View Full Version : **OFFICIAL** Feedback and Suggestions Thread!
Elita
10-31-2013, 03:55 PM
Hello, my fellow knights!
**UPDATE 1/15/: I've Added a poll..pending results, new feedback threads will be made in regards to specific categories as this thread has become a bit overwhelming to parse through. If you have ideas on categories...feel free to comment on this thread**
In light of your overwhelming requests via the forums and support, here is the Feedback thread you've asked for!
Just a few things:
1. Please be reasonable
2. Don't spam the thread about fusing epics unless you have a unique idea on this mechanic :)
3. Please don't bash each other's ideas. This thread is for you to voice your ideas for future features you would like to see and for you to give constructive, and yes, even critical feedback about current features/mechanics in the game. Let's keep it civil
While we genuinely try to keep an eye on all of your suggestions via forums and support, we don't catch everything. Some things may not be possible to implement or may take a while but we do try to implement player feedback as much as possible when designing new features/events.
As a final note, thanks a lot in advance. We really do appreciate your support! :)
Aaaaand obligatory Elita gif:
http://25.media.tumblr.com/tumblr_m642zdUlSH1qdj4i3o1_500.gif
cafedecoy
10-31-2013, 03:57 PM
Thanks Elita!!!!!
Here's my wish list:
1. an option to write short player notes on other players.. it would be a little text bubble that would follow them, visible only to me... I want to take note of their armors, etc as I fight them in the arena so I can better align my weapons before I get into a battle with them. This would encourage me to use the collection of armors I have as opposed to using the barbaric brute force and relying on random luck. PLUS it would reward me for keeping up to date with my opponents ever changing armors too :)
2. More more more quests!!!! Please something to keep the mining fun and rewarding. Do you realize how many times I've dozed off while collecting those stupid snake skins?
3. More balance! The new armors (boss armors, epic armors) are getting more and more inflated, which makes the original armors more and more useless. What's the point of gathering elements from the Zephyr Plateau, etc when the armors are more expensive to craft, and their stats are now so weak relative to other armors out there?
4. The pace for the wars are out of whack! I think I can only handle one big guild war per month, and then it would be nice to space them out with shorter blitz wars in between :)
5. more collections! (again, more things to make the mundane things more exciting)
iH8t2lose2
10-31-2013, 04:20 PM
1. Rotate between fusion fighter and epic wars. That way people are more able to level their new epics.
2. More limited edition quests. That was the most fun I had for a long time in that game. Make the rewards fusion boosts, fusion stones, and enchanted chest keys.
3. More guild features. Ideas are guild bosses, quests where we have to farm materials, and maybe even contests too. Most levelups in a week gets 3 fusion boosts or something, obviously with a minimum guild member requirement.
4. Maybe quad fusions, where the first 2 can be like basic armors and influence the elements while the bottom 2 affect the level. Then, for higher chances ofgetting better gear increase the amount of fusion stones required, for instance 1 epic requires 30 fusion stones. Then people will farm a lot more to get fusion stones.
5. Rare bosses that interupt a level, where if you beat them they drop a random armor, from basics to epics. Make the spawn rate very low though.
6. Make it so the rewards are better for guild wars, that way people would be more inclined to try harder and more motivated.
7. Increase the size of the castle, newer armors are hard to enhance and require more gold, so if we have more spots then it would be betteer for leveling. Each additional spot should cost 5 gems, 10 gems, 15 gems etc.
TheGreatYumYum
10-31-2013, 04:27 PM
Like everyone else said and a few more:
1) While maybe not possible, a queue for something like basic armors would be nice so that I don't have to be on the game every 5 minutes. As far as I can tell, it wouldn't cost you guys any money or anything by implementing it.
2) New storyline levels with better armors. Like stated, the bigger four are becoming outdated and I fused mine away since I don't use them anymore.
3) More castle expansions (maybe just get rid of the arena/enhance buildings since they're accessible in the menu)
4) More Limited Time Quests.
5) Updated chests. Most armors in the DPC are completely useless now except maybe combustion.
Razer0901
10-31-2013, 04:42 PM
I have many similar suggestions to others above me. But I want to express my own version of what needs to be added.
Topic: Guild Wars
1. Rewards: I'm not going to complain (too much) about rewards but please do make them more appealing to all players. Maybe like someone said in another thread, there should be limited edition rewards for the players in guilds from 11-500 or just to 250, these don't have to have great stats but it means more to have something different than armor that is fuseable/craftable to all!
For example, the top 10 right now have the epics, these epics have never been fuseable from what I know of, quoting someone else on the forum, its like a trophy to the winners. Maybe some people don't consider top 100 to be much of an accomplishment, lower levels might be working very hard to get to there. Basically summing it up, Guild War rewards should have more meaning than just being an armor that a person that didn't attend to the war can get easily.
2. Servers: Just wondering how the servers are always buggy? Do you really have to change so much between wars? If you fix it one war, then the next one shouldn't have much problem right?
3. Guardians: These guardians have so much potential to the game, but right now there is very few, only the first few basic ones. It would be cool, if we could have more bosses in wars. Maybe, just maybe guilds can buy epic bosses when they are the week's epic boss, so for example right now it's Headless Horseman, in this week people can buy 1 Headless Horseman, these cost more and have better stats. Each guild should only be able to hold 3 epic bosses instead of grouping them in the usual 75. When war comes like let's say 3 weeks later, we can deploy this boss.
I like how you added that whoever deals the most damage gets rewards, this can then be added that you could get mats for these epic bosses, 1-5 mats is plenty since not all the guilds are going to be deploying/buying them. This also makes guild plan, assigning one person to kill all the Headless Horseman is smarter than having everyone attack so they won't all have like 5 mats and can't craft it.
Topic: Trading
Let's face it, everyone knows that "trading" would be misused. But with the right ways of implementing we could make this work!
1. Trading should be anonymous, no usernames will be put up. This will limit the people to easily be able to make a second account and trade OP armors to that.
2. Epic to epic, legendary to legendary, ultra to ultra, etc. You get the point. Armors can only be traded if it is the same rarity.
3. When you put an armor up for trade it will be taken away from your inventory. Within the next week the armor will go up for trade. It could go up in 2 days, 5 days, or 1 day. This is so that the you can't plan a trade. Is it possible to plan it still? Yes it is but it isn't easy.
4. When searching for an armor it will just take one of them to show you. So if 300 blazebornes are put up for trade and you want one, when you search it will only bring up one at random.
5. People will be given a list of trade request after 7 days. They can then decide if they want to trade it.
6. People have to pay a fee to put up a trade, other people have to pay a fee if they want to request a trade. If the owner agrees with trade each person has to pay another fee if he owner takes the trade down he has to pay another fee. This seems sucky but will help make sure people won't spam the trading.
That is all so far on trading, will add more!
Eunuchorn
10-31-2013, 05:00 PM
Heroic Mode
Mob Hpx3, XPx2, small chance to drop gold keys.
Only unlocks when all quests completed.
Also, I recommend one Idea per post.
Helena G Wells
10-31-2013, 05:08 PM
I would like a push notification for when someone has declared/when a war starts.
Meepo
10-31-2013, 05:19 PM
1. A guild version of the LTQ.
2. A guild version of epic bosses, similar to how guardians work but with more health.
3. Make a few weak epics that can be obtained through fusion. The stronger epics will need to be obtained through fusion of these weak epics. The weak epics don't even need to have good stats, like an epic version of cloud kings finery (useless except for fusion).
nachomasterx
10-31-2013, 05:20 PM
New unique armors at all levels for guild war prizes! You create a new epic armor, let's expand it and create a new legendary armor and a new ultra rare armor. There haven't been any new armors at the 3 star level in a very long time.
Also put fusion stones back in the arena prizes! Those were the only motivating prize in there. It would be nice if the prizes were good at all, but making them worse doesn't help anything.
Revolutionist
10-31-2013, 05:23 PM
1. As I stated in a previous thread, please offer new legendary armors that are AT LEAST on par with the plus and non plus stats of the current Epic Boss armors for war rewards. You put in effort to make new armors for Epic Bosses and Epic Armors for war, so this shouldn't be an unreasonable request. People will love you for it. Offering things like blackfrost raiment is truly useless to players now.
2. Make the wars rotate. That is to say, real war then fusion blitz war then real war then fusion blitz war etc. You were already doing this...this new war is the one that broke the pattern. Fusion boost armors are hard enough to come by
3. If you're going to put EXTREMELY outdated armors like the previous Epic Boss armors as possible fusion results, you should at least make them plus. I know we can't fuse plus armors, but these old epic boss armor fusion results should be plus. Let's be honest, the plus version will still barely compare to the current nonplus Epic Boss armor stats.
4. Trading and Gifting armors. This is self explanatory, but HUGE.
5. Please bring back fusion boost armors for guardian kills in war. If you can't make it two per kill, make it one. But please. You nuked the guardians so much that getting a fusion stone or two 1-gold-star armors is absolutely not worth it.
6. I'd like a way to check how many crafting materials I have regardless of whether all my armorsmiths are busy.
7. You guys release so many auto patches for the game and whenever my game restarts itself, I'm left holding on to the edge of my seat wondering what the heck it updated. Not cool. We should be given a description. Or at least an update informing us over this forum sometime before hand.
8. I actually really enjoyed the great old ones quest. I found it extremely challenging at the time, but feasible. For the amount of work and time I spent on it, the reward was worth it. In a perfect world, I'd like that to be done for every chest so players can get free keys that way, but I understand if it can't happen that often.
9. Fusion stones should be brought back for ribbons A-D in the arena.
10. A stage for each level that is more difficult that Epic. Call it...Hero or something, i don't know
bosskiller
10-31-2013, 06:45 PM
1. More fusion stones! they are really hard to get right now.
2. If possible, more and harder levels. Maybe a dark King at some point, that would be interesting :)
3. More quests like the Great Old One!
4. Trading with other knights.
5. Guild armory or some more stuff with guilds.
5. Messaging other knights.
6. Rotating pattern with wars.
7. New legendary armors.
Thank you SO much for implementing this! I don't know if you will actually use any of these ideas, but at least you took the initiative and made the thread! This will really make a lot of us more happy to know we are heard. Thanks!
tollerach
10-31-2013, 07:31 PM
Crafting rares takes 2 hours. Crafting ultra rares takes 24 hours.
It would be nice to have a craftable armor between those two times, perhaps 8 hours. This way we could queue an armor before bed/work/school and have crafting take place during the entire period without taking up an entire day.
We could gather materials for this armor in either a new map location or with an additional epic boss.
The gap between 2 hours and 24 hours doesnt leave room for using an amorsmith to its full potential. Craftable Super Rares could fix this.
jero86
10-31-2013, 07:51 PM
Suggestion 1 - Remove Arena Building (From my Other Thread)
Suggestion 2 - Put a level requirement on Armors
There are lots of good armors that Im sure people put hard work in to create that just get skipped early/mid game. Doesnt affect end game. It stops new people from just buying the latest chest events and missing half the game.
Im suggesting something like this or whatever is reasonable.
2 star - Level 20
3 star - Level 40
Legendary/Epic Boss - Level 60
Epics - Level 80
Hildigam
10-31-2013, 07:57 PM
Better push notifications.
After 2 weeks the following are useless:
Buildings
Expansion Slots
What would be better:
War Notifications (as mentioned earlier)
Epic Energy Notifications
Rylar
10-31-2013, 08:10 PM
Remove "rare" armor from the epic chests. At least remove the ones we can craft. Getting EP less than the amount of gems spent really sucks.
More communication with players. Let us know what is in the pipeline and what has happened when updating. Let us know what armors are and are not fusable.
(guild wars) Upgrade guardians so they increase points gained while alive. I still can not figure out why people buy them like they are. Also as mentioned earlier more guardian types would be cool.
Please work on customer service. 3 weeks is far too long to wait for a reply.
Barbanium
10-31-2013, 08:51 PM
GUILD WAR:
Dunno if taken yet, (I apologize if it is) but
INSTEAD OF: "let players buy gems as much as they can before war ends,"
WHY NOT: "whatever guild reaches this amount of points first wins"
and then any guild that couldn't reach the required points will be ranked normally after 3 days
Bonus rewards for those who reached it, maybe?
Eunuchorn
10-31-2013, 10:30 PM
Roster clear guild wars.
Fix single GM spamming.
ZERO_07
10-31-2013, 11:02 PM
- Fix the "TRANSACTION CANCELLED" bug, as it did not happen a few months ago at all and now happens quite often.
- Bring back Fusion Stones in Arena Rewards.
- Increase Fusion Stone Drop Rates on all stages, a significant change, no 4% nonsense.
- Be able to see how many materials for armors you have when all your armorsmiths are busy.
- More 30% Gem Sales
- More Limited Time Quests
- One week grace period after last boss on boss collection events.
- Better prizes for said Boss Collection events, A cape isn't good enough.
These are all fairly simple and not demanding like everyone else's.
busteroaf
10-31-2013, 11:15 PM
When you beat an opponent during GW, they lose a % of their points. Thus, possibly enticing people to attack active opponents to allow them to catch up by siphoning off some of their points.
Add a "Storage Unit" in place of the "Arena" building where we can swap out buildings.
"Straight to Guild Bank" Gold rewards for completing quests at max level. Otherwise, explain why we even continue to have quests at max level.
Extra prize tier during guild wars for differing levels of wins.
Add a log of all Armors earned within the game, and what level they had been enhanced to.
Necromancers
10-31-2013, 11:37 PM
1) Fuse two of the same armors to fuse its plus version. The amount of fusion stones and gold depends on what tier of armors. Perhaps other requirements so level 20's can't fuse Epic + because they have too much money.
2) Better rewards for Guild Wars. An outdated legendary for top 100? There's no many spending guilds many top 100 guilds don't care.
Daenerys
11-01-2013, 12:21 AM
My suggestions:
- More fusion stones as arena rewards, leveling up 100+, etc
- More limited time quests
- Better guild war prizes for top 250. Not everyone can be in a top 10 guild. We would also like a GW only armor to show off (give us a reason to spend gems).
merthyr
11-01-2013, 12:34 AM
1. GEMs Purchases
After some considerations i bought a starter to curb my hunger for gems.
BUT. No GEMs was credited into my account.
2.Efficiency(?)
Sent a ticket regarding the GEMs matter to support from monday till friday(today)
No official replies yet.
These 2 are the main problems for me.
Wandering Chaos
11-01-2013, 01:08 AM
Can we please condense / combine some of the extraneous sticky threads, a good chunk of the guides, if not all of them have been linked already in the player developed resources thread
Shinae
11-01-2013, 01:18 AM
My rant:
1. Better arena rewards. I don't really do arena at all, because rewards are not very appealing.
2. Update chests to be more useful, Dark Prince example, is very outdated.
3. More fusion only armors, legendaries mainly and even an epic ones, that are not obtainable other way than fusion.
4. More limited time quests (I know it's said before, but they are fun and enjoyable) so +1 for that.
5. Means to stop a guild member declaring uncalled war during guildwar, if he just doesn't get it. Maybe only HC and above could do that.
SkySD
11-01-2013, 01:33 AM
Top 5 suggestions.
1. More limited time quests
2. Better arena awards/bring back fusion stones
3 Update to the story mission, more content for lvl 100+ people
4 Remove 2* armor from limited edition chests, they're expensive at 30 gems a piece and it's so disappointing getting a crap 2* from them.
5 Update Dark Prince Chest to include newer less outdated armors.
Alieda
11-01-2013, 01:41 AM
1. Fuse + Version with 2 maxxed out of the same armor
2. Revamp Epic bosees rewards + Better rewards for reaching levesl 43+ & improve nemesis cuz nobody uses it anymore
3.Better chat, we shouldnt need to use 3rd party apps for communication.
4. Content for low level, and 1,2,3 star only arenas for giving these armors any chance of being used.. ever.
5. better interaction with friend knights, perhaps a 4x4 team arena combats 2 owned and 2 friendly knights.
6. levels above 100 (needless to say anything else)
7. Possibility to visit friends, help speed up smithing/gold collection/heal knights, etc for some rewards.
8. Revamp chests rewards, make it so epic mats would drop, so if you cant get full armor in a chest, give them at decent chance so we could craft it after some tries, and a chance to craft the plus after leveling it up, like the usual drill. & meaning more chests will be opened for mats.
9. No more bkals+ for 5.000 gems... actually, please no more outdated armor...
10. More elements to the soup, 5 is getting few :P Metal/Electricity?
11. No more letting anyone declare war, decrease energy recharge time, guilds that will spend gem will spend gems anyways, guilds that will not, at least can dish out some more points until the battle ends.
12. revamp daily rewards... 250 gold?
13. More areas in the future, dark prince was never a challenge...
14. Better knight animations (thats cosmetic maybe, but their dumbsome sitting-jump-attack is quite tedious atm)...
15. Better armor loadout with presets for a quick change, maybe replace some useless building with the "barracks" where we can easily and quickly change armors for GW/Arena/World/Friends/Epic
16. Better potions, more potions, craftable ones too.
17. more rare legedary armors obtainable only by fusing/chests, put them in the DPC for giving it a chance, currently DPC has no chance..
18 Unique legendary for GW/Better rewards for arena.
GGArmani
11-01-2013, 07:00 AM
Bump the thread
Oxilated
11-01-2013, 07:44 AM
1.) other building has to be useful. dropping random items such as (note that it wouldnt ALWAYS give you those items 100% of the time)
Crystal conservatory gives you gem
Monsters nest gives you craft mats
tavern gives you epic boss energy
cathedral gives you arena energy
though it can be made that it only drops when it holds max capacity of gold (still random drop rate)
Nahuy87
11-01-2013, 07:53 AM
I just have some opinions for this game to be better right now :
1) increase the maximum level please. I think this is easy with you guys and a " must be done " thing. You can't keep level 100 as the maximum level without any stat improvement. Level 100 has so long been the maximum level, and we found no reason to continue playing the game if this condition continue. Some of my friends began to quit playing knights and dragons because they have reached level 200+ and nothing changed. A level 200+ player is exactly the same with level 100 player is unfair.
2) some more new maps for us to work with. We are getting bored with this weak dark prince :)
3) improve the dark prince chest please. Although it is 20 gems worth, it's almost useless now...
Thank you :)
[/color]
LionRyan
11-01-2013, 09:06 AM
I hope something is being done bout all the suggestions/feedbacks. If not it defeat the purpose of having one.
VirusknightX
11-01-2013, 09:35 AM
It is impossible for guilds that don't pay to play to compete for worthwhile rewards in the guild wars. This being said it would be nice if they set up different tiers of the wars so that people who don't pay to play actually have a chance to earn decent rewards. They could set the tiers up based on how much the guild spends as a total.
paintolar
11-01-2013, 09:51 AM
It is impossible for guilds that don't pay to play to compete for worthwhile rewards in the guild wars. This being said it would be nice if they set up different tiers of the wars so that people who don't pay to play actually have a chance to earn decent rewards. They could set the tiers up based on how much the guild spends as a total.
I do t thi mm k they will ever do this because it cuts down on profits. However, it would be nice if they moved back to the reward teirs of the first war, when guardians, sky guardian were the consolation and top 1k actually got something decent.
VIXON QUEEN
11-01-2013, 10:06 AM
It would be nice to have like a meeting area where you could communicate with other players not in your guild!
Oxilated
11-01-2013, 11:34 AM
It would be nice to have like a meeting area where you could communicate with other players not in your guild!
they should fix the chat system first. mine has been messed up since the end of the first long war.
Eunuchorn
11-01-2013, 11:36 AM
I hope something is being done bout all the suggestions/feedbacks. If not it defeat the purpose of having one.
Psychology 101: make people think you've given then exactly what they want
Zyntree
11-01-2013, 11:54 AM
Great thread. Lots of good suggestions in here, with many offering the same 1. Although I have many (never was at a shortage of opinion), I will only offer 2.
1. Consolidate sticky threads.
Sticky: Things I Wish I Knew When I Was A Noob by Radlonghammer
Sticky: Armor Leveling Research. Please Contribute.
Sticky: Rad's Guide to Beating the Epic Boss
Each of these thread can go under the fan developed resources thread. The armor leveling thread can also simply be replaced by the datasheet, since all of the information has been collected and consolidated there.
2. Designate official community members to consolidate, vet, and present the ideas here and elsewhere on the forum in a professional and respectful manner. It would save you work, makes us feel special and heard, and could create a solid base of serious contributors that could beta test or be potential forum moderators.
Looking forward to whatever comes of this in the coming months.
tnorman78
11-01-2013, 12:41 PM
I didn't read through all the posts so this may have been mentioned. First off I agree some better armors for lower ranking guilds for war rewards would be great. I would personally love some way to chat with players outside the guilds your in. Maybe like a profile like on MW. It would make recruiting new players easier too
QuantumP 86
11-01-2013, 01:44 PM
Please release a new epic chest with new epics inside (maybe a pair of them) sometime before the gempocalypse is done with so we can get our Bkal+ armors!
Oryihn
11-01-2013, 02:03 PM
Please release a new epic chest with new epics inside (maybe a pair of them) sometime before the gempocalypse is done with so we can get our Bkal+ armors!
Or ya know, Pay attention to reality.
BKAL+ has lower total stats than the second reward WRaith+.. And wraith benefits from two guild elemental bonuses raising it even higher while BKAL gets 0 bonus.
BKAL is a broken waste of money that can be bested by any epic, so its time to stop pretending its good.
Chalamala
11-01-2013, 02:24 PM
I would like to be able to look over my Armors in the Armorsmith while all my smiths are being used. Kinda of frustrating................
geo81
11-01-2013, 02:26 PM
Not gonna read all this, maybe it was said, but please, for the love of god! Put restrictions of some kind for declaring war! Why are there so many idiots playing this! Not to mention people that do it just to be jerks...
irishammer
11-01-2013, 08:23 PM
I just want to see
A) lvl 100+ content maybe release a zone or an extra challenge per month until your done we don't want a complete overhaul.
B) I wish to see all my crafting mats in something called an "inventory"
C) stackabl armors so I can craft more having 50 basic armors for when the epic boss armor is great but it does take 3 days to cook. If I could level other armor or stack up mats for max leveling potential. I would be a much happier camper.
In closing I'm sure these suggestions have been done over and over don't cha think that hold a little weight your platforms and your communities want the same thing give it to us slowly.
Give the artsy players a chance to shine! Let ppl make armor design suggestions!
