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XBDMRRFPN
09-08-2013, 06:31 AM
It's a long time I wanted to post this thread.
I have made some experiments and some calculations about the Arena combats.

What I experienced is that there is a precise formula to get the hit result when you front someone.

Some things have to be confirmed and checked yet (so I need the help of who is interested in this topic)

What I have seen so far is:

1) the bonus is valid only in attack. Example: you have solo earth armor (like the new epic) when you hit an enemy you will not have a malus when you hit spirit armor, you will get just a bonus when you hit air armor. So for instance if you hit 100 points toward a water armor, you will get the same toward fire armor, earth armor, spirit armor, and 150 against air armor. So the bonus is given only to the attacker
and not to the defender

2) I am not completely sure but it looks like that the Kaleidoscopic gets only 25% bonus against anyone and no one has bonus against it. I supposed that was at least 50% bonus or maybe even 100% but I couldn't find it so far. Need help to check it

3) this can be helpful for IOS since we can see the opponent best knight (surely the statistics of the other 2 would be worse). It can be used in the arena when you want to be sure to fight someone you can beat when you want to try the double down (misses apart of course)


Now the formula.
It is valid for sure from level 90 and above. After level 100 any level is changed to 100 (for instance for a level 127 or whatever above 100 the dynamics will be the same of 100).

HIT=1,63 x (your level) x (your attack)/(enemy defense) x (eventual element bonus) x (1,5 in case of SA or crit)

under lvl 90 it looks like the 1,63 number changes

1,63 is rounded so it can be found a better approximation for it

anyone interested in the topic? I need to investigate further on bonuses and on kaleidoscopic

deathexe
09-08-2013, 07:13 AM
As interesting as finding out a damage formula for arena may be, I can't really see the usefulness of it.

There are too many variables present for it to be effective enough - the level of your opponent, whether his armors are maxed or not, the level of his elemental boost of his guild, whether or not your opponent had a leadership position or not, and how you time your special attacks.

Furthermore, it would be too troublesome to even use this formula in the arena. If I really wanted to scout, I wouldn't bother about a damage formula. As long as I have the opponent's setup, I'd be able to counter accordingly with the right armors, finding out exactly how much damage I do to the opponent and how much the opponent does to me doesn't really matter to me.

Just my opinion though, not sure if others may find it useful.

XBDMRRFPN
09-08-2013, 07:21 AM
Maybe you didn't notice that you can see the statistics of your opponent.
Those statistics include all bonuses you are mentioning.

If I have to fight against someone in Arena I can see his statistics inclusive of the guild bonus, level bonus, armor level and so on. Everybody can. So what you say is absurd.

Come on you should be an expert of this game not a novice that put this silly questions.

Or maybe you don't want that this thing is known because you take advantage of it during guild wars... so you say that is useless to avoid that others discover something you already use...

in case you want just to troll you said what you wanted to say (but is something really ridicolous because the opponent statistics are easy to see) I opened this thread to perfectionate the formula not to question if it is useful or not. So if you are not interested in this topic please go somewhere else.

deathexe
09-08-2013, 07:31 AM
Either than seeing 'this guild has XX amount of bonuses unlocked on the guild page', you can't actually know for sure how many levels of element boost they have for each element. Also, you can only see the stats of the opponent's main knight if you actually want to bother looking for it. There is no actual way to find out if the opponent's baby knights are wearing maxed out armors, + or non + and whatnot.

If others find this formula useful, then by all means, I don't mind at all. I'm just saying that there are too many variables and unknowns present for this damage formula to be accurate or useful enough, and it would a real pain to actually find out each and every variable.

I just wanted to point out that this formula may not be as useful as it seems under the current circumstance of information available.

XBDMRRFPN
09-08-2013, 07:33 AM
Either than seeing 'this guild has XX amount of bonuses unlocked on the guild page', you can't actually know for sure how many levels of element boost they have for each element. Also, you can only see the stats of the opponent's main knight if you actually want to bother looking for it. There is no actual way to find out if the opponent's baby knights are wearing maxed out armors, + or non + and whatnot.

If others find this formula useful, then by all means, I don't mind at all. I'm just saying that there are too many variables and unknowns present for this damage formula to be accurate or useful enough, and it would a real pain to actually find out each and every variable.

I just wanted to point out that this formula may not be as useful as it seems under the current circumstance of information available.

the numbers shown are inclusive of all bonuses including the guild bonuses.
I am 100% sure of it.

Zyntree
09-08-2013, 07:36 AM
I agree with Deathaxe that this is not going to be useful to me. I didn't see his post as trolling, just stating an opinon. Granted, one would be able to see their bonuses, and so make a formula. Switching knights would be more effective, imo. Too many variables in the arena to make a formula better than general game sense.

XBDMRRFPN
09-08-2013, 07:39 AM
I agree with Deathaxe that this is not going to be useful to me. I didn't see his post as trolling, just stating an opinon. Granted, one would be able to see their bonuses, and so make a formula. Switching knights would be more effective, imo. Too many variables in the arena to make a formula better than general game sense.
anyone else that wants to write here to say that is not interested in this formula?

Once we have finished the people that are not interested in this topic but are very keen to write here that are not interested we can go on and test the results.

deathexe
09-08-2013, 07:43 AM
I agree with Deathaxe that this is not going to be useful to me. I didn't see his post as trolling, just stating an opinon. Granted, one would be able to see their bonuses, and so make a formula. Switching knights would be more effective, imo. Too many variables in the arena to make a formula better than general game sense.

Hmm, where do you see the guild's exact bonuses? Usually when I check out another guild, all I can see is the notice at the top left hand corner saying 'this guild has 21 element bonuses purchased' (for example)

Marco_
09-08-2013, 10:21 AM
Now the formula.
It is valid for sure from level 90 and above. After level 100 any level is changed to 100 (for instance for a level 127 or whatever above 100 the dynamics will be the same of 100).

HIT=1,63 x (your level) x (your attack)/(enemy defense) x (eventual element bonus) x (1,5 in case of SA or crit)

under lvl 90 it looks like the 1,63 number changes

1,63 is rounded so it can be found a better approximation for it

anyone interested in the topic? I need to investigate further on bonuses and on kaleidoscopic
I'm assuming the formula is a variant of the one in http://www.funzio.com/forum/showthread.php?55912-Theorycrafting-solved-the-Epic-Boss-damage!
with level figured slightly into it? (since damage vs boss == damage vs minions == damage vs players in the arena)


Top 50 arena players probably make a note or spreadsheet of the armors of the 49 other players they have to battle over and over again. (that and gems > calculations)
The suspision that misses seem to go up the further into a doubledown streak you get doesn't exactly help you calculate if you'll do enough damage to beat someone...

Daenerys
09-08-2013, 01:36 PM
I'm not too sure how useful the formula is, but I want to add that the stats you see in the players' profiles already included all the guild bonuses.

It's calculated as [base stats x (100+guild leadership bonus)%] x (sum of elemental bonuses + 100)%.

So if I'm wearing a Fire / Spirit armor, the stats shown in my profile would be:

Base stats
x
110% (10% guild master bonus)
x
111% (5% fire bonus, 6% spirit bonus)