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View Full Version : Armor Elements: Which do you prefer? Adjacent, Split, or Mono???



NoGrip61
10-14-2013, 11:23 AM
Just a fun poll, as I've heard many pro's and cons.

All armors having equal stats, and balanced A/D: which would your prefer in your lineup?

Adjacent: Elements that are next to each other.

Split: Elements are NOT next to each other.

Mono: One element.

bosskiller
10-14-2013, 11:29 AM
Adjacent armors do not have to have a weakness when going up against another armor with two elements. And they can get two element bonuses (purchased in your guild) as opposed to the one a mono would get.

busteroaf
10-14-2013, 11:38 AM
Adjacent armors do not have to have a weakness when going up against another armor with two elements. And they can get two element bonuses (purchased in your guild) as opposed to the one a mono would get.

I think you mean "can benefit from extra elemental bonuses purchased in your guild." The bonus comes automatically when you use the correct f>s>e>a>w>f rotation.

Necromancers
10-14-2013, 11:40 AM
Here's some examples:
Adjacent: Guardian's Battlegear (E/S). Spirit is strong against Earth and Earth is strong against Air, which makes it effective against two Elements.
Split: Armor of the Infernal Lord (F/E). Earth is strong against Air and Fire is strong against Spirit, but Spirit hits hard back against Earth, making it only really useful against one Element.
Mono: Leviathan's Platemail (W) Water is strong against Fire, making it effective against one Element.

That's why I chose Adjacent. It's the most effective overall.

McRay
10-14-2013, 12:26 PM
don't forget that an adjacent armor like guardian's battlegear (spirit/earth) gets crushed by something like aegis of the fallen (fire/spirit)

split element armors don't have this problem

Bluntman
10-14-2013, 12:27 PM
Yeah but aegis of the fallen pwns a split element like spirit/air as well all in all there is less weakness with an adjacent armor

Unresolved
10-14-2013, 12:32 PM
I prefer adjacent for epic bosses and split for arena/GW. Reason being that I can choose my armors in advance for EB to maximize effectiveness. In Arena, unless you're spreadsheeting, you're going in blind, so I'd rather have the wider coverage and spread out weaknesses.

McRay
10-14-2013, 12:35 PM
Yeah but aegis of the fallen pwns a split element like spirit/air as well all in all there is less weakness with an adjacent armor

FIRE/SPIRIT vs SPIRIT/AIR is a one element advantage. No different than any other combination.

FIRE/SPIRIT vs SPIRIT/EARTH is a 2 element advantage, a situation that can ONLY occur when you're talking about adjacent armors. That is a weakness that split element armors do not have.

Fact is, when you're talking about PvP, there is no difference between split or adjacent because there is no way to know what elements you are going up against.

Bluntman
10-14-2013, 12:59 PM
FIRE/SPIRIT vs SPIRIT/AIR is a one element advantage. No different than any other combination.

FIRE/SPIRIT vs SPIRIT/EARTH is a 2 element advantage, a situation that can ONLY occur when you're talking about adjacent armors. That is a weakness that split element armors do not have.

Fact is, when you're talking about PvP, there is no difference between split or adjacent because there is no way to know what elements you are going up against.

I was unaware that there was a two element advantage and ive never noticed hitting harder when im in the situation where i have a two element advantage. If there is then that is awesome and ill take advantage of it but ur right in pvp u dont know what your going against unless its in GW and someone has scouted the person ur attacking

Mr Spock
10-14-2013, 01:00 PM
Someone correct me if I am wrong but it seems that a mono fire against an epic spirit like the raven we have now is more effective then a split with fire all other things equal. If this is true then mono elements can have an advantage in most EPIC boss battles.. You obviously need to ensure the second element does impact you...

EljayK
10-14-2013, 01:02 PM
No one has mentioned that adjacent element armors are super effective against themselves. IE: Hydra hunter takes 1.5 from Hydra hunter. For this reason I prefer them. If you have a very powerful armor in the arena, and it is adjacent, you will do extra damage against that same armor when you come against it. This may sound like it zeros out against itself, but the truth is that a well timed power attack can often make a huge difference in this situation.

McRay
10-14-2013, 01:11 PM
No one has mentioned that adjacent element armors are super effective against themselves. IE: Hydra hunter takes 1.5 from Hydra hunter. For this reason I prefer them. If you have a very powerful armor in the arena, and it is adjacent, you will do extra damage against that same armor when you come against it. This may sound like it zeros out against itself, but the truth is that a well timed power attack can often make a huge difference in this situation.

I don't understand what you mean by this. Hydra does 1.5x damage to Hydra, but he will also do 1.5x damage to you, so it's irrelevant.

If someone is using Hydra, you can completely destroy him with something like Storm Sorcerer which will do 2x damage to him, while he does only 1x damage to you.

