PDA

View Full Version : !!!Incoming!!! Level cap being raised to 300.



TheOracle
10-01-2013, 04:50 PM
The time has finally come! How long have you been at level 250 for? Been itching to finally see your experience bar move again?

We have raised the level cap to 300 in Modern War later today. There is going to be a reward for getting to 300 before October 31st @ 12PM.

When you reach level 300, you will have to relaunch and a new popup will appear and credit you with the unit.

I wonder who the first one to 300 will be? Happy leveling!

TheOracle
10-01-2013, 04:50 PM
http://i.imgur.com/3Uc1Pxd.jpg

narsly
10-01-2013, 04:52 PM
Seems... Sooo worth it!!!..... /sigh..

Thief
10-01-2013, 04:55 PM
Wait that says 12,000 and not 120,000?

Yea i see lots of people going for that.....lots....sure.

Wayne-Metal
10-01-2013, 05:02 PM
YOU KNOW WHAT THIS MEANS TO ME? Nothing because I'm level 137. Wonder if anyone will fall for that?

MaroonMonsoon
10-01-2013, 05:07 PM
Lmao. Cannot wait to get that 12k unit sooo much better than my nuke

narsly
10-01-2013, 05:15 PM
There is practically NOTHING to gain from this... Less points in wd.. just nothing... How about raising the limits on our ally count.. That... May make it enticing..

narsly
10-01-2013, 05:22 PM
I take that back... There will be atleast one idiot that spends the rest of the month spending a ton of gold just to say FIRST!!!!

Romulus.
10-01-2013, 05:24 PM
Bahahaha its really not worth it..

narsly
10-01-2013, 05:27 PM
Bahahaha its really not worth it..

I think EVERYONE but Gree has figured that one out...

Powerbang
10-01-2013, 05:35 PM
This is comical, they act like only 3rd graders play this game.

lemonhaze
10-01-2013, 05:48 PM
I take that back... There will be atleast one idiot that spends the rest of the month spending a ton of gold just to say FIRST!!!! ya i was just telling this to a faction buddy on gorupme..whoever gets to lvl 300 before the 31st will be remembered as the dumbest player in MW history after we know what we know about lvl 250

General Raub
10-01-2013, 06:27 PM
Am I the only one that thinks it is a kind offer to reward us with a reward for reaching 300? To bad many wont fall for it... But I will complain about why they only chose 300? Why not 500 ? Thats not much of a difference!

Hondafan
10-01-2013, 06:43 PM
No boost hmm that would make it nice at least

Bndawgs
10-01-2013, 06:48 PM
well, at least it's something. And it shows that they are still putting some effort into updating this game. I'm hoping the next announcement will be the hiring of 100 android developers to help fix all the bugs.

wwwjason
10-01-2013, 07:02 PM
They should add a prize for each level, would at least kind of make it worth it, because that unit is garbage for going though that many levels

The_Don
10-01-2013, 07:04 PM
They should add a prize for each level, would at least kind of make it worth it, because that unit is garbage for going though that many levels

I've never understood why there is no reward as you level, even a token unit

Ghost-12
10-01-2013, 07:05 PM
Lv 140 no words lol!

Crowe77
10-01-2013, 07:07 PM
well, at least it's something. And it shows that they are still putting some effort into updating this game. I'm hoping the next announcement will be the hiring of 100 android developers to help fix all the bugs.

All of my invisible, unable to upgrade and unable to move LT buildings agree with this.

It's been THREE MONTHS.

stephen2013
10-01-2013, 07:13 PM
I honestly thought there was an extra zero on there...
What a crappy reward

Tyrant
10-01-2013, 07:16 PM
Sweet 150 more skill points

Wai
10-01-2013, 07:55 PM
I think some consideration could have been given to a different plan for L300.

I understand Gree sees a need to increase the highest level to 300.

There is a reward, as there was last time for reaching 250.

Those that went for the L250 reward last time then complained that they were at L250 and were thereby disadvantaged. Being at 250 has many advantages but I also accept it comes with some restrictions.

