View Full Version : suggestion
Paladineguru
09-30-2013, 12:41 AM
I wouldnt mind seeing something for the whole guild to do at once, something a little more visual than
The current line of : Defeat epic boss x number of times.
Maybe something structured like a cross between the way epic boss currently works and guild war.
Without the time limit of guild war. But with the same style of 4 bars that regen at 15 min and of course
Pay to refill faster.
From this point structure the adventure like a guild war battle. Only instead of a warring guild. Give us
A variety of epic boss type monsters with stats that don't regen similar to guild guardians currently. Allowing multiple people attacks
Make them hard as hell. This will give small and non spender guilds something to do over time as a group. And let spenders speed ahead as per the game model. Maybe offer fusion rewards for most damage to a monster.
Give us A super mega ultra boss that takes the whole rainbow room gemming like a epic war to beat in less than a week.
Make it impossible for even a heavy gemmer to solo it. Yet attainable within a month or three for the average mid level guild.Group dynamics is the goal. And as nothing spurs spending
Like peer pressure ( as guild war demonstrates)
Make the reward an epic
This would spur the gemmer guilds to spend.
And if it takes a small guild three months to work toward an epic for ten guys it doesn't threaten to unbalance
The p2w model. And the guilds that pay still end up with the shiny toys first. Also it would allow non spenders guilds A way to earn an epic over time vs the hassle of balancing fusing it.
Discuss please and children....please stay on topic. Which is this particular suggestion.
deathexe
09-30-2013, 12:50 AM
There was a suggestion like this previously, but events like these needs to have a limited time. If not, what's stopping my guild members and I from killing the boss once as a guild, getting the epic reward, and then going to another guild and getting the rewards again?
Paladineguru
09-30-2013, 12:59 AM
Perhaps tracking your progress on the epic adventure similiar to the way fusion armor donations are tracked.
Switching a guild wouldnt advance you. If there was an epic adventure storyline. You would be on a stage different from your current guild by virtue of completion already. Maybe even make it so that you would have to wait until the next epic adventure to even participate if your tracking shows completion of the current adventure your guild is on This method would also promote stronger more active guilds to look better to New recruits. And deter guild hopping.
As they may be on a epic you want or that's better stats.
And thank you for the constructive criticism.
Paladineguru
09-30-2013, 01:18 AM
I also believe this method to be a sound financial investment because it would allow something not currently in game
Which is a way to spend your gems toward a guaranteed epic, over time, as an investment in your self and your guild.
After all a guy with 45 gems invested into his guilds quest is less likely to rage quit or guild hop.
400 people ( all the people top ten for epic in guild war can hold assuming max level) is not enough
Even with spending frenzies to sustain this game. And the number of people who are dissappointed
By chests means they are becoming a deterrent to spending.
This method would provide a way for lower to moderate income players to invest in their character and guild over time , boosting player retention and long term cash flow. Players that refuse to spend
50 dollars in a war might spend it over time in smaller increments.
Ok what if you get kicked from ur guild? Then you either join a guild who didnt progress as much (you cant help) or you join a guild that has gone further and you miss the chance to get some rewards
Sparkle_DPA
09-30-2013, 01:23 AM
I wouldn't mind something along the lines of a Guild Dungeon. All the members group up to go through a single battle against a variety of monsters/bosses, whatever, and once u beat dungeon 1, u unlock guild dungeon 2, etc etc. Just a thought.
Paladineguru
09-30-2013, 01:40 AM
Ok what if you get kicked from ur guild? Then you either join a guild who didnt progress as much (you cant help) or you join a guild that has gone further and you miss the chance to get some rewards
Well if kicked or you decide to leave then yes if you had completed the quest you would have to wait to help.
And yes you would miss that reward and be reduced to chance chests ( seems to fit their name better)
For that epic. To avoid some of this pain make it trackable what quest each guild is on. This would allow you to apply
To a guild to get it.
Paladineguru
09-30-2013, 01:50 AM
Also I believe the epics released from this should be old , already released armors , keeping the newest
Best for guild war spending fests. For guilds like rainbow room and majestic it adds something for post 100 gameplay
And a way to fill holes in your armor lineups. Element wise. And still gives them a reason to spend for guild war epics.
For the others the benefits are also obvious.
binnes
09-30-2013, 08:43 AM
I think instead of having the 24 hour wars which award boosters, there should be a PVE related guild event.
For instance, say we have a super boss which has milestones similar to how the weekly boss is. But however it does not drop anything only the milestone rewards are your only reward. And make the early fights easy but then very hard this way low level guilds can also get some reward and the high up guilds have something to consistently work for. The energy to attack could regenerate similar to how guild war energy is.
Pwept
09-30-2013, 07:41 PM
Excellent idea. Make it a week long like the normal epic boss and yes it give everyone a new goal to work for.
Paladineguru
09-30-2013, 07:45 PM
Excellent idea. Make it a week long like the normal epic boss and yes it give everyone a new goal to work for.
I was wanting a set line of these adventures as a long term thing for small guilds and med guilds and as a way to convince people to invest gems over time in their guild working towards an epic. Giving it a weekly time limit just makes it a big epic boss which we don't need we have a weekly and monthly event cycle with epic boss and guild wars. This idea is specifically geared as a long term / time investment.
necro_mako
09-30-2013, 07:54 PM
The Epic Armors are way overpowered. Nothing except for other Epics can stand up to them meaning if I don't spend gems, there's a point that I can't pass. Rather than just being massively powered, change it up so that instead of just making the armor stronger, give each one a unique ability. Let one make it so that you can attack first, or you can see one of your opponent's armors prior to battle, or lets you regenerate epic or arena energy faster. Something that still gives you an advantage, but doesn't completely destroy the balance of the game.
