-2014, 08:03 AM
With the hideout strength increased, my syn only attacked hideouts if it was level 5 or less. If more than 5 we just went after the players. We finished 922. Please post your strategy and your finish.

OneHoop
02-19-2014, 08:45 AM
Hideout health was the same. Hideout damage was decreased for LLP... Many HLP had hit a cap before, so some are doing about the same damage. None of my players were doing more damage, but that is a hypothetical possibility. We did not change our strategy, but if some HLP are doing more damage then it would make sense to have HLP as designated wall hitters (assuming that LLP are still able to find targets). If they change the way IP is awarded next war, then that would change as well.

ROLLDICE
02-19-2014, 08:52 AM
we took the same approach not hitting above level 5 and finished top 750. however if we had a full roster we would take down all walls

ZK [Adrian] ZK
02-19-2014, 09:34 AM
My Syndicate always knocked down the wall, only taking 2 minutes to go down, we finished 142 which is usually our normal placement in top 150.

WeeMac
02-19-2014, 10:55 AM
Our syndicate took out the walls, I did notice it took more hits. We finished 328

sap_pete
02-19-2014, 10:57 AM
We always took walls down, finished 800ish with 12 or so active players.

kimberleyj
02-19-2014, 10:58 AM
we did at first but we ended up with only 25 mins on the clock by the time the wall came down. it is no longer worth trying unless your gonna spend gold.

Worcester Mob
02-19-2014, 11:36 AM
Did notice it took a little longer to take down the wall - we took all down and ended up about the same rank.

DNA Polymerase III
02-19-2014, 11:51 AM
We took the walls down only when we had enough players. We first take the defense leader out and do a quick scout, if we found a good target off 3-4 picks, we take the wall down and smash them. If we have few players we just ignore the wall.

Hope that helps.

Laelia
02-19-2014, 12:09 PM
rolldice has it right, when you have a lot of folks present it pays to take down the walls....if you can just barely take out the DL, take what you can get

lil minion
02-19-2014, 04:29 PM
If we had the numbers for it we dropped wall most of the time we placed mid 400s . Took 8 refills of gold to drop the wall with just one player

evilbeef54
02-19-2014, 07:59 PM
we dropped every wall we came across, sounds like the only thing that this changed is it hurt the teams not in the top 250 or so and made no real diference on the higher ranked teams

Ares155608
02-20-2014, 01:20 AM
I ended up focusing on players rather than hideouts since they changed it. Not enough players in my syndicate to warrant the few points we get trying to take down the wall.

Aj!
02-20-2014, 02:49 AM
Yes I thought during the battle weekend that the HO's we're a little stronger or rather we inflicted less damage than the norm.. This said, we still knocked all HO's down prior to going into beast mode :)

CCKallDAY
02-20-2014, 04:54 AM
I'm in a top 75 syndicate, so yes, of course, we took the hideout down.

Bobcc68
02-20-2014, 05:04 AM
As we're are a higher ranked syndicate we always take down the hideout - Under old strentgh and before we had gold users I had calculated that the break even point for taking down a lvl 10 wall was if you had 8 or more people present for battle

lurcher
02-20-2014, 11:48 AM
Previous wars a level 10 wall was taking our syn around 14 hits to get it down, this time a level 10 was taking 26 hits.

plavine
02-22-2014, 11:03 AM
We took down walls, but I noticed reduced attack damage too. Plus we got killer matchups . Finished 435, when we were top 200 previously with no significant personell changes.

Andrew Apple Maffia
02-22-2014, 01:03 PM
With the hideout strength increased, my syn only attacked hideouts if it was level 5 or less. If more than 5 we just went after the players. We finished 922. Please post your strategy and your finish.

Hi , first all members who are around hit wall twice..no matter if its 1 or 10 ...always knock him down , simply Because you get double points...one Guy gets the defence leader and then low stats acounts Go scout ...getting information About THE players of THE rivaal syn...then whe smash THE **** out of them ...( or get kicked ):)

HUA

Gaming For Life
02-23-2014, 12:14 PM
I can not think of even one time that the HO was never taken down in every war.