LinkedTim
10-06-2013, 11:16 AM
The Angel Terror Warrior (ATW) guild just opened 3 more seats through bonuses.
Our war event history...
110th in Dragon's Roost,
84th in Blighted Woods,
175th in Dwarven Mines,
189th in Darkhome,
174th in Giants Alley,
175th in Glacial pass,
147th in Dagon's Delta
123rd in Shipwreck Cove
80th in Buried City
Top 150 in Highland Pass (flirted with top 100 as opposed to nearly falling out of top 150)
There are a lot of guilds looking for people (and I am obviously biased), but here are some things I recommend people check out before joining a guild.
1. Would the guild you are joining remove a player just because someone "better" becomes available? The ATW does not do this because it's not fair to dismiss someone without warning. Have we dismissed people? Well, yeah, but this is after they received multiple warning letters and they didn't change their issues (donations or participation).
2. Does the guild you are joining move people up/down to different guilds making it harder to interact with people? The ATW does not do this. Unlike some guilds we always try to make the most of the players we have. We are fiercely dedicated to being an independent guild.
3. Would the guild you are joining dismiss you if real life events cause you to miss major parts of a war event or guild activity? For the ATW if you alert the guild before the event (or as soon as possible after it), there are no penalties. Real life happens to everyone, and some things are more important than a game.
4. What are the guild's expectations of members and how intrusive is the guild's leadership? The ATW guild has few expectations: active daily (and measurable) participation in guild events and a weekly gold donation of 42 times your hourly gold income. We want people to play the game for fun without an oppressive set of goals and mandates.
We have frequent chat discussions on strategies and general game play. We are a world-wide guild with players in Australia, Asia, Europe, North America, and some pacific islands. Our current membership ranges in level from 79 to 200. Yes, we would love to have a heavy gem user, but an active free player is good too. Don't get me wrong, we still are competitive, but the game should be played for fun.
Bonuses
-14% Casualty rate
-14% Health regen time
+28 members
-23% upgrade costs
-23% upgrade time
In conclusion, if you are looking for a guild that has done well in wars, has little pressure, and a lot of fun, consider us. Guild invite code is 477-552-882. If you have questions, you can send me a private message. Please keep in mind that there are only 3 seats and other guild officers are recruiting.
Our war event history...
110th in Dragon's Roost,
84th in Blighted Woods,
175th in Dwarven Mines,
189th in Darkhome,
174th in Giants Alley,
175th in Glacial pass,
147th in Dagon's Delta
123rd in Shipwreck Cove
80th in Buried City
Top 150 in Highland Pass (flirted with top 100 as opposed to nearly falling out of top 150)
There are a lot of guilds looking for people (and I am obviously biased), but here are some things I recommend people check out before joining a guild.
1. Would the guild you are joining remove a player just because someone "better" becomes available? The ATW does not do this because it's not fair to dismiss someone without warning. Have we dismissed people? Well, yeah, but this is after they received multiple warning letters and they didn't change their issues (donations or participation).
2. Does the guild you are joining move people up/down to different guilds making it harder to interact with people? The ATW does not do this. Unlike some guilds we always try to make the most of the players we have. We are fiercely dedicated to being an independent guild.
3. Would the guild you are joining dismiss you if real life events cause you to miss major parts of a war event or guild activity? For the ATW if you alert the guild before the event (or as soon as possible after it), there are no penalties. Real life happens to everyone, and some things are more important than a game.
4. What are the guild's expectations of members and how intrusive is the guild's leadership? The ATW guild has few expectations: active daily (and measurable) participation in guild events and a weekly gold donation of 42 times your hourly gold income. We want people to play the game for fun without an oppressive set of goals and mandates.
We have frequent chat discussions on strategies and general game play. We are a world-wide guild with players in Australia, Asia, Europe, North America, and some pacific islands. Our current membership ranges in level from 79 to 200. Yes, we would love to have a heavy gem user, but an active free player is good too. Don't get me wrong, we still are competitive, but the game should be played for fun.
Bonuses
-14% Casualty rate
-14% Health regen time
+28 members
-23% upgrade costs
-23% upgrade time
In conclusion, if you are looking for a guild that has done well in wars, has little pressure, and a lot of fun, consider us. Guild invite code is 477-552-882. If you have questions, you can send me a private message. Please keep in mind that there are only 3 seats and other guild officers are recruiting.