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free play
10-28-2013, 07:11 AM
Here it is the formula that's used for match ups, is it right or wrong ?, should it be change ?, does it make sense ?.
Is it time to change the formula to rank in event rather that overall stats, we're ever you are ranked there are 100 either side that you could go against, unless your in the top 100.
Have your say so gree can have a think about it.

Hello,

Thank you for your message about your World Domination match-ups. The system looks at the following to determine an appropriate rival faction:

--The overall strength of your faction: The sum of your faction's power will be compared to the sum of the other faction's power when looking for potential match-ups.

--The Faction's WD Rank: This is based on how well you are doing in the event.

--How many match-ups you have had with the faction during the event.

As time goes on without a match, the parameters will relax slightly.

Please keep in mind:

-- It can take up to an hour to receive a match after declaring war

--You may not declare war within the last hour of the event

If you have any further questions about the game please let me know.

Regards,
Gracie
Team GREE

carl9764
10-28-2013, 07:40 AM
So why have we had so many battles with almost all of the apposing team with over 2mil def when I am the highest in our faction with 1.2 mil def ??????????????

The above post makes no sense what so ever

SGT Rud
10-28-2013, 08:04 AM
While the intitial look for a match-up is strength, after a certain pre-determined time, without a match, the computer will start to open the gap and look for equal rank.

My guess is that (since match-ups are happening within 30sec-2min now), is that since everyone was on here complaining for months on the time it takes to get matched, they lessened the time it takes for the computer to seacher for stats only. instead of 2 minutes of searching stats then rank, now it could be 30 sec.

But this is just my theory, and in no way 100% accurate until a mod says otherwise.

Gunfighter
10-28-2013, 08:09 AM
You also must take into consideration faction size. It's the sum of your stats, not the average. If you're a faction of 60 with average 1m stats, you may get a faction of 30 with 2m stats.

carl9764
10-28-2013, 08:14 AM
GunFighter your right but in our case we only have 36 which also includes llp and do get matched up with teams of 50 odd with high stats says it all mate it's a mess

partcrash
10-28-2013, 08:17 AM
You also must take into consideration faction size. It's the sum of your stats, not the average. If your a faction of 60 with average 1m stats, you may get a faction of 30 with 2m stats.

this.

also, keep in mind that this is real-time matching. the matching routine has only so many factions that have declared war in the last few minutes so choices might be limited. add the fudge factor to make matches more challenging and the current matching experience starts to make sense.

DAllen14
10-28-2013, 08:46 AM
OOOOOOO so this is why Gree matched our faction up with SUP1 when were outside the top 150. Screw that system, find one that works. we get matched up with SUP1 while going for win 7 of our 12 win streak.

justsomedood5
10-28-2013, 08:56 AM
You also must take into consideration faction size. It's the sum of your stats, not the average. If you're a faction of 60 with average 1m stats, you may get a faction of 30 with 2m stats.

I don't think it works this way anymore. We've drawn at least 3 times now with the SUP small factions (SUP 3 and SUP ACE Combat Experts). They've got less than 20 people, we have 60 with comparable stats (obviously it did not end well for the SUP boys). Wonder if Gree is trying to discourage the strong small team faction concept.

warrends
10-28-2013, 10:25 AM
Here it is the formula that's used for match ups, is it right or wrong ?, should it be change ?, does it make sense ?.
Is it time to change the formula to rank in event rather that overall stats, we're ever you are ranked there are 100 either side that you could go against, unless your in the top 100.
Have your say so gree can have a think about it.

Hello,

Thank you for your message about your World Domination match-ups. The system looks at the following to determine an appropriate rival faction:

--The overall strength of your faction: The sum of your faction's power will be compared to the sum of the other faction's power when looking for potential match-ups.

--The Faction's WD Rank: This is based on how well you are doing in the event.

--How many match-ups you have had with the faction during the event.

As time goes on without a match, the parameters will relax slightly.

Please keep in mind:

-- It can take up to an hour to receive a match after declaring war

--You may not declare war within the last hour of the event

If you have any further questions about the game please let me know.

Regards,
Gracie
Team GREE

Oh really. Then I'd like to know why my 150-250 faction was up against SUP3 twice and SUPiii once, all in our first 6 battles.

And then Sunday night we were up against Global Strike Force. Ranked around 7 from what I could tell at the time. They had 100X the WD points we had. I have the after-battle screenshot on my phone to prove this.

GREE may say that the above is true, but either
1) They are just plain lying, or
2) When they "relax" the restrictions, they actually just dump them completely and anything goes.

I vote for ... Both.

MagnusDux
10-28-2013, 10:43 AM
This game is getting lame and so many just forget that it's just a - GAME !!!

P.S. - Soon as I reach lvl 151 - I'm outa here - finding nother smurter game to play ;]

free play
10-28-2013, 10:52 AM
well, our last 5 battles have been with top 200 to 250 factions, we are eh I'd say 950, pure rubbish, I'd like some one from gree to explain, they have read this, be nice to get a comment from them, there match up system is wrong, should be a completely free lotto system, anything would be better than the way it is now

VSH
10-28-2013, 01:42 PM
well, our last 5 battles have been with top 200 to 250 factions, we are eh I'd say 950, pure rubbish, I'd like some one from gree to explain, they have read this, be nice to get a comment from them, there match up system is wrong, should be a completely free lotto system, anything would be better than the way it is now

We are beating the same drum brother!
But no one cares because we are a lowly Top1000 team. We spend gold, just not enough for anyone that matters to take notice, lol

And by the way...'should be a free lotto system'.....I honestly thought it already was

DaHoosier
10-28-2013, 05:47 PM
The matchup formula was definitely changed for this event. Your current rank played much less of a factor than in previous wars. 4 times we got to 6 of 6 in a string and we get a top 10 matchup. The 1st time we were just barely top 200.
I do not think this was just coincidence.

