View Full Version : Suggestions :)
Raichu
09-19-2013, 01:45 PM
Since you have taken out free gem videos ingame here's my solution. :cool:
Since low level's love to have high levels as there friend why can't we make it happen more. i say that whenever a low level add's a high level they can be happy and the high level will be happy to because if the lower level uses one of their friend's the person they used will get a gem.
The morale of the story is that low levels want high level friends but they cant get them. so my suggestion is that whenever someone uses you, you get one free gem. so lower levels can be happy with a new high level friend and the high level friend can be happy for the 1 free gem they get every time someone uses them :P
Free gems makes everyone happy :)
Joshx135
09-19-2013, 01:50 PM
I, as I'm sure many other people, get 50 friend requests easily, and if I delete them 50 more will appear within 5 minutes. If I wanted to add a hundred low level people and they used me everyday, that's obviously 100 gems a day. This would obviously be bad for the company and for people who actually buy gems. This won't happen.
Raichu
09-19-2013, 02:00 PM
It's to help the people who are new to this server to get new friends and for people who dont buy gems, but of course all people do is buy gems and think that everything will get messed up..
Joshx135
09-19-2013, 02:29 PM
It's to help the people who are new to this server to get new friends and for people who dont buy gems, but of course all people do is buy gems and think that everything will get messed up..
That's how this game works, GREE has to make money to keep the game going, and doing this gives people less incentive to buy gems which keeps the game going. People buying gems should have an advantage or what's the point if you can just add some random people for 100 hundred gems a day?
Raichu
09-19-2013, 02:38 PM
It seems the heavy gem spenders will get mad but most of the people who dont buy gems will be glad for this.
I suspect that this common idea of "Gree needs money to keep the game going" is just getting so blown out of proportion. Just look at some of the news like this:
http://www.theverge.com/2012/6/27/3120308/infinity-blade-epic-games-most-profitable-game
With all the big titles that Epic Games has put out, Infinity Blade on ios is their most profitable. Why? The limitations of the platform. Do you really think the coding or server load on KnD amounts to anything relative to where technology is in the rest of the industry? I can say with a fair amount of confidence that they keep the lights on quite easily. The majority of those gem purchases are sweet profit.
That's not to be naive that corporations today don't do EVERYTHING they can to increase profit margin, no matter how good it already is. I'm just saying, "Gree has to make money" is not a valid excuse for every time someone has to break out a wallet and the comments suggesting that get old.
Raichu
09-19-2013, 03:35 PM
I posted this suggestion thinking id get positive feedback but i guess the majestic clan must have something up their ass
LadyBadTouch
09-19-2013, 03:38 PM
I recommend only have 5-10 friends with nemesis and 10 with great stats. The rest should be lower level than you so you can beat them in friends battle and gain more tournament points.
Of course you could keep your guild members as well and other good friends...but that will just shorten your low level friend lists.
PS NEVER GONNA HAPPEN
Raichu
09-19-2013, 03:40 PM
I just thought this was a very good suggestion i guess not
Joshx135
09-19-2013, 04:48 PM
The majestic clan doesn't have "something up their ass" as I'm the only member to have responded to this. You need to understand getting up to 100 gems a day is just too much. After a month of saving up you could have up to 3000 gems, which would cost around $380 with no sale. Having this feature would eliminate the point of buying gems.
Bride of Eunuchorn
09-19-2013, 05:04 PM
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zps9dcae013.png
Note the posted date. Before starting threads click on "The Wise One" > "Find all posts"
Meepo
09-20-2013, 04:23 AM
I like the idea, but as said, it would give way too many gems. Maybe make it a 1% chance for them to gain a gem.
busteroaf
09-20-2013, 04:43 AM
I like the idea, but as said, it would give way too many gems. Maybe make it a 1% chance for them to gain a gem.
A 1% chance? That seems silly as well. It would need to just be something low like "10 per day max" or 5. No need to make it more rng. You'd have people that get lucky 50 times a day, and those who never get a single gem. If the idea is to try and reward high level players for having lower level people on their list, make it so "after 10 friend uses, be able to gift one" or something. Then you could see who is using you, and drop the ones that aren't.
EljayK
09-20-2013, 05:13 AM
I like the idea from a game play standpoint. I understand why it most likely won't happen, though.
There's also the consideration of face time to take into account. Gree wants you looking at the screen as much as possible. Think of all the times you didn't worry about using friends when you were a lower level, or stopped playing because you ran out of hp on your main knights. (I know I did). If this gem-grant for friend use were to be implemented, people would take more note of their friends. This is a good thing. I support the idea and I think it's great.
However, I simply don't see Gree offering any more options for gem gain on such a consistent basis.