Oxilated
11-01-2013, 10:18 PM
Give the artsy players a chance to shine! Let ppl make armor design suggestions!
i aGREE. i already made one
http://i847.photobucket.com/albums/ab32/Knocknuts/3745f249-166c-4f5d-bee4-b0f3746989e2_zps39965285.jpg (http://s847.photobucket.com/user/Knocknuts/media/3745f249-166c-4f5d-bee4-b0f3746989e2_zps39965285.jpg.html)
http://i847.photobucket.com/albums/ab32/Knocknuts/46a2de28-2db5-4e33-b3da-6bdb09a75da3_zps7ba5bf63.jpg (http://s847.photobucket.com/user/Knocknuts/media/46a2de28-2db5-4e33-b3da-6bdb09a75da3_zps7ba5bf63.jpg.html)
Ethanie
11-01-2013, 10:24 PM
Let us exchange shards with an ingame vendor with a little bit of cost.
For example: 20 water shards for 1 coral.
10 corals + 10 dragon scales for 1 hydra scales.
Feel free to tweak the numbers.
Also, 1 idea is to make it so that after farming a number of areas (Maybe 25?), we gain a small passive buff for maybe 1 hr, in drop rates like corals, scales, keys and fusion stone. This would encourage more farming and make it less boring then it currently is.
Aarison
11-01-2013, 11:22 PM
I was just thinking that if you clear an epic stage you should get the top reward except for maybe dark prince because you can only fight him in epic maybe have a tiered system 20% for normal and up it 20 % for every level of difficulty after that
Revolutionist
11-01-2013, 11:37 PM
i aGREE. i already made one
http://i847.photobucket.com/albums/ab32/Knocknuts/3745f249-166c-4f5d-bee4-b0f3746989e2_zps39965285.jpg (http://s847.photobucket.com/user/Knocknuts/media/3745f249-166c-4f5d-bee4-b0f3746989e2_zps39965285.jpg.html)
http://i847.photobucket.com/albums/ab32/Knocknuts/46a2de28-2db5-4e33-b3da-6bdb09a75da3_zps7ba5bf63.jpg (http://s847.photobucket.com/user/Knocknuts/media/46a2de28-2db5-4e33-b3da-6bdb09a75da3_zps7ba5bf63.jpg.html)
This is perfect. Thank you for making my day!
Necromancers
11-02-2013, 12:59 AM
Give the artsy players a chance to shine! Let ppl make armor design suggestions!
http://i42.tinypic.com/jrwu2x.png
The Lost Ancient Dragon: Shukai
madfighters
11-02-2013, 03:31 AM
My suggestion is more free gem offers
iH8t2lose2
11-02-2013, 04:49 AM
Dang Necro, that looks awesome. You an artist?
Necromancers
11-02-2013, 05:06 AM
Dang Necro, that looks awesome. You an artist?
I draw a lot as an hobby, and I've been following an art course for about 2 months now.
Sakino
11-02-2013, 07:32 AM
Some rebalances
Create two tiers of epic armors.
The first being moontide, tectonic and blazeborne look likes, having regular stats of ~2700 for dual elements, ~3000 for monos and ~3100 ~3400 for plus versions
The second being in the category of beastmaster and sky majesty, having for duals ~3100 stats, for monos ~3300 and for pluses ~3500 and ~3700
Make the first tier of epics go in dark prince chests and being fuseable from legendaries(obliviously the regular versions only). Those armors are pricey to updgrade but are useful for the ones who want a quality jump from legendaries.
A slow relases of some of those armors like they did whit the legendaries storm of tempered till combustion.
Make the second tier being fuseable from epics only and being avaible from 30 gem chests
Balance the fusions of the low tier epics, making them give you no legendaries but only other low quality epics(meaning the lost of a low level epic) or if lucky high quality epics.
I think that relasing in the future months low tier epics to get a full spectrum of combinations from fusion, some other high end ones to get some results and then updating the fusion mechanics will be the best thing you all developers have did to us.
tshell
11-02-2013, 01:24 PM
I think the most needed additions are new 3 and 4 star armors that are actually worth trying to get in the DPC. Spartan wargear is a great example and should give a good starting point. These new armors would be suitable for GW rewards and would need to be more in line with current epic boss armors to be useable.
An addition I love that has been mentioned earlier would be the bridge between 2 and 24 hour craftable armors. Make it 8 or 10 hours and that would be perfect! This would also allow for more areas to be added to the map. Sleep and work/school are inevitable so this would fill a sorely needed gap.
Rylar
11-02-2013, 01:59 PM
We need the victory points to be established and consistant in guild wars. Getting 200 one fight and 300 another for attacking the same person, or getting more points for easier opponents than harder/higher ranking ones is silly.
We need consistancy and transparency. Tell us how/why we are earning our points...
Legendary Bob
11-02-2013, 04:32 PM
Stop the game from crashing. iOS 7.0.3
Eunuchorn
11-02-2013, 06:43 PM
Permanent Leaderboard of everyone over level 300!
Brutal1977
11-02-2013, 07:27 PM
Please link guild war results to player profiles. Would be very handy. :)
http://s16.postimg.org/5i1cdvvx1/profile.png
Olgar
11-02-2013, 09:13 PM
1: when enhancing armor , make the armor in the middle stay in there even if we enhance it or switch screens 2: armors (not knights) cant be replaced during guild wars
Dianish
11-02-2013, 10:58 PM
Not gonna read all this, maybe it was said, but please, for the love of god! Put restrictions of some kind for declaring war! Why are there so many idiots playing this! Not to mention people that do it just to be jerks...
I agree. This is more annoying than server issues. To many players loves to play with the button - Energy or no energy.
toogoodformyowngood
11-03-2013, 01:50 AM
1. Epic Boss Fight (Guild) PVE
Maybe a epic boss that we can fight as a guild, something like that would be cool. Something like epic boss fights in other games but this one is based on guilds. Maybe rewards fusion boost. instead of always fighting the same thing.
2. Fight with 4 players
Some of us have 4 - 6 max epics. Maybe having the option to fight with 4 knights would be cool at least we are able to use more of our epic+ or epics. Otherwise having 6 epic plus makes not much difference. Only different combinations.
Maybe we could add one friend to help us in battle for fun.
3. Higher cap for guild levels
Like most other max guilds. No more guild quest makes it boring. Maybe fixed max members at 40 or make it +1 member every 5 levels. Maybe have an option to plus HP or small stat boost for max guilds.
Alot of max players are looking for more things to do.
4. New PVE area (Exclusive to GEMMERS)
Special gem areas, maybe exclusive content for pay players.
Mini bosses will drop fusion boost armor or 2/3 star amours for upgrading.
Eg. Pay 10-30 gems and get a go at a 3 level dungeon with progressive rewards. Last boss drops 3/4 star rewards or fusion boost. High level players still love fusion boost.
This might increase spending.
5. More animated capes
Thanks Gree for the new cape with animated bats really cool.
Keep it coming. Really like the new animated capes! :)
DK Melancholic from Death Knights on Andriod
sawoo
11-03-2013, 01:27 AM
I'd like to suggest sexier looking capes, the current capes of wings, fathers, bushes, etc look very boring.
I played other games previously and my male characters looks macho while female sexy.
May I suggesting adding bras and bikinis as capes instead of the usual stuff. I haven't bought any of the capes fyi, but I'll definitely consider for something mean and sexy looking with gems of course. Improve the fashion sense of this game and you'll attract a bigger group of players.
Loose-End
11-03-2013, 02:29 AM
I personally would say;
Stop bringing out epics with even bigger stats than the last lot! Cap the stats at a certain level somewhere and keep the stats there for them, while bringing out new epics with different element combinations, monos, etc-whatever just cap them somewhere or it's going to render the older epics useless(I guess some already are) but eventually there's going to be epics coming out with 3000 attack+ and 3000 defense+ and to me that would ruin the game for everyone, both free-2-play and pay-2-win players!
Also revisit the idea of bringing more legendaries out, don't just bring epics out - I'd personally love to see some more legendaries as I'm sure others would too! :)
Thanks!
Nomedac
11-03-2013, 12:28 PM
Go back to the basics. Think about what pulled people into this game to begin with... K&D has come a long way and implemented some pretty cool things. No one can deny this part.
1. The story line was decent and there were new areas to explore. So we met the prince. What about his parents or his mean older sister? Open a new area. Possibly the rewards are legendary armor instead of 3 star? It could even be old armor, but at least give the possibility of getting a + version.
2. The arena was fun and a way to get EP armor and stones. Recently the stones were removed for all but select placings (copper and above and some low rank). Now there are so many people with multiple epics it is hard to compete. I use to place in copper, now more like ribbon A. Honestly, the gems aren't a pull and neither is the gold. It might seem odd, but giving more stones out at lower ribbons would help the weak get stronger and give them a chance...thereby helping with the balance. Higher amounts of gold at lower levels would help as well. How about more keys? Next item might be a simpler solution.
3. A second arena for 100+ players or what makes the most sense after you run a report off the server on level distributions. Basically a simple filter, if you are this level and below you go to this arena otherwise you are in the other one. You could even call it a Heroic arena...
4. Another option to level armor. I don't have any great suggestions here. All I know is that snake skins are getting pretty old at level 150+. For those that have been playing longer I am sure they are suffering more. Boosts are not very common. Stones are becoming increasingly rare.
5. Wars. Not sure where to start.
a. First, don't give commanders the ability to declare war. That should be an easy fix.
b. It is starting to get stale. Again, it is the epics...now if you don't have 3 epics for every person in the guild you aren't able to compete. My guild is level 70. We do okay, but we are slipping. We use to place in ribbon a or b. We got ribbon d this past war (at least I got some stones). Maybe the concept of heroic wars are introduced as well. Based on guild performance they are pushed to heroic version of war.
c. The rewards don't make sense either. Even the lowly rewards should be something that would allow the lowly to strive to be better. So give the low ribbons more of what they need to compete. Give them an old + version of an armor. Give them the boosts. Give more keys, it isn't like the keys provide that much of a chance for good loot anyway. For ribbon a -d, get rid of the gold nobody needs it. We don't need the gems either... Bottom line, if we can't get decent armor give us something that will help us enhance all of our unfinished armors so we can compete.
6. Level 100+ ideas;
a. Increase the rewards for leveling past 100. Give a small stat increase for those over 200, 300, etc. They are veterans, they need to be treated like it. Doesn't have to be much...but it would be great to be recognized for staying with the game.
b. Give out keys consistently, like gold or silver...possibly 10 gems (1 is like a slap in the face). Yes it would be a nightmare to fix retroactively...so don't do it. Just roll it in with a patch...from this day onward this is what you get. I don't know about others, but the chance of success with the keys is so low...just start giving them out. Going out to farm is getting really stale.
7. New Quests. The last one was a great start. You could even create a new area...to sync with holidays...thereby allowing you to get creative with new bosses. Pick some major holidays and patch them in and then remove them afterwards. Tweak the code for the next holiday.
8. Idea stolen from another post. Just like how you have special armor only acquired through chests, create some new armor only available through fusion. Make it use 5 stones and 10 gems for the special fusion. Make the armor fall under epic (if this is the ceiling) but above legendary. Communicate the new armor can be fused and their elements...then leave it up to us to figure it out.
9. Fusion. Award more EP if both elements in each armor match those for armor getting enhanced. So for example, snakeskin (w/e) use to enhance Swampstone. Increase the EP amount.
10. Bk+. Was suppose to be the best armor in the game. Now 2 hits from epic and it is brought down. Could the stats get re-addressed? Long shot, but thought I would try asking. After all, getting a BK+ is harder then getting an epic these days.
...all for now.
Thanks, Nomedac Shock
Kazuki Takemura
11-03-2013, 01:09 PM
How bout adding another difficulty level on each stage that has the stage boss at the end of each round? Give it a higher difficulty with better exp and maybe require unlocking the + version of armor from the stage and cleared ??/?? times or something similar. Grinding an entire stage to get 2 crafting items each time gets really really old.
Elita
11-03-2013, 01:51 PM
Psychology 101: make people think you've given then exactly what they want
OH, you're such a pessimist!
GoogleEyes
11-03-2013, 02:38 PM
Hi,
I've been playing quite af few MMORPG and almost all of them have "instances".
A group of randomly crated players band together to try an beat a common enemy for rewards and prices.
This could be a nice addition to this game and pull it in a completely different directions.
1. Things to consider - Type of rewards
2. How often can you participate in this - maybe combine it with "each lvl up gives you an "DEMON BOSS KEY - THAT CAN ONLY BE USED AGAINST THE DEMON BOSS IN THE DEMON BOSS INSTANCE".
Well you get the idea. ;-)
3. Group dynamics - go into a solo instance - group instance created from guild.
4. Different type of instances - a daily one for a daily reward (simple small time thing) - a weekly one if you've logged on every day for 7 days - montly on if you logged on... etc... etc.
5. Different instances for different level players and in this case maybe cut off the hp / stat max for these instances, so a lvl 200 player would be alot stronger than a lvl 102 player trying the same instance.
I think alot of these things would keep people interested and also encourage players to level up. =)
OTB Googlee
:):):)
:D:D:D
:cool::cool::cool:
dragonx254
11-03-2013, 06:40 PM
Have a "Free Agent" pool where players who are not in guilds can be viewed and invited, or offer up "resumes" and such.
EljayK
11-03-2013, 07:04 PM
My most honest suggestion is please make an 8 hour armor. Something that gives 50 EP for 8 hours of crafting. If a rare armor can give 20 for 2 hours, I don't think 50 for 8 hours is that unreasonable. It would be great to be able to set an armor up before work or sleep.
sawoo
11-03-2013, 07:36 PM
My most honest suggestion is please make an 8 hour armor. Something that gives 50 EP for 8 hours of crafting. If a rare armor can give 20 for 2 hours, I don't think 50 for 8 hours is that unreasonable. It would be great to be able to set an armor up before work or sleep.
You can fuse 2 basic armours for a 1* armour that gives 50 EP for matching elements. Info found at: https://docs.google.com/spreadsheet/lv?key=0AiQKRFnZ9_jpdEFtUUVnd2dQM1ZIX2IxT1RNZVlval E&type=view&gid=7&f=true&sortcolid=-1&sortasc=true&rowsperpage=250
busteroaf
11-03-2013, 07:42 PM
You can fuse 2 basic armours for a 1* armour that gives 50 EP for matching elements. Info found at: https://docs.google.com/spreadsheet/lv?key=0AiQKRFnZ9_jpdEFtUUVnd2dQM1ZIX2IxT1RNZVlval E&type=view&gid=7&f=true&sortcolid=-1&sortasc=true&rowsperpage=250
You can also fuse 24 ep armors as well. The point is that the crafting jump goes from 2 hours and 20/24 ep to 24 hours and ... whatever the EP is for the 3*s, brainfart. That is a big gap as far as crafting and time/ep.
Teknoprime
11-03-2013, 08:26 PM
As this set of guild ears is now over, some of us have yet again had to deal with unwanted members declaring wars and doing nothing.
Or worse, declaring wars back to back, or when no one is online.
It's time that declaring war should only be something the high commanders or above can declare.
After all.. They can kick or recruit, so why not just add another privilege to their rank?
Commanders are the lowest ranking people in a guild, or freshly recruited. They should not be able to declare a war.
It would be fine if people just say by and leeched of our efforts, but declaring a war doesn't help improve your rank, just costs you valuable points.
Have many guilds put there has problems with something like this? It's frustrating because we can't kick out people during a war, or even demote them.. Not that this does anything anyway.
I think Gree needs to either let us remove unwanteds during the wars, or have a control so only trusted people can declare a battle.
Hope the community agrees with this idea, and Gree might implement it soon.
Teknoprime
11-03-2013, 08:46 PM
Why would you give better rewards to the higher players?
You guys seem to forget where you came from.. I've been playing this for almost a year. I cannot for the life of me seem to get ANYTHING good from chance chests.
Perhaps if Gree gave the lower players who are not able to afford to spend huge amounts of gems on chests better quality armours, you all wouldn't be as bored?
You guys are only complacent about your position because there is no threat to you.. Yet.
Farming up armours for fusion is somewhat boring and time consuming at any level. The game needs new armour areas introduced.. More 3 and 4 stars, that anyone can get hold of.
I think perhaps a multiple combine system, of 3 and 4 star fusion, to maybe get an epic reward. But only a one off sort of thing... Like if you combine say, 40, 3 or 4 star armours, you get a random epic reward? Just a one off combine, to help you get up there.
I have 3 4 star sets maxed out for arena, and now with so many people wearing epics it's sooo hard for me to break below 250 each week. The game is getting a bit stale. Perhaps Gree needs to give better rewards for the ribbon a and b? Maybe then we could push through? After all... What use is 3 star armour when trying to do better in arena, the fusion rewards we get here are just that.. Not enough to do much to better our playing game.
Another idea might be to do something about the epic bosses. I push each week and can't get enough items to even craft the + version of any boss armour. Could you perhaps lower the boss stats so lower players can get the + versions a bit easier? Adding another level of armour to the boss might also placate the higher ups as well.. After 60 wins you go into a new tier, capable of perhaps getting a craft able epic from the boss?
Just some thoughts for now.
busteroaf
11-03-2013, 08:49 PM
As this set of guild ears is now over, some of us have yet again had to deal with unwanted members declaring wars and doing nothing.
Or worse, declaring wars back to back, or when no one is online.
It's time that declaring war should only be something the high commanders or above can declare.
After all.. They can kick or recruit, so why not just add another privilege to their rank?
Commanders are the lowest ranking people in a guild, or freshly recruited. They should not be able to declare a war.
It would be fine if people just say by and leeched of our efforts, but declaring a war doesn't help improve your rank, just costs you valuable points.
Have many guilds put there has problems with something like this? It's frustrating because we can't kick out people during a war, or even demote them.. Not that this does anything anyway.
I think Gree needs to either let us remove unwanteds during the wars, or have a control so only trusted people can declare a battle.
Hope the community agrees with this idea, and Gree might implement it soon.
"Costs you valuable points"... until a loss starts to take away points, you only lose an hour of time. Kick the offenders and start over next war.
Also, you do realize, that if anyone with the power to kick DURING a war, you could likely have someone who gets pissed, and has a HC or higher position, and BAM, half your guild doesn't get rewards. Or, if you're like some guilds, have the potential to have a spy who wants to kick half the guild, or maybe a jealous bf/gf/husband/wife that gets ahold of an HC's phone and kicks half the guild. What do you do then? Hell, we've seen it in enough chat channels, we don't need it actually in game when people have spent hundreds if not thousands on the game and rewards are on the line.
Also, not trying to negate your post, since that was part of the thread rules, but simply showing the other side.
US GanjaBoy
11-04-2013, 03:33 AM
STRONG ANTI HACK-GLITCH SYSTEM!
Trade system and Shop system for armors/items (or auction), based on GOLD and gems (limited sell/trade should work without ruining the game, limited within guild only should work too).
Global chat in game, possibly with no lag (paying something to avoid spam).
New Kaleidoscopic armor (not necessarly epic) with better stats, derivable from crafting (very rare!) and not with ****ty-ridiculous-wft-buy gems events
More events/quests, new guild events/quest too, not based on gems spending!
Better Arena and Boss rewards, they are...bad,useless,sad,disguisting!
More expansions for the castle, new storyline, new new new and more more more everything!
(key words new and more lol!)
No more absurd guild wars rewards (mono spirit,another spirit one..)
Improve level gap for 100+ (new max 150 or 200, Lady Knight is level 530+ and nobody wants him/her to become the new KnD God).
Battle against guilds 1vs1 or team guilds vs team guilds outside war times, limited, no gems allowed!, rewards and details I really don't know but I love this idea :)
Updates clear description, like new fuseable armors etc..
New Dungeon feature, maybe with unlimited floors, deeper you go better rewards you'll receive.
I know this game is based on gems spending, and you gree really love it, but the wars are good enough don't you think? If you love players they will love you, and this means more money for you! Be good gree, be good!
Jawahir
11-04-2013, 03:43 AM
1. We can craft rings which increase attack, def, health, dodge, critical hit, tec... and you can make special rings that can only be crafted if you buy them with gems. see you can make a lot of money here and i need to share some :P
2. We can craft potions which can increase attack, defense and health or attack twice and to be used against epic boss and map but not arena or guild war. and special potions also cant be crafted unless you buy them with gems another way to make money :P
3. global chat is a must.
4. add new animation.
5. when i use a friend he should be rewarded with gold or what so ever, this way high lvl will accept invitation from low lvl otherwise what the use or what i will get from accepting request for friend from a low lvl.
6. make epic boss that member from same guild need to kill and make him appear every quarter like a raid.
7. the gate in guild wars need to have a health once it is destroyed it cannot be attacked again.
8. add new race we are feed up with the human race like elf, orc, dwarf etc…
9. add Auction House were players can sell materials or even armors and you can make that Legendary and Epic armor can’t be sold in AH.
10. we need new expansion with new storyline and map.
EljayK
11-04-2013, 05:06 AM
You can fuse 2 basic armours for a 1* armour that gives 50 EP for matching elements. Info found at: https://docs.google.com/spreadsheet/lv?key=0AiQKRFnZ9_jpdEFtUUVnd2dQM1ZIX2IxT1RNZVlval E&type=view&gid=7&f=true&sortcolid=-1&sortasc=true&rowsperpage=250
Thank you for this, however, it misses the point of my idea. My idea's purpose isn't to find a better way to gain EP, I'm fine in that department. I am often finished maxing most EB+ armors before the next boss's normal is done crafting. My idea is to compensate the players below me who don't have ready access to fusion stones, and are trying to find a way to alleviate the gap between 3* Ultra Rare story armors, and EB+ 4*s. Also to compensate that 6 hours during work and sleep that some people are 'wasting' because they only have two options; to craft a 2 hour armor in that armory and lose 6 hours of time, or craft a 1 day armor and have that armory occupied for an entire day.
@Buster: It's 72; 90 with a match.
sawoo
11-04-2013, 05:30 AM
Thank you for this, however, it misses the point of my idea. My idea's purpose isn't to find a better way to gain EP, I'm fine in that department. I am often finished maxing most EB+ armors before the next boss's normal is done crafting. My idea is to compensate the players below me who don't have ready access to fusion stones, and are trying to find a way to alleviate the gap between 3* Ultra Rare story armors, and EB+ 4*s. Also to compensate that 6 hours during work and sleep that some people are 'wasting' because they only have two options; to craft a 2 hour armor in that armory and lose 6 hours of time, or craft a 1 day armor and have that armory occupied for an entire day.
@Buster: It's 72; 90 with a match.
ok :rolleyes:
drygores
11-04-2013, 06:03 AM
Guild quests! Our guild loves working together for a goal. I would love to see some guild ltqs!!!
Nomedac
11-04-2013, 08:26 AM
Please re-think the guild rewards and how things are provided to the top 10. Not only are the top 10 getting the new epic armor but you are giving them the means to make it fully loaded in less than a week. The black medal gets 20 fusion boosts. At least make them struggle a little bit getting it leveled before they can put it to use. This is really the place to fix the balance issues. The epic armor should BE the reward, period end of story. Don't give them stones or fusion boosts. This would probably work for the arena as well.
