View Full Version : How to fix Guild Wars
Lord Ash
09-28-2013, 05:53 PM
My Suggestion on How to Fix Guild Wars:
Make your personal knights battle win / loss record more important than random farmed points ... Do this by eliminating farming a single player, instead make it so u can only fight every member of the opposing guild once that's still 40 fights (aka 10 refills so gree still makes their mint) but it slightly Caps the insane spending on GW and turns wars back into armor and matchup battles instead of buy your way to the top with gems! and still if a top guild has 20 players dropping 100 gems a battle thats plenty of money being made ... So anyway back to War u spend your gems fight 40 Different members and get rewarded points based on the W/L record and the rank of your defeated opponents ... So much more interesting and fun then just farming whomever u can beat over and over for mismatched random point totals... Aka farming sucks and is boring
Anyone Agree with me on this?
cafedecoy
09-28-2013, 06:01 PM
So let me get this straight... at the risk of sounding snippy
So you guys rose to the top by spending a lot of gems, only to be usurped by another team who spent more gems than you, and now you are upset and "bored" because you don't like how this game has turned into gem spending frenzy as opposed to a game of carefully calculated strategies and war tactics?
One way to fix this ya'll. If all of you stop spending gems, you will allow the strongest, the most clever, and hardest working team to rise to the top. You guys ruined the game for the rest of us (hey, it's still not too crazy and somewhat fun at the ribbon leveled tiers), so I don't think you get to whine about it.
Eunuchorn
09-28-2013, 06:05 PM
So let me get this straight... at the risk of sounding snippy
So you guys rose to the top by spending a lot of gems, only to be usurped by another team who spent more gems than you, and now you are upset and "bored" because you don't like how this game has turned into gem spending frenzy as opposed to a game of carefully calculated strategies and war tactics?
One way to fix this ya'll. If all of you stop spending gems, you will allow the strongest, the most clever, and hardest working team to rise to the top. You guys ruined the game for the rest of us (hey, it's still not too crazy and somewhat fun at the ribbon leveled tiers), so I don't think you get to whine about it.
You seem to be the one whining, dear sir. This is not our fault, it's a purposeful design scheme. Though, I did LoL when you said all guilds agree to a gem free war. Good luck with that.
Zonkman1993
09-28-2013, 06:05 PM
One way to fix this ya'll. If all of you stop spending gems, you will allow the strongest, the most clever, and hardest working team to rise to the top.
Agreed. However, since this game is designed to be a moneymaker, it'll never happen.
Too bad, too. I'd like to see a toe to toe match using only free war energy.
Lord Ash
09-28-2013, 06:10 PM
I'm not upset at all ... And I know gem spending is a big part of the game and business model... The only thing I'm talking about and trying to fix is the way we fight wars and earn points ... There needs to be a better and more rewarding system than just farming someone .... I want a reason to face off against every member of a opposing guild ... If I know they are strong I can choose to attack commanders rather than leadership roles ... But if I can beat all members of a guild and win bonus points because of it, well that would motivate me to spend more and try harder... As it goes now u find someone who u can beat and isn't switching armors and farm them ... And yes I find that to be boring, hopefully gree will develop a better war model soon
deathexe
09-28-2013, 06:11 PM
Not exactly. What about the guilds that get paired with guilds with fewer members? Wouldn't this mean that the guild with fewer members would be at an advantage? All I have to do, is just make a two or three man guild with the other people being in different time zones, it'll basically gauranteed my win in most cases wouldn't it? Because unless every single member of the opposing guild is online, I would basically almost always have more battles than them. As long as my armors a strong enough, it wouldn't exactly be much of a problem to win.
Also, there wouldn't exactly be much strategy anymore too. In the end, if you method is implemented, it would all boil down to how lucky you are when it comes to battling an opponent - whether or not your elements HAPPEN to counter his. Scouting wouldn't exactly be very helpful anymore unless you're willing to get someone to scout every single member. Even then, because it's a two sided war, the opponent would be switching their armors too, so it'll just turn out to be a game of luck and hoping the things go well for you.
Great idea, should be implemented.
cafedecoy
09-28-2013, 06:28 PM
It only feels like farming, when you have.. say... 50 chances to fight in a war (with a bunch of refills), as opposed to just a handful when you solely depend on a war energy refresh rate that gives you one fight credit every 25 minutes. You forget that the guild wars are for many players who play K&D and in various stages of armor development and knight levels. For some "weaker" knights, they only really have one or two matchable target in a war, and they too need to have fun.... that fun comes in when they find that suitable mate, and they can maximize their reward for finding that mate by hitting them over and over again.
I'm just saying there needs to be a balance of experience and fun for gamers of all levels.
Maybe GREE can just auction off the first place trophy via team based gem bidding, LOL. That will make the transaction really clean and easy, and take out the "farming" boredom out of the game which seems to be a unique symptom that comes hand in hand with excessive gem spending.
By the way, that was sarcasm.
Doom1
09-28-2013, 06:29 PM
GREE could make a rule that says only guilds with (any reasonable sounding number)+ could participate in guild wars.
This would encourage new guilds to recruit and become stronger at the same time.
cafedecoy
09-28-2013, 06:48 PM
Not exactly. What about the guilds that get paired with guilds with fewer members? Wouldn't this mean that the guild with fewer members would be at an advantage? All I have to do, is just make a two or three man guild with the other people being in different time zones, it'll basically gauranteed my win in most cases wouldn't it? Because unless every single member of the opposing guild is online, I would basically almost always have more battles than them. As long as my armors a strong enough, it wouldn't exactly be much of a problem to win.