Meepo
09-20-2013, 06:01 AM
A 1% chance? That seems silly as well. It would need to just be something low like "10 per day max" or 5. No need to make it more rng. You'd have people that get lucky 50 times a day, and those who never get a single gem. If the idea is to try and reward high level players for having lower level people on their list, make it so "after 10 friend uses, be able to gift one" or something. Then you could see who is using you, and drop the ones that aren't.
Not this again... If I had 100 low level friends who all hire me in a day, what's the probability that I would get 50 gems? Expected value is 1 gem with standard deviation of about 1 (I think... I forgot the formula). The chance of getting anything above 5 gems is pretty much non-existent. Add a cap of 10 gems if you want... I just don't think it's necessary.
I do like the idea of being able to gift a gem after a certain number of friend uses.
Both ideas have the problem of deleting and adding new friends, but there should be a simple fix for that.
Mr Spock
09-20-2013, 06:11 AM
Since you have taken out free gem videos ingame here's my solution. :cool:
Since low level's love to have high levels as there friend why can't we make it happen more. i say that whenever a low level add's a high level they can be happy and the high level will be happy to because if the lower level uses one of their friend's the person they used will get a gem.
The morale of the story is that low levels want high level friends but they cant get them. so my suggestion is that whenever someone uses you, you get one free gem. so lower levels can be happy with a new high level friend and the high level friend can be happy for the 1 free gem they get every time someone uses them :P
Free gems makes everyone happy :)
This is not a bad idea...it keeps more players engaged and many higher levels can be more competitive without spending a lot.
SerKnight
09-20-2013, 06:18 AM
I posted this suggestion thinking id get positive feedback but i guess the majestic clan must have something up their ass
Please don't tie in the entire guild with the actions of one person.
busteroaf
09-20-2013, 06:27 AM
Not this again... If I had 100 low level friends who all hire me in a day, what's the probability that I would get 50 gems? Expected value is 1 gem with standard deviation of about 1 (I think... I forgot the formula). The chance of getting anything above 5 gems is pretty much non-existent. Add a cap of 10 gems if you want... I just don't think it's necessary.
I do like the idea of being able to gift a gem after a certain number of friend uses.
Both ideas have the problem of deleting and adding new friends, but there should be a simple fix for that.
My apologies that I didn't go straight to the bell curve with my rng... You're still interested in pure math, when its the concept itself that is messed up.
Reward people for having friends, and those friends actually using them, or don't. Don't throw a random % chance in there or else no one will bother and the whole idea is made worthless again. If I know I can reward people after a # of uses, or a guaranteed say, 5 a day, I'll continue to use the same people over and over until they get a reward out of it. That is the thank you. If its is just random and they "might" get something, I'm less inclined to keep doing it with the same person, and go back to using whoever benefits me the most in whatever context I need them.
Hey, did you get a reward today? What about today? Did it work today? Please tell me it worked today... Still not yet? No? Crap, I'll try again tomorrow.
Also, considering not everyone even utilizes friends daily, or the max amount of friend uses daily, the gem rewards would often land in the slim to none category for most.
Meepo
09-20-2013, 06:38 AM
My apologies that I didn't go straight to the bell curve with my rng... You're still interested in pure math, when its the concept itself that is messed up.
Reward people for having friends, and those friends actually using them, or don't. Don't throw a random % chance in there or else no one will bother and the whole idea is made worthless again. If I know I can reward people after a # of uses, or a guaranteed say, 5 a day, I'll continue to use the same people over and over until they get a reward out of it. That is the thank you. If its is just random and they "might" get something, I'm less inclined to keep doing it with the same person, and go back to using whoever benefits me the most in whatever context I need them.
Hey, did you get a reward today? What about today? Did it work today? Please tell me it worked today... Still not yet? No? Crap, I'll try again tomorrow.
Also, considering not everyone even utilizes friends daily, or the max amount of friend uses daily, the gem rewards would often land in the slim to none category for most.
Interesting thought... people who spend money to get epics are further rewarded with even more gems because more people will hire them. I don't see a problem with it though.
I don't know why you hate rng so much. There are many aspects of the game that use rng without any gamebreaking consequences, such as the miss/crit thingy or the drop rates of fusion stones and crafting materials. Couldn't someone get 50 silver keys in a day that each give 5 gems?
Another thought on saying "thank you" by hiring someone, I don't think I would hire anyone who isn't beneficial to me. Those 10 hires per day are precious. Even if it was guaranteed every 5 days or something, I'd still be hiring the same people. Just because people don't think about the % chance doesn't mean it is worthless. Occasionally, I would get a popup message saying that I got a gem, and that makes me happy enough.
BTW, are you conveniently using different numbers for your argument? A 1% chance in the original suggestion more closely matches a guaranteed gem every 100 days in your suggestion. If I could give someone a guaranteed gem every 100 days, I don't think I'd give that a second thought either.
Mr Spock
09-20-2013, 07:19 AM
Interesting thought... people who spend money to get epics are further rewarded with even more gems because more people will hire them. I don't see a problem with it though.