I know it seems backwards, but the boosts and stones should be given to lower level guilds to encourage them and give them a chance at better rewards. The gold is only helpful to lower levels. Keys would be better than gems, honestly. Give the lower levels the means, the "line of sight", and the hope that they can compete and eventually place as they level and improve. If you have to give out gold, then really re-think the amounts you are handing out. The amounts are based on the early game...so much has changed with epics getting introduced that these should really get addressed.
-Nomedac Shock
Meepo
11-04-2013, 09:19 AM
Could you tell us which (if any) suggestions you are currently working on, and a rough estimate of when they can be implemented? I think we should be informed of what is coming next. Will it be a slap in the face or something which makes the game more enjoyable?
nachomasterx
11-04-2013, 10:00 AM
Could you tell us which (if any) suggestions you are currently working on, and a rough estimate of when they can be implemented? I think we should be informed of what is coming next. Will it be a slap in the face or something which makes the game more enjoyable?
This ^
Its nice that we have a place to dump suggestions, but we have no idea if you developers are even reading them, let alone acting on them.
We as players need more content and more to do, and we have money we are willing to give you for it. A new armor once every couple weeks and a weekly epic boss is nice, but its getting old quickly. Many many players quit after the last war because the prizes are getting worse and this game is getting dull. If you plan to staple on new content, please let us know that its in development or something. We need a reason to keep playing.
Ithiliond
11-04-2013, 10:24 AM
Here's my 2 cents explained in details:
1. A private message system, as well as the possibility of creating chat rooms (the owner can invite and promote other members to "inviters").
2. Create Mythic Guild Bosses in the following way: Every x time a new Mythic creature appears in the world, and every guild is challenged to defeat him.
The mechanic i tought was like: During the boss period the GM can set up a raid against the boss (maybe more than once, using some new kind of energy). It will invite the available members (you can set a limit to the members invited, and you can set different difficulty depending on the amount of them) and start the fight which lasts for a certain amount of time (like 30 mins or 1hr). During this time, the boss will select a member from the ones invited by the GM, and that member has 5-10 minutes to start the fight with the boss. Depending on the result of the battle, the whole raid group will receive a bonus and everyone can make a single attack to the boss for the next 5 minutes. Repeat chosing another raid member until time expires or the boss dies.
Also, while creating the group, the GM can set battle roles, like a tank who has the highest probability of being chosen by the boss, and a glass cannon who suffers a penality in stats if he gets chosen by the boss but has increased stats when fighting it. Multiple role of the same kind can be chosen in case of large raids.
3. Create new storyline with some stages having variable element combinations chosen at random each time you fight.
4. Create an alternative to special attack depending on armor element. Like instead of SA: an air armor can send the hit target as last in the enemy lineup, a fire armor can split the damage between all the target behind his target, a water armor can heal his hp, a spirit armor can drain enemy hp, an earth armor can increase his team stats for x attacks.
5. Try 4 knights lineups battles, even only in certain situations (like arenas, you can create 4 man arenas distinct from 3 man ones).
6. Set a limit on the number of energy (every kind that affect multiplayer, that is to say arena and guild war ones) refills one can get with gems. It may seem a money losing change, but apart from the fact that it's more fair (is this supposed to be a competitive game about the amount of money in our bank account, or that we are willing to spend?), if i don't have much resources but i know that during a guild war battle no one can refill more than twice, i can consider spending my gems to get a victory without worrying about some insane last minute spender who doubles the enemy guild points.
7. Create a quest or a permanent way that gives you the ability to change the appearance of one of your armors, as well as one that gives you the ability to enhance the stats of low rarity armors you already got (like increasing the levels or the bonus per level that armor gets).
Elita
11-04-2013, 01:38 PM
Could you tell us which (if any) suggestions you are currently working on, and a rough estimate of when they can be implemented? I think we should be informed of what is coming next. Will it be a slap in the face or something which makes the game more enjoyable?
Meepo: So, um, when are you going to call me?
Elita: When your phone rings.
http://www.dumpaday.com/wp-content/uploads/2013/05/sloth-soon-meme.jpg
Wboxer
11-04-2013, 01:53 PM
Elita,
With all the suggestions comming in, it might be helpful to have some kind of poll thread to let people vote/endorse their favorite ideas. This would maybe help influence the decisions on what to implement. It might also help this thread from needlessly growing due to duplicate suggestions while still letting those of us with similar suggestions contribute. There are already several suggestions in this thread that I wanted to post about, but luckily I read the entire thing before doing this. :) At the same time I'd like to lend wieght to those ideas...
busteroaf
11-04-2013, 02:49 PM
Elita,
With all the suggestions comming in, it might be helpful to have some kind of poll thread to let people vote/endorse their favorite ideas. This would maybe help influence the decisions on what to implement. It might also help this thread from needlessly growing due to duplicate suggestions while still letting those of us with similar suggestions contribute. There are already several suggestions in this thread that I wanted to post about, but luckily I read the entire thing before doing this. :) At the same time I'd like to lend wieght to those ideas...
As much as it seems a great idea, allowing the masses to make/influence decisions for a company that is in the business of "making money" is not the ideal way to implement new ideas/suggestions. Sadly, the masses DO NOT know what is good for the company, only what is good for them. Again, people think "if you make me happy, I'll potentially spend more money" so it will work and everyone will be happy. No, you and the few people that agree with you will be happy. These companies are in it for the "sure thing" money makers (war, arenas, buildings), not potential "i might spend later if you do this". Until the user base is on a subscription, there is no guaranteed "I will" spend money, only "I might".
Azael
11-04-2013, 03:01 PM
I will start by stating that many great ideas have been thrown in. Which ever of those gets implemented is great( hoping new npc bosses in map). Also, as stated by another member there can be a specefic thread for armor art work from fans( suggestions on new legendaries, ultras and just plain trophys).
I always take into consideration that gree inc. also owns other games that they attend to as well and have life separate from the small kindom we know. Great appreciation since there are no other games that captivate great armor artwork(rpg stlye) like KnD, to my kbowledge.
Elita: haha, your vague comments keep me on the edge of anticipation and some frustration^-^.
1. New guild war rewards.
Ex: top 100 or even top 250. Gain access to new guild gaurdians. (Medusa ect.) * rest of other guilds shold be able to purchase same guardian after a certain time for a fixed initial 1 time price, then be able to purchase gaurdian regularly as red dragon.
Hope someone took that extra minute to read this. Thanks in advance.
busteroaf
11-04-2013, 03:06 PM
Meepo: So, um, when are you going to call me?
Elita: When your phone rings.
Burn.
Elita, I like your style.
Wboxer
11-04-2013, 03:17 PM
As much as it seems a great idea, allowing the masses to make/influence decisions for a company that is in the business of "making money" is not the ideal way to implement new ideas/suggestions. Sadly, the masses DO NOT know what is good for the company, only what is good for them. Again, people think "if you make me happy, I'll potentially spend more money" so it will work and everyone will be happy. No, you and the few people that agree with you will be happy. These companies are in it for the "sure thing" money makers (war, arenas, buildings), not potential "i might spend later if you do this". Until the user base is on a subscription, there is no guaranteed "I will" spend money, only "I might".
I wasn't trying to imply that "we" the community will get everything we ask for, or even that the most voted ideas would get implemented. However, by creating this thread, I feel that the developers are implicitly looking for user ideas, and one would hope that the popularity of the idea would have some influence. I totally understand that as a company Gree is trying to make money (I work for a company too and I'd like them to keep making money so I can get paid). I just figured rather than have 35 people each make indiviual posts that say "Let me stack my armor crafting" or "fix guild war point awards" or the like it could save reading time to compile those into items that people could +1 if they want.
Daenerys
11-04-2013, 03:25 PM
Meepo: So, um, when are you going to call me?
Elita: When your phone rings.
http://www.dumpaday.com/wp-content/uploads/2013/05/sloth-soon-meme.jpg
LOL, love your sense of humor!! And good to know you are reading the forum posts.
jero86
11-04-2013, 03:29 PM
Another suggestion I have is that when fusing armors if the both the original and fused armors are dual element and both elements match, you should get an double enhancement bonus not just the current one element matching bonus.
Ie.
Hydra Hunter+ <- Fused 1 Snakeskin
One element matches so enhancement points is 24.
Hydra Hunter+ <- Fused 1 Hydra Hunter
Two element matches so enhancement bonus is doubled, 28 points.
busteroaf
11-04-2013, 03:39 PM
I wasn't trying to imply that "we" the community will get everything we ask for, or even that the most voted ideas would get implemented. However, by creating this thread, I feel that the developers are implicitly looking for user ideas, and one would hope that the popularity of the idea would have some influence. I totally understand that as a company Gree is trying to make money (I work for a company too and I'd like them to keep making money so I can get paid). I just figured rather than have 35 people each make indiviual posts that say "Let me stack my armor crafting" or "fix guild war point awards" or the like it could save reading time to compile those into items that people could +1 if they want.
I understand that point, and frankly agree that we need the +1 option for suggestions, or ways to vote up posts. It is a task to read through all of them, and a good feature to implement.
In the same vein, those who just post the same thing over and over, and admit "I didn't read the other comments, but I'm going to post this anyway..." Well if you can't/don't take the time to read, why should they be required to read through 100s of responses, especially theirs?
I have little faith in people understanding a thread where they can vote, especially if it is any sort of "Official." People will misunderstand it and think that its something that will be coming, or that the highest vote getter is the winner or gets a certain amount of votes, it will be next. Call me a negative nancy, but I don't have enough faith in people to take it as a giant suggestion box that "we can vote on" without thinking it will actually happen in the future.
Basically, I'm preemptively saving myself from the threads titled "This was the highest ranking suggestion, why don't we have this yet?" threads.
tshell
11-04-2013, 04:14 PM
A way to sort friends by the elements of the armors they are wearing would be absolutely amazing! Sorting through 80+ friends that are all level 100+ can get very tedious when you are looking for someone with a specific armor.
Teknoprime
11-04-2013, 05:48 PM
Could you tell us which (if any) suggestions you are currently working on, and a rough estimate of when they can be implemented? I think we should be informed of what is coming next. Will it be a slap in the face or something which makes the game more enjoyable?
I've noticed that with the intro of the epic armours, everyone who isn't lucky enough in chance chests, or rich enough to buy gems,. Gets a slap in the face.
To me the game has a become somewhat stale. I can't seem to lay my hands on an epic set, or defeat the epic bosses enough to get a plus version there.. The margin with epics is now huge. The stronger guilds get stronger all the time.. While those below them get nowhere but struggle to hold their own. Someone above this post said dont give fusion stones as rewards to top placing guilds.. I agree with this. The top guilds should not be handed easy tickets just because they've somehow gotten, or spent, large amounts of gems to get their armours. This is supposed to be a free/ pay game.. Just saying thaterhaps if the people who don't have lots of money got some better stuff from time to time, they might be willing to sometimes spend money on the game.. And yes I am aware that businesses don't operate this way, but it's just a possibility. How many people are currently playing this game anyway? Does anyone know for sure? How many of them spend money on it?
iH8t2lose2
11-04-2013, 05:57 PM
A way to sort friends by the elements of the armors they are wearing would be absolutely amazing! Sorting through 80+ friends that are all level 100+ can get very tedious when you are looking for someone with a specific armor.
That's a great idea, that would be very helpful.
Eunuchorn
11-04-2013, 06:45 PM
An in-game "In Development!" News Box. Name of upcoming LTQ? Raid Bosses? Anything?
Raichu
11-04-2013, 07:12 PM
An in-game "In Development!" News Box. Name of upcoming LTQ? Raid Bosses? Anything?
I like it.
Eunuchorn
11-04-2013, 07:47 PM
I recommend everyone open tickets with their idea as well; the support engineers have tally sheets for user-submitted ideas. If you haven't realized, there's not all that much uniqueness out there.
Noxation
11-04-2013, 08:01 PM
Allow us to sell back our old / unwanted wings for Gems, the same price that we bought them for.
It'd just be an over-all help.
Meepo
11-04-2013, 08:02 PM
Meepo: So, um, when are you going to call me?
Elita: When your phone rings.
http://www.dumpaday.com/wp-content/uploads/2013/05/sloth-soon-meme.jpg
So cruel =(
Bumpain
11-04-2013, 09:11 PM
Some of the stuff I agree with:
1. More LTQ, keep people motivated to grind other than Snakeskins.
2. Guild bosses, make more use of guilds other than just wars and help develop relationship between members
3. Change the guild war system, currently it is just Pay2Win. The quality of armour no longer matters. Paying should be giving an advantage but not the only method to win. (I understand this is a main source of revenue for Gree but hope you do consider making some changes)
Oxilated
11-04-2013, 09:25 PM
Guild story map
Just like the story mode map but it is a guild map
1.) You have a castle with expansion slots. It would cost a lot more gold to buy buildings but since it's a guild map, people can contribute. for example, Training field cost 50k, it would cost like 1m but the gold drop rate remains the same with no cap or higher gold rate. it instantly goes to the contribution section
2.) Own story map. Just like the story mode with earthquake serpent, hydra, etc. we would have our own story enemies (preferably previous epic bosses chosen by players). It would have ridiculous amount of Health to kill. 1 set of fight every 2 hours for every member in the guild. as we progress, the boss gets harder but since the guild is growing, it would be just the same depending on the members of the guild. Mats are seperated into people who attacked the stage.
Most damage dealt - 6 xxx, Most attacks - 4 xxx, Finished the stage - 4 xxx, the rest - 2 xxx
You can only be on 1 stage at a time, so make sure to choose which stage you want to do.
3.) Promo like the beast key. craft 50 xxx, blah blah blah but in the guild story to earn keys.
4.) contest to whoever finished a challenge first gets a reward
5.) it could be a guild challenge to level up
Alieda
11-05-2013, 12:12 AM
Better in-game chat... with contacts lists, online/offline, private messages... chatroom... K&D needs it sooooo badly.
White Avenger
11-05-2013, 12:54 AM
1. Premium accounts - that give X amount of gems per day. Allow the premium accounts to go into an arena that you CANNOT spend extra money to get ahead. Premium accounts also get a higher percentages when opening chests also have premium account only chests. More castle space.
2. Tournament wars based on time zones. Your guild can only select one tournament war. The war would always start at 8 pm for that time zone and last 4 hours. You would have only 10 bars of energy and it cannot be replenished. One war per night for each guild. So your guild player base has 4 hours to fight against the one other guild. The tournament war would last 7 days. With the winner of the war being squared off against winners the next day. And losers against losers. The selection for the next war would put the highest war points vs lowest war point winners for the next war to guarantee the best guilds do not square off until towards the end.
The highest rewards would go to the guilds that were undefeated. Then with a pecking order of points to determine the highest of the 7 war winners.
Then next prizes going to 6 war winners to be sorted by points. Etc.... If guardians and Sents are active the people that fight them should get fusion boosts or stones - as an incentive to do so and be recognized at the end of the tournament for killing X amount number of Sents and get rewards for doing it. 2 stones per lost Sent battle and one fusion boost for the Sent win battle. For the initial Sent win their should a bigger bonus for points.
Also for each battle you defend and win - you should get 10 or 20 points. And the number of defended wins should be tracked. Each commander you beat should be a 100 points and bonuses for beating the Officers.
If it can be done have the wars be 6 on 6 instead of 3 on 3. Anything more than 3.
3. Give capes stats. And can only be used at a 100 plus.
4. Have a gem tracker. When you hit 1000 gems - you get use an epic slot machine that spins and randomly picks 3 epics - you get to pick one of the 3.
Teknoprime
11-05-2013, 01:12 AM
1. Premium accounts - that give X amount of gems per day. Allow the premium accounts to go into an arena that you CANNOT spend extra money to get ahead. Premium accounts also get a higher percentages when opening chests also have premium account only chests. More castle space.
2. Tournament wars based on time zones. Your guild can only select one tournament war. The war would always start at 8 pm for that time zone and last 4 hours. You would have only 10 bars of energy and it cannot be replenished. One war per night for each guild. So your guild player base has 4 hours to fight against the one other guild. The tournament war would last 7 days. With the winner of the war being squared off against winners the next day. And losers against losers. The selection for the next war would put the highest war points vs lowest war point winners for the next war to guarantee the best guilds do not square off until towards the end.
The highest rewards would go to the guilds that were undefeated. Then with a pecking order of points to determine the highest of the 7 war winners.
Then next prizes going to 6 war winners to be sorted by points. Etc.... If guardians and Sents are active the people that fight them should get fusion boosts or stones - as an incentive to do so and be recognized at the end of the tournament for killing X amount number of Sents and get rewards for doing it. 2 stones per lost Sent battle and one fusion boost for the Sent win battle. For the initial Sent win their should a bigger bonus for points.
Also for each battle you defend and win - you should get 10 or 20 points. And the number of defended wins should be tracked. Each commander you beat should be a 100 points and bonuses for beating the Officers.
If it can be done have the wars be 6 on 6 instead of 3 on 3. Anything more than 3.
3. Give capes stats. And can only be used at a 100 plus.
4. Have a gem tracker. When you hit 1000 gems - you get use an epic slot machine that spins and randomly picks 3 epics - you get to pick one of the 3.
Your ideas are on the whole good.. However, it still puts the people who pay ridiculous amounts of money on this game way ahead of everyone else. Giving the people who win epics in this current system more.. Is bad lol. They need to have to work much harder to get more, not make it so they get handed more. I like your overall system idea though, it sounds good. I think premium members should get something, but make them work much harder for it. However, the lower level guilds need to be spoon fed some stuff to get them into an area where they can actually compete with the higher ups. Not bring them into an equal field, but make it so the higher guilds don't simply annihilate them outright. Perhaps have it so the higher guilds can win armour enhancements for their current armours, adding additional levels. Whereas those in lower guilds might be able to purchase, for gold, these enhancements that the higher ones win...
busteroaf
11-05-2013, 06:27 AM
Your ideas are on the whole good.. However, it still puts the people who pay ridiculous amounts of money on this game way ahead of everyone else. Giving the people who win epics in this current system more.. Is bad lol. They need to have to work much harder to get more, not make it so they get handed more. I like your overall system idea though, it sounds good. I think premium members should get something, but make them work much harder for it. However, the lower level guilds need to be spoon fed some stuff to get them into an area where they can actually compete with the higher ups. Not bring them into an equal field, but make it so the higher guilds don't simply annihilate them outright. Perhaps have it so the higher guilds can win armour enhancements for their current armours, adding additional levels. Whereas those in lower guilds might be able to purchase, for gold, these enhancements that the higher ones win...
- PREMIUM members don't get things, they have to work harder for them, not just handed more. I thought that was why I bought the PREMIUM version, to get more? Your premium version is just a harder version so the others can catch up and keep them competitive. Do they have to purchase this premium harder version eventually?
- Lower levels get spoon fed while higher levels have to work for it. I thought the point was get to level 100 so things were easier... backwards thinking?
- Higher ups can win armor enhancements, but lower levels can just outright purchase them. Because I want to have to compete for my armors, while someone who is level 50 can just buy it. (and likely not make good use of it) Perfect sense.
Damn, let me run out and buy that premium package right now! Who is with me?
template
11-05-2013, 06:43 AM
- PREMIUM members don't get things, they have to work harder for them, not just handed more. I thought that was why I bought the PREMIUM version, to get more? Your premium version is just a harder version so the others can catch up and keep them competitive. Do they have to purchase this premium harder version eventually?
- Lower levels get spoon fed while higher levels have to work for it. I thought the point was get to level 100 so things were easier... backwards thinking?
- Higher ups can win armor enhancements, but lower levels can just outright purchase them. Because I want to have to compete for my armors, while someone who is level 50 can just buy it. (and likely not make good use of it) Perfect sense.
Damn, let me run out and buy that premium package right now! Who is with me?
Right behind you!
Aurion Storm
11-05-2013, 07:24 AM
Overhaul the Profile
I was thinking it would be cool to have the following changes:
Arena Tab: Clicking on a specific tournament shows the ribbon you placed in (why are all the ribbons the same colour?), what place specifically and maybe some other info like wins/losses/revenge, etc.
Guild Tab: A separate tab within the Guild tab to show the medals the guild has won.
Summary: For the epic bosses fought when clicked on it would show what level you got to, what position you placed, and maybe some other info like damage, # of friends used, etc.
Shinae
11-05-2013, 09:07 AM
New building types
We need some end game alternatives to lvl 3 training grounds. Currently only optimatization is balance between training fields and # of smithys. Or monster nests for active players. Below is few my ideas, but there are other options too.
Examples:
- Bazaar: Yield gold/h, small % of receiving random armor
- Tower: Yield gold/h, small % of receiving silver / gold key
- Laboratory: Yield gold/h, small % of receiving gem
- Pile of Gold, Yield gold/h, gold/h starts slow, but gains more gold/h longer you let your pile grow.
Edit: Also there could be seasonal obtainable buildings. Like from limited time quests or boss collections.
EljayK
11-05-2013, 09:49 AM
Edit: Also there could be seasonal obtainable buildings. Like from limited time quests or boss collections.
I support this. But Aesthetically. I think the current system is stable, and adding anything that adds something besides gold would only disrupt the balance of those items. However, having aesthetic training field covers would be neat. For instance: The Dragon Quest series that led to Bkale+: Each week a different dragon statue. Halloween event: Pumpkin Patch with scarecrow in it. It wouldn't do a whole lot more, and you couldn't really show them off outside of Line or forums, but it would be nice to see some uniqueness.
White Avenger
11-05-2013, 10:45 AM
Your ideas are on the whole good.. However, it still puts the people who pay ridiculous amounts of money on this game way ahead of everyone else. Giving the people who win epics in this current system more.. Is bad lol. They need to have to work much harder to get more, not make it so they get handed more. I like your overall system idea though, it sounds good. I think premium members should get something, but make them work much harder for it. However, the lower level guilds need to be spoon fed some stuff to get them into an area where they can actually compete with the higher ups. Not bring them into an equal field, but make it so the higher guilds don't simply annihilate them outright. Perhaps have it so the higher guilds can win armour enhancements for their current armours, adding additional levels. Whereas those in lower guilds might be able to purchase, for gold, these enhancements that the higher ones win...
I appreciate your comments and input but my vision is different than yours. I'm not saying your wrong but I prefer mine...
When I say a premium account - I mean you pay a monthly fee to have the premium account. You get a premium account to get extra things. Plus you give Gree a steady income to ensure continued investment in the game we love to play.
My version of a reward system is to reward the top winners with bigger rewards. However, I'm not punishing the middle tier or lower tier crowd, they are not rewarded as much. A free reward is a free reward... Regardless of where you are placed. This is capitalistic game not a socialist game. The reward is directly tired to your success. No game company is going to reward people more for being mediocre.