Paladineguru
09-30-2013, 10:25 PM
The Epic Armors are way overpowered. Nothing except for other Epics can stand up to them meaning if I don't spend gems, there's a point that I can't pass. Rather than just being massively powered, change it up so that instead of just making the armor stronger, give each one a unique ability. Let one make it so that you can attack first, or you can see one of your opponent's armors prior to battle, or lets you regenerate epic or arena energy faster. Something that still gives you an advantage, but doesn't completely destroy the balance of the game.
While I agree epics are overpowered, this solution I propose has a better long term profit potential. And allows the rest of the game access to the top tier. But only after a significant investment in time and rescources and hopefully small to moderate spending.please respect the thread request to discuss my proposed solution and stay on topic. Thank you.
Pwept
10-01-2013, 12:28 AM
I disagree that a month long event would be practical. With every other event going on at the same time, unless you think guild wars should be suspended for the duration.
Paladineguru
10-01-2013, 06:03 AM
? I want it modeled after quests, not events. As in its always there for guys to do. Like the current quest/ storyline.
That way events don't affect it. I want it so it takes a long time for a med guild to make it to the end for the epic.
That's why it needs an energy timer like guildwar. It's something that's supposed to be worked on over time. A long time.
busteroaf
10-01-2013, 06:38 AM
Make them hard as hell. This will give small and non spender guilds something to do over time as a group. And let spenders speed ahead as per the game model. Maybe offer fusion rewards for most damage to a monster.
Give us A super mega ultra boss that takes the whole rainbow room gemming like a epic war to beat in less than a week.
Make it impossible for even a heavy gemmer to solo it. Yet attainable within a month or three for the average mid level guild.Group dynamics is the goal. And as nothing spurs spending
Like peer pressure ( as guild war demonstrates)
Make the reward an epic
This would spur the gemmer guilds to spend.
And if it takes a small guild three months to work toward an epic for ten guys it doesn't threaten to unbalance
The p2w model. And the guilds that pay still end up with the shiny toys first. Also it would allow non spenders guilds A way to earn an epic over time vs the hassle of balancing fusing it.
So something that takes a max level guild under a week to do with gems, and you expect small and medium guilds to do this in ... 1-3 months? I see people getting bored with this, quickly.
I also believe this method to be a sound financial investment because it would allow something not currently in game
Which is a way to spend your gems toward a guaranteed epic, over time, as an investment in your self and your guild.
After all a guy with 45 gems invested into his guilds quest is less likely to rage quit or guild hop.
400 people ( all the people top ten for epic in guild war can hold assuming max level) is not enough
Even with spending frenzies to sustain this game. And the number of people who are dissappointed
By chests means they are becoming a deterrent to spending.
This method would provide a way for lower to moderate income players to invest in their character and guild over time , boosting player retention and long term cash flow. Players that refuse to spend
50 dollars in a war might spend it over time in smaller increments.
I think you doubt/misunderstand the amount of money these games generate. While the top 400 are likely the biggest spenders, there are others, all the time emerging. This is not a static game with only 10,000 players, and every time someone opens a chest they quit, shrinking the number. People are constantly starting and stopping, with new "I've never opened a chest/seen the forums before" players starting every day.
Also, if people know they can spend $50 to get an epic... who ideally wants to have an epic on lay-a-way? They want it... NOW. Especially with the way the armor stat creep continues. That Epic you get 3 months from now will likely be mediocre in 3 months. Much less if you get it asap. Small and Med sized guilds by your example won't have that option unless they become heavy spenders in the immediate. Not a good "over time" model. These games don't operate like that. Yes, they could... but unlikely that they'll start to put their eggs in the "over time" basket as opposed to "right now."
My previously used "burger at a bar" idea.
You have 2 people:
Person A says: "I'll only give you $2 for a burger, but promise to eat here once a week for the rest of my life"
Person B says: "I'll give you $10 for a burger right now"
Who gets the burger?
Also I believe the epics released from this should be old , already released armors , keeping the newest
Best for guild war spending fests. For guilds like rainbow room and majestic it adds something for post 100 gameplay
And a way to fill holes in your armor lineups. Element wise. And still gives them a reason to spend for guild war epics.
For the others the benefits are also obvious.
So, old, already released armors, and you expect RR and Maj to want to participate, or expect them to spend gems to complete it quickly? I see this only happening if you DO throw a timer on it to say "first guild to complete gets XXX NEW armor" or some other reward. Sure, not everyone in every guild has every epic, but it needs to be something that would prompt top guilds to get.
? I want it modeled after quests, not events. As in its always there for guys to do. Like the current quest/ storyline.
That way events don't affect it. I want it so it takes a long time for a med guild to make it to the end for the epic.
That's why it needs an energy timer like guildwar. It's something that's supposed to be worked on over time. A long time.
Again, having a reward for 3 months, as an old, already released armor... the stats will likely be mediocre compared to current things being released in the game. I get the idea of wanting it to be something to invest in, but lay-a-way, old epics, is not the way to do it.
deathexe
10-01-2013, 06:56 AM
I would still think that for this to work, it needs to be limited time. Probably around 1 week per month.
If it wasn't limited time, then when would this guild boss be renewed with different rewards?
Also, I'd rather have it being limited time, and have tiered rewards instead, it'd make much more sense than having a guild work for one armor for "a month or three" - in your words.
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