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View Full Version : Misses.



Doom1
10-20-2013, 09:24 PM
Personally, I hate misses.
It screws me up especially when I'm fighting epic boss lv. 50+ and it also screws me up on my double downs in the arena.
I think Gree should remove it.
What do you guys think?

Oyster
10-20-2013, 09:26 PM
Nop.

I hate misses, but it brings balance to the game. If missed is gone, pretty much it becomes number game especially in pvp.

Nec772
10-20-2013, 09:32 PM
Nope on my part as well.

I think that they should be limited in Arena's to like 1 or 2 but that it. Everyware else its fine.

Sol Invictus
10-20-2013, 09:33 PM
Occasionally I will defeat someone with better armor than I have in Arena because they missed.

More often, I will lose to someone I should beat (sometimes easily beat) because of misses.

I think GREE has some code in place that increases your misses when you Double Down, too.
"Sorry you lost your 5x Double Down. Why not spend some gems to keep your bonus? :cool:"

I'm not sure if they should be eliminated completely...but at least make them less frequent.
What kind of annoys me is when you both miss on consecutive attacks...it's like, "What was the point of that? It was just a waste of time." It happens a lot.

There should be no such thing as consecutive misses and there should be no more than two misses in a single battle. Something along those lines.

busteroaf
10-20-2013, 09:35 PM
Or if they made missed less frequent based on armor level. Closer to max it is, the less % chance to miss.

Tachy
10-20-2013, 10:15 PM
Whatever happened to King Mark?

Never see him in the arena anymore, unless he joined the witness relocation program and is operating under an alias in shame.

Tachy
10-20-2013, 10:16 PM
Misses need to stay, otherwise battles would become quite mundane.

Eunuchorn
10-20-2013, 10:31 PM
There's probably a miss chance. There's probably a dodge chance. There's probably algorithms that fluctuate these chances based on any number of random criteria. Such is game programming. We should be demanding more aesthetics, ease of gameplay (do we seriously still have a speed up arrow & have to click xp pickup? These mundane acts drive away tons of potential players).
Are we ever getting any real additional content? Gree needs to treat this like an MMO. Let's hope all this downsizing gets some new thinking in there. They know how to reach me.

Necromancers
10-20-2013, 10:36 PM
They don't have to go away, but at least reduce them.
I always lose my Double Downs because I miss 3 times in a row @ Arena.

Tachy
10-20-2013, 10:37 PM
Have a "cataclysm" update ala WoW.

Fragment the existing areas and tweek them with new enemies and bosses to reach an new and improved Dark Castle where the King awaits?

Have it available for those players 100 and up.

No need to add on additional areas, just revise existing ones.

Sol Invictus
10-20-2013, 11:01 PM
Fragment the existing areas and tweek them with new enemies and bosses to reach an new and improved Dark Castle where the King awaits?

No need to add on additional areas, just revise existing ones.

Good idea. Like Light Hyrule and Dark Hyrule.

http://images.cdn.bigcartel.com/bigcartel/product_images/124705341/max_h-1000+max_w-1000/zelda_3_temp1.jpg

Tachy
10-20-2013, 11:07 PM
Exactly

More content, less work.

busteroaf
10-20-2013, 11:40 PM
Didn't they technically change the name too? Maybe there IS something in development.

It was "Rise of the Dark Prince" and now its "Dark Kingdom"... am I the only one who noticed this?

Doom1
10-20-2013, 11:46 PM
Didn't they technically change the name too? Maybe there IS something in development.

It was "Rise of the Dark Prince" and now its "Dark Kingdom"... am I the only one who noticed this?

I knew there was something wrong with the title...
This was it .-.

Meepo
10-21-2013, 03:06 AM
Keep misses. Maybe even implement a random damage system to make things more interesting. Instead of doing 100 every time, make it deal 85-115 for example.

Martinus
10-21-2013, 03:13 AM
They don't have to go away, but at least reduce them.
I always lose my Double Downs because I miss 3 times in a row @ Arena.

I have the same problem I often miss 2 or 3 times in one battle and that really screws things up and I hardly ever have the other side miss that much so it must be a one sided thing if Necromancer has the same problem meaning that only the attacking party has the change of bad luck. I would say it should be tied together with level because it is just silly to miss a lvl50 three times in a row while you are lvl103.

Matti1992
10-21-2013, 04:23 AM
I think they need to keep misses. Without them, the game would just be maths. At least when random critical hits or misses are involved it produces some randomness to the nature of battles.

Bryanv2
10-21-2013, 04:31 AM
Yea I'm not sure how I feel about misses myself. I thought about this also.

It's a luck mechanism, that you can't actually increase or decrease knowingly. That brings imbalance/possible unfairness problems when it comes to Arena, Guild wars etc. I know I've lost Vs some Guild Sents cause of a single or double in a row miss while the enemy missed 0 times.

At the same time I would not want it removed cause that would make it even more of a certain, he has better stats than me so I'm done.

Jawahir
10-21-2013, 04:36 AM
they need to add avoid/dodge to the armor attributes!!!

nmk329
10-21-2013, 05:47 AM
The problem is, there is nothing to the fighting in this game except stats and when you use your spec. so misses make it more interesting.

Pwept
10-21-2013, 06:25 AM
Missing is vital. With no skill required to play the game and the only strategy used on timing went to attack for guild wars. Missing gives an element of luck and does balance the playing field, if just a llittle.