However, I think everyone agrees the reward system with the current Wars just don't cut it for anyone under a top 10 guild. Anyone over a level 100 should be able to get... week in and week out the weekly Boss armor+
Frankly I think the top 10 should get the Epic plus and 11 - 25 get regular epics. 26 - 100 should get an armor between the current boss armor and an epic - stat wise that is. Up to 250 should get plus armor equal stat wise to the current boss armor. (As a qualifier I'm not in a top 10 guild or even a top 100).
More suggestions which may be great for a new game.
The arena battles need more graphics - if someone misses the other person should dodge or block. As a matter of fact I would have more of a 3d look squaring off 2 knights at a time when one dies the next que knight comes in and fights - blades a swinging and shields a flying. The graphics would be for show - the stats would determine the outcome with some random roll factor.
I would expand the armor pieces. Head, shoulders, hands, body, legs, feet, weapon - R, weapon - L or shield.
Head, Shoulder, hands - offense. Legs, feet, and cloak defense. Body - both. Weapon and shield should be obvious of where they would fall. I would also throw in an evasion and aim stat that could be attached to an armor piece. (I hate missing I swear the miss rate must be more than 10%).
Thanks
Eunuchorn
11-05-2013, 04:18 PM
Take away HC ability to remove from guild.
Raichu
11-05-2013, 04:21 PM
Take away HC ability to remove from guild.
Im not being rude, but to help not getting people kicked put HC and GC and GS to people who you trust
busteroaf
11-05-2013, 04:48 PM
Im not being rude, but to help not getting people kicked put HC and GC and GS to people who you trust
But but... how will you know you can trust people?
Just because you're an HC, doesn't instantly mean you're a more trusting player, or even leadership tbh. But if you aren't utilizing the whole leadership bonuses, you're doing the guild a disservice. An extra boost to their damage is a godsend for those that are the different tiers of the epic boss.
taylor1993
11-05-2013, 05:09 PM
But but... how will you know you can trust people?
Just because you're an HC, doesn't instantly mean you're a more trusting player, or even leadership tbh. But if you aren't utilizing the whole leadership bonuses, you're doing the guild a disservice. An extra boost to their damage is a godsend for those that are the different tiers of the epic boss.
I 100% agree. To not be able to give out all HC positions would be a crime. Especially if the preventative cause was a trust issue. Removal of the HC ability to kick would solve this problem. My guild personally has no issues but I agree it should be changed having 15 people able to kick people is overkill.
Eunuchorn
11-05-2013, 05:47 PM
Im not being rude, but to help not getting people kicked put HC and GC and GS to people who you trust
I'm not being rude, but try looking at things from more than one perspective, then show your ignorance in the form of a question rather than a blatantly obvious statement.
I GM the #1 guild. I've received threats from Untouched & DPA GMs in the recent past that they would pay someone to kick as many ppl as they can right before a war starts. I'm sure you don't have this problem, as your free player guildmates are all quite trustworthy.
taylor1993
11-05-2013, 06:42 PM
Lol I'm quite sure we wouldn't do that to you guys. I'm from DPA. If we are going to beat you we want it to be a fair fight. Untouch actually threatened to do that?!
iH8t2lose2
11-05-2013, 06:45 PM
Take away HC ability to remove from guild.
I'm sorry, but the sentinel, champion, and guild master aren't always on, and if somebodys trolling we like to kick them as fast as possible. I actually like kicking people, so sometimes, when our alternate master is around I accept people and kick them just for fun,
taylor1993
11-05-2013, 06:51 PM
I'm sorry, but the sentinel, champion, and guild master aren't always on, and if somebodys trolling we like to kick them as fast as possible. I actually like kicking people, so sometimes, when our alternate master is around I accept people and kick them just for fun,
This is everything that is wrong with HC's being able to kick....
busteroaf
11-05-2013, 07:02 PM
This is everything that is wrong with HC's being able to kick....
Well they did say earlier they was 14. Either its true, or he/she is older and yet still talks like they're 14. Either way, he/she's essentially 14. You're probably lucky you aren't in their guild.
taylor1993
11-05-2013, 07:15 PM
Well they did say earlier they was 14. Either its true, or he/she is older and yet still talks like they're 14. Either way, he/she's essentially 14. You're probably lucky you aren't in their guild.
No I'm quite happy farrrrr away from that. It isn't because I have ever had a problem with HC's kicking ability. I think it just leaves too much room for power hungry idiots to do something stupid.
sawoo
11-05-2013, 07:19 PM
Option to check the number of mats in storage while all the armoursmiths are crafting.
Can we look into adding a feature to allow us to check the number of materials in storage while all the armoursmiths are crafting please? Currently all the MMOs have this ability, this is to allow us to know which mats are getting low to plan our farm. Thank you
swtmix
11-05-2013, 07:28 PM
Lol I'm quite sure we wouldn't do that to you guys. I'm from DPA. If we are going to beat you we want it to be a fair fight. Untouch actually threatened to do that?!
Likewise with Untouchables. Underhanded methods as described were never supported.
Anyway, suggestion is changing the GW to have a more strategic element.
The concept of GW died the moment stripping commenced and it became a battle of the wallets. No skill or strategy whatsoever when it's pure mind-numbingly-boring 'wars' full of battles which are a race to see who farms the most points and and has the most gems.
And first? I've never had first, and I guess it means I don't have any trophies to show I could press the fast forward button/attack button the fastest, or that I 'defected' to the top team. Shame on me. Maybe one day, but probably never.
Raichu
11-05-2013, 07:42 PM
I'm not being rude, but try looking at things from more than one perspective, then show your ignorance in the form of a question rather than a blatantly obvious statement.
I GM the #1 guild. I've received threats from Untouched & DPA GMs in the recent past that they would pay someone to kick as many ppl as they can right before a war starts. I'm sure you don't have this problem, as your free player guildmates are all quite trustworthy.
My guild is a gem spending guild, in fact, our GM is king mark, and then scotein is our GC the old leader of PB
iH8t2lose2
11-05-2013, 07:54 PM
This is everything that is wrong with HC's being able to kick....
No, I meant with the random people that spam guild invites, not the people who are already in a guild.
LnL Magneto
11-05-2013, 08:12 PM
After a while epic boss 43 can become quite easy.
For those members KnD could offer a Epic Boss ++ armor achievable after beating boss 60 or attaining another 100 fragments. By unlocking the + version of the epic boss armor and using 100 parts for the craft, an Epic ++ could be attained. The stats would ideally be between epic boss+ and Epic regulars.
A smart use of gems in my opinion if you are very close to completing the task and want the armor.
Ex. Horseman's Battlegear++ Max Attack 1350 / Max Defense 1500 / Total 2850
iH8t2lose2
11-05-2013, 08:16 PM
Well they did say earlier they was 14. Either its true, or he/she is older and yet still talks like they're 14. Either way, he/she's essentially 14. You're probably lucky you aren't in their guild.
And trust me, I don't mess with things I'm not supposed to such as bonuses, members, and promotions. Back in Bushido, I did everything until the guild fell apart and I quit. If you don't believe that I am 14, or that I don't do a good job as a high commander ask any TU or US member and they will say I do good.
II King Mark II
11-06-2013, 12:34 AM
Some suggestions I could think of right now:
1) For Gree to STOP being too Greedy.
2) Put customer first, fun of the game and make K&D less redundant. More interesting LTQs, special events even small ones would break the monotonous routine of the game.
3) Learn from what happened to MQ & other Gree games which are already dead or slowly dying.
Cheers!
KM
taylor1993
11-06-2013, 01:07 AM
Some suggestions I could think of right now:
1) For Gree to STOP being too Greedy.
2) Put customer first, fun of the game and make K&D less redundant. More interesting LTQs, special events even small ones would break the monotonous routine of the game.
3) Learn from what happened to MQ & other Gree games which are already dead or slowly dying.
Cheers!
KM
Why must to steal my sparkle's picture! :O
Cropious
11-06-2013, 06:07 AM
1) have accessories that do things like give a % boost
2) make a epic boss that gives epics maybe?
3) introduce 6 star armors because people will continue to pay for chests
4) introduce new levels after kingdom of darkness that give 4 star armor pieces
5) up the stat caps to say level 150
6) perhaps have a second kind of guild war once every while that does not involve gemming to p2w
7) add a direct store where people can buy accessories (stat boosting) - specific armors and or fusion boosts instead of chests
8) open a shop that allows you to sell armor crafting pieces for gold
9) add two more elements, light and dark
nachomasterx
11-06-2013, 09:00 AM
I agree that guild wars need more strategy involved. Take a page out of rage of bahamut's book, they had the exact same format we do now. To mix things up, they created skills that all members had during war. These skills required timing and coordination to use them effectively and they made wars much more fun.
For example, the GM has a skill that takes a while to build up, but increases the guilds attack and war points gained for 5-10 mins.
The sentinel wouldn't start protecting the guild anymore, but could put up his shield several times during a match to stop the other team unless he could be beaten.
The guild champion could have an actually useful function as well...some skill to break a sentinel. Either way, strategy should become a part of the wars, that way even though its still essentially who can spend the most, it'll add much more depth and strategy to it.
White Avenger
11-06-2013, 09:02 AM
This has been said over and over again by others but lets say it again.
Redo the chests.
Make in game money more valuable by buying the silver keys for gold. Take gold and basics and uncommons out of chests.
CHESTS
Chests should be limited to rares armors and above, fusion stones, fusion boosts (add one star and 3 star fusion boost) Add fusion stones that make ONLY plus armor. Add a fusion stone that will make a non plus armor into a plus. Another fusion stone that only make legendary armor and epic. Armor parts should only be 3 star and above. Drops for the armor parts should be 10 pieces or whatever = 5 drops to make the item.
Silver keys - basic fusion stones, one star fusion boosts (100 pts for matching element - 80 for non matching), rare armors, basic parts of 3 star armor)
Gold keys - fusion stones that make plus only armor, armor parts for only 4 star armor and epics, fusion boosts of the 2 star and 3 star (300 for matching element - 260 for non matching). The fusion stone that makes a non plus armor plus. Wow people may actually buy the keys!?
Prince keys - only 3 star armor and above (including the early epics) and Fusion boosts (3 star only), fusion stone that makes only legendary or epics.
Epic keys - only 4 star and above.
2. Let us buy regular fusion stones.
3. Guilds - increase the second tier officers to 4. Allow them to buy guild items, invite and kick people from the guild and declare war, promote and demote.
High commanders can only invite people and declare war.
Thanks
madfighters
11-06-2013, 09:07 AM
my idea is add more guild quests to level up the guild
for example collect x snakeskins or some other material
Zyntree
11-06-2013, 10:30 AM
Let us vote somehow on the ideas we like best. My vote goes to:
More strategy in guild wars.
There have been several posts on this thread regarding this, but it is the most important improvement that could be made for me. I like the idea of adding more strategy by giving various roles different abilities. Fixing the 1 man GM farm fest would be a start.
My contribution to this topic involves the Guardians. Currently, for top guilds, they're all but useless. We will stop using them next war because weaker guilds would see a strong guardian and just not fight us, which is lame. There are still several bosses available to become guardians. I suggest making advanced and expert guardians and cost more than the basic guardians we have now. Advanced guardians offer temporary buffs / debuffs & expert guardians would have effects that persist throughout the entire battle.
Advanced Guardians: Chimera, Phoenix, Waterio, Cockatrice
1. Vary their stats so they are not all the same.
2. Give them abilities that last as long as they are alive. These might include a % bonus to the attack or defense of all guild members. A quicker regen rate on EE. A small point enhancement. A negative bonus to the opposing guild's Attack / def.
3. Make the bonuses increase as you level them.
Expert Guardians: Hydra, Roc, Cerebrus, Prince
1. Vary their stats so they are not all the same.
2. Abilities that persist throughout the entire battle. Decrease / Increase accuracy. Hide names from opponents / shuffle knight order. Allow changing of rank in battles. increase / decrease EE regen rate. % bonus to a particular element.
There are a lot of things that could be done to make guild wars more strategic and not simply a contest of wallets. I understand they are big money makers and that gem refills are not going away, but add more to it. Otherwise I will likely grow bored, as will others...
Fear WAR
11-06-2013, 11:21 AM
I have an idea for a new epic
I was thinking since the armor black kaleidoscopic and kaleidoscopic armor are weak now but still look cool maybe you guys can make one called
Diamond Kaleidoscopic as a new epic and make it stronger like a normal epic armor people would pay alot of money to get gems to get it from the chest i know i would.
Razer0901
11-06-2013, 12:18 PM
Can we have another 35 gem chest for the holidays?
denizen13
11-06-2013, 03:21 PM
My 7 year old daughter introduced me to the game.
now am playing as well.
but when I see friend requests to my 7 year old from:
This is unacceptable.
This player XBG XNW. WBD. is named 'suck my ****'
come on.
please prevent this.
it cant be that hard.
White Avenger
11-06-2013, 04:52 PM
My 7 year old daughter introduced me to the game.
now am playing as well.
but when I see friend requests to my 7 year old from:
This is unacceptable.
This player XBG XNW. WBD. is named 'suck my ****'
come on.
please prevent this.
it cant be that hard.
As a father with a 6 year old girl that makes me mad. Something needs to be done.
Eunuchorn
11-06-2013, 05:30 PM
I have an idea for a new epic
I was thinking since the armor black kaleidoscopic and kaleidoscopic armor are weak now but still look cool maybe you guys can make one called
Diamond Kaleidoscopic as a new epic and make it stronger like a normal epic armor people would pay alot of money to get gems to get it from the chest i know i would.
Diamond kaleidoscope? Really? Emerald? Ruby? Sapphire? Onyx? Crystalline?
No, you went with Diamond.
Two words, 5-7 syllables: Rainbow Kaleidoscope
Lou 1xxx
11-06-2013, 05:45 PM
bring back fusion stones, farming and getting 1 a week is (insert expletives here)...
busteroaf
11-06-2013, 06:09 PM
Diamond kaleidoscope? Really? Emerald? Ruby? Sapphire? Onyx? Crystalline?
No, you went with Diamond.
Two words, 5-7 syllables: Rainbow Kaleidoscope
^ This.
Make your best guild (and friends) happy.
tshell
11-06-2013, 07:22 PM
less repetitive epic boss elements, there are 15 options, use them all please.
Elita
11-06-2013, 08:16 PM
Hey everyone!!
Thanks so much for replying to this thread. I'll take some time to read through your suggestions and reply to a few of you. Also, I think this thread a vote or some way to break up all the ideas or categorize them is in order so as not to have repeating ideas or just a long string of ideas. If you've got suggestions on how to do this...PM me!
<3
Elita
Dianish
11-06-2013, 08:57 PM
Option to check the number of mats in storage while all the armoursmiths are crafting.
Can we look into adding a feature to allow us to check the number of materials in storage while all the armoursmiths are crafting please? Currently all the MMOs have this ability, this is to allow us to know which mats are getting low to plan our farm. Thank you
++1 if not +10.
This is highly needed. Would be great if you could make that happen, Gree :)
SoE Thor
11-07-2013, 02:06 AM
Im SoE Thor from Scouts of Extinction and I have a suggestion for an update to the game. Is there a way for a gift mode where you can gift an armor etc to other guild members in order to help them through the game and in the wars. I also wanted to thank you for keeping this game going with the updates cause it is definately helping pass the time during my deployment here in afghanistan. Thanks GREE
Fear WAR
11-07-2013, 10:31 AM
Originally Posted by Eunuchorn
Diamond kaleidoscope? Really? Emerald? Ruby? Sapphire? Onyx? Crystalline?
No, you went with Diamond.
Two words, 5-7 syllables: Rainbow Kaleidoscope
Your selfish and think your the best being cocky just because your in the #1 guild.
This is ideas for everyone not just 1 guild. Especially a guild that has every single epic that's came out so far
So mind your own business.
tnorman78
11-07-2013, 10:56 AM
How about a way to obtain epics without having to a wallet commando
White Avenger
11-07-2013, 01:27 PM
1. Nemesis armor.
Needs to updated or removed. Who wants to level up an armor to 50 in less than a week to be used at the end of the week. It's annoying in the least... This is a limited use armor that you must purchase which has only one purpose for one boss mob.
It would make more sense to have it fully maxed in stats or to go back to level 30. There should be no plus version. It should be equal to legendary for fuse purposes in regards to a combine or enhancement. It can't be a paper cannon. It should be the best use armor for that mob bar none. It should have a bonus to attack and defense. When I get it currently it is fuse fodder and I HATE getting it.
2. Boss armor
The need to level this armor to 35 is a time sink, annoying, not fun, and a out right pain in the a... It needs to be reduced to 20 - 25 at the max or when we hit the 43rd kill it should give us the plus version.
I do NOT want to play a game with mind numbing monotonous repetition which is what the mob boss is right now....leveling the first armor to 35 then doing it AGAIN. NOT FUN.
Thanks
busteroaf
11-07-2013, 03:14 PM
1. Nemesis armor.
Needs to updated or removed. Who wants to level up an armor to 50 in less than a week to be used at the end of the week. It's annoying in the least... This is a limited use armor that you must purchase which has only one purpose for one boss mob.
It would make more sense to have it fully maxed in stats or to go back to level 30. There should be no plus version. It should be equal to legendary for fuse purposes in regards to a combine or enhancement. It can't be a paper cannon. It should be the best use armor for that mob bar none. It should have a bonus to attack and defense. When I get it currently it is fuse fodder and I HATE getting it.
2. Boss armor
The need to level this armor to 35 is a time sink, annoying, not fun, and a out right pain in the a... It needs to be reduced to 20 - 25 at the max or when we hit the 43rd kill it should give us the plus version.
I do NOT want to play a game with mind numbing monotonous repetition which is what the mob boss is right now....leveling the first armor to 35 then doing it AGAIN. NOT FUN.
Thanks
These games by definition are time sinks. If you don't want the + armor, don't bother crafting the first armor. Also, in order to get better armor, you have to work harder (or pay for chests and get lucky). That is how it works. There isn't an "easy mode" to this game.
Mr Spock
11-07-2013, 04:24 PM
1. Nemesis armor.
Needs to updated or removed. Who wants to level up an armor to 50 in less than a week to be used at the end of the week. It's annoying in the least... This is a limited use armor that you must purchase which has only one purpose for one boss mob.
It would make more sense to have it fully maxed in stats or to go back to level 30. There should be no plus version. It should be equal to legendary for fuse purposes in regards to a combine or enhancement. It can't be a paper cannon. It should be the best use armor for that mob bar none. It should have a bonus to attack and defense. When I get it currently it is fuse fodder and I HATE getting it.
2. Boss armor
The need to level this armor to 35 is a time sink, annoying, not fun, and a out right pain in the a... It needs to be reduced to 20 - 25 at the max or when we hit the 43rd kill it should give us the plus version.
I do NOT want to play a game with mind numbing monotonous repetition which is what the mob boss is right now....leveling the first armor to 35 then doing it AGAIN. NOT FUN.
Thanks
I agree with these statements. It simply is not fun. If you are interested in the game being fun in this area please consider white avengers ideas.
Mr Spock
11-07-2013, 04:47 PM
Hey everyone!!
Thanks so much for replying to this thread. I'll take some time to read through your suggestions and reply to a few of you. Also, I think this thread a vote or some way to break up all the ideas or categorize them is in order so as not to have repeating ideas or just a long string of ideas. If you've got suggestions on how to do this...PM me!
<3
Elita
Hi Elita I would recommend you break out a guild war section. It is the biggest complaint area and could use the most change. It will be a battle to keep it on track as everyone attacks or defends some form of it. I have closely followed the numbers that forum members generate to track the wars and the consensus is that they are slowing down and getting kind of boring. I would recommend that you go to a tiered process. The highest tier might cost 5000 US dollars to enter but once in everyone battles with the same amount of resources to the conclusion. Because this changes the dynamic from an auction to a true team event I believe it would become extremely interesting to all players and forum members to watch or play. I think that it would generate more income as more teams would entered once the field was leveled. Of course u would have different tier levels at different costs that could fit the skill level of any team..
I know this is easier to conceptualize than it us to turn into a reality but I think it could have a large positive impact to the game.
Hades.
11-07-2013, 05:20 PM
Just a quick thought. Increase the speed of the fast forward button, or alternatively add another faster fast forward button It would be great for farming. Easy fix to show you care about serious players!
Oh and another limited edition quest would be nice!
busteroaf
11-07-2013, 05:22 PM
Hi Elita I would recommend you break out a guild war section. It is the biggest complaint area and could use the most change. It will be a battle to keep it on track as everyone attacks or defends some form of it. I have closely followed the numbers that forum members generate to track the wars and the consensus is that they are slowing down and getting kind of boring. I would recommend that you go to a tiered process. The highest tier might cost 5000 US dollars to enter but once in everyone battles with the same amount of resources to the conclusion. Because this changes the dynamic from an auction to a true team event I believe it would become extremely interesting to all players and forum members to watch or play. I think that it would generate more income as more teams would entered once the field was leveled. Of course u would have different tier levels at different costs that could fit the skill level of any team..
I know this is easier to conceptualize than it us to turn into a reality but I think it could have a large positive impact to the game.
The tiered process. And a direct buy-in of 5k. I know its just an idea to start off with, but how does the guild purchase this buy in? Does everyone in the guild get charged an equal amount on itunes/android store? Does the guild bank now accept pay-pal? I'm just spit-balling ideas to figure this out, since I've asked you before, and I didn't see a response. I'm curious how you'd have this work. While we obviously have our whale guilds, there are whale players within those guilds that spend far more than others. Do they get compensated or are they hindered now that you might not have everyone willing to shell out $125 for a war.
And as far as finite resources, does the 5k buy in give you anything other than a buy in to the specific tier? Do you get a set amount of gems to spend in the war? I think it would be one hell of an expensive trial run without some specifics as to what people are getting. Obviously if it was fleshed out, you'd know, but without knowing, you'd have many skeptical people who wouldn't want to see it. (like me).
And for your tiers, does each tier have the same rewards? I would hope not. If there is a guild paying 5k for a buy in (which is ridiculously high, you'll only have 1 or 2 willing to buy that tier) and then another guild is paying $100 for a low level buy in, pardon me if I sound rude, but there should be no way in hell they should have anywhere close to the same level or reward. Which to me, sounds like the way war is already setup. Those who have no way of competing against a high level guild, should not be getting the same rewards.
If you are going to move to a tier of any sort, make it a "win" tier. Graduated bonuses for hitting different win plateaus. That way, those small guilds that still play with free energy, can still get an extra little bonus for wins, while the big boys, will get their bonuses just like normal. But, also note that the win tier isn't going to get you the best overall prizes either. There is, in my opinion, no fair way for a low level guild full of low level players, to compete with a fully leveled guild, with maxed players and maxed armors, nor should they. But they also don't deserve the best prizes either.
And to those asking for wars without gems (like below) I ask: what rewards do you expect Gree to give out when they are having a war without generating money?
