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Lab5394
02-16-2014, 04:46 PM
I saw a post somewhere that asked Gree to add new events because its just the same thing over and over the only thing that changes are the names of the events, so I am creating this for players to come up with ideas for new events. And maybe just maybe the planets will align and Gree will read this and we will get at least one new event.

Travers
02-16-2014, 04:53 PM
How about multiple LTBs, one for beginner, normal, and elite. Each has different prizes that vary upon difficulty (beginner, normal, elite) The same amount of time applies as usually. Players can buy 2 of each bulding on each difficulty and still receive the prizes though. This would make everything much better (for the low, middle, and upper class IPH)

Lab5394
02-16-2014, 04:56 PM
How about multiple LTBs, one for beginner, normal, and elite. Each has different prizes that vary upon difficulty (beginner, normal, elite) The same amount of time applies as usually. Players can buy 2 of each bulding on each difficulty and still receive the prizes though. This would make everything much better (for the low, middle, and upper class IPH) or possibly a limited time defense building

TheShmoo69
02-16-2014, 06:10 PM
How about a direct challenge TURF WAR for syndicates.

Allow for a week long event that would allow syndicates to call each other out. As the war ensues set a health for each player based on level (high level players would have more health than lower level). When your health runs out you are done (killed off) for the round and can't be reset however you can replenish it before it runs out with gold. There would be no time limits for each war and the winner would be declared by one crew being completely eliminated. If a team declines a challenge than they would lose points and the challenging syndicate would be awarded token points. The only crew to be awarded points after an actual war (accepted by both syndicates) would be the winners. Of course a crew could "Go to war" as many times in the week (or whatever timeframe established) as they can muster.

Just a thought for something slightly different.

CCKallDAY
02-16-2014, 06:15 PM
How about a direct challenge TURF WAR for syndicates.

Allow for a week long event that would allow syndicates to call each other out. As the war ensues set a health for each player based on level (high level players would have more health than lower level). When your health runs out you are done (killed off) for the round and can't be reset however you can replenish it before it runs out with gold. There would be no time limits for each war and the winner would be declared by one crew being completely eliminated. If a team declines a challenge than they would lose points and the challenging syndicate would be awarded token points. The only crew to be awarded points after an actual war (accepted by both syndicates) would be the winners. Of course a crew could "Go to war" as many times in the week (or whatever timeframe established) as they can muster.

Just a thought for something slightly different.this would reward high levels, most of the events reward low levels so this sounds good

CCKallDAY
02-16-2014, 06:16 PM
How about a direct challenge TURF WAR for syndicates.

Allow for a week long event that would allow syndicates to call each other out. As the war ensues set a health for each player based on level (high level players would have more health than lower level). When your health runs out you are done (killed off) for the round and can't be reset however you can replenish it before it runs out with gold. There would be no time limits for each war and the winner would be declared by one crew being completely eliminated. If a team declines a challenge than they would lose points and the challenging syndicate would be awarded token points. The only crew to be awarded points after an actual war (accepted by both syndicates) would be the winners. Of course a crew could "Go to war" as many times in the week (or whatever timeframe established) as they can muster.

Just a thought for something slightly different.A week long event would be really long too, we should have this on the weekend.

TheShmoo69
02-16-2014, 06:39 PM
A week long event would be really long too, we should have this on the weekend.

Agreed a week seems a bit long. I was just thinking a war could last two minutes or two hours (maybe longer in some cases). There would be many other things to work out too. There would need to be a limit on the number of times a syndicate could go to war with another during the event (once per was my thinking). Also, I think you would need to make a minimum crew size to participate.

I love tacos
02-16-2014, 06:46 PM
Gree won't listen. They are a bunch of inbred casino gangsters. Besides, the developers are too busy playing Ring Around The Rosie!!

Jclew
02-16-2014, 07:34 PM
Gree won't listen. They are a bunch of inbred casino gangsters. Besides, the developers are too busy playing Ring Around The Rosie!!

lol. Wow a bit harsh. The original idea didn't sound tooo bad to me... well Thesmooo's idea..

Kitty McPurr
02-16-2014, 09:48 PM
How about an event where you plant bombs in rivals hoods. They have 1hr or 30mins to difuse the bomb. Planting a bomb costs 1 stamina. Diffusing a bomb just requires you to click on it in time. Each successfully diffused bomb give you a point. Each bomb you plant that explodes give you a point. prizes can be awarded for most bombs planted, most bombs diffused, most bombs detonated, and syndicate prizes for points totals.

It is both activity rich, if you are checking your hood, you can do well. It is also open for gold spending to plant more bombs. doesn't really depend on your stats, but just activity.

thoughts, suggestions, criticizms?

Kitty McPurr
02-16-2014, 09:53 PM
Event can be called "Bombs Away". I would like some gold if Gree adopts this idea, please.

Kitty McPurr
02-16-2014, 09:58 PM
When and if it becomes popular...variations could be named "Release the Dogs", "turkeys away", "presents away", "fireworks away", "clovers away" (saint patricks day is approaching and is a reasonable deadline for programing it by...). etc. etc.

cc thunder
02-16-2014, 10:13 PM
How about an event where you plant bombs in rivals hoods. They have 1hr or 30mins to difuse the bomb. Planting a bomb costs 1 stamina. Diffusing a bomb just requires you to click on it in time. Each successfully diffused bomb give you a point. Each bomb you plant that explodes give you a point. prizes can be awarded for most bombs planted, most bombs diffused, most bombs detonated, and syndicate prizes for points totals.