I suggest there is NO REWARD for reaching L300 this time. I accept its now too late but the rest of this could be considered to once and for all solve the problem of many rushing there and then voicing the perennial complaint.

I understand the the unit numbers will be increased to 3,000 from the current 2,000.

This is my suggestion: when we reach L100 we are entitled to have 500 allies which allows us 2,000 units. A factor of 4 x our level in units using the maximum 500 allies. That is to say 100 x 5 = 500 x 4 = 2,000

I suggest 500 allies REMAIN THE LIMIT.

When a player reaches Level 200 (or somewhere near that) allow that factor to be increased to 5 x your max 500 allies. So a level 200 would still maintain 500 allies but would then be able to multiply the allies 500 x 5 = 2,500 units.

When reaching L300 (or at a level near to that) then the maximum 500 allies is multiplied by 6 to become 500 x 6 = 3,000 units.

When Level 400 (or whatever level) is required then it will become 500 x 7 = 3,500 units.

This would give the higher levels an advantage beyond significant, would finally solve the perennial complaint and would give everyone the encouragement to get there without undue delay.

Of course, any factor could be used and the level they commence is arbitrary and can be locked in anywhere that balances encouragement with fairness.

The rivals gap can close more (which is always another complaint), and must close more since a significant advantage is given to higher levels more than current.

Think about it Mr/Ms Gree.

Warzoneone
10-01-2013, 08:01 PM
God l, I am on 205 ,, was thinking 250 will be the end of it , and will go back to my " life "
Well , next time ..

wwwjason
10-01-2013, 08:42 PM
I think some consideration could have been given to a different plan for L300.

I understand Gree sees a need to increase the highest level to 300.

There is a reward, as there was last time for reaching 250.

Those that went for the L250 reward last time then complained that they were at L250 and were thereby disadvantaged. Being at 250 has many advantages but I also accept it comes with some restrictions.

I suggest there is NO REWARD for reaching L300 this time. I accept its now too late but the rest of this could be considered to once and for all solve the problem of many rushing there and then voicing the perennial complaint.

I understand the the unit numbers will be increased to 3,000 from the current 2,000.

This is my suggestion: when we reach L100 we are entitled to have 500 allies which allows us 2,000 units. A factor of 4 x our level in units using the maximum 500 allies. That is to say 100 x 5 = 500 x 4 = 2,000

I suggest 500 allies REMAIN THE LIMIT.

When a player reaches Level 200 (or somewhere near that) allow that factor to be increased to 5 x your max 500 allies. So a level 200 would still maintain 500 allies but would then be able to multiply the allies 500 x 5 = 2,500 units.

When reaching L300 (or at a level near to that) then the maximum 500 allies is multiplied by 6 to become 500 x 6 = 3,000 units.

When Level 400 (or whatever level) is required then it will become 500 x 7 = 3,500 units.

This would give the higher levels an advantage beyond significant, would finally solve the perennial complaint and would give everyone the encouragement to get there without undue delay.

Of course, any factor could be used and the level they commence is arbitrary and can be locked in anywhere that balances encouragement with fairness.

The rivals gap can close more (which is always another complaint), and must close more since a significant advantage is given to higher levels more than current.

Think about it Mr/Ms Gree.

Makes total sence, completely agree

Kefa
10-01-2013, 08:50 PM
Why should there be a level cap at all? Just use a formula for required exp points, like 1.5 or 1.25 times the last level, to the next level, and at each new level continue to add 3 skill points and allow the quantity of allies to be level times 5? So what if someone is level 1500 with 4500 skill points and can bring 30,000 units to battle?

MagnusDux
10-01-2013, 09:21 PM
Geniuses deep in greed reading this i hope and implementing by next year at least when my lvl 73 reaches lvl 100 ?!?


i think some consideration could have been given to a different plan for l300.

I understand gree sees a need to increase the highest level to 300.

There is a reward, as there was last time for reaching 250.