A guild war that cant use gems would be nice so we could really see who is the best. could call it War Of The Peasants no gems spending aloud but skill of the knights at hand.
Bluntman
11-07-2013, 06:32 PM
A guild war that cant use gems would be nice so we could really see who is the best. could call it War Of The Peasants no gems spending aloud but skill of the knights at hand.
Seriously why is this still suggested? A war with no gem spending yeah im sure a company would love to host a free event.
Seriously why is this still suggested? A war with no gem spending yeah im sure a company would love to host a free event.
well why not once a year or once every 6 months would not hurt them at all if they made it a 25 hr blitz or a 4 hr one.
I do show homes every year and that comes out of my pocket but the rewards make me a lot more in the long run. it would keep the small guys playing longer. I have spend $ on this game because its fun but I'm not made of $
Bluntman
11-07-2013, 08:44 PM
well why not once a year or once every 6 months would not hurt them at all if they made it a 25 hr blitz or a 4 hr one.
I do show homes every year and that comes out of my pocket but the rewards make me a lot more in the long run. it would keep the small guys playing longer. I have spend $ on this game because its fun but I'm not made of $
I understand your point but in your case you are showing homes with the intent to entice someone to buy it Gree doesn't really need to entice people to buy this game anymore they already have so why host a free event now.
Eunuchorn
11-07-2013, 09:37 PM
Remove click to pick up!
Mr Spock
11-07-2013, 10:50 PM
The tiered process. And a direct buy-in of 5k. I know its just an idea to start off with, but how does the guild purchase this buy in? Does everyone in the guild get charged an equal amount on itunes/android store? Does the guild bank now accept pay-pal? I'm just spit-balling ideas to figure this out, since I've asked you before, and I didn't see a response. I'm curious how you'd have this work. While we obviously have our whale guilds, there are whale players within those guilds that spend far more than others. Do they get compensated or are they hindered now that you might not have everyone willing to shell out $125 for a war.
And as far as finite resources, does the 5k buy in give you anything other than a buy in to the specific tier? Do you get a set amount of gems to spend in the war? I think it would be one hell of an expensive trial run without some specifics as to what people are getting. Obviously if it was fleshed out, you'd know, but without knowing, you'd have many skeptical people who wouldn't want to see it. (like me).
And for your tiers, does each tier have the same rewards? I would hope not. If there is a guild paying 5k for a buy in (which is ridiculously high, you'll only have 1 or 2 willing to buy that tier) and then another guild is paying $100 for a low level buy in, pardon me if I sound rude, but there should be no way in hell they should have anywhere close to the same level or reward. Which to me, sounds like the way war is already setup. Those who have no way of competing against a high level guild, should not be getting the same rewards.
If you are going to move to a tier of any sort, make it a "win" tier. Graduated bonuses for hitting different win plateaus. That way, those small guilds that still play with free energy, can still get an extra little bonus for wins, while the big boys, will get their bonuses just like normal. But, also note that the win tier isn't going to get you the best overall prizes either. There is, in my opinion, no fair way for a low level guild full of low level players, to compete with a fully leveled guild, with maxed players and maxed armors, nor should they. But they also don't deserve the best prizes either.
And to those asking for wars without gems (like below) I ask: what rewards do you expect Gree to give out when they are having a war without generating money?
Its the idea of making it a competition vs an auction...5k or 2k to buy in...I don't know the number. You are acting like I need to come up with a ton of answers.... Like how do you pay? How does the guild pay now? People buy gems and feed them back into the system. I believe cafe decoy came up with a $7500 cost for the last RR win...I doubt everyone put in the same amount. You don't have to completely revamp the pay structure just require X amount of gems. Tiered prizes are a detail Gree will work out if they decide to follow this route. Of course the rewards are not the same...lower tiered guilds going for lower prizes would be expected. If you wanted to spend the dough..you could spend it just like you can now...
I think your idea of compensation for wins is a good idea...the only issue I have with it is it is still based on an infinite spending system...
Transitioning from an auction system to a true "May the best team win" system, will be in the best interest of this game in the long run...
I know it can be scary for those that win with their check books, but it will add a lot of dimension that could be really fun. Guilds would team up on other guilds..mercenaries would abound. Double agents...no trust within the guild, GM paranoia...wait never mind we already have that.
White Avenger
11-07-2013, 11:22 PM
These games by definition are time sinks. If you don't want the + armor, don't bother crafting the first armor. Also, in order to get better armor, you have to work harder (or pay for chests and get lucky). That is how it works. There isn't an "easy mode" to this game.
I strongly disagree with your statement. Purpose of the game is to have a time sink "of" fun. Not to have a time sink of boredom. They made the time sink of leveling your character fun. Each level meant my character got stronger, their was a direct correlation in my satisfaction of getting stronger without making it too difficult. It was not mind numbing boring. Hence the reason I started playing the game and continued. If the effort of leveling was too boring (too long) I would have quit and spent no money.
However after 20 weeks of doing the same thing over and over and over again which I consider boring means Gree is not doing their job in entertaining me. But it's not only me it's hundreds of others in your guilds that just stop playing. You know the ones you and I boot out of the guild right after a war because they lost interest and don't show up. Some of them are loaded down with epics but still quit because of the mind numbing repetitiveness of the game. The ones that spend money on the game but still quit because life after 100 is too boring.
Effort and fun must balance. In my opinion it is not.
There should be an effort to get something good but when they cross the line into boredom the purpose of a distraction for fun is lost. Therefore, the entire purpose of the game's main function does not attain its goal. A happy customer spends money a bored one does not. Money lost is not the goal. Most people want to see a "direct" correlation of effort and my character getting better. Leveling something just to throw it away is not a direct correlation. It's an unnecessary time sink. Leveling the plus version is a sufficient enough effort after killing the boss mob for the 43rd time.
Everyone has thier own opinion but my tolerance for boredom will only last so long. There are too many games out thier that want me as a customer. Right now I'm not satisfied with the game. My wallet is closed and will continue to be closed until I see improvement if not I will eventually be that next person that just stops coming to the Wars and game. But by that time it won't matter for I would have found a replacement game.
busteroaf
11-08-2013, 12:22 AM
Its the idea of making it a competition vs an auction...5k or 2k to buy in...I don't know the number. You are acting like I need to come up with a ton of answers.... Like how do you pay? How does the guild pay now? People buy gems and feed them back into the system. I believe cafe decoy came up with a $7500 cost for the last RR win...I doubt everyone put in the same amount. You don't have to completely revamp the pay structure just require X amount of gems. Tiered prizes are a detail Gree will work out if they decide to follow this route. Of course the rewards are not the same...lower tiered guilds going for lower prizes would be expected. If you wanted to spend the dough..you could spend it just like you can now...
I think your idea of compensation for wins is a good idea...the only issue I have with it is it is still based on an infinite spending system...
Transitioning from an auction system to a true "May the best team win" system, will be in the best interest of this game in the long run...
I know it can be scary for those that win with their check books, but it will add a lot of dimension that could be really fun. Guilds would team up on other guilds..mercenaries would abound. Double agents...no trust within the guild, GM paranoia...wait never mind we already have that.
Well, the reason I'm asking you questions is because it was your idea. I have people asking ME what YOU mean by the tier system. How am I supposed to know. But, back to your idea... again, yes, people spend different amounts. If the guild buy in is 5k, or even 2k, or $100... are you automatically entered when someone in your guild buys up to a certain amount? Say someone else decides to bulk buy a ton of gems, does that move you up to the next tier? Is there a requirement of a set number before the guild can participate? Can you set a limit? These are my questions. How do you foresee having a "guild buy in". This is what I'm trying to figure out. As it stands now, all transactions are separate, the guild itself pays nothing, because "guilds" do not have their own accounts. Its not like the guild shares anything, other than a tag, and elemental bonuses. If I was to buy gems, others in my guild have no say on what I spend them on. If you ask the guilds to have their own accounts, then yeah, I see people getting ripped off, and a lot more shady stuff happening.
And your "may the best team win" system... again, you need to define some parameters before you keep talking about it. What are the finite resources? Does the guild "share" a resource pool? Does each individual still get to spend their own share of gems (even though there is a limited buy in... )... I'm just trying to get you to flesh out your idea so it will make any sort of sense to people. And maybe then people would say "yes, this would be in the best interest of the game in the long run."
My system.... Yes, there is obviously going to be spending in my system, but its the smaller scale. The rewards make it nice for some guilds, but they wouldn't be overly "wow" prizes. But still something. Something that just might convince someone to buy a $5 pack of gems to get their guild over the hump and into the next win tier if they know they could possibly win the battle with an energy refresh or two. This won't prompt people to drop $100 extra on war. This is getting the little guy to spend a little, to have that extra little edge. And you don't have to worry if another guild gets 10 wins before you do. As long as you hit a tier, you get the prize. No one can knock you out, etc. Mine doesn't make the larger guilds spend any more money than they already do, since the wins will come anyway. This is for the smaller guilds. People said they want wins to mean something. This is a way they can.
busteroaf
11-08-2013, 12:31 AM
I strongly disagree with your statement. Purpose of the game is to have a time sink "of" fun. Not to have a time sink of boredom. They made the time sink of leveling your character fun. Each level meant my character got stronger, their was a direct correlation in my satisfaction of getting stronger without making it too difficult. It was not mind numbing boring. Hence the reason I started playing the game and continued. If the effort of leveling was too boring (too long) I would have quit and spent no money.
However after 20 weeks of doing the same thing over and over and over again which I consider boring means Gree is not doing their job in entertaining me. But it's not only me it's hundreds of others in your guilds that just stop playing. You know the ones you and I boot out of the guild right after a war because they lost interest and don't show up. Some of them are loaded down with epics but still quit because of the mind numbing repetitiveness of the game. The ones that spend money on the game but still quit because life after 100 is too boring.
Effort and fun must balance. In my opinion it is not.
There should be an effort to get something good but when they cross the line into boredom the purpose of a distraction for fun is lost. Therefore, the entire purpose of the game's main function does not attain its goal. A happy customer spends money a bored one does not. Money lost is not the goal. Most people want to see a "direct" correlation of effort and my character getting better. Leveling something just to throw it away is not a direct correlation. It's an unnecessary time sink. Leveling the plus version is a sufficient enough effort after killing the boss mob for the 43rd time.
Everyone has thier own opinion but my tolerance for boredom will only last so long. There are too many games out thier that want me as a customer. Right now I'm not satisfied with the game. My wallet is closed and will continue to be closed until I see improvement if not I will eventually be that next person that just stops coming to the Wars and game. But by that time it won't matter for I would have found a replacement game.
It sounds like you've already decided to move on. Sorry that guild wars, random events, things like that bore you. For some, its a challenge of "how fast can I beat the epic boss without spending gems" or "how far can I go with 1 knight with X armor". Others like seeing how many armors they can level. Others, like you, find it mind-numbingly boring. You get out of the game what you want. If the weekly boss is that boring for you, don't bother. Oh wait, you need to to keep up with the other armors... man, bummer. Just like farming raid mats in MMO's. You have to put in the time if you want to excel at the fun/challenging stuff later.
And you keep saying time sink. You admit its a time sink. If its a fun time sink or a boring time sink, its still a time sink. I'm sorry that you don't find it fun anymore, but it also keeps the balance of the game in check. If low level players could easily farm a fully leveled boss armor, or you didn't have to level it to 35 to unlock the + version, then craft again, what would stop the brand new players from power leveling themselves with overpowered armors compared to the storyline? Then what? Then they sit and wait for something "fun" to do?
White Avenger
11-08-2013, 08:37 AM
It sounds like you've already decided to move on. Sorry that guild wars, random events, things like that bore you. For some, its a challenge of "how fast can I beat the epic boss without spending gems" or "how far can I go with 1 knight with X armor". Others like seeing how many armors they can level. Others, like you, find it mind-numbingly boring. You get out of the game what you want. If the weekly boss is that boring for you, don't bother. Oh wait, you need to to keep up with the other armors... man, bummer. Just like farming raid mats in MMO's. You have to put in the time if you want to excel at the fun/challenging stuff later.
And you keep saying time sink. You admit its a time sink. If its a fun time sink or a boring time sink, its still a time sink. I'm sorry that you don't find it fun anymore, but it also keeps the balance of the game in check. If low level players could easily farm a fully leveled boss armor, or you didn't have to level it to 35 to unlock the + version, then craft again, what would stop the brand new players from power leveling themselves with overpowered armors compared to the storyline? Then what? Then they sit and wait for something "fun" to do?
Yes. I agree with you that the game takes time. Time sink is a good enough term although it tends to have a negative connotation it serves my purpose.
I consider a low level player lower than 80. As I define it, that person would not be able to get a 43rd kill on the boss mob. He/she would have no chance in getting the plus version. Until you hit or get close to a 100 you are not able to get the 43rd kill therefore you can't jump in line unless you shell out cash.
In my opinion you have already invested a significant amount of time to reach 100. Second, to level several boss armors to 70 you also must have invested time to develop your castle. Without those 11 training fields your going to have a hard time in leveling anything. Recap time invested in the castle and levels must be attained to be in a position to level the boss armor. Even if a brand new player got lucky and got an epic without having a fully developed castle that epic is wasted until the castle is up and running at full capacity.
I still consider the leveling of that legendary armor to 35 an unnecessary time sink. I'm an advocate of removing it or reducing it from 35 to 20 or 25. Regardless we are entrenched in our positions and I don't anything I say will change your opinion or anything you say will change mine - so I guess we can respectfully disagree.
To change subjects to a more broader perspective.
Games that entertain us are successful and I think everyone would agree with that. Developers have to do several things - they must create the carrot of improving your character fun. If they can do this in an aspect of thier game they will be more successful - let's define this as a time sink of fun. However in the effort of trying to keep us entertained to a create a sense accomplishment. If they cross the line into boredom the game success is reduced. The time sink of boredom.
If Gree made every decision based on 3 things, time of fun vs boredom and profit. I don't think they would have ever increased the level of the nemeses armor someone would have questioned the decision. What is the value of fun when you increase the level? Is there more of a sense of accomplishment by doing so? Does it increase the fun value? Are people going to be excited about this and buy a chest because of this?
Thanks
US GanjaBoy
11-08-2013, 10:18 AM
Hey everyone!!
Thanks so much for replying to this thread. I'll take some time to read through your suggestions and reply to a few of you. Also, I think this thread a vote or some way to break up all the ideas or categorize them is in order so as not to have repeating ideas or just a long string of ideas. If you've got suggestions on how to do this...PM me!
<3
Elita
Ehi it's your "job" to read and to categorize them, don't even try you lazy girl! You should open new threads to let us vote the doable ideas ( I think we like everything new which makes the game better than now, it's getting boring )
We just have to play and spend, thank you, we really appreciate your initiative ;)
Mr Spock
11-08-2013, 11:22 AM
Well, the reason I'm asking you questions is because it was your idea. I have people asking ME what YOU mean by the tier system. How am I supposed to know. But, back to your idea... again, yes, people spend different amounts. If the guild buy in is 5k, or even 2k, or $100... are you automatically entered when someone in your guild buys up to a certain amount? Say someone else decides to bulk buy a ton of gems, does that move you up to the next tier? Is there a requirement of a set number before the guild can participate? Can you set a limit? These are my questions. How do you foresee having a "guild buy in". This is what I'm trying to figure out. As it stands now, all transactions are separate, the guild itself pays nothing, because "guilds" do not have their own accounts. Its not like the guild shares anything, other than a tag, and elemental bonuses. If I was to buy gems, others in my guild have no say on what I spend them on. If you ask the guilds to have their own accounts, then yeah, I see people getting ripped off, and a lot more shady stuff happening.
And your "may the best team win" system... again, you need to define some parameters before you keep talking about it. What are the finite resources? Does the guild "share" a resource pool? Does each individual still get to spend their own share of gems (even though there is a limited buy in... )... I'm just trying to get you to flesh out your idea so it will make any sort of sense to people. And maybe then people would say "yes, this would be in the best interest of the game in the long run."
My system.... Yes, there is obviously going to be spending in my system, but its the smaller scale. The rewards make it nice for some guilds, but they wouldn't be overly "wow" prizes. But still something. Something that just might convince someone to buy a $5 pack of gems to get their guild over the hump and into the next win tier if they know they could possibly win the battle with an energy refresh or two. This won't prompt people to drop $100 extra on war. This is getting the little guy to spend a little, to have that extra little edge. And you don't have to worry if another guild gets 10 wins before you do. As long as you hit a tier, you get the prize. No one can knock you out, etc. Mine doesn't make the larger guilds spend any more money than they already do, since the wins will come anyway. This is for the smaller guilds. People said they want wins to mean something. This is a way they can.
There are a million ways to skin a cat but here are some ideas for implementation of the logistiics:
Guild payment is accomplished through the guild contribute button. Players have two contribution options:
1 is the contribution to the guild bank option of gold to upgrade our element strengths
2 is the contribution of gems to the guild "war chest" that are used to enter future guild wars.(it would be important that the contribution log be expanded to track war chest contributions over the long term)
Entering the guild war:
The war is announced with tier costs. Guild officers transfer gems from the war chest to Gree and they are entered. Prior to commencing the war, the officers have the ability to exclude players from the war. There are a number of reasons for this. It may be the weakness of the player relative to the battle tier (guilds could save up for months to enter a specific tier and they can only win with their strongest players), or a player may be to busy at work etc..
The exclusion process would happen through the player edit function in the guild member section and would be officer controlled. The exclusion process would need to be limited this could be set by tier level. So the power tier may only allow for 5 exclusions. A middle tier war would allow for 10 lets say....
WAR PLAY:
Each tier is given a set amount of gems to spend on energy along with the current renewal time based process. Gems are divided equally among all the players. The gem division verse players numbers would become a chess match in of itself.
Rewards:
Rewards are by tier and placement within tier. All guild members get the rewards regardless of participation. if you don't want someone to get the reward from the war kick them prior to the start.
By the way there is also an open division that costs nothing to play that works exactly like it currently does minus the high level prizes.
Smiley80
11-08-2013, 11:55 AM
make the top element for attack and bottom for defence, so an earth/spirt would have an earth attack with a spirit défense. this could also introduce "all elements" combinations earth/all which would have an earth attack and is protected against all.
just thoughts
Eunuchorn
11-08-2013, 01:39 PM
I also said they need to *REQUIRE 3 KNIGHTS FOR WAR* 10 point knight bonus? Who cares.
In the first war GMs were logging off in 1 armor & were worth crap points. So Gree fixed that & 1-knight GM spam was born.
Why would you have less than 3 knights in your war party?
SA Kill Bonus, Level Difference bonus, Armor Quality bonus, Opponent Armor Quality Bonus, Damage Taken Bonus
I could go on.
They need to make a true stats screen pop up after each fight with true factors translating directly from gameplay to reward.
K&D needs to be treated like a street fighter/mortal combat game.
Thought I worded this well & figured why retype?
Oyster
11-08-2013, 02:16 PM
Hi Elita,
I've been playing this game for about 4 - 5 months now.
Firstly, I really like this game. For games that I don't like, it'll only last for about 2 weeks before I put it down. Especially for games that I don't care, I won't even be bother to put in a suggestion.
I think there's a lack in this game. I call it the 'end game vision'.
This game lack of 'end game vision'. Great game always have it. The question to answer is "What will it looked like for players reaching the end game". I'd argue that it's not up to the players or community to decide this (though you can ask for suggestion). It is upto the game developer team, and the original game maker (the person / group who design the game to look like in the first place) to decide this.
Currently, Knights and Dragons end game are as follows:
PVP battle with guild wars (guilds reaching to the top with the main focus, and only applicable to those who care as well, new artwork, new theme, new armor required)
Epic boss battle with iteration of 1 week. (new armor, new artwork required)
New Arena battle with 1 week iteration (new artwork, new theme required)
Grinding for enhancement on levels
To me this list is exhaustive for a team, because every week, you need to come up with new artwork, make the new EB animation to work, design the new EB, new themes, etc. This is not maintainable in the long run.
What I mean by PVP / PVE focus are:
Some other games did it with PVP focus. Lots of features for PVP. Battle arena, team arena (you can add your guild members / friends list to battle others for example in our case). top player holding (reach to the top, and see if anyone can beat you, the next person beat will become the top holder, the challenge is to see how long you can hold). In this case, you as the development team, don't need to do anything once the features put in place.
Some games are PVE focus. Addition in great contents of PVE, great story line, and massive PVE player community that make the game wonderful. Not to mention some PVE contents that are just extremely difficult no matter what you are using, you will need some sort of strategy and friends to overcome it. I think the pve contents that are just extremely difficult is the main focus in PVE focus games.
I see this game bit lack in both. the Guild Wars is a pvp, whilst epic boss is pve. The both content makes the game not maintainable for developers. You have to come up with new epic bosses and design, new artwork for the tournament with new name "war of the...". That's lots of effort that is definitely not maintainable in the long run. Supposedly if noone buy gems anymore, the game would suddenly become not interesting any longer, because your funding is being cut, and no developers would be developing the game (though I'm just making assumption on your company's funding structure here).
I'd argue, we don't need new bosses / armor. We need new features of the game that'd make the game more interesting. To proceed, I'd focus on one particular development first, either PVP or PVE content. These are the basis of the end game structure.
Having said that, it does not hurt to have new content such as new bosses or armor. But in this case, priority matters. I'd vote for better pvp / pve content rather than having new war themes / armor / epic bosses every week. You can use old content in the mean time for epic bosses, war themes.
My 2 cents.
~ Oyster
toogoodformyowngood
11-09-2013, 10:09 AM
Hi Elita,
I've been playing this game for about 4 - 5 months now.
Firstly, I really like this game. For games that I don't like, it'll only last for about 2 weeks before I put it down. Especially for games that I don't care, I won't even be bother to put in a suggestion.
I think there's a lack in this game. I call it the 'end game vision'.
This game lack of 'end game vision'. Great game always have it. The question to answer is "What will it looked like for players reaching the end game". I'd argue that it's not up to the players or community to decide this (though you can ask for suggestion). It is upto the game developer team, and the original game maker (the person / group who design the game to look like in the first place) to decide this.
Currently, Knights and Dragons end game are as follows:
PVP battle with guild wars (guilds reaching to the top with the main focus, and only applicable to those who care as well, new artwork, new theme, new armor required)
Epic boss battle with iteration of 1 week. (new armor, new artwork required)
New Arena battle with 1 week iteration (new artwork, new theme required)
Grinding for enhancement on levels
To me this list is exhaustive for a team, because every week, you need to come up with new artwork, make the new EB animation to work, design the new EB, new themes, etc. This is not maintainable in the long run.
What I mean by PVP / PVE focus are:
Some other games did it with PVP focus. Lots of features for PVP. Battle arena, team arena (you can add your guild members / friends list to battle others for example in our case). top player holding (reach to the top, and see if anyone can beat you, the next person beat will become the top holder, the challenge is to see how long you can hold). In this case, you as the development team, don't need to do anything once the features put in place.
