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View Full Version : How do you guys choose your High Commanders?



lilpaladin
10-14-2013, 03:36 PM
Hi guys, I'm the guild leader of an Android guild, Banana and I was wondering how some of you guild leaders decide who to give your high commander positions to.

Do you give them to your close friends? Based on how much gold they give? How many gems they spend? Discuss!!

I personally give these promotions based on how long they've been in the guild and how well they do in the war and stuff like that. And a good attitude/ personality that communicates a lot with the rest of the guild helps.

Those who are not guild leaders can bash on why their guild leader hasn't made them a high commander or perhaps even sentinel yet. High commanders can gloat about how they received their promotion.

Oh yeah and we're recruiting right now check out our recruitment thread in the recruitment section. (shameless advertisement) Thanks :)

Paladineguru
10-14-2013, 07:22 PM
Well I've since moved on to another guild, but as the signature Im too lazy to change shows , i was temporarily guild master of a fairly large guild of about 30.

My selection process. Like all good things. Starts with the proper alcohol.

Consume the alcohol

Next you'll need duct tape, a master lock, some chloroform, and chains.

Now you need a creep van. And some hired muscle

Approach the potential hc from behind as it increases your chances.

Have the hired help bring the van screeching to the curb, while hired thug two opens the sliding door.

Push the potential candidate for hc into the van and jump in after, apply chains ,locks and duct tape.

Presto New high commander, CIA snatch n grab style

Tachycardia
10-14-2013, 07:27 PM
I always see HC as Hot Carl

LnL Magneto
10-14-2013, 07:49 PM
Basically similar to what you said but i look at contributions as well.

Also i rotate HC command so every regular player gets a chance to have higher stats and help lead.

nachomasterx
10-14-2013, 09:08 PM
I base all of my officer slots on war performance. Highest scorer gets champ, #2 gets sent and #3-12 get HC between wars. Its an incentive to encourage high scoring, and it works. I just inform them that they earned the boost, but are not allowed to do things like boot or accept members, or do any guild duties. I trust my people and its never been an issue. Whenever an HC looses their boost for not being a top scorer, it motivates them to do better in the next war.

Oryihn
10-14-2013, 09:20 PM
I base all of my officer slots on war performance. Highest scorer gets champ, #2 gets sent and #3-12 get HC between wars. Its an incentive to encourage high scoring, and it works. I just inform them that they earned the boost, but are not allowed to do things like boot or accept members, or do any guild duties. I trust my people and its never been an issue. Whenever an HC looses their boost for not being a top scorer, it motivates them to do better in the next war.

Thats scary putting sentinel as a reward.. I tend to keep someone with 4+ epics at sentinel and they change their armors regularly during the first 5-6 attacks in each war..

Instagram
10-14-2013, 11:25 PM
HC's are mostly active contributors and constantly helps out with guild challenges. Sentinel on the other hand must have several maxed epics and be active during the start of each war, to rotate their armors.

Lii
10-15-2013, 02:28 AM
When our guild was smaller I gave the HC positions to members that reached a fixed number of MVPs. As that showed that they participated and helped develop and level the guild. This was however when guilds were introduced and as we grew larger it was not a very convenient way to distribute the leadership positions.

Now when a leadership position opens up in our guild I let all members nominate who they think should get the position. After that everyone is allowed to vote on the nominated players. This is a very subjective way to choose who should get the leadership positions. But as the guild members are all part of the process I feel it has worked well so far.

Aerin Kylantra
10-15-2013, 01:10 PM
It's been said before...but, I go with high stats/activity. Sentinel is always the beefiest member in the guild that is trusted to not mess with purchases/guardians in an irresponsible fashion. Champ is for best leadership based on points in last war and activity/attitude...HC are all people who are trustworthy and based on points/activity.

forcefed4door
10-15-2013, 01:26 PM
I make my decision based on who contributes more into my PayPal account. They give me money because I'm most active during war, and I buy gem packs and pretty much constantly buy refills. It is a great strategy because I'm strongest member so guarantee wins = more points. I've got some really dedicated guild members.

Eunuchorn
10-15-2013, 01:56 PM
I have 7 permanent HCs, we rotate the rest by request for boss fights.

Rylar
10-15-2013, 05:32 PM
We determined what we want to see from our members and use the HC slots as rewards for such activity. Such as war participation, gold contribution, leveling, and doing stuff outside the game for the guild.

Prakhar
10-16-2013, 04:15 AM
I choose :confused:the commander on the basis of two things

1) Stats
2) Car efficiency



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Bacon and Eggs
10-17-2013, 06:26 AM
i think a lot of it will depend on what the purpose of the guild is...to be top 25 (or higher of course), so the gem spending, maxed epics etc. are a necessity and of course being on a ton to ensure high win counts/points in wars...

if you're in a guild like I am...where you buy gems but not as much as high spenders, then it's about having people in guild who are always active and not just leeching etc.

get the big ego's out of the guild fast since they only will jack up your guild if you promote them...look for fun, energized people who want to help with wars, etc.

make rules and stick to your guns....

/$.02

Oyster
10-17-2013, 05:22 PM
It's been said before...but, I go with high stats/activity. Sentinel is always the beefiest member in the guild that is trusted to not mess with purchases/guardians in an irresponsible fashion. Champ is for best leadership based on points in last war and activity/attitude...HC are all people who are trustworthy and based on points/activity.

I like that. That's a really nice way to pick your HC, etc...

How do you make your members to install Line / messenger?

gnolaum
10-17-2013, 10:06 PM
If it was up to me (it's not).

Lets say theres 8 HCs, 1 Champ, 1 Sentinel.

Sentinel goes to the guy with the best armor and is active enough to stay around and swap them up.

Champ goes to the guy with the most war points from the previous war. 3 HC spots go to the next highest people with war points from the previous war.

3 HC spots go to the people who have maintained some minimum standard of activity for the longest (say 10k war points per day of war, or whatever works for your guild).

The last 2 HC spots go to the people who bring the most recruits to the guild.

Messing with membership/guardians/etc is a two strike policy. First strike is demotion, second strike is kicked.

Reward effort, loyalty, and contribution to the guild.

reesebutton
10-18-2013, 01:44 AM
How do you make your members to install Line / messenger?

Give them the link, inform them it is mandatory to install within xxx days. And if they have problems installing, to post their issue in the guild forum.

If they miss the deadline, kick them. Rinse and repeat. You'll get a solid core going after a couple wars.

Ptownswim3
10-18-2013, 09:33 AM
I base my high commanders off of game activity, how they are in chat, contributions, and guild war participation.