Xaiadar
10-21-2013, 06:58 AM
I don't want misses gone, but I'd like to see my opponent miss a bit more. I miss way more than anyone I'm fighting.

nmk329
10-21-2013, 06:59 AM
Missing is vital. With no skill required to play the game and the only strategy used on timing went to attack for guild wars. Missing gives an element of luck and does balance the playing field, if just a llittle.

I completely agree.

Oyster
10-21-2013, 05:07 PM
When I missed, I feel like this guy...

http://i.imgur.com/OS0cHQD.gif

Doom1
10-21-2013, 05:10 PM
When I missed, I feel like this guy...

http://i.imgur.com/OS0cHQD.gif

Poor guy lol.
Still hilarious though :D

BileJAR
10-21-2013, 05:13 PM
I hate missing, but, as stated before, it balances the game out. Otherwise it'd be too easy to win/lose if your armor was slightly better than someone else.

Dianish
10-21-2013, 10:09 PM
We need the miss chance ingame. No matter how many times i missed on EB to get 43th kill or in arena i wouldnt wish it gone. We need it. As others said: It brings balance to the game. A balance that doesnt require skills or high stats.

A good idea would be a subcatagory in att and def like :


Att: Hit xx% Chance
Crit xx% Chance

Def: Dodge xx% chance that slightly increase miss chance of opponents.

Would make it more fun to put armor on knights. More strategic in arena ect. You could armor up your knights wether you want to have higher survivability or more dmg. Then you wouldnt just have to choose from element advantage and which has the highest stats. It would make a it abit more fun to choose which armor you prefer to use.

After that being said i repeat: We need the miss chance :)

Just an idea.

AngelaRenea
10-27-2013, 09:18 AM
I think they should be decreased at least. Maybe removed from some places (Like epic boss)
It's ridiculous when you loose against the week's epic boss because you mis 5+ times. But if it was random it would be one thing, but failing 3 times for missing 5+ times each fight is just not OK. Especially for players trying to get their first four star, or trying to get the +armor.

Alieda
10-27-2013, 09:23 AM
They are need, combat is already too simplistic and theres little factors that would change the outcome... Misses are importante, but they are quite broken IMHO, its not unusual to have several battles and dont miss at all, but when you miss, you miss 2 time in a row, even 3 times is not that outrageously rare... I dont know the formula..!

but lets come up with crazy ideias, instead of only attack and defense add evasion to armors :P something like 3~10% chance to evade

shawnk
10-27-2013, 09:24 AM
There's probably a miss chance. There's probably a dodge chance. There's probably algorithms that fluctuate these chances based on any number of random criteria. Such is game programming. We should be demanding more aesthetics, ease of gameplay (do we seriously still have a speed up arrow & have to click xp pickup? These mundane acts drive away tons of potential players).
Are we ever getting any real additional content? Gree needs to treat this like an MMO. Let's hope all this downsizing gets some new thinking in there. They know how to reach me.
I agree. this game also needs a better communication tool to talk to other clans. fuk line. it would be fun to go to other peoples walls and communicate (this is what will attract people). maybe trash talk attack their knight etc.. they can also then implement a clan revenge system. by spending lets say 10 gems u can put the abusive player or someone u don't like on a revenge list where everyone on ur friends list can attack and harass them etc... this game has potential but gree is too stupid to take it further. btw when people attack u (lets say u r on the revenge list) u lose health so u cant farm or do anything etc... it causes people to spend gems as well ;)

Damoc
10-27-2013, 02:18 PM
Misses should be gone, they infer too much imbalance and kill the fun.

When I lose or win due to misses it feel like a steal.

That said, some randomization must remain in the battles.

The Idea below would allow to treat another of my pet peeves: special attacks = critical hit

So how I feel it would be more fun:

I would introduce damage levels:

very low: 70% of standard damage - probability of very low damage : 7%
low : 85% of standard damage - probability 13%
medium : standard damage - probability 60%
high: 115% standard damage - probability 13%
very high: 130% standard damage - probability 7%

The same applies for special attacks (where the standard damage for special is 200% of the normal attack)

With this we get rid of criticals and misses, we keep some randomization, we get better rewards for a well placed special attack and special attacks are always better than normal attacks ( very low special is 140% normal attack)

Just one way to do it though there are probably many other ways to do it.

nmk329
10-27-2013, 02:24 PM
I've always liked the idea of adding new attacks. Something like a haste attack where you can attack twice in a row but have a 60-70% chance of missing or something like that.

Marco_
10-28-2013, 02:38 AM
Misses should be weighted, so if you gets lots of misses in a short span, the odds of misses drop down and if you get a streak without misses the odds of a miss go up.

Sol Invictus
10-30-2013, 03:49 PM
Just had seven...SEVEN...misses in two battles. I lost one battle I should've won, and barely won the other.

I think GREE saw all of us complaining about the frequency with which we miss, and turned it up a little bit. I feel like I've been missing a lot more than usual lately.

http://i1.ytimg.com/vi/FjBfAsEilvo/hqdefault.jpg



This is getting ridiculous.

There should be no more than two misses in a single match, and only about a third of matches should have any misses at all. It certainly feels as though missed attacks are used to screw us over sometimes...