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View Full Version : New features to encourage levelling



Dansgek
12-30-2013, 02:17 AM
Here are some of my thoughts:

- Get new boost buildings available each 100 levels. So you can get a boost at level 100-200-300 (upgrade 2 buildings/ alliance attack / Health regen)
- Get new boost buildings available each half a year somebody plays (upgrade 2 buildings/ alliance attack)
- Do a(n) (energy) faction LTQ during war, this way factions will stick together through wars
- Make a combination between energy and stamina events (with boost units at the top)

At the moment you have a disadvantage if you level up or gain ranks. Valor units won't do much. So ranking gives you less BP and WDpoints. Also the higher you are in level the tougher to get nice WDPoints.

Farticus
12-30-2013, 07:29 AM
These are great ideas

psuengineer
12-30-2013, 11:09 AM
I agree, very good ideas. there needs to be some incentive for high level players soon before there are none left.