I don't know why you hate rng so much. There are many aspects of the game that use rng without any gamebreaking consequences, such as the miss/crit thingy or the drop rates of fusion stones and crafting materials. Couldn't someone get 50 silver keys in a day that each give 5 gems?
Another thought on saying "thank you" by hiring someone, I don't think I would hire anyone who isn't beneficial to me. Those 10 hires per day are precious. Even if it was guaranteed every 5 days or something, I'd still be hiring the same people. Just because people don't think about the % chance doesn't mean it is worthless. Occasionally, I would get a popup message saying that I got a gem, and that makes me happy enough.
BTW, are you conveniently using different numbers for your argument? A 1% chance in the original suggestion more closely matches a guaranteed gem every 100 days in your suggestion. If I could give someone a guaranteed gem every 100 days, I don't think I'd give that a second thought either.
The point of the thought was to get higher levels to accept lower levels as friends so the lower levels could do better, like the game more, stick around longer, spend a little money that Gree uses to make the game better etc. when u are used by another high level player u should not get a gem. If u have 10 level 20 players that use you u should. I think there is merit to this...
Meepo
09-20-2013, 07:28 AM
The point of the thought was to get higher levels to accept lower levels as friends so the lower levels could do better, like the game more, stick around longer, spend a little money that Gree uses to make the game better etc. when u are used by another high level player u should not get a gem. If u have 10 level 20 players that use you u should. I think there is merit to this...
I know that it is the point. I was just considering what buster said and realised that it had interesting implications.
Starbuck*
09-22-2013, 10:46 AM
We ran into a situation during our last war where a High Commander went rogue. We sure would have liked to be able to drop him or at least demote him to Commander during the war. I wouldn't even mind if he still got the rewards afterward.
Bride of Eunuchorn
09-22-2013, 10:54 AM
Went rogue how?
Starbuck*
09-22-2013, 11:13 AM
Went rogue how?
Spent over 20 mil guild gold on guardians and then discarded them.
~Nate~
09-22-2013, 11:19 AM
Spent over 20 mil guild gold on guardians and then discarded them.
LOL That's hilarious, but in my old guild, one guy used BASICS
Hakurou
09-22-2013, 11:28 AM
After having read about the evolving romantic relationship (attention sarcasm) between King Mark and Eunuchorn in various threads i would very much appreciate an ignore user button!
Bride of Eunuchorn
09-22-2013, 12:32 PM
After having read about the evolving romantic relationship (attention sarcasm) between King Mark and Eunuchorn in various threads i would very much appreciate an ignore user button!
Genius suggestion, OP needs to edit title to: Forum Change Suggestions
Another good one is personal locks; some threads I just don't care if they get bumped
Personal stickies are good too, but forum isn't quite active enough.
News channel In-Game should have a link to forum
Marco_
09-22-2013, 05:06 PM
Since low level's love to have high levels as there friend why can't we make it happen more. i say that whenever a low level add's a high level they can be happy and the high level will be happy to because if the lower level uses one of their friend's the person they used will get a gem.
The morale of the story is that low levels want high level friends but they cant get them. so my suggestion is that whenever someone uses you, you get one free gem. so lower levels can be happy with a new high level friend and the high level friend can be happy for the 1 free gem they get every time someone uses them :P
Free gems makes everyone happy :)
Well, because of friend stats caps at least at epic boss (not 100% about adventure) if a level 30 player added me, a level 126 player with nearly maxed Forgestone+, I would do probably the exact same damage as a level 60 friend with maxed LF+. So other than looking pretty, it's a complete waste and it would probably be way more useful for the player base for me to friend level 70-80 people than level 1-30 people...
(Nemesis armor seems to be the only one excluded from stats capping: as friend in Swamp+ on my then about level 45 alt account I did about 650 damage special attacks on level 15 epic boss while another friend wearing Nemesis did close to 3000 damage special attacks...)
In other words: a measure to prevent super friends from boosting a low level account too much through functioning well also makes it less attractive for high level accounts to friend low level accounts.
Adding trinkets for the high level account wont make those wasted stats magically reappear.
The best way for a lower level account to get a decent friend list seems to be to skim the leaderboard for people with friend codes in their name and friend those and also try to friend a few random people in the rank 1000-5000 range: those aren't high enough to be spammed to death with friend requests but high enough to have decent levels and armors.
Mr Spock
09-23-2013, 01:01 PM
This actually makes sense. I like Raichu's idea in general now I actually can see the other side...I never realized there was a cap.. Thanks for taking the time to explain this Marco...
nashubarros
09-27-2013, 06:08 AM
Well free gems would really be a good plus but I think it will never happen so let's just wait for something new :)
jibrish
09-27-2013, 06:35 AM
Gems are back. Oh yeah.
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