Some games are PVE focus. Addition in great contents of PVE, great story line, and massive PVE player community that make the game wonderful. Not to mention some PVE contents that are just extremely difficult no matter what you are using, you will need some sort of strategy and friends to overcome it. I think the pve contents that are just extremely difficult is the main focus in PVE focus games.
I see this game bit lack in both. the Guild Wars is a pvp, whilst epic boss is pve. The both content makes the game not maintainable for developers. You have to come up with new epic bosses and design, new artwork for the tournament with new name "war of the...". That's lots of effort that is definitely not maintainable in the long run. Supposedly if noone buy gems anymore, the game would suddenly become not interesting any longer, because your funding is being cut, and no developers would be developing the game (though I'm just making assumption on your company's funding structure here).
I'd argue, we don't need new bosses / armor. We need new features of the game that'd make the game more interesting. To proceed, I'd focus on one particular development first, either PVP or PVE content. These are the basis of the end game structure.
Having said that, it does not hurt to have new content such as new bosses or armor. But in this case, priority matters. I'd vote for better pvp / pve content rather than having new war themes / armor / epic bosses every week. You can use old content in the mean time for epic bosses, war themes.
My 2 cents.
~ Oyster
I think they are already aware of the problem. I don't see a problem if they get player feedback. Actually most games do this. Even games like WoW, Guild Wars and Diablo obtain alot of feedback from players to improve the game. It doesn't have to come solely from the developers. The only reason its different is because they have a very long beta testing phase, which just does not happen in the mobile industry due to the short life of the products. Some mobile games just last for a few months before being phased out.
And I think when this game was made, they developers never expected it to be so profitable, which leads to the lack of vision. As they never planned for this game to be so huge.
I think constructive and specific ideas on how they could improve the game would be good.
Anyways I think adapting concepts from other mobile games would be good. Like what the others have said.
I agree with what you say tho, we need more end game content. It takes about 1-3 months to reach level 100 and after that it gets abit old. Especially when you get maxed armors. I already have 4 maxed epics and about 6 epics. For players at the max level we always want to continue developing our characters. Higher stats, more bonuses etc. I think there should a focus on developing high level content as most of the largest spenders are all the max levels players.
toogoodformyowngood
11-09-2013, 11:17 AM
I think the following additions to the game would greatly improve the end game player experience. From the development side I'm not sure if the coding is available or if its possible but it would be great if some of the recommendations can be implemented.
I think the new content should be good for Gree = more new revenue and also for the players new content.
1. Guild Wars
Additional depth into the guild aspect of the game.
a) New guardians/Special guardians.
- This guardians would have special abilities such as, 1st strike or +2% attack/ +2% defense, +50/150HP.
- The special guardian could be upgraded eg: lvl 1 - 10. +2% attack/2%defense to max of 11%.
- Limited to 1 type of guardian per guild. So we would need to choose either a attacking guardian, defending guardian or + HP guardian.
- Guardian cannot be killed, either make it a passive ability or active ability but only applies in guild wars battle.
- Perhaps an active ability would make it more fun. +5% defense for 10/15 minutes. So a highly coordinated guild could perhaps capitalized more on this as they would be able to synchronize their attacks to gain from the time bonus.
-If guardians have active ability with cool down. Gems could be used to speed up cool down. More money for Gree, =). 20-30 gems to speed up cool down of active abilities. 4 hours cool down. So if a guild wants to use it. Ie, active ability lasts for 15 minutes. Guilds that want to use the ability 4 times throughout the war would gem 4 times which = to 80-120 gems for Gree.
b) Titles with abilities
- Primary titles in the guild, ie: Guild Master, Sentinel and Champion will have unique abilities.
- Sentinel has a guard ability maybe +5% defense for 5 minutes which can be used to strategically defend the guild and this can be seen in the guild announcement so that the opposing can respond effectively.
- Guild master might have the +5% attack ability for 5 minutes and Champion have +50 life for 5 minutes ability which can be activated once per war or has a cool down maybe once every 4-6 hours.
- We can use gem to speed up the cool down. 20 gems to remove cool down.
c) Increase guild level cap to lvl 100 and add more depth of guild bonuses
- Increase player limit by 5-10, but allow guild to reach level 100. Progession, required to keep players interested
- Increase the type of bonuses that could be obtained via guilds, i.e: HP bonus +10 HP per level up to 10 levels with a max +100HP.
- Increase attack/ increase defense by 1% per level.
- Bonuses above work the same as elemental bonuses currently above.
- At least guilds would have more incentive to purchase more bonuses.
- Able to use gems to purchase bonuses.
- Guild gem bank, which is used to purchase bonuses. Make it an option to use gems instead of gold to purchase bonuses I.e 100 million gold or 10,000 gems for level 10 elemental bonus, 50 million gold or 50000 gems for level 7. Etc.
2. New epic armor or capes with abilities
- New Epics could give +5% def/ +5%atk or +25/50 HP for all knights or for the knight equipping the armor.
- The new EB could give 1/2% def/attack or +5/10 HP.
- New capes with abilities such as +1/2% def attack (free ones - can be bought with Gold) and gems cape (+5/10% atk/def/HP). 50-200 gems. Depending on stats give by cape.
3. Limited time LEGENDARY Boss (To fight as a guild)
- We could adapt the epic bosses from other mobile RPG, summon bosses of different difficulties to score points. An alternative to guild wars. Top 10 guilds win new EPIC armor and #1 wins Epic+.
- Eg: Boss difficulty, Easy (one star), Medium (2 star), Hard, (3 star), Nightmare (4 star), Hell (5 star), Insane (6 star), Heroic (7 star). Same boss but different Evolutions. Something like the bosses in Blood Brothers.
- Boss summoned must be killed within 1/2 hours and will give a yield of Eg: 1 star give 10k points with a max of 500k/1 million for Heroic bosses. Tune difficulty of Heroic boss which is so difficult only the top 10 guilds can take it out. Top guilds want a challenge.
- Bosses of 6 and 7 stars can only be summoned with alot of gold eg: 1 million gold or 50/100 gems from guild bank. (Increase spending of guild and increase profit for Gree :).
4. Level 4 or 5 buildings
- Higher level buildings, which can be purchased with Gems. Training grounds level 4 = 50 gems, level 5 training ground for 70 gems.
5. Guild castle
- Create a guild castle, where you can purchase either cosmetic upgrades or stats based upgrades.
6. More ways to use Gems
- Speed up friend use per day limit, instead of 10 perday. Gems can be used to remove cooldown. Eg: 20/30 gems to obtain 10 more friends. or maybe 5/10 friends at different gem rates (more money for gree).
DK Melancholic from Death Knights on Android.
Oyster
11-09-2013, 12:42 PM
I think they are already aware of the problem. I don't see a problem if they get player feedback. Actually most games do this. Even games like WoW, Guild Wars and Diablo obtain alot of feedback from players to improve the game. It doesn't have to come solely from the developers. The only reason its different is because they have a very long beta testing phase, which just does not happen in the mobile industry due to the short life of the products. Some mobile games just last for a few months before being phased out.
And I think when this game was made, they developers never expected it to be so profitable, which leads to the lack of vision. As they never planned for this game to be so huge.
I think constructive and specific ideas on how they could improve the game would be good.
Anyways I think adapting concepts from other mobile games would be good. Like what the others have said.
I agree with what you say tho, we need more end game content. It takes about 1-3 months to reach level 100 and after that it gets abit old. Especially when you get maxed armors. I already have 4 maxed epics and about 6 epics. For players at the max level we always want to continue developing our characters. Higher stats, more bonuses etc. I think there should a focus on developing high level content as most of the largest spenders are all the max levels players.
Yeah, I'd think they already aware of this.
I think your recommendations are great addition to the game contents btw. Would luv it to see them implemented.
Zyntree
11-09-2013, 02:20 PM
@ toogoodformyowngood & Oyster
+1 for pretty much everything you said. Wish there was someway to officially count my vote for your ideas. Well thought out, relevant and implimentable.
Everdark
11-09-2013, 07:29 PM
My Thoughts...
First.. I Strongly feel if we're going to spend 20+ gems per Dark Prince Chest (or special chests), anything "craftable" should be removed. at the very least, all the 1 star items. If we're spending that many gems/$ it should be worth the value. Keep the "non-craftable" armors because at the very least, people who get 1 star armors, get a 50EP (match element) armor.
Honestly i used 4 keys, and received 3 1-star craftable, and 1 2-star armor. (thats not including the other 30+ chests ive opened since i started)
second. How about introducing the low (like 1-5% chance) of getting the next chest tier key. 5 gem chest can potentially give the 10 gem key, as the 10 gem key can potentially give dark prince. This way farming/ collecting the silver keys and be "in a way" potentially beneficial.
third, a guildie mentioned this idea... aside of the epic boss.. have a special stage where you can farm a resource (for those done with the storyline) that allows you to buy elements of an armor combine (lets call them coins). per final boss of stage (or if just want it to be single stage fight similar to dark prince) each stage can be each element for those farming supplies, and/or random so there's no "one best armor set". Have all the 3 star or higher pieces be for sale in a "shop" where you can buy for $, Gems, or these special coins. obviously you get more for $ > Gems > Coins. This can allow those dedicated, or unable to get previous + armors, and/or those having rotten luck with chests, and combines, take the time and currency to get their epics and/or Fusion armor boosts. (ex 5 coins per element, 100 elements per fusion boosts = 500 coins = 250 clears (or more if you change the quantity of drops). and have it be 150-300 for epic.
Im just wanting to see the more casual player fight and work hard towards those awesome unobtainable gear. and those who wish to invest the $ can do so as well.
<Edit> and lastly, please give more for the 100+ to do other than grind, farm, grind, farm. it was enjoyable leveling and feeling my character is improving. but getting 1000g each level aside of the gem/key per 10 lvls. it doesnt feel "worth" investing towards exp
VirusknightX
11-09-2013, 07:31 PM
I think it would be nice if the implemented a system that allowed players to master levels or armors through crafting. What I mean is that every time you clear a stage you would get some points toward mastering it. You could have 5 or so levels and every level would allow the boss to drop more materials. Or if they wanted to go the armor route you would get exp every time you crafted a specific armor, then when it leveled up it would require slightly less gold and less materials. This way it adds some incentive to the daily grind.
Lord Ash
11-10-2013, 05:49 AM
Easy addition EPIC mode for adventuring x5 monster HP x3 rewards per stage
More quests with good key rewards (like the beast keys!)
New stages! Raise the Level cap!
EljayK
11-10-2013, 10:04 AM
Monthly limited edition quests that are offer various key rewards. Nothing like Beast Keys. Either DPC, Gold, or a generic, "Event Key" that unlocks special epic reward chests. Obviously the difficulty of the quest would determine the reward and quantity. Use these as weekend fillers between wars.
CaptWangus
11-10-2013, 11:45 AM
I'm copying part of this from a thread I started before the 'official suggestion' thread was begun.
A little less swiping.
From the "Main Menu" to "Fusion Master" to "Enhance Armor" finally to "Select a Base Armor Set"
I'd really love it if the armors shown would 'stack' instead of making me scroll through a handful of the same thing before moving on to the next armor within whatever element I'm looking at. If I have ten 'Wing Warrior's Armor' all at level one in my inventory I'd like it to say 'Wing Warrior's Armor' x10 as opposed to showing each individually.
The same armor at different levels of enhancement should show up on it's own. But stacking them would be nice to eliminate redundancies. This is essentially done at the armorsmiths. The screen will say, for example, 'Basic Air Armor 358/3' it stacks the 358 basic airs as opposed to making you swipe through them all individually to the see what's next.
Also under the same command, the display of '56/70 Armors Sets' would be very helpful to see at the beginning of all the armors I have in my inventory and not swiping through them all to see it at the end. This would be much like the recent change in showing how many friends you have available to use at the start instead of the finish of ones' friends list.
Finally, under "Guild" and "Members," in addition to all the info that is shown, I'd really like to be able to see guild members' level. If possible, under profile, or perhaps some other feature, it would be a dream to see the "My Knights" screen for that chosen guild member. Also, could there be some kind of indicator on the guild page as to who is online?
#
I don't feel any reason to take part in the arena. At all.
The prizes are cute but certainly not good enough to justify spending gems on a double down. Even if you win the arena war you're rewarded with a legendary armor from months ago that that winner probably could have crafted if they chose to do so. I don't really have a fix for this, but I don't feel any reason to take part in the arena.
#
Could there be a different use for fusion stones? I don't like fusion as I'm not one much for gambling: I have 103 fusion stones right now. Between the cost of crafting legendaries and chance results fusion is not for me. Maybe they can be used in enhancing. Every 'x' number of stones used in enhancing equals a boost armor fusion thing.
That's all I got for now.
iH8t2lose2
11-10-2013, 11:59 AM
#
Could there be a different use for fusion stones? I don't like fusion as I'm not one much for gambling: I have 103 fusion stones right now. Between the cost of crafting legendaries and chance results fusion is not for me. Maybe they can be used in enhancing. Every 'x' number of stones used in enhancing equals a boost armor fusion thing.
That's all I got for now.
You could fuse basics into 50 EP combinations.
bloodwolf
11-10-2013, 01:38 PM
I have several ideas, but i will start only with the first, which seems to me the most critical. Canbe that someone already posted it, anyway, i share my vision.
Guild wars
I strongly dislike the idea that the winner is decided based on money they spend on gems. Cant this be done better so that Gree still gets his profit? yes , it can be done! According to my calculation in a guild war bout 20.000 gems are used, mostly by top 10 guilds. but this number does not really matter.
Simply introduce a war ticket.
Every guild would have to contribute with a fixed amount of gems to participate, which is easy enough to get. like 500, that is like 20 gems pro member. If only 400 guild would participate, you will get your 20.000 gems already. If you give decent rewards, more guilds will join and you get multiple profit. Does it sound much better?
(But calculate the real amount, and make ticket price with your wish, but it should be not more then 1 or 2 eur/usd per guild member)
For that you get in every fight 20 (50, unlimited) attacks per member. A member can be attacked by the same person 3 times, to be fair.
What is the best in this play strategy for us players? the best team will win, not the one who spends most.This should be your goal also, Gree. To keep this game alive..
Of course you can have a free war also where lower lewel guilds can win legendaries, if the free is a key word in this game.
Is this not the war we, players would like more?
busteroaf
11-10-2013, 05:34 PM
I have several ideas, but i will start only with the first, which seems to me the most critical. Canbe that someone already posted it, anyway, i share my vision.
Guild wars
I strongly dislike the idea that the winner is decided based on money they spend on gems. Cant this be done better so that Gree still gets his profit? yes , it can be done! According to my calculation in a guild war bout 20.000 gems are used, mostly by top 10 guilds. but this number does not really matter.
Simply introduce a war ticket.
Every guild would have to contribute with a fixed amount of gems to participate, which is easy enough to get. like 500, that is like 20 gems pro member. If only 400 guild would participate, you will get your 20.000 gems already. If you give decent rewards, more guilds will join and you get multiple profit. Does it sound much better?
(But calculate the real amount, and make ticket price with your wish, but it should be not more then 1 or 2 eur/usd per guild member)
For that you get in every fight 20 (50, unlimited) attacks per member. A member can be attacked by the same person 3 times, to be fair.
What is the best in this play strategy for us players? the best team will win, not the one who spends most.This should be your goal also, Gree. To keep this game alive..
Of course you can have a free war also where lower lewel guilds can win legendaries, if the free is a key word in this game.
Is this not the war we, players would like more?
So, if I was to buy in with my guild for 500 gems, and had 25 people, 20 gems each. They could potentially get 20/50/unlimited attacks per fight? You realize you DECREASED spending over the course of THEWHOLE war to 20 gems, when people would have spent an additional 40 gems PER FIGHT, if you use your 20 attack per fight model.
I know that many others would spend 20 gems to get in, but man, you just gimped guild wars MUCH more than you think. People who may normally spend 400 gems, just got a war for 20. You realize you would have to find 19 more people to make up for that one. And the people who spend 1000 gems? You need to find 49 more people to replace their spending. Those that spend over that?... you get the idea.
And you turned it from a battle of wallets, to simply who has the most free time during the war. Now the winner is he who has the most free time and $5. Makes perfect sense.
Jpisme
11-10-2013, 09:25 PM
It needs a market to sell armor and fusion stones for money and gold. Make it an event type thing, maybe auction style.
Each epic boss needs it's own soundtrack.
More ways to get epic armors; all armors should be able to get by fusion, perhaps combine materials to get materials for epic armor crafting, or craft with massive amounts of other materials of the associated elements. Perhaps add an impossibly hard level which gives epic materials.
Guilds desperately need a way to share items and currency. If it were to be just one thing, it would be armor.
Jpisme
11-10-2013, 09:38 PM
So, if I was to buy in with my guild for 500 gems, and had 25 people, 20 gems each. They could potentially get 20/50/unlimited attacks per fight? You realize you DECREASED spending over the course of THEWHOLE war to 20 gems, when people would have spent an additional 40 gems PER FIGHT, if you use your 20 attack per fight model.
I know that many others would spend 20 gems to get in, but man, you just gimped guild wars MUCH more than you think. People who may normally spend 400 gems, just got a war for 20. You realize you would have to find 19 more people to make up for that one. And the people who spend 1000 gems? You need to find 49 more people to replace their spending. Those that spend over that?... you get the idea.
And you turned it from a battle of wallets, to simply who has the most free time during the war. Now the winner is he who has the most free time and $5. Makes perfect sense.
I'd quit if this requirement were implemented. I'll watch ads and do surveys a little, but will never buy in game currency, that's just stupidity.
Eunuchorn
11-10-2013, 09:46 PM
Which reminds me, how cool would it be if you could gift people 1 material a day. Ala treasure divers:
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zpsfc99d8fa.jpg
The new kingdom game has an interesting trading system also
Eunuchorn
11-10-2013, 09:46 PM
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Plz
Dianish
11-10-2013, 10:06 PM
Lock names!
+1 and then some more.
template
11-11-2013, 04:05 AM
Thoughts:
1) Allow limited trading of armors to a certain number of accounts.
This is meant to facilitate the introduction of newer players to the game or to encourage alts. Currently, new players have to go through the journey to 100, which is pretty fun. But it would be good if older players could trade certain armors to new players by tying a few friend codes to a special list. Essentially, the older player can craft armors for these "special" friends and, when completed, the armor is sent to that player's inventory.
Make it so that the "special" friend list can only be changed once a month or something so that it's not heavily abused. Also charge a small amount of gems per armor crafted in this fashion. Epics couldn't be transferred in this fashion because they can't be crafted so it's really only limited to EB+ armors and these are at level 1 so the new player still has to level it up themselves.
The idea really is to make it easier for new players to get hooked in the game.
On the same token, for these "special" friends, let the level cap restriction on using higher level friends be removed. Again, this facilitates progression for these newer players.
2) create special 1-off events: instead of just LTQs, how about a race to reach level 100 on a brand new server? Pay a gem entrance fee, then players get to level a brand new character on a new server to see who gets to 100 first. First X gets a reward on their main character on the "real" server, so on and so forth. Let it be an epic reward if need be so that the playing field is relatively level (though players can still spend gems on the "race" server).
imTectonic
11-11-2013, 06:09 AM
1. XP Ticker to next level when clicked on the progress bar in the left corner
2. Prestige System? Once level 100+ no reason to level up anymore and can get boring from my experience
3. Higher building tiers current max is level 3, move up to level 5 for additional Gold+Gems
And lock names :)
bosskiller
11-11-2013, 10:17 AM
Higher stats past lvl 100. Maybe every 5 levels you get a boost? or even 10.
iH8t2lose2
11-11-2013, 11:07 AM
Yaaaay, Elita actually listened to us I love you Elita.
bosskiller
11-11-2013, 11:36 AM
Yaaaay, Elita actually listened to us I love you Elita.
What did she do?
Mr Spock
11-11-2013, 12:16 PM
I have several ideas, but i will start only with the first, which seems to me the most critical. Canbe that someone already posted it, anyway, i share my vision.
Guild wars
I strongly dislike the idea that the winner is decided based on money they spend on gems. Cant this be done better so that Gree still gets his profit? yes , it can be done! According to my calculation in a guild war bout 20.000 gems are used, mostly by top 10 guilds. but this number does not really matter.
Simply introduce a war ticket.
Every guild would have to contribute with a fixed amount of gems to participate, which is easy enough to get. like 500, that is like 20 gems pro member. If only 400 guild would participate, you will get your 20.000 gems already. If you give decent rewards, more guilds will join and you get multiple profit. Does it sound much better?
(But calculate the real amount, and make ticket price with your wish, but it should be not more then 1 or 2 eur/usd per guild member)
For that you get in every fight 20 (50, unlimited) attacks per member. A member can be attacked by the same person 3 times, to be fair.
What is the best in this play strategy for us players? the best team will win, not the one who spends most.This should be your goal also, Gree. To keep this game alive..
Of course you can have a free war also where lower lewel guilds can win legendaries, if the free is a key word in this game.
Is this not the war we, players would like more?
Good Idea...a number feel like u. Don't worry too much about all the negative press u will get. It is the same couple of guys over and over and over...read pages 15 - 17.
Mr Spock
11-11-2013, 12:22 PM
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Lock names!
Plz
How many guilds would this really matter to? Of all the improvements to make I don't think this would be high on most player lists...
bosskiller
11-11-2013, 12:24 PM
How many guilds would this really matter to? Of all the improvements to make I don't think this would be high on most player lists...
Well said.
iH8t2lose2
11-11-2013, 12:29 PM
What did she do? Fire Fusion boost war
bosskiller
11-11-2013, 12:32 PM
Fire Fusion boost war
Just noticed that! It's awesome!
sawoo
11-11-2013, 12:54 PM
Fire Fusion boost war
Dear Gree,
Please give me a blazeborn first otherwise the fire fusions are useless to me. My horseman+ is already maxed so I have no use for fusions and will not buy any gems this war!
Jpisme
11-11-2013, 01:51 PM
I think yhat guild should be able to charge dues, due every month of whatever amount the master sets, which goes towards the guild bank. This would further group like-minded members.
nachomasterx
11-11-2013, 02:59 PM
I think yhat guild should be able to charge dues, due every month of whatever amount the master sets, which goes towards the guild bank. This would further group like-minded members.
They have this, they call them donations though.
busteroaf
11-11-2013, 03:37 PM
Good Idea...a number feel like u. Don't worry too much about all the negative press u will get. It is the same couple of guys over and over and over...read pages 15 - 17.
A number feel like you. A number also think this is a stupid idea. People continue to want access to the best stuff, but don't want to actually spend the money that others are willing to to get it.