Those that went for the l250 reward last time then complained that they were at l250 and were thereby disadvantaged. Being at 250 has many advantages but i also accept it comes with some restrictions.

I suggest there is no reward for reaching l300 this time. I accept its now too late but the rest of this could be considered to once and for all solve the problem of many rushing there and then voicing the perennial complaint.

I understand the the unit numbers will be increased to 3,000 from the current 2,000.

This is my suggestion: When we reach l100 we are entitled to have 500 allies which allows us 2,000 units. A factor of 4 x our level in units using the maximum 500 allies. That is to say 100 x 5 = 500 x 4 = 2,000

i suggest 500 allies remain the limit.

When a player reaches level 200 (or somewhere near that) allow that factor to be increased to 5 x your max 500 allies. So a level 200 would still maintain 500 allies but would then be able to multiply the allies 500 x 5 = 2,500 units.

When reaching l300 (or at a level near to that) then the maximum 500 allies is multiplied by 6 to become 500 x 6 = 3,000 units.

When level 400 (or whatever level) is required then it will become 500 x 7 = 3,500 units.

This would give the higher levels an advantage beyond significant, would finally solve the perennial complaint and would give everyone the encouragement to get there without undue delay.

Of course, any factor could be used and the level they commence is arbitrary and can be locked in anywhere that balances encouragement with fairness.

The rivals gap can close more (which is always another complaint), and must close more since a significant advantage is given to higher levels more than current.

Think about it mr/ms gree.

Trebor
10-01-2013, 11:27 PM
Why cheap out on units now ???? 120k I'd go for it
12k unit. No thanks.

Dutchie
10-01-2013, 11:53 PM
Why cheap out on units now ???? 120k I'd go for it 12k unit. No thanks. The unit for reaching level 250 was the highest in the game at the time. Not so this time round. I doubt many will go for it.

I really think that Wai has come up with a great implementation for increasing the unit numbers to 3000. However the rival list should also reflect these changes.

Drakhoan
10-02-2013, 04:08 AM
Why should there be a level cap at all? Just use a formula for required exp points, like 1.5 or 1.25 times the last level, to the next level, and at each new level continue to add 3 skill points and allow the quantity of allies to be level times 5? So what if someone is level 1500 with 4500 skill points and can bring 30,000 units to battle?

Agree... program in a formula and let it ride.

Col C Smythe
10-02-2013, 04:58 AM
Sigh.......

And I was just beginning to enjoy the liberation of not having to think about how much XPs I get for LTQs, FLTQs, WD, and so forth.....

On the bright side, I am sure there will a bunch of people who will be at higher levels than me in short order....

Wonder if they are going to modify the the rivals list ranges for the higher levels?

Agent Orange
10-02-2013, 06:58 AM
Sweet 150 more skill points

Exactly...

Great ideas Wai and yes there probably shouldn't be a level cap considering how fast things are moving now.

For those wondering why, you might not be around or at L250, it's starting to get rather crowded there with the strongest players in the game able to see down to under L190. The strong hard core players will always rise to the top this just gives them a fresh goal.

Exxtraterrestrial
10-02-2013, 01:04 PM
When the mig 250 came out that was something but this is plain crap.

i2izzy
10-03-2013, 01:07 AM
So when you raised cap to 250 you left the top tier in boss events as 150-250 which is brutal to those on the lower end of those 100 levels since you're raising the cap to 300 now will there be a new boss tier or will max level be 150-300 making it even worse for those below 200 to compete in boss events?

CCKallDAY
10-03-2013, 04:12 AM
I think they should make a mafia cap of 1,000...

