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DTA-HOG
02-17-2014, 01:19 PM
The new health regen only adds 7% to the total instead of the 10% that it says it's supposed to add. When you look at total bonuses it has the incorrect value there. In individual bonuses it's correct.

Also, why is my ATT ip banned? It's too broad of a ban. Limit it to the last set of numbers as in 0.0.0.X where X should be your wildcard.

erickd271
02-17-2014, 01:21 PM
The new health regen only adds 7% to the total instead of the 10% that it says it's supposed to add. When you look at total bonuses it has the incorrect value there. In individual bonuses it's correct.

Also, why is my ATT ip banned? It's too broad of a ban. Limit it to the last set of numbers as in 0.0.0.X where X should be your wildcard.to my knowledge health regen doesn't add like very other boost...

Kill Joy
02-17-2014, 01:21 PM
all Health Bonuses never give you what they are. Its their percentage things. Just like faction bonuses when you have all 7 you don't get 35%. GREE is GREAT!

Thief
02-17-2014, 01:32 PM
Math is the reason for number 1. (otherwise i should have over 100% health Regen)....its Multipicitive not additive.


You would have to ask gree about number 2 but i assume they just block wild IP to prevent misuse.

andy2
02-17-2014, 01:33 PM
It has always worked like this..

Assuming all of your faction boosts are maxed you would have 100*.95*.95*.95*.95*.95*.95*.95 Heal Reduction = 69.8% = 30.2% reduction time (shows up as 30%)

Add an additional 10% to the equation. 69.8*.9 = 62.8. Your 10% additional boost adds 7% OVERALL but is 10% quicker than your current regen.

All 'reduction' bonuses MUST work this way because otherwise it would eventually be possible to get over 100% reduction and that is not possible. Yes, it means that the more health regen bonuses you have the less helpful they are. But this is how it always has been and always will be.

2000y2k
02-17-2014, 01:37 PM
Yup. Sucks when you think it will regen 10% faster but that's how it works.