Daenerys
10-14-2013, 01:27 PM
Someone correct me if I am wrong but it seems that a mono fire against an epic spirit like the raven we have now is more effective then a split with fire all other things equal. If this is true then mono elements can have an advantage in most EPIC boss battles.. You obviously need to ensure the second element does impact you...

Against this epic boss (spirit air), fire/spirit & fire/air can be better than mono fire, because the armors will get 2 guild bonuses instead of 1.

Fire/earth & fire/water won't be as good, especially at higher levels because of the extra damage taken.

EljayK
10-14-2013, 06:59 PM
I don't understand what you mean by this. Hydra does 1.5x damage to Hydra, but he will also do 1.5x damage to you, so it's irrelevant.

If someone is using Hydra, you can completely destroy him with something like Storm Sorcerer which will do 2x damage to him, while he does only 1x damage to you.

It is relevant when you get to top tiers of arena combat. When there are only epics surrounding you constantly. It matters that soulforge hits soulforge for 1.5, and maelstrom hits soulforge for 1.5. The adjacent epics are better than the non-adjacent epics because they still cover the same amount of range. At other tiers it is still completely relevant based on what the most recent epic bosses have been. When there have been a lot of epic bosses with adjacent elements, then there is less total elemental coverage, and monos are stronger. When there are more armors out there that are mono, the staggered combinations offer a better chance of doing more sufficient damage all around.

McRay
10-14-2013, 10:29 PM
It is relevant when you get to top tiers of arena combat. When there are only epics surrounding you constantly. It matters that soulforge hits soulforge for 1.5, and maelstrom hits soulforge for 1.5. The adjacent epics are better than the non-adjacent epics because they still cover the same amount of range. At other tiers it is still completely relevant based on what the most recent epic bosses have been. When there have been a lot of epic bosses with adjacent elements, then there is less total elemental coverage, and monos are stronger. When there are more armors out there that are mono, the staggered combinations offer a better chance of doing more sufficient damage all around.

Still not sure what you're trying to say.

In any case, I was bored and decided to put together this little comparison.

------------------------------------------------------------------------
F/S (adjacent) vs all armor combinations:

S/E 200% damage done, 100% damage taken. Net advantage 100%
S/A 150% damage done, 100% damage taken. Net advantage 50%
E/A 150% damage done, 100% damage taken. Net advantage 50%
S 150% damage done, 100% damage taken. Net advantage 50%
E 150% damage done, 100% damage taken. Net advantage 50%
F/S 150% damage done, 150% damage taken. Net advantage 0%
F/E 150% damage done, 150% damage taken. Net advantage 0%
S/W 150% damage done, 150% damage taken. Net advantage 0%
E/W 150% damage done, 150% damage taken. Net advantage 0%
A 100% damage done, 100% damage taken. Net advantage 0%
A/W 100% damage done, 150% damage taken. Net advantage (-50%)
F 100% damage done, 150% damage taken. Net advantage (-50%)
W 100% damage done, 150% damage taken. Net advantage (-50%)
F/A 100% damage done, 150% damage taken. Net advantage (-50%)
F/W 100% damage done, 200% damage taken. Net advantage (-100%)

Average advantage 0%
------------------------------------------------------------------------

F/E (staggered) vs all armor combinations

F/A 150% damage done, 100% damage taken. Net advantage 50%
S/A 200% damage done, 150% damage taken. Net advantage 50%
E/A 150% damage done, 100% damage taken. Net advantage 50%
A 150% damage done, 100% damage taken. Net advantage 50%
F/S 150% damage done, 150% damage taken. Net advantage 0%
F/E 100% damage done, 100% damage taken. Net advantage 0%
S/E 150% damage done, 150% damage taken. Net advantage 0%
A/W 150% damage done, 150% damage taken. Net advantage 0%
F 100% damage done, 100% damage taken. Net advantage 0%
S 150% damage done, 150% damage taken. Net advantage 0%
E 100% damage done, 100% damage taken. Net advantage 0%
F/W 100% damage done, 150% damage taken. Net advantage (-50%)
S/W 150% damage done, 200% damage taken. Net advantage (-50%)
E/W 100% damage done, 150% damage taken. Net advantage (-50%)
W 100% damage done, 150% damage taken. Net advantage (-50%)

Average advantage 0%
------------------------------------------------------------------------

As you can see, the only difference between adjacent and staggered is that when you're talking about adjacent, 2 of the neutral match-ups have become either 100% or (-100%).

So again, the only thing that really matters is knowing what you're up against. Staggered has a tiny bit less risk, because there's no chance that you're gonna get hit with a 280% special attack, which could kill you even if you outgear the other person.

Instagram
10-14-2013, 10:40 PM
Adjacent is definitely much more preferred. But, on the other hand, split armors are good as well, due to the fact that is will always have a counter element to one of its weakness. E.G clayplate mantle (water+earth) weakness (air/spirit) the earth element in clayplate mantle will counter its air weakness. Hence, the only element it actually weak to is Spirit.