Greasy
01-05-2014, 03:50 PM
From reading here I realise I lot of people enjoy the current raid boss event, it is great, its fun, however, it is still benefiting strong players, and players in already strong factions, more than regular Joe.
If possible, I'd like to see events that scale progressively, makes it more difficult for already ultra strong players. In the raid boss, people in strong faction can continuous farm the level 100 bosses, which 33% drops an item that close to 10k with bonus. Players in the mid range again will have no way to catch up.
What I suggest is events that gives weaker player an edge, at the same time ultra strong players will carry a handicap. Remember those Daytona or any car racing game ? Remember what happen when player 1 is in front of player 2 ? Handicap ! Depending on the lead player 1 has on player 2, the one that is behind always get a boost, scales to the distance behind. (Or you can think of whoever is in front carry a hadicap which slows you down, scale to the lead you have.) It is this mechanism that makes a car racing game fun, because even you're behind in lap 1, you know there's a good chance to catch up. And when you're in front, you have to be super focus to keep the lead, any mistake will pull you behind.
Without the handicap system, leader player will lead even more, and whoever trailing behind will fall even more, which is what happening in MW now.
This mechanism is very much a simulation of the real world economic. Kinda like diminishing return. However in MW now, the strong players get stronger at a rate higher than weaker players. And that has resulted in players with 20+ millions atk. Can you imagine how easy is it for them to do the raid boss ? Couple of power attack and the level 100 boss is done. Get the 10k unit. and rinse and repeat. By the end of the event they will gain another 5M in stats.
In economic, the current system is called "Regressive", i.e. it helps the rich and hurts the poor. Hench the income gap widens, hence the social and civil unrest.
Raid boss CAN be made progressive as such, for example:
1. The minimum required to get a raid loot is 5x your raw attack (Not a fixed value, which is regressive)
2. HP of boss is scale to your faction total attack, or their rank. i.e. Same level boss of rank 1 team will be 10x more than those of rank 100 team. This can be scaled at linear rate or exponential rate. Up to the mod to experiment.
3. Reward shall be held the same.
And the same progressive gaming and rewarding system can be implemented to regular boss event.
Sorry for the bad English, not my mother tongue.
If possible, I'd like to see events that scale progressively, makes it more difficult for already ultra strong players. In the raid boss, people in strong faction can continuous farm the level 100 bosses, which 33% drops an item that close to 10k with bonus. Players in the mid range again will have no way to catch up.
What I suggest is events that gives weaker player an edge, at the same time ultra strong players will carry a handicap. Remember those Daytona or any car racing game ? Remember what happen when player 1 is in front of player 2 ? Handicap ! Depending on the lead player 1 has on player 2, the one that is behind always get a boost, scales to the distance behind. (Or you can think of whoever is in front carry a hadicap which slows you down, scale to the lead you have.) It is this mechanism that makes a car racing game fun, because even you're behind in lap 1, you know there's a good chance to catch up. And when you're in front, you have to be super focus to keep the lead, any mistake will pull you behind.
Without the handicap system, leader player will lead even more, and whoever trailing behind will fall even more, which is what happening in MW now.
This mechanism is very much a simulation of the real world economic. Kinda like diminishing return. However in MW now, the strong players get stronger at a rate higher than weaker players. And that has resulted in players with 20+ millions atk. Can you imagine how easy is it for them to do the raid boss ? Couple of power attack and the level 100 boss is done. Get the 10k unit. and rinse and repeat. By the end of the event they will gain another 5M in stats.
In economic, the current system is called "Regressive", i.e. it helps the rich and hurts the poor. Hench the income gap widens, hence the social and civil unrest.
Raid boss CAN be made progressive as such, for example:
1. The minimum required to get a raid loot is 5x your raw attack (Not a fixed value, which is regressive)
2. HP of boss is scale to your faction total attack, or their rank. i.e. Same level boss of rank 1 team will be 10x more than those of rank 100 team. This can be scaled at linear rate or exponential rate. Up to the mod to experiment.
3. Reward shall be held the same.
And the same progressive gaming and rewarding system can be implemented to regular boss event.
Sorry for the bad English, not my mother tongue.