View Full Version : Emergency Idea for Balance
Bohemian
09-29-2013, 01:08 PM
We all know how unbalance the game right now. Some are playing in GOD mode. FUN is like Supreme God, RK is God no.2 n SB is God no.3
What cause this : ACCUMULATIVE BLESSING they received
Idea : Put limited time for this Blessing. All Blessing only will affect for the next TWO battle, after that it shall be removed. So all blessing from first battle to .... Battle shall removed. This will put the game back on track.
I know all members of FUN, RK, n SB will BOO ing this idea, but my thought is for overall. Thanks.
Dark Angel KA
09-29-2013, 01:14 PM
Then why go for the prizes if it's not permanent?
Bloodsucker
09-29-2013, 01:40 PM
Then why go for the prizes if it's not permanent?
While I disagree with his idea...you gotta admit. The top reward could be 5 gems and FUN would still go for it. Might decrease competition for rank 2 and 3 though.
Rastlin
09-29-2013, 01:45 PM
Then why go for the prizes if it's not permanent?
Because it still gives you an advantage in the next war. That is what gemming is for to give you an advantage, it doesn't have to be permanent. Look at old prizes from old LTQ's they do not give me an advantage anymore. 500 stats units from the past do not help me now.
Dark Angel KA
09-29-2013, 01:48 PM
While I disagree with his idea...you gotta admit. The top reward could be 5 gems and FUN would still go for it. Might decrease competition for rank 2 and 3 though.
Yeah fun just wants their name up there. They probably would go first for any prize.
Dark Angel KA
09-29-2013, 01:50 PM
Because it still gives you an advantage in the next war. That is what gemming is for to give you an advantage, it doesn't have to be permanent. Look at old prizes from old LTQ's they do not give me an advantage anymore. 500 stats units from the past do not help me now.
But units with certain stats help you for a longer period of time. And would the bonuses be for 2 battles in war or two wars.
DragCro
09-29-2013, 02:04 PM
We all know how unbalance the game right now. Some are playing in GOD mode. FUN is like Supreme God, RK is God no.2 n SB is God no.3
What cause this : ACCUMULATIVE BLESSING they received
Idea : Put limited time for this Blessing. All Blessing only will affect for the next TWO battle, after that it shall be removed. So all blessing from first battle to .... Battle shall removed. This will put the game back on track.
I know all members of FUN, RK, n SB will BOO ing this idea, but my thought is for overall. Thanks.do you see a future? :)
Bohemian
09-29-2013, 02:44 PM
The Idea is ALL BONUSES N BLESSING shall not be PERMANENT, it must have an EXPIRED DATE (either 2 or 3 battle)
This will reduce the gap but still have diff between gems n free players.
I do think its better if the reward for top 3 in the next battle is an unit with bonuses, but still with expired date. Thanks.
Rastlin
09-29-2013, 02:51 PM
While I like your idea, it needs to be for one whole war. For a few battles is worthless. You get 2 easy battles in the beginning and the extra boosts will not matter. Make it for a whole war and you are on to something. Guilds will need to stick together if they want to keep getting that boost each war. Guild hopping will decrease.
Vendetta V
09-29-2013, 02:51 PM
I don't think GREE s system is in such way that the units can have an expire date, otherwise it would be a good idea.
Anyway, FUN didn't like the no.1 reward of this war, so the complained and received their extra bonus reward.
Players are talking, they search for something else, ones the ball rolls faster, many others will follow ..
Rastlin
09-29-2013, 03:35 PM
GREE can do it. You will have to trust me on this... Also I know it is something they are working on already.
Eddard KFF
09-29-2013, 03:58 PM
Why not throw a health regen bonus on the top 200 tier again? I think there was one already, not sure. Im not in an elite guild, but when I buy stuff, I like that purchase to be permanent. And top 3 guilds pay for their blessings, and they pay a lot. So instead of "renting" blessings, why not give a bigger slice of the cake to everyone else just once in a while?
zach123
09-29-2013, 07:17 PM
Or maybe limited time bonus so make reward a lot better like +50% but only last till the next war is finished so they keep it for a month and when the next reward rolls out after the war they lose the bonus
So in the long run people can get ahead with money and won't view it as a waste to spend money because of the gods of Ka aka FUn gree this makes you more money so think of it that way since now FUN will lose some stats and will pay kre to regain them
Voxker
09-29-2013, 07:23 PM
not like itll handicap them, they probably have over 100% unit bonuses in attack and defene
Shinazueli
09-29-2013, 08:18 PM
He's saying it would be retroactively applied as well. Which would level the playing field, but the gods of FUN would never allow it.
Vendetta V
09-29-2013, 11:33 PM
BUt...seriously, do we still care??
The damage has been done already. GREE should make different tiers during war for the matching system, but still IMO it all doesn't matter anymore....
We fougth against several small guilds, which normally were in the TOP10, now we found them in the TOP150, their stats were all above the 3.5 mill, of course our guild highest player has 3.2 mill. all others are around the 800k up to 2 mill.
I feel sad for our guild members, they do their best and because of the different strategies they can just sit by and accept the defeats, we all made new friends and for many guilds ( I hope) they are committed to each other. The game new strategy is to brake guilds apart and organise new special guilds to pick up rewards., just use your gems and victory is secured.
Free players and light gem players are out of the picture, GREE doesn't care about them, if they play, they play, if the quit, well also fine for GREE! that is the signal what is given and the free players and light gem players will retire the game soon..
I spend a couple of mountains gems in these wars, but to be honest....I find it more and more a waste of money again!When I started playing this game, I didn't want to spend any real money on this, after doing some LTQs, I reconsidered, because I saw the advantage of using some real money in it. Now, these last 3~4 months I get the same feeling back again , it is a waste of money! there is nothing to gain by spending a couple of hundred USD in this game, ok, I can join a TOP25 guild and leave my friends behind...but still....
Meanwhile players ( friends) from different guilds have searched for another similar game which is also more advanced, we found some and are testing it, we also can make guilds in there etc.. , at the moment it seem to be a very good replacement game for KA, thinking about that, the fire shall spread and more will follow..
Punzar
09-30-2013, 07:00 AM
How come FUN's stupid idea gets stickied and posted on twice by Gree employees and this one doesn't? This has as much or more merit.
Hersh
09-30-2013, 07:27 AM
I like the idea of the non-unit bonuses expiring after 2 or so months. Give it to them for next two conquest of kings cycles. I mean really, FUN has what? 70% health then bonus?
I'm not one to hate on fun, but that's a bit much, and just taking away the non unit prizes would be nice, it's still a grey bonus to have for a couple moths. And you're still getting all those other rewards.
Sydonia
09-30-2013, 02:04 PM
Vendetta, pretty much the same feeling I have !
And before someone comes by with the usual "we paid for it" I might add, that spending gems is frequently becoming a non-option when only a couple of your guild members actually have the power to win a battle... kind of an own goal for Gree. Too many of the match-ups this time was either a walk-over or a fold. This is my perspective from the 100-150 bracket.... sad thing is that the guilds below probably experience the exact same only we are the unbeatable guild to them.
I know the last idiot has not been born yet, but frankly I'm having a hard time believing that this game can attract new blood. As soon as new players realize how far they are from becoming guild material for even top 200 they will leave, and it doesnt really matter how many mountains of gems they were willing to spend.. It is simply irrational to spend more to gain less for new players. And if a game can't attract new blood, the revenue will crumble from the bottom moving up.
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