Trust me, its not about the spending less for the war part. I don't think you'll argue with ANYONE saying they WANT to spend MORE.
But to totally give away guild wars to anyone... because at such a low price, you're giving it away for free. Everyone could easily do enough free offers in the few weeks between wars and bam, never have to spend a dime, ever. That goes for EVERYONE IN THE GAME. I know to some, that is the best idea ever, but from a business standpoint, YOU JUST GAVE AWAY THEIR BIGGEST MONEY MAKER FOR FREE. Re-read that last sentence. I even made it bold for you. Does that make sense to you from a business standpoint? That is great for the general public yes. I don't dispute that. But wait until you get into war. Low level guilds will stilll be squashed by guilds that you'll never be able to compete against, low level guilds with high level players. So, what are you going to gain points? Constantly attack the wall for 50 points each time? That seems like fun, and a huge "strategy" boost from where we are now.
Also, if I see guilds winning because they attacked a wall and couldn't beat another player on the opposing team, I pity you, and hope you feel like less of a guild. You don't deserve a win if that is how you have to win. Am I the only one who feels this way?
Also, 20k gems spent for wars? That is an extremely low calculation. I think you could double or triple it, and still only be covering one or two of the top guilds. Just fyi.
iH8t2lose2
11-11-2013, 05:00 PM
A number feel like you. A number also think this is a stupid idea. People continue to want access to the best stuff, but don't want to actually spend the money that others are willing to to get it.
Trust me, its not about the spending less for the war part. I don't think you'll argue with ANYONE saying they WANT to spend MORE.
But to totally give away guild wars to anyone... because at such a low price, you're giving it away for free. Everyone could easily do enough free offers in the few weeks between wars and bam, never have to spend a dime, ever. That goes for EVERYONE IN THE GAME. I know to some, that is the best idea ever, but from a business standpoint, YOU JUST GAVE AWAY THEIR BIGGEST MONEY MAKER FOR FREE. Re-read that last sentence. I even made it bold for you. Does that make sense to you from a business standpoint? That is great for the general public yes. I don't dispute that. But wait until you get into war. Low level guilds will stilll be squashed by guilds that you'll never be able to compete against, low level guilds with high level players. So, what are you going to gain points? Constantly attack the wall for 50 points each time? That seems like fun, and a huge "strategy" boost from where we are now.
Also, if I see guilds winning because they attacked a wall and couldn't beat another player on the opposing team, I pity you, and hope you feel like less of a guild. You don't deserve a win if that is how you have to win. Am I the only one who feels this way?
Also, 20k gems spent for wars? That is an extremely low calculation. I think you could double or triple it, and still only be covering one or two of the top guilds. Just fyi.
On 1 platform :-D
geo81
11-11-2013, 05:01 PM
Not reading all this to see if it was mentioned, but maybe a trade system? Now an all out 'trade whatever' system would be bad, but maybe you can only trade armors 3 star (fusions included) and down. Maybe make trading only possible withen a guild. I think this would be sweet, it would also allow GM's to offer incentive for doing well in wars. Ex: i will give the commander MVP 3 fusions and 2 50 ep armors at wars end. This would also allow stronger members to help out the weaker ones, but not so much as to just give them powerful armors (which would make the game lame). I dunno, just a thought
Dianish
11-11-2013, 11:00 PM
Everyone could easily do enough free offers in the few weeks between wars and bam, never have to spend a dime, ever. That goes for EVERYONE IN THE GAME.
Not true. I dont get more than 1-2 gem offers a month. When im lucky i get about 5-6 but thats very unlikely.
Not every country gets alot of offers. Im far from the only one who barely get any.
bloodwolf
11-12-2013, 12:52 AM
I have several ideas, but i will start only with the first, which seems to me the most critical. Can be that someone already posted it, anyway, i share my vision.
Guild wars
I strongly dislike the idea that the winner is decided based on money they spend on gems. Cant this be done better so that Gree still gets his profit? yes , it can be done! According to my calculation in a guild war bout 200.000 gems are used, mostly by top 10 guilds. but this number does not really matter.
Simply introduce a war ticket.
Every guild would have to contribute with a fixed amount of gems to participate, which is easy enough to get. like 500, that is like 20 gems pro member. If only 400 guild would participate, you will get your 200.000 gems already. If you give decent rewards, more guilds will join and you get multiple profit. Does it sound much better?
(But calculate the real amount, and make ticket price with your wish, but it should be not more then 1 or 2 eur/usd per guild member)
For that you get in every fight 20 (50, unlimited) attacks per member. A member can be attacked by the same person 3 times, to be fair.
What is the best in this play strategy for us players? the best team will win, not the one who spends most.This should be your goal also, Gree. To keep this game alive..
Of course you can have a free war also where lower lewel guilds can win legendaries, if the free is a key word in this game.
Is this not the war we, players would like more?
*Corrections with red, wrong calculations posted originally
bloodwolf
11-12-2013, 01:07 AM
So, if I was to buy in with my guild for 500 gems, and had 25 people, 20 gems each. They could potentially get 20/50/unlimited attacks per fight? You realize you DECREASED spending over the course of THEWHOLE war to 20 gems, when people would have spent an additional 40 gems PER FIGHT, if you use your 20 attack per fight model.
I know that many others would spend 20 gems to get in, but man, you just gimped guild wars MUCH more than you think. People who may normally spend 400 gems, just got a war for 20. You realize you would have to find 19 more people to make up for that one. And the people who spend 1000 gems? You need to find 49 more people to replace their spending. Those that spend over that?... you get the idea.
And you turned it from a battle of wallets, to simply who has the most free time during the war. Now the winner is he who has the most free time and $5. Makes perfect sense.
I was somewhat wrong with my original calculation, but the result is still the same, only 20 gems pro player are required to get 200.000 gems from like 400 guilds, 500 gems pro guild.
I think that is fine.
To be successful in the war currently you need:
DEDICATED TIME + MONEY FOR GEMS + GOOD ARMORS
I would like that MONEY factor is taken away. To win then you need: TIME + GOOD ARMORS.
In every game/sport you need time to invest to be successful. If you dont invest time in something then how could you win? But this is currently also like that in KND.
- And what could be the criteria for the winners otherwise?
- You could have also max 1 attack pro enemy guild member with 20 attacks/ war. Like in the arena .. Is this somewhat limiting the "free time" issue you addressing?
busteroaf
11-12-2013, 01:36 AM
I was somewhat wrong with my original calculation, but the result is still the same, only 20 gems pro player are required to get 200.000 gems from like 400 guilds, 500 gems pro guild.
I think that is fine.
To be successful in the war currently you need:
DEDICATED TIME + MONEY FOR GEMS + GOOD ARMORS
I would like that MONEY factor is taken away. To win then you need: TIME + GOOD ARMORS.
In every game/sport you need time to invest to be successful. If you dont invest time in something then how could you win? But this is currently also like that in KND.
And what could be the criteria for the winners otherwise?
Anyone have a screen shot of the points around #400 of the last war? I'm curious to see where they fall in the p2w/f2p spectrum. Also, at 20 gems per player, 500 per guild, that is putting an average of 25 players per guild. 25 players * 400 guilds = 10,000 players. Okay, sorta doable. But I also don't see those 10k people all wanting to participate. Likely, I envision more guilds having less people participate, or not enough gems to buy in, but that is just my negative thinking.
And as far as people investing time, most of the top guilds have already done that, much more than most. And their time + good armors will trump 99% of everyone else's time + good armors. Once you factor in that people can still spend on chests and get epics, those that aren't spending, are going to get beat by those that are willing to spend.
Spin it however you want, anyone trying to even the playing field by making one giant buy in tournament is still going to get blasted by those who have already invested more time (and money) than you, regardless. If this was how it was from the start, you might have had a chance, but not now. That is why this won't work.
bloodwolf
11-12-2013, 02:12 AM
Anyone have a screen shot of the points around #400 of the last war? I'm curious to see where they fall in the p2w/f2p spectrum. Also, at 20 gems per player, 500 per guild, that is putting an average of 25 players per guild. 25 players * 400 guilds = 10,000 players. Okay, sorta doable. But I also don't see those 10k people all wanting to participate. Likely, I envision more guilds having less people participate, or not enough gems to buy in, but that is just my negative thinking.
And as far as people investing time, most of the top guilds have already done that, much more than most. And their time + good armors will trump 99% of everyone else's time + good armors. Once you factor in that people can still spend on chests and get epics, those that aren't spending, are going to get beat by those that are willing to spend.
Spin it however you want, anyone trying to even the playing field by making one giant buy in tournament is still going to get blasted by those who have already invested more time (and money) than you, regardless. If this was how it was from the start, you might have had a chance, but not now. That is why this won't work.
1. I see also some risks from Gree's perspective .. but as you can get 20 gems even from doing offers/quests .. I do not think this is an issue.
2. Right. If you have better armors and you invest more time .. then you should win! This is the essence of the game. And if you invest also money on buying chests .. you will be better for sure. BUT. We have lot of guilds with lot of strong players (3 maxed epics even ) which have NO chance to get in the top 10 if most/any of the members are not spending several hundred dollars/euros on gems.
Whit such change .. the war would be more fair, and really the strongest guilds (and not the richest) would be in the top. Some currently top 10 guild will be there, for sure, but then 10- 200 guilds have a chance to get in the top 10!
I invested 0 cents in this game, I have 2 epics. It can be done.
For me it is not the same if you have to spend 2 EUR or 200 EUR to be able to compete for top 10, to have just a chance! What about you?
3. I would fall off my chair if Gree would implement this. :) I also think it should be like this from beginning and changing now is a deep cut. But this does not change my opinion that not the money amount you invest should decide a war. (in a game, at least)
BloodWolf,
High commander
Dark Souls (top 25 )
bloodwolf
11-12-2013, 07:24 AM
You should have done your corrections in white
Yep, but end result was still correct :p
Mr Spock
11-12-2013, 07:55 AM
Anyone have a screen shot of the points around #400 of the last war? I'm curious to see where they fall in the p2w/f2p spectrum. Also, at 20 gems per player, 500 per guild, that is putting an average of 25 players per guild. 25 players * 400 guilds = 10,000 players. Okay, sorta doable. But I also don't see those 10k people all wanting to participate. Likely, I envision more guilds having less people participate, or not enough gems to buy in, but that is just my negative thinking.
And as far as people investing time, most of the top guilds have already done that, much more than most. And their time + good armors will trump 99% of everyone else's time + good armors. Once you factor in that people can still spend on chests and get epics, those that aren't spending, are going to get beat by those that are willing to spend.
Spin it however you want, anyone trying to even the playing field by making one giant buy in tournament is still going to get blasted by those who have already invested more time (and money) than you, regardless. If this was how it was from the start, you might have had a chance, but not now. That is why this won't work.
Bloodstone has the right general concept of getting away from the auction concept. The auction concept will not keep a player base over the long run. The details in this case would not work. I think it needs the tier approach as des cussed before.
By the way my guild scored 350 something and I believe we spent total about $30..since you were asking.
mikieblue
11-12-2013, 08:14 AM
It's been said 1million times before but here goes,
I took me spending £5-600 before I accepted the simple fact.. Money spent is the ONLY reason this game exists. Those spending the most SHOULD & WILL continue to dominate.
Sucks for poor people. Heh?! NSS! - It sucks to be poor!
And for those with the.. Eugh i've got the money i just choose not to spend it on a game.. Fine but you also CHOOSE not to compete at a descent level.
Stop playing.. Or stop moaning about it start spending to compete.
The only reasonable idea i've read (in the last few pages) was about tiered wars. Although it'd suck if anyone outside top tiers were unable to get Epic rewards so not sure there's a way around that that couldn't be fudged by those willing to take the time.
busteroaf
11-12-2013, 09:12 AM
Bloodstone has the right general concept of getting away from the auction concept. The auction concept will not keep a player base over the long run. The details in this case would not work. I think it needs the tier approach as des cussed before.
By the way my guild scored 350 something and I believe we spent total about $30..since you were asking.
So $30 total for your whole guild. How many are in that guild? How many fights did you have? How many attacks did you have on average? I'm trying to get a ballpark of where those guilds are in comparison to the larger guilds. Members/$ spent/gems spent/battles etc.
I still don't think the tiered approach works at all, because it is too easy to play the system if there is a clear buy-in price, and set tiers for prize levels. And as far as being an auction, if you make the tiered system with higher buy ins, you've still done the same general thing: The guilds with the most money get the best rewards because they've bought the best tier, while the guilds with less/no spending still get nothing (because I guarantee Gree would make the rewards for the "free" and "low" tiers virtually worthless).
The only "tier" idea I see working with any success is the flat "win" tier. Still rewards all guilds equally based on war performance and actual wins. The higher level or higher winning guilds would still get benefits, but so too could many lower level guilds, and it doesn't require an immediate buy in, since many low level guilds can win battles 1000-900 just as easily as other high level guilds win 300k to 250k. A win is a win is a win, and in this case, you aren't competing against other guilds. No guild can knock you out of a ranking. Once you get a win, it is counted. You're simply trying to win as much as possible, regardless of the score.
Mr Spock
11-12-2013, 11:11 AM
So $30 total for your whole guild. How many are in that guild? How many fights did you have? How many attacks did you have on average? I'm trying to get a ballpark of where those guilds are in comparison to the larger guilds. Members/$ spent/gems spent/battles etc.
I still don't think the tiered approach works at all, because it is too easy to play the system if there is a clear buy-in price, and set tiers for prize levels. And as far as being an auction, if you make the tiered system with higher buy ins, you've still done the same general thing: The guilds with the most money get the best rewards because they've bought the best tier, while the guilds with less/no spending still get nothing (because I guarantee Gree would make the rewards for the "free" and "low" tiers virtually worthless).
The only "tier" idea I see working with any success is the flat "win" tier. Still rewards all guilds equally based on war performance and actual wins. The higher level or higher winning guilds would still get benefits, but so too could many lower level guilds, and it doesn't require an immediate buy in, since many low level guilds can win battles 1000-900 just as easily as other high level guilds win 300k to 250k. A win is a win is a win, and in this case, you aren't competing against other guilds. No guild can knock you out of a ranking. Once you get a win, it is counted. You're simply trying to win as much as possible, regardless of the score.
The blackfrost was a "big deal" armor for my guild. It would seem like nothing to you of course. What would really be cool is fighting a group of equals for 1st place in our tier.
You need the highest level tiers to be set up the same like a table stakes poker game where everyone has a buyin. Right now I could get dealt a royal flush and still lose because the other guy just keeps raising the stakes till I am out of money. That is why the current model us not sustainable.
As a RR person I get your reticence since you always will buy the pot and will always win...If you had to battle on equal terms money wise there is a larger chance you would lose... However it is in Gree's best interest to change to a tablestakes game.
I also think your tiered win approach will work and will make the gamers happy for the medium term. It would seem fairly easy to implement and would be a win win for everyone...
Eunuchorn
11-12-2013, 11:41 AM
This isn't Grees first game, but it's obviously many people's first Gree game. They have a model. K&D wars fit into it perfectly.
Asking for free/tiered wars is like asking God to get rid of evil because we have good. Duality sucks & we live in a global corporatacracy. Let's think of some Quality of Life mechanics that need improving & stop kicking the dead horse that is P2W Funzio model
nachomasterx
11-12-2013, 12:55 PM
Haven't seen the suggestion yet: fix the cheating issue! Cheating is apparently so easy to do that it seems like more people cheat than not. I'm tired of seeing cheating in nearly every war, cheating on donations, cheating for gems, cheating on chests, apparently if you get banned you can cheat that too.
Can we make this game appealing to legit players and do something about the rampant cheating? Maybe ban some cheaters BEFORE the war? Maybe reset guilds that have been cheating? Something that isn't simply encouraging more and more players to start cheating? Just a thought.
Mr Spock
11-12-2013, 01:35 PM
This isn't Grees first game, but it's obviously many people's first Gree game. They have a model. K&D wars fit into it perfectly.
Asking for free/tiered wars is like asking God to get rid of evil because we have good. Duality sucks & we live in a global corporatacracy. Let's think of some Quality of Life mechanics that need improving & stop kicking the dead horse that is P2W Funzio model
I have no problem paying to play. I have a problem paying to win in an open ended system where there is no competition other then spending more then the other guy. There is no satisfaction in winning under that set of rules.
We will continue to see a degradation in earnings for Gree under the current system until the game is closed...or Gree may actually try to make some sustainable money by changing the guild war model.... :)
Sol Invictus
11-12-2013, 02:23 PM
Constant wars. When one war ends, another begins. But...your guild can only participate in one multi-day long war or 2-3 Blitz wars in any given 30-day span.
That way, the Top 10 guilds are not dominating every war. The Top 10 turns into the Top 30, and guilds can take as long as they like to prepare for a war.
Also add two or three week-long wars. This would disincentivize gem spending. Sure, GREE wants gem spenders and gem spending keeps the game going, but gems spenders would still spend gems in the other wars. The prizes for these could include things we don't usually see in wars...like limited-edition capes, special titles and ENHANCED POTIONS.
I dunno.
Eunuchorn
11-12-2013, 04:32 PM
It is unlikely the war system would change. It's going strong in every game; they are dealing with things like server systems / consolidation / coordination etc. I have a thread I bump once in awhile that has all the game war dates & they have recently begun to align in a more specific way.
It's very unlikely they would devote the server space to have multiple K&D wars side by side on the off chance people will continuously spend gems & the tier that doesn't spend will be happy (supposedly) there's a lot of parameters that would have to be decided on, like level ranges per tier etc. lots of balance issues, & worse, lots of programming.
AlbertEvolve
11-12-2013, 05:01 PM
Here is a suggestion that combines many already available features of the game but should increase the social aspect of guilds.
The idea a multi-phase limited time quest that has some phases done independently and some done by a group.
Example: a 5 day LTQ with 3 phases
Phase 1: a quest announcing the need for materials to craft a new armor:
Guild is set a target - eg donate 3000 material - eg roc feathers (so the whole guild does this independently)
Phase 2: a quest announcing that a rare material requiring the killing of a new monster (might be in a new map or existing map region). The area has monsters that are too strong for any individual player to take down. E.g 4 lvl 10 guardians / lvl 60 epic bosses. One new super epic boss at the end. This requires all the guild to arrange to gather together and "fight" at the same time. Drops may be random so forces the guilds to work together to get enough materials. Only 1 guild member gets the material (eg the commander)
Phase 3: crafting the armor. The guild commander then crafts the armor. Because only 1 person gets the armor, the guild has to work together to rotate the gc so that all members can get the materials. Gms who dare not rotate will not get the armour.
If the LTQ is done right - there should be insufficient time to complete the 3 phases for all 40 members which means that some will sacrifice and not get the armor OR some gems are spent to speed things up.
This may sound like a quest only for strong players but some weaker players may be "carried" by stronger players in the guild and smaller/ weaker guilds may be able to get the materials If the players are willing to "power attack" every time even HL guardians can be taken down.
Reward should be a mid strength epic armor -
New feature "guild castle" a copy of the castle that can be customised for the guild. 1 per guild. Eg unique guild building - look and feel customised by guild colours, a few higher powered buildings - eg higher power smiths OR a store house for obsolete armors (members can contribute old armors no longer wanted but nice to look at). Once contributed cannot be taken out. But the armor can be seen and the contributor acknowledged. Other copies contributed - not seen but the contributor name added to the honor roll of contributors for that armour.
Shadow Madara
11-12-2013, 07:09 PM
I would like to suggest two features. I hope you guys can do this. One feature is a "online" or "offline" friend notification. When your friends are online there would be a green dot next to the name and if they are offline there would be a red dot. This will also help guilds plan out their guild battles better. The second feature is a chat room with your friends too. This will help players communicate better. They can give tips, which types of armor are good, etc.
Eunuchorn
11-12-2013, 07:27 PM
I would like to suggest two features. I hope you guys can do this. One feature is a "online" or "offline" friend notification. When your friends are online there would be a green dot next to the name and if they are offline there would be a red dot. This will also help guilds plan out their guild battles better. The second feature is a chat room with your friends too. This will help players communicate better. They can give tips, which types of armor are good, etc.
Online/offline a great idea!
Look up Line Messenger in App Store (green icon) search TehEunuchorn plenty of K&D chats
Mr Spock
11-12-2013, 09:24 PM
Here is a suggestion that combines many already available features of the game but should increase the social aspect of guilds.
The idea a multi-phase limited time quest that has some phases done independently and some done by a group.
Example: a 5 day LTQ with 3 phases
Phase 1: a quest announcing the need for materials to craft a new armor:
Guild is set a target - eg donate 3000 material - eg roc feathers (so the whole guild does this independently)
Phase 2: a quest announcing that a rare material requiring the killing of a new monster (might be in a new map or existing map region). The area has monsters that are too strong for any individual player to take down. E.g 4 lvl 10 guardians / lvl 60 epic bosses. One new super epic boss at the end. This requires all the guild to arrange to gather together and "fight" at the same time. Drops may be random so forces the guilds to work together to get enough materials. Only 1 guild member gets the material (eg the commander)
Phase 3: crafting the armor. The guild commander then crafts the armor. Because only 1 person gets the armor, the guild has to work together to rotate the gc so that all members can get the materials. Gms who dare not rotate will not get the armour.
If the LTQ is done right - there should be insufficient time to complete the 3 phases for all 40 members which means that some will sacrifice and not get the armor OR some gems are spent to speed things up.
This may sound like a quest only for strong players but some weaker players may be "carried" by stronger players in the guild and smaller/ weaker guilds may be able to get the materials If the players are willing to "power attack" every time even HL guardians can be taken down.
Reward should be a mid strength epic armor -
New feature "guild castle" a copy of the castle that can be customised for the guild. 1 per guild. Eg unique guild building - look and feel customised by guild colours, a few higher powered buildings - eg higher power smiths OR a store house for obsolete armors (members can contribute old armors no longer wanted but nice to look at). Once contributed cannot be taken out. But the armor can be seen and the contributor acknowledged. Other copies contributed - not seen but the contributor name added to the honor roll of contributors for that armour.
There are some really cool ideas in here Albert. I hope Gree is looking at this....
Sarah 101
11-13-2013, 10:01 AM
Hi gree . I have this problem sometime
http://i.imgur.com/OFXTtN1.jpg
.but there is another problem with my luck in combine Armors
http://i.imgur.com/GqgliXz.jpg
http://i.imgur.com/2krzOxm.jpg
Can u please make a new option in compine that if I spend 30 gems can I have my armors back..thanks
imTectonic
11-13-2013, 02:05 PM
How about ban all the cheaters because its not even hard imo
The Pale Rider
11-13-2013, 02:56 PM
So $30 total for your whole guild. How many are in that guild? How many fights did you have? How many attacks did you have on average? I'm trying to get a ballpark of where those guilds are in comparison to the larger guilds. Members/$ spent/gems spent/battles etc.