SparkyZee
10-04-2013, 07:55 AM
Maybe people will be able to delay leveling out of low 200s and eventually gain some good WD points as people get up close to 300

Marine Corps Special Ops – The perfectly balanced company of factions! 655601216

MCSO was founded on one principle: We play serious to have fun and make friends, while never breaking the bank. Our expectations of our players have never changed from always being attainable with little or no gold and serious play, while maintaining a strict policy to manage underachievement on all events.
• “Funding Friendly” evolving event expectations that keep us in Top 100!
• Calculated adaptations to our strategies as Gree changes the game
• Active Parlingo and Website with great Intel and game strategy collection/sharing
• 4 factions working closely together creating tiers for all levels of active players
• GREAT social atmosphere – unmatched camaraderie. WE EVEN HAVE A GAME ROOM!
I joined MCSO as my first faction and have never looked back, because of the fun/serious game play and great people that have grown to be some of my best friends. Come see why at 655601216 in game and “mcso5” on Parlingo!

LosKevanos
10-05-2013, 05:10 PM
I do hope GREE pays attention to this...

Because this 3000 allies thing is totally gonna screw up the entire balance and economics of the game otherwise... It's just going to be another inflation that makes the current inflated stats absolutely no end value... 1 million stats is the new 100k... Everybody's got em... Increase the units and yup... Now everyone has 5 million stats... And the top three faction players have 10's of millions... now the new goal is even further away and harder to get... now the trophies are even more ridiculous... 7 and 8 digit trophies! What is recommended here actually restores the balance and economy of stats in the game, making it a fair advantage to those players at those levels and a mark of achievement... It actually increases the strategy of the game and gives it more objective than what has been happening since India and especially France... Rather than awarding these god trophies to everyone, we're allowing them to utilize more of their own units they have already earned... And as suggested, we can actually start to break the game up into leagues to isolate the poor under 100k stat crowd from the over 1 million crowd... From the over 5 million crowd... And then we can have world domination placements for each league... That way the trophies can be adjusted to the stats of the league... You don't like being restrained by your league? Then advance to the next one! It rewards the diligence of players that are go getters instead of penalizing them. It also placated all the farmers out there who want to sit on the Porsche and drink sun tea until its time to collect their money so they can upgrade their farm... Life is good in the under 100k crowd...

Seriously... You wanna save the game and make everyone happy... Below is how to do so without blowing the bubble on the economy and ruining it for everyone.


I think some consideration could have been given to a different plan for L300.

I understand Gree sees a need to increase the highest level to 300.

There is a reward, as there was last time for reaching 250.

Those that went for the L250 reward last time then complained that they were at L250 and were thereby disadvantaged. Being at 250 has many advantages but I also accept it comes with some restrictions.

I suggest there is NO REWARD for reaching L300 this time. I accept its now too late but the rest of this could be considered to once and for all solve the problem of many rushing there and then voicing the perennial complaint.

I understand the the unit numbers will be increased to 3,000 from the current 2,000.

This is my suggestion: when we reach L100 we are entitled to have 500 allies which allows us 2,000 units. A factor of 4 x our level in units using the maximum 500 allies. That is to say 100 x 5 = 500 x 4 = 2,000

I suggest 500 allies REMAIN THE LIMIT.

When a player reaches Level 200 (or somewhere near that) allow that factor to be increased to 5 x your max 500 allies. So a level 200 would still maintain 500 allies but would then be able to multiply the allies 500 x 5 = 2,500 units.

When reaching L300 (or at a level near to that) then the maximum 500 allies is multiplied by 6 to become 500 x 6 = 3,000 units.

When Level 400 (or whatever level) is required then it will become 500 x 7 = 3,500 units.

This would give the higher levels an advantage beyond significant, would finally solve the perennial complaint and would give everyone the encouragement to get there without undue delay.

Of course, any factor could be used and the level they commence is arbitrary and can be locked in anywhere that balances encouragement with fairness.

The rivals gap can close more (which is always another complaint), and must close more since a significant advantage is given to higher levels more than current.

Think about it Mr/Ms Gree.

BeetleJuice
10-09-2013, 04:50 AM
Looks like your missing a zero at the end of those stats.

Gdy
10-16-2013, 02:17 PM
What happened to the xp of players having been stalled at level 250? Was it allowed to grow and be credited for a nice jump upward in level with the new cap? It sure wouldn't be nice doing low xp missions. Yes, I noticed you removed the Cortez targets...so tricky :).