Also, there wouldn't exactly be much strategy anymore too. In the end, if you method is implemented, it would all boil down to how lucky you are when it comes to battling an opponent - whether or not your elements HAPPEN to counter his. Scouting wouldn't exactly be very helpful anymore unless you're willing to get someone to scout every single member. Even then, because it's a two sided war, the opponent would be switching their armors too, so it'll just turn out to be a game of luck and hoping the things go well for you.
Agreed.
Well said.
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09-28-2013, 07:10 PM
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09-28-2013, 07:11 PM
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09-28-2013, 07:14 PM
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I agree with the rest though.
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09-28-2013, 07:16 PM
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Rylar
09-28-2013, 07:33 PM
If this system is implemented we need pts per win to be always the same though, like in arena.
We already need this. It's sad when I can fight someone and win and get 150 points and he can fight me back and win to get 300 points...
Stooboot
09-28-2013, 07:47 PM
I think its fine how it is is someone is getting farmed oh well they need to step there game up but guild wars are fine how they are gree just need to get ride of that energy glitch ppl shouldnt b spending a ton of money when other get the same amount of points for free
Eunuchorn
09-28-2013, 09:42 PM
I think its fine how it is is someone is getting farmed oh well they need to step there game up but guild wars are fine how they are gree just need to get ride of that energy glitch ppl shouldnt b spending a ton of money when other get the same amount of points for free
Wow...
Energy glitch is fixed btw, & what does "people need to step up their game" even mean?
People aren't getting how Ash's idea works. You have 4 attacks before gem refill. Whether enemy roster has 4 or 40 people, you still gem to attack. Actually, lower member guilds would be disadvantaged because I can spend 200 gems to clear your whole roster for a huge point bonus over & over. Everytime you fight an enemy on the roster, it would grey out, win or lose. Bonus points awarded at the end based on your W/L ratio. Roster Ungreys if you fight all members.
Nec772
09-28-2013, 10:15 PM
Wow...
Energy glitch is fixed btw, & what does "people need to step up their game" even mean?
People aren't getting how Ash's idea works. You have 4 attacks before gem refill. Whether enemy roster has 4 or 40 people, you still gem to attack. Actually, lower member guilds would be disadvantaged because I can spend 200 gems to clear your whole roster for a huge point bonus over & over. Everytime you fight an enemy on the roster, it would grey out, win or lose. Bonus points awarded at the end based on your W/L ratio. Roster Ungreys if you fight all members.
In the end I like this idea a lot. I tend it attack different people in guilds just because I can scout out members and still win most of the time. But if we got rewards for clearing the roster that would be BA.
Wow...
Energy glitch is fixed btw, & what does "people need to step up their game" even mean?
People aren't getting how Ash's idea works. You have 4 attacks before gem refill. Whether enemy roster has 4 or 40 people, you still gem to attack. Actually, lower member guilds would be disadvantaged because I can spend 200 gems to clear your whole roster for a huge point bonus over & over. Everytime you fight an enemy on the roster, it would grey out, win or lose. Bonus points awarded at the end based on your W/L ratio. Roster Ungreys if you fight all members.
I got it wrong, you are right. Its a great idea indeed, don't know what I was thinking earlier, I understood something completely different.
BethMo
09-28-2013, 11:37 PM
I don't think it should grey out if you lose. Makes more sense if you can keep trying the same player with different armors until you win; then, once you win (or if you give up) you go on to a different target.
Lord Ash
09-29-2013, 02:37 AM
People aren't getting how Ash's idea works. You have 4 attacks before gem refill. Whether enemy roster has 4 or 40 people, you still gem to attack. Actually, lower member guilds would be disadvantaged because I can spend 200 gems to clear your whole roster for a huge point bonus over & over. Everytime you fight an enemy on the roster, it would grey out, win or lose. Bonus points awarded at the end based on your W/L ratio. Roster Ungreys if you fight all members.
Yes exactly gree still gets their gem money but instead of farming we are forced to face off against every member of an opposing guild rather just picking on a weak link... Would be alot more fun... And scouting and reporting armors would still matter and be important for your members that had not attacked yet... Come on Gree change up the war model!
Lord Ash
09-29-2013, 02:50 AM
I don't think it should grey out if you lose. Makes more sense if you can keep trying the same player with different armors until you win; then, once you win (or if you give up) you go on to a different target.
Beth this is a valid point... My thought was that the big bonus points would be given to any player who cleared the full guild roster even if their record was 21-19 they still fought everyone ....the W/L record and the rank for who u beat would factor into the overall score... Granted if they went 40-0 the reward should be much higher.... This actually encourages gem spending overall just slightly caps the level to about 100 gems per player per battle.... In a 3 day war that's still a ton of gem income .... My main thought process here is to change the random point number generator they currently use for rewarding win points and eliminate the excessive farming from GW I believe this would be more fun for everyone involved and isn't that the main goal here :)
gardibolt
09-29-2013, 09:53 AM
Maybe if you could only farm someone 3 or 4 times. Once is way too limiting for fighting guilds that are top ten and loaded with epics already.
SerKnight
09-29-2013, 10:37 AM
I don't know if this has been said or not but perhaps we can implement a 'Double Down' like system where for every new knight you face you get doubled down rewards similar to arena and if you lose or fight the same person twice in a row you lose your double down.
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