In my mind they added some intelligence to the matchup system so that deep into strings it will give very tough matchup to generate gold spend.

We got the 12/12 in France, we spend plenty of gold and we know how to get the strings and finish wars. But then getting a matchup where maybe 1 or 2 in our faction even has a target actually has the counter effect, so no gold spent in those matches.

Plus the disparity between attack vs defense, the win loss rate is terrible unless you are 25% above your targets defense add in the stat inflation and these mismatches start to look very ridiculous.

Another example of mismatch that was quite frustrating is the proliferation of 15 to 40 man very high stat factions that got much benefit from the adjusted formula weighting total faction strength much more than rank.

These events are supposed to be fun. When we are having fun, we are somewhat happy to spend gold...
Instead of more gold spend you just got more retirements.

Donkstar
10-28-2013, 08:32 PM
The matchup formula was definitely changed for this event. Your current rank played much less of a factor than in previous wars. 4 times we got to 6 of 6 in a string and we get a top 10 matchup. The 1st time we were just barely top 200.
I do not think this was just coincidence.

In my mind they added some intelligence to the matchup system so that deep into strings it will give very tough matchup to generate gold spend.

We got the 12/12 in France, we spend plenty of gold and we know how to get the strings and finish wars. But then getting a matchup where maybe 1 or 2 in our faction even has a target actually has the counter effect, so no gold spent in those matches.

Plus the disparity between attack vs defense, the win loss rate is terrible unless you are 25% above your targets defense add in the stat inflation and these mismatches start to look very ridiculous.

Another example of mismatch that was quite frustrating is the proliferation of 15 to 40 man very high stat factions that got much benefit from the adjusted formula weighting total faction strength much more than rank.

These events are supposed to be fun. When we are having fun, we are somewhat happy to spend gold...
Instead of more gold spend you just got more retirements.
We also had streaks broken early. We changed strategies and went as high as we could in rankings.

Also fun in this game is usually 1 sided. Getting beat by Sup is no fun. Beating a lower is. Adapt or die

DaHoosier
10-29-2013, 12:53 AM
We also had streaks broken early. We changed strategies and went as high as we could in rankings.

Also fun in this game is usually 1 sided. Getting beat by Sup is no fun. Beating a lower is. Adapt or die

We used that strategy from the 1st minute. We kept,our score low and managed our ranking closely as we have done in the 2 previous wars to great success.

The point I am making the matchup system for Mexico was definately changed. Ranking had very little effect on the matchups you get. Overall strength was the key factor and I suspect some special manipulation if you are far into a high string to stimulate gold spend.

Drakhoan
10-29-2013, 04:34 AM
Silly way to do this. For me stats and faction size should not play any role in queing a match.

Current rank is the only criteria that makes any sense at all to base matchup on... and even that shouldn't be weighted very heavily. Sure the little guys will get some matches where their only recourse will be the CC, but retrospectively the big guys will get matches where their points are marginal for beating such low targets... such is life.

Turks
10-29-2013, 04:44 AM
We got paired up a lot of times with factions of a similar size containing all players with much higher att/def (so obviously impossible to beat). It ruins the event because when it happens every few battles then its extremely hard to get a streak going. This is something that really needs to be worked on.

Drakhoan
10-29-2013, 05:01 AM
We got paired up a lot of times with factions of a similar size containing all players with much higher att/def (so obviously impossible to beat). It ruins the event because when it happens every few battles then its extremely hard to get a streak going. This is something that really needs to be worked on.

Sounds like what you are wanting to be worked on is a system bracketed by; those who want easy wins and thos who want a challenge.

daman
10-29-2013, 06:58 AM
The previous formula was fine till the streak prizes were not there as the teams played fair.
Now players from top teams have started playing negative games only to get to the streak prizes.
GREE needs to update the formula soon to avoid low level factions from loosing interest in otherwise a great event.
According to the existing formula this is what happened to us a couple of times this event:
We are a 34 member faction all having low stats, ranging from 200k to 800k
I calculated and our total strength comes to about 18m for 34 members.
We were on 5/6 and to our shock we got matched up with 5 member team, DL was 5m def and min was 3.7m.
Maybe their total strength was equal to our 34 members but how can we even try to beat them. I am sure they were SUP members and playing negative.
I would suggest that GREE needs to add another factor to make this better.
- they should divide total strength by number of members.
And match teams on basis of this factor.
In this way we can expect better match ups.

Sigfried
10-29-2013, 05:22 PM
Well, our strongest player is about 1.6 meg. We are a faction of 32 but only had 28 players for this war. We were on a roll, having beat 4 opponents in a row when we pulled a faction of only 2 players. The weaker one was 3.8 meg. They got all the points they needed just taking down our wall or taking out the DL. How in the heII is that fair. All we could do was hit the command center. It should be the average strength of the players in the faction, not the total strength. That's why we keep getting matched against these small super factions of strong players assembled solely to beat the war quests.