Thief
10-29-2013, 01:40 PM
As most of you know i've been tracking the boss Events in Modern War for over 1.5 years now. During Mexico however we saw a dramatic change in how the boss event was being deployed. Before this had happened i had already been advocating a change in having more tiers but with the most Recent changes i felt like we needed more than just additional Boss Tiers. (Some argued to get rid of Tiers altogether)
As it stands LLP's can easily defeat 100 Bosses and Those from the top 3 and some from the top 10 who have the VERY high stats already can get "X" amount into the boss without spending gold and then probably only have to spend Half a vault to a vault to make it all the way. What its doing however is squeezing out the "Middle" players who play this game. Those who have spent a few hundred or even couple thousand dollars who don't have the means or the capacity to get all 100 bosses done without dropping $300-500 on one event.
In the past this has always been the case past lvl 151 but it started out with Tiered prizes back in the day and then they started to award final prizes that were raw stat wise equivalant of getting top 25-50 in WD events (without a modifer). It was reasonably scaled so yes new players could make it very far but at the same time it wasn't very expensive for the average player either.
So now we have a situation where the middle players are being completely squeezed out and quitting now that they have spent all this money and are being confronted with players who can catch up to them for free.
In the end there needs to be lots of changes to the boss event:
My reccomendation is to make it Tiered prizes again.
5-25 40k Unit (+ Modifiers)
26-50 50k Unit (+ Modifiers)
51-75 60k Unit (+ Modifiers)
76-100 70k Unit (+Modifiers)
101-150 80k Unit (+Modifers)
151-200 90k Unit (+Modifiers)
201-250 100k Unit (+Modifiers)
251-300 110k Unit (+Modifiers)
Now the modifiers would stay the same and as you can see the units would get better as a player moves up in the ranks. The difference being is first and foremost this allows for a better spread of boss difficulty. Secondly it rewards the Top Tier players better than the bottom tier with Raw Stat numbers.
The crazy Wrench? A player can pay 250 gold to move down 1 Tier for that boss event only. Players can also choose to play 1 level more difficult than their current Tier (For Free as i'm sure they will be paying gold to get further) but do so at their own risk and must decide before defeating boss 1. Once they choose that tier they can't move back during the event.
Obviously lvl 251 would stay the same at 330 Million for boss 100 and then it would scale back at each tier.
5-25 10 Million
26-50 35 Million
51-75 70 Million
76-100 100 Million
101-150 150 Million
151-200 250 Million
201-250 300 Million
251-300 330 Million
*The numbers on this could be adjusted but to give you a "reasonable" idea.
-----------------------
Anyways that was my first pass on how to potentially improve the Boss event. Please note i tried to take multiple factors into consideration on what would be Considered "Fair" but at the same time make Gree Money (lets be honest that is the only way it can happen). Let me know your thoughts on what you think needs to be improved not for yourself but for the game.
As it stands LLP's can easily defeat 100 Bosses and Those from the top 3 and some from the top 10 who have the VERY high stats already can get "X" amount into the boss without spending gold and then probably only have to spend Half a vault to a vault to make it all the way. What its doing however is squeezing out the "Middle" players who play this game. Those who have spent a few hundred or even couple thousand dollars who don't have the means or the capacity to get all 100 bosses done without dropping $300-500 on one event.
In the past this has always been the case past lvl 151 but it started out with Tiered prizes back in the day and then they started to award final prizes that were raw stat wise equivalant of getting top 25-50 in WD events (without a modifer). It was reasonably scaled so yes new players could make it very far but at the same time it wasn't very expensive for the average player either.
So now we have a situation where the middle players are being completely squeezed out and quitting now that they have spent all this money and are being confronted with players who can catch up to them for free.
In the end there needs to be lots of changes to the boss event:
My reccomendation is to make it Tiered prizes again.
5-25 40k Unit (+ Modifiers)
26-50 50k Unit (+ Modifiers)
51-75 60k Unit (+ Modifiers)
76-100 70k Unit (+Modifiers)
101-150 80k Unit (+Modifers)
151-200 90k Unit (+Modifiers)
201-250 100k Unit (+Modifiers)
251-300 110k Unit (+Modifiers)
Now the modifiers would stay the same and as you can see the units would get better as a player moves up in the ranks. The difference being is first and foremost this allows for a better spread of boss difficulty. Secondly it rewards the Top Tier players better than the bottom tier with Raw Stat numbers.
The crazy Wrench? A player can pay 250 gold to move down 1 Tier for that boss event only. Players can also choose to play 1 level more difficult than their current Tier (For Free as i'm sure they will be paying gold to get further) but do so at their own risk and must decide before defeating boss 1. Once they choose that tier they can't move back during the event.
Obviously lvl 251 would stay the same at 330 Million for boss 100 and then it would scale back at each tier.
5-25 10 Million
26-50 35 Million
51-75 70 Million
76-100 100 Million
101-150 150 Million
151-200 250 Million
201-250 300 Million
251-300 330 Million
*The numbers on this could be adjusted but to give you a "reasonable" idea.
-----------------------
Anyways that was my first pass on how to potentially improve the Boss event. Please note i tried to take multiple factors into consideration on what would be Considered "Fair" but at the same time make Gree Money (lets be honest that is the only way it can happen). Let me know your thoughts on what you think needs to be improved not for yourself but for the game.