It is both activity rich, if you are checking your hood, you can do well. It is also open for gold spending to plant more bombs. doesn't really depend on your stats, but just activity.

thoughts, suggestions, criticizms? I love this idea, I really like the idea of something similar to pvp based on in game stamina instead of an arbitrary energy bar that has no relation to how you have spent your skill points

Splifton
02-16-2014, 10:42 PM
I'd like to see us be able to plant traps in your own buildings. As someone goes to rob one of your buildings the trap/explosion goes off. You earn extra cash from them and wipe out half of their stamina.

Danny Clear
02-16-2014, 10:49 PM
Deff 2 really good ideas here. With a little gree tweaking these could bring back some fun in to CC. Hopefully the mods read this thread cause idk about everyone else but im really sick of 3 ltqs in between battles.

cc thunder
02-16-2014, 11:23 PM
I'd like to see us be able to plant traps in your own buildings. As someone goes to rob one of your buildings the trap/explosion goes off. You earn extra cash from them and wipe out half of their stamina. dude, seriously this would be awesome

Lab5394
02-17-2014, 12:30 AM
How about adding dialogue to LTQs. When you complete the first job you get a clue/riddle that you have to solve to find the next job you have to complete instead of click this npc on this map then click on this npc on this map.

KlitschkO
02-17-2014, 03:24 AM
I'd like to see us be able to plant traps in your own buildings. As someone goes to rob one of your buildings the trap/explosion goes off. You earn extra cash from them and wipe out half of their stamina.
Sound good:)):D

-C-
02-17-2014, 04:14 AM
I would like to see a button on each profile where someone could place a bounty on that persons head. For example the person who beats him until he is "too beaten up to fight" earns the reward.

Not kind of an event but it would be fun to retaliate to robbers and others could earn their cash as bounty hunters :p

cmbrbb
02-17-2014, 07:15 AM
How about a direct challenge TURF WAR for syndicates.

Allow for a week long event that would allow syndicates to call each other out. As the war ensues set a health for each player based on level (high level players would have more health than lower level). When your health runs out you are done (killed off) for the round and can't be reset however you can replenish it before it runs out with gold. There would be no time limits for each war and the winner would be declared by one crew being completely eliminated. If a team declines a challenge than they would lose points and the challenging syndicate would be awarded token points. The only crew to be awarded points after an actual war (accepted by both syndicates) would be the winners. Of course a crew could "Go to war" as many times in the week (or whatever timeframe established) as they can muster.

Just a thought for something slightly different.

This is an interesting idea. The idea to refill consistently with gold is a terrible idea for those non-gold spending syndicates. If you had it to where no one wins until the crew is completed eliminated, the team that was willing to spend more gold would win.

cmbrbb
02-17-2014, 07:18 AM
I would like to see a button on each profile where someone could place a bounty on that persons head. For example the person who beats him until he is "too beaten up to fight" earns the reward.

Not kind of an event but it would be fun to retaliate to robbers and others could earn their cash as bounty hunters :p

You must be a former mafia wars player. They had this feature in there and it was pretty cool. I'd like to see that come to this game.

Andrew Apple Maffia
02-17-2014, 08:08 AM
How about an event where you plant bombs in rivals hoods. They have 1hr or 30mins to difuse the bomb. Planting a bomb costs 1 stamina. Diffusing a bomb just requires you to click on it in time. Each successfully diffused bomb give you a point. Each bomb you plant that explodes give you a point. prizes can be awarded for most bombs planted, most bombs diffused, most bombs detonated, and syndicate prizes for points totals.

It is both activity rich, if you are checking your hood, you can do well. It is also open for gold spending to plant more bombs. doesn't really depend on your stats, but just activity.

thoughts, suggestions, criticizms?

Can i drop 30 bombs in 1 hood ? Or just 1 ...or just like pvp attacks...

Nighteg
02-17-2014, 08:21 AM
They can't put new items in the stores for 2 years, you actually expect them to create something new?

Kitty McPurr
02-17-2014, 08:35 AM
Can i drop 30 bombs in 1 hood ? Or just 1 ...or just like pvp attacks...

I like the idea of planting lots of bombs in 1 hood. The benefit/risks are equal. Plant alot and your enemy could difuse them all to gain points, or you could get a bigger point payout by having them all explode. Good chance aspect to the event. Also allows for some strategy in choosing which hoods to plant bombs in.

TheShmoo69
02-17-2014, 02:54 PM
This is an interesting idea. The idea to refill consistently with gold is a terrible idea for those non-gold spending syndicates. If you had it to where no one wins until the crew is completed eliminated, the team that was willing to spend more gold would win.

I understand no-gold crews have no appreciation for events that involve using gold to do better or go further however, I don't believe Gree would invest in any new event that they couldn't profit from. Just like any event in CC the gold spenders (of which I'm only a very small spender these days) would benefit the most from this type of event.

BTW. I like the bomb trap idea.

lil minion
02-17-2014, 03:22 PM
Anything new would be great!

J4CK D4N13L N0 7
02-17-2014, 03:22 PM
alternate pvp with wars
pvps have to have similar prizes though, and syndicate goals etc
imagine a pvp with streak prizes! = gold spend = possibility
(although gree would have to increase amounts of hits before the beat up screen appeared, especially as we can only see 20 different people on the rivals list)

H8er-aid
02-17-2014, 03:37 PM
They should take the goals out of my minis list. I will never be able to complete them like I did on my main because there are so many events. Like build a sports bar this doesn't even make sense anymore.

kitten
02-17-2014, 06:16 PM
They should take the goals out of my minis list. I will never be able to complete them like I did on my main because there are so many events. Like build a sports bar this doesn't even make sense anymore.

I wish we could go inside buildings...more of a 3d effect