I still don't think the tiered approach works at all, because it is too easy to play the system if there is a clear buy-in price, and set tiers for prize levels. And as far as being an auction, if you make the tiered system with higher buy ins, you've still done the same general thing: The guilds with the most money get the best rewards because they've bought the best tier, while the guilds with less/no spending still get nothing (because I guarantee Gree would make the rewards for the "free" and "low" tiers virtually worthless).
The only "tier" idea I see working with any success is the flat "win" tier. Still rewards all guilds equally based on war performance and actual wins. The higher level or higher winning guilds would still get benefits, but so too could many lower level guilds, and it doesn't require an immediate buy in, since many low level guilds can win battles 1000-900 just as easily as other high level guilds win 300k to 250k. A win is a win is a win, and in this case, you aren't competing against other guilds. No guild can knock you out of a ranking. Once you get a win, it is counted. You're simply trying to win as much as possible, regardless of the score.
Buster I run a 30+ player f2p guild and we use a modest amount of gems in each GW, but they come from offers, vids and downloads (my rough guess is around 800 gems in a 3 day war). Our final score was about 690,000 points. Is that helpful?
CaptWangus
11-13-2013, 05:51 PM
The suggestion thread seems the right place for this.
More than anything: I want stability in Knights and Dragons. I haven't been able to play today due to updates and the game crashing. I've deleted and reinstalled the game multiple times, restarted my phone (all things one shouldn't have to do to play...) and all I've gotten is the "Update Required" screen where I get to slowly watch the progress bar fill from 0.0% to 100% then stall out and freeze with the spinning element icon.
This isn't the first time this has happened. Worse, I expect it to happen at least every other week. This isn't a rant and I don't want to be taken as some raging douche. Unfortunately for me, I love this game. I've yet to invest a cent in Knights and Dragons and I would if I felt that I could use the gems I might buy at anytime of my choosing; which certainly is not the case. I've missed guild wars before due to the game crashing or server updates, maintenance or whatever (which isn't a good look for a GM). Today I'missed out on the 52 kill on the Wyvren that would have rewarded me with that ribbon's prizes.
Smart phones are amazing pieces of tech and I can't imagine how difficult it is to support a game like this, but I honestly feel like the beta testing for anything new in Knights and Dragons is,"Launch a guild war, let's see what happens, then maybe address it later."
I'd buy gems regularly if I thought I could play and use them when I wanted to.
So my suggestions: trouble shoot and beta test ten times more than is currently being done; announce server maintenance, communicate with us and say, 'You ain't gon be able to play on 11/13/13 from 12:00-3:00 cause we fixing teh stuff.' If it was communicated upfront I'd honestly be okay with that message as I wrote it. I've contacted GREE before when the game crashes for days and have been told my phone was faulty which was an awful bit of PR, made me roll my eyes, and want to punch puppies.
I've no doubt they are working hard to correct the problems that I and others are having, but this isn't the first time and all the work that is being done now, should have been done last week...
I--and surely others--would support the game financially if it was stable enough to play on a consistent basis. Unfortunately, that hasn't been my experience.
Kumquat_Overlord
11-13-2013, 06:36 PM
Hi these suggestions will make the game so much better
1.Biggest need in this game. A trading system so you can trade armor and crafting materials
2.Remove friend hiring limit
3.Improve the daily login system so that if you log in every day long enough you get an epic armor
4.Add more spaces on kingdom
5.New map locations that you can get legendary and epic armor on starting with previous epic boss armor and the first epic armor
6.Trading system this is to show emphasis that you need to put it in everybody wants it so satisfy the people who play and support the game and put it in
White Avenger
11-13-2013, 07:38 PM
Armors that actually look like armors.... In stead of a bad rendition of the epic monster you killed.
Swamp shaman - cool looking - swamp stone plate - hideous. Or the stupid looking water armor. Make them look like knights or wizards not nuts.
tshell
11-13-2013, 07:56 PM
Hi these suggestions will make the game so much better
1.Biggest need in this game. A trading system so you can trade armor and crafting materials
2.Remove friend hiring limit
3.Improve the daily login system so that if you log in every day long enough you get an epic armor
4.Add more spaces on kingdom
5.New map locations that you can get legendary and epic armor on starting with previous epic boss armor and the first epic armor
6.Trading system this is to show emphasis that you need to put it in everybody wants it so satisfy the people who play and support the game and put it in
The comment that everyone wants trading is not accurate. In fact, the only thing that I don't disagree with from your list is kingdom expansions. Too many games I have played have been completely ruined by trading markets and auctions or some other variation. Once those features get implemented it just draws in more hackers/cheats/exploits and the game is broken beyond belief. Friend limits are there so you can't just spam friends all day for the epic boss and constant leveling/farming 24-7-365. And handing out high powered armors for little to no effort is not a road to go down. Who is going to buy anything if it is being handed out for free.
Adiana
11-13-2013, 11:47 PM
Hello.
First: It would be great if you add percents of experience in the left top corner so we could see how many exp we have to get to the next level.
Secondly: A chat box with friends from list will be also very helpful because there is only a possibility of chatting in a guild. There is no private chat between two friends.
bloodwolf
11-14-2013, 02:09 AM
It's been said 1million times before but here goes,
I took me spending £5-600 before I accepted the simple fact.. Money spent is the ONLY reason this game exists. Those spending the most SHOULD & WILL continue to dominate.
Sucks for poor people. Heh?! NSS! - It sucks to be poor!
And for those with the.. Eugh i've got the money i just choose not to spend it on a game.. Fine but you also CHOOSE not to compete at a descent level.
Stop playing.. Or stop moaning about it start spending to compete.
The only reasonable idea i've read (in the last few pages) was about tiered wars. Although it'd suck if anyone outside top tiers were unable to get Epic rewards so not sure there's a way around that that couldn't be fudged by those willing to take the time.
I see you guys have already all the answers, right? "stop playing or start spending"
Can you explain to me if you totally lost your sense of money value because of this game/Gree? You know, you can buy a ps4 with several games with that money, for days of gaming fun. You can go to a trip in the mountains for a week. You can buy several rounds of drinks for all your friends in the pub or even for the whole pub. You can donate it to wikipedia, better choice! Put it away for your kid university fee/ or for buying a new car .. because this sum counts already.
Even if you have more money then you can spend, you should sense that these things cant be compared. Here you get a drawing on your phone, another armor next to the several epics you already have. For me such an armor values no more then 1 EUR. Maybe 2, if I would not have any already. And I don't pay more for something which does not have that value, period.
So what I can say .. good choices, just go on! All of you, just keep Gree happy.
DeathStroke
11-14-2013, 02:36 AM
Hey! I found Batman! Where's my prize?;)
DarkSnowflake
11-14-2013, 02:46 AM
Ok so I love the new updates but I'm still having issues with the guild items, first off I wish we had a mailing system so members can chat with one another, for example if a guild member is really into the game but is having issues with being able to participate and be active for whatever reason can't or does not want everyone to know.. Or if they have a strategy they want to share with someone it gets erased in the chat since it can only go so far back. Secondly our guild is at level 51 but the member and officer slots are still the same since level 40 or 45, I wish we were rewarded with more slots for both things since it takes a lot of time,participation, and being frequently active on the game.
DarkSnowflake
11-14-2013, 02:54 AM
Alright so I loved the Halloween epic boss's, the classic werewolf and of course the age old headless horseman was great, was slightly disappointed about the other one.. Since seeing that I wanted to make a suggestion for the December epic boss characters/armor, most people in my guild said they would love to see Jack Frost, frosty the snowman,evil reindeer/elves, abominable snowman, and of course a killer lookin Santa if possible(not evil just cool lookin).
mikieblue
11-14-2013, 03:08 AM
I see you guys have already all the answers, right? "stop playing or start spending"
Can you explain to me if you totally lost your sense of money value because of this game/Gree? You know, you can buy a ps4 with several games with that money, for days of gaming fun. You can go to a trip in the mountains for a week. You can buy several rounds of drinks for all your friends in the pub or even for the whole pub. You can donate it to wikipedia, better choice! Put it away for your kid university fee/ or for buying a new car .. because this sum counts already.
Even if you have more money then you can spend, you should sense that these things cant be compared. Here you get a drawing on your phone, another armor next to the several epics you already have. For me such an armor values no more then 1 EUR. Maybe 2, if I would not have any already. And I don't pay more for something which does not have that value, period.
So what I can say .. good choices, just go on! All of you, just keep Gree happy.
The amount of money for gems IS very high. I totally agree on that point.
I mean making mediocre bonus's for buying 5k for like £400 is just mental. It's never sustainable & to be honest it borders on the line of exploitation of it's customers. But i'm sure if Mr Gree himself was asked this question he'd reply.. "WELL MY FRIEND, THAT IS THE PLAN! AS MUCH MONEY FROM YOU AS POSSIBLE, AS QUICKLY AS POSSIBLE"
Say the average person earns £2000 per month in the UK. For Gree to get 2.5% of that per month £50 they should be more than happy with a solid and ongoing return.
I'd probably agree to sign up for a premium account for around this cost per month if it gave.
1. It's cost value in Gems each month <-- paramount importance.
2. Some additional benefits as a premium user (extra friends/ more armour space / new or improved buildings.)
3. Additional "something" special, like being able to see armour of first knight in arena of anyone you battle before you choose to battle them, you get the idea.. Just some way to get more information not available to the standard accounts.
Gree get legacy on thier customers & assured direct debits each month or whatever so it's all good for them..
Anyway i'm going off on a tangent as usual.
My point is, Yes the model is unsustainable as it is. Yes gems are over priced. We all know that TRUST ME ESPECIALLY THOSE WHO BUY THE MOST! and.. yes you could spend money on more productive / better / more useful things but if you CHOOSE to play.. As i said in my previous post but hopefully explained a little better.
If you dont like how GREE manage the game. I totally understand but it's your decision to play. If you feel so strongly about it. Stop playing..
IF you want to continue to play you just want more for free, accept WHY this wont happen and either be happy to play the game below the top tier of play OR spend gems like those who do compete for the top.
Money & it's value to individuals is not really something that is worth discussing. To someone from Vietnam for example £50 could be like 1 years wage where as to a Brit this would be 2hrs work, it's all relative. It comes down to YOU as an individual and how much value you hold in achiving what you want to achieve in the game.
Hope you get my point.. Certainly not having a go at you.
Karatist
11-14-2013, 09:27 AM
as aplayer that play pretty long time , and connected like almost all day i must say that this game is awesome and since ive been wirting u about the fusion stones thing u fixed that and made it more dropable, now , i got idea for u , u can add archivments to get more gems for the non buyers and its be cool to , you dont need to do it ez , i mean hard challenges like ( JUST AN EXAMPLE) collect 100 chunk of coral = 5 GEMS or somthing likes that , gems cost maby less that can be pretty to , u should talk to ur ads company u work with and fix ur ads , they not appear somtimes and video offers only worked one time for me on IOS and ANDROID (friend) ,u should realy work on ur combination (machine?) thing , i dont know how it realy work but it messd up and not realy work correctly like it should be (the chances). ho and another thing i mean the shop is realy empty i mean add somthing to it its fking annoy to see those training field all my life change it ,replace it , make somthing new , more expansions , new maps
(im sorry for the bad english and the mess i made up ther but try to understand me english is not my native languge .)
after thinking more 2 secs i got it : ur one and only problem is that gems cost money and to much , its pretty annoy that u need to buy to progress.
madfighters
11-14-2013, 09:41 AM
what about the ability to stop crafting something. to free up space in your armoury you could get no materials back or maybe
some back but it could be proportional to the time you have left in crafting it
White Avenger
11-15-2013, 12:30 AM
For the gem spent deal you need more levels instead 50,1500 and 5000. It should be something every 10-50 gems and it should NOT expire after 5 days. It should last a month.
AlbertEvolve
11-15-2013, 01:20 AM
Crossovers with other gree games.
Not sure if anyone else plays other gree games but perhaps characters could be imported across games. Imagine clan and guilds with similar teams across games. Of course this could be done by getting people to come over and build up again but if they got a bonus for crossing over. I think it would also improve the stickiness overall for gree.
bloodwolf
11-15-2013, 02:23 AM
The amount of money for gems IS very high. I totally agree on that point.
I mean making mediocre bonus's for buying 5k for like £400 is just mental. It's never sustainable & to be honest it borders on the line of exploitation of it's customers. But i'm sure if Mr Gree himself was asked this question he'd reply.. "WELL MY FRIEND, THAT IS THE PLAN! AS MUCH MONEY FROM YOU AS POSSIBLE, AS QUICKLY AS POSSIBLE"
...
Hope you get my point.. Certainly not having a go at you.
Thanks for your detailed response! I understand your point, of course you spend your money the way you like. :) I live also in a western EU country, I could spend that amount also, but I choose not to, for such a game with such a content .. not this much. As I said .. 1 EUR, my offer, hehe.
With current game rules/content I am fully ok in the top 50 guild I am and with the ~25.000 points I make in a war.
I like your idea of the premium account. It could even include an amount of gems per month.
With my post I just wanted to express my wish for a different war gameplay so that the best players win, not the ones who choose to spend the most. (The rankings would be probably much like it is today .. but not the top 10 guilds would have to support war costs/Gree)
I still think the war ticket would be also a solution, it could be tried once .. if does not work then go back to the actual version: if 500 guilds buy the ticket , then make the epic war happen, otherwise return gems to guilds.
But I guess that I have more chance to win on lottery then to get Gree to make changes. (I play on lottery once a year :D)
sheepoverfence
11-15-2013, 12:09 PM
improved guild chat, let guild leader post things that will always be there. That way they can post rules, and every member will see it.
Guild raids, or guild bosses, that guild can fight together.
guild bonuses, like a temporary bonus that makes it more likely to find fusion stones. these would be bought with guild funds similar to guardians. 100,000 for 1% increase, 250,000 for 2% increase, up to like 5%. another one for keys.
FIX START BATTLE, its so annoying when people can just keep pressing it over and over, and waste all of our guardians.
add an extra area each week for people who have beat dark prince. this would appear like epic boss, and then disappear after time limit.
let guild members donate money for specific things. "You have donated 500,000 towards element bonuses" or guardians, or w/e you want.
I like the idea of fusing two same armors for plus version.
add something to make farming more fun.
more limited edition quests, those are really fun.
use certain amount of gems to fuse certain level of armors, like 50 to get epic. should not be automatic, but should drastically increase chances.
AlbertEvolve
11-15-2013, 03:18 PM
Should consider adding other features to increase variations in the knights.
For example a slot for weapons.
Weapons would
1) change the look of the knight. If today there were 200 armors and 10 weapons there would be 2000 unique combinations
2) gree could charge for weapons - new chest types or bosses
3) weapons could be
- normal weapons, only change the look
- bonus/ power weapons which give some bonus eg ++ in attack or defense
- ability weapons which add to health or increased gold or material drops or fusion/ key drops
- special matching weapons to particularly improve a certain armors stats
The weapons could also then be used to rejuvenate old armors and become quest rewards.
E.g take a steam exoskeleton. Outdated but suddenly a quest is given which give a new weapon if matched together. Go on a quest and win the weapon and viola old armor drawing refreshed and stats up.
AlbertEvolve
11-15-2013, 03:22 PM
Another thing to consider
Allowing us to change the allocation of the points gained per level.
E.g. If gree would allow us to gain 1 point per level between 100 and above but we could allocate to attack or defense, this would let us build different types of knights.
Some would add to attack and have killer attack, others to defense and become a tank etc
If this ability point was only for the main knight it would force the player to make decisions.
Shinae
11-15-2013, 11:28 PM
Elements change
We have already seen final storyline boss change element in battle. So I suggest using it elsewhere:
- Epic bosses that can change element middle of fight. Or at certain epic boss lvl stage.
This could make 60 epic boss victories have 3rd armor that is more sought after element than normal plus armor
- Armor that can change elements.
- Armor that can adapt defenses when struck with certain element.
Hirro
11-16-2013, 09:38 AM
My suggestion(s):
1. Make the declared war button useable by higher ranking guild members only.
2. Enable guild kick during war events.
3. Implement a guild event i.e. Defeat this Epic Boss to get this epic reward(s) within 2 days or more with guild energy to attack so that each member would buy gems to refill it if they want to.
4. A green and red icon next to each guild member to know if he/she is online during in any events.
5. Implement a log where a guild master or higher ranking members is able to see if their members are participating in any events.
6. Implement a guild notification when a member have unlock the plus version of an armor or have maxed an armor.
7. Improve guild member profile by adding a list of their maxed armors either regular or plus version and their respective armor level. Make sure that this can ONLY be seen by the guild master and higher ranking members and nobody else (i.e. not even their friend list or anywhere else).
8. Add more limited time quest and/or guild'LTQ.
9. Add a higher difficulty in the existing dungeon where there is/are increase drop rate of crafting materials.
10. Increase the upgrade level of each building and make it cost by gems or 20 million gold. I.e. Training field level 3 to 4 would cost 125 gems or 20 million gold and so on.
11. Make the capes useful other than just for show. I.E. Cape spectacular would give 5% increase stats or increase HP regen or increase arena regen, etc.
12. Lock player names and do not tolerate offensive names. Change name would cost 900 gems or 50 million gold.
13. When battling friends, do not add the points earned to the arena points.
:)
madfighters
11-16-2013, 09:42 AM
My suggestion(s):
12. Lock player names and do not tolerate offensive names. Change name would cost 900 gems or 50 million gold.
:) why do you suggest that. it would mean it would be dificult to change your name in war as a tactic
Oxilated
11-16-2013, 09:50 AM
An event where you can trade duplicated Epic armors you have for a far better one
3 Epic non+ will trade into 1 Epic+
2 Epic+ will trade into an exclusive epic or the new epic
Slayapoo
11-16-2013, 02:27 PM
i know this isn't the right thread to post this kind of stuff and i notice this is the most popular section of the group id like to just do this once or twice since I'm just starting in this whole knights and dragons thingy....
Name: Cummmincum
Code:XBG-MCX-MFN
Level: 14
i play daily but I'm in need of referred or stuff :3
busteroaf
11-16-2013, 02:40 PM
My suggestion(s):
1. Make the declared war button useable by higher ranking guild members only.
2. Enable guild kick during war events.
3. Implement a guild event i.e. Defeat this Epic Boss to get this epic reward(s) within 2 days or more with guild energy to attack so that each member would buy gems to refill it if they want to.
4. A green and red icon next to each guild member to know if he/she is online during in any events.
5. Implement a log where a guild master or higher ranking members is able to see if their members are participating in any events.
6. Implement a guild notification when a member have unlock the plus version of an armor or have maxed an armor.
7. Improve guild member profile by adding a list of their maxed armors either regular or plus version and their respective armor level. Make sure that this can ONLY be seen by the guild master and higher ranking members and nobody else (i.e. not even their friend list or anywhere else).
8. Add more limited time quest and/or guild'LTQ.
9. Add a higher difficulty in the existing dungeon where there is/are increase drop rate of crafting materials.
10. Increase the upgrade level of each building and make it cost by gems or 20 million gold. I.e. Training field level 3 to 4 would cost 125 gems or 20 million gold and so on.
11. Make the capes useful other than just for show. I.E. Cape spectacular would give 5% increase stats or increase HP regen or increase arena regen, etc.
12. Lock player names and do not tolerate offensive names. Change name would cost 900 gems or 50 million gold.
13. When battling friends, do not add the points earned to the arena points.
:)
So... some good and some so-so. Some feelings:
1) So when you or the other leadership members of your guild aren't on and someone is up late at night, or whenever, they're stuck and can't declare war? You realize the only thing you might lose is a guardian. You don't actually lose points for a loss. Its better to at least get SOME points than no points at all with the way the system works. You do realize that right? The only issue is the "you declared and we weren't ready" situation... and oops. Flag them. If they do it repeatedly, kick them.
2) What is to stop someone from say, being a spy, and kicking members in the middle of a war? Or that douche that decides mid-war that he hates half his guild and kicks them all. If rosters are locked, then they are locked, plain and simple. Otherwise, what it to stop people shuffling guilds mid-war only to go to a higher ranked guild for a higher ranked prize. This is a rather large double-edged sword by allowing kick mid war. Just suck it up, and deal with it after the war, or let there be guild shifting mid war... and see how ugly things get from there. You're better off with rosters being locked.
3) I think we all want this, or some form of this.
4) It would be nice, but you could also do roll-calls, with an updated chat function. Either way, would benefit most.
5) Logs are great, but you CAN see most of it. But I assume you mean "X Member: level 14 of epic boss, rank 1235 in arena, 25k points in guild war"... something like that? Something a little more telling than the current summary. I could dig that.
6) Unnecessary.
7) Why should a GM be able to see all their armors yet not their friends?
8) Yes.
9) Yes
10) If I'm spending 20 million gold to upgrade a TF to level 4, what kind of money is it spitting out? 500k every 12 hours? I think your jump was a little high, but I get your idea.
11) Could be nice, but only perpetuates the "people who spend get more" philosophy...
12) Locking names yes, not tolerating offensive names I can understand yes, but making it 900 gems or 50 million... no. That is ridiculous. How many times have you started a game with a username only to find out that is the name you are stuck with the rest of your life, when you thought it was just the login info? There should be limited opportunities to do it for free every so often, but charge when it happens more over a specific time period.
13) I think they just need to fix the adding friends bug, where you can only fight a max # of friends per day so people can't abuse it, but can still get some points from it.
why do you suggest that. it would mean it would be dificult to change your name in war as a tactic
- in reference to locking names:
You realize the tactic only applies to people who can't count while scrolling down a list. And it doesn't shuffle anymore when names are changed. So if you can't figure out guild titles like GM/GC/GC/HC and count from there: 3rd HC down, 2nd from bottom... you have issues, or you haven't realized that tactic doesn't really do much anymore.
Eunuchorn
11-16-2013, 03:04 PM
why do you suggest that. it would mean it would be dificult to change your name in war as a tactic
That's not a tactic. We need player names locked immediately
Sarah 101
11-16-2013, 03:54 PM
That's not a tactic. We need player names locked immediately
Very strange , you can tack screen shot for his/her friend code ..really why you want that ?
Eunuchorn
11-16-2013, 04:23 PM
Very strange , you can tack screen shot for his/her friend code ..really why you want that ?
I should have to keep track of ppls codes in personal screenshots?
Ya that sounds reasonable.
Lou 1xxx
11-16-2013, 07:06 PM
green or red dot to show who is online or not, will simply make the game more LAGGY.
name change in middle of war is a strategy to not get farmed much, something like that.
more time limited quest in spaced out war schedule would be nice.
and do fix that error 1, no network connection problem on your end. with the amount of $ pouring in from gem spenders in war, what is another few million bandwith worth...
please wait...
connecting...
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