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larrydavid
09-05-2013, 06:43 AM
Just copying BoilerPaulie's list from the middle of the previous post. thanks to him for this write up.

I just finished normal mode today, so I figure this might be useful to you folks... I may or may not update this later, just depends on what time I have. I just started a Ph.D. curriculum this semester and it's keeping me really busy, but I'm happy to share what I've got so far.

I've completed up through 21/35 on prestige so far.

Total Stat Gains: Att/Def
Normal 7735/7298
Prestige 3451/ 3574
Total: 11186/10872

Energy Requirements:
Normal 41890
Prestige 41890
Total: 83780

Staging potential (max staging energy savings)
Normal 23658
Prestige 0
Total: 23658

XP Gains:
Normal 8171
Prestige 7577
Total: 15748

======= Normal Mode =======

1/25: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 40 (Prestage: 0), Total:40
5XP, Rugged Fighter, Infantry, (130/81)

2/25: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
Energy Required: 60 (Prestage: 0), Total:100
6XP, $35000, Concrete,

3/25: Offshore Drilling Rig: Drilling Rig 2x (2x25), Large Bunker (22), Cruiser (17)
Energy Required: 89 (Prestage: 25), Total:189
7XP, Veteran Combat Boat, Sea, (119/123)

4/25: Offshore Drilling Rig: Aircraft Carrier (3x28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
Energy Required: 135 (Prestage: 56), Total:324
8XP, 300 Valor, Concrete,

5/25: Dictator's Compound: Police Truck (31), Guard Tower (27), Helipad (2x28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
Energy Required: 193 (Prestage: 28), Total:517
9XP, Subsonic Fighter Jet, Air, (130/149)

6/25: Dictator's Compound: Blown Up Car (20), Dock Office (33), Dictator's Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator's Palace (4x34)
Energy Required: 269 (Prestage: 102), Total:786
10XP, $47000, Concrete,

7/25: Attack Site: Battered Building (2x50), Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments 2x38 (2x38)
Energy Required: 368 (Prestage: 135), Total:1154
11XP, Roaming Hunter, Ground, (151/168)

8/25: Attack Site: Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Destroyed Car (2x52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2x36), Republican Guardsman (44), Republican Commander (41)
Energy Required: 522 (Prestage: 130), Total:1676
12XP, 500 Valor, Concrete,

9/25: Enemy Encampment: Sandbag Bunker (2x56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2x56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
Energy Required: 733 (Prestage: 112), Total:2409
13XP, Modified Fighter, Air, (228/156) Destructible

10/25: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Supply Airfield (5x58)
Shipyard: Ship Yard 2x (2x66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
Energy Required: 833 (Prestage: 423), Total:3242
14XP, $59000, Concrete,

11/25: Shipyard: Cargo Crane (54), Destroyer (5x68), SAM Launcher (4x70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 965 (Prestage: 482), Total:4207
15XP, Sky Devil, Air, (267/193)

12/25: Communications Outpost: Satellite Uplink (4x76), Satellite Uplink (48), Supply Silo (2x70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3x72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65)
Energy Required: 1105 (Prestage: 507), Total:5312
17XP, 750 Valor, Concrete,

13/25: Communications Outpost: Stonefaced Guard (2x65), Comm Officer (58), Logistics Officer (2x67), Corporal Roshenko (62), Alexei Borzakov (6x75)
Trafficker Base: Command Center (2x55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
Energy Required: 1277 (Prestage: 562), Total:6589
19XP, P-210 Death Strike, Air, (298/257)

14/25: Trafficker Base: Barracks (2x76), Large Bunker (3x80), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3x84), Personnel Carrier (2x76), Trafficker Commander (2x66), Supply Depot (3x74), Enemy Combatant (65)
Energy Required: 1466 (Prestage: 766), Total:8055
21XP, $73000, Concrete,

15/25: Border Guard Complex: Guard Tower 1x64 (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2x85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4x102), Power Transformer (3x96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87)
Energy Required: 1676 (Prestage: 670), Total:9731
23XP, National Fighter, Air, (366/354)

16/25: Border Guard Complex: Guard Tower 1x58 (58), Guard Tower (3x88), Commander Idris (7x94), Captain Lefu (2x90), Cadet Bapoto (2x69), Truck Scale (66)
Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Propane Tank (88), Sandbag Bunker 1x89 (89), Mountain Militiaman (75)
Energy Required: 1925 (Prestage: 983), Total:11656
25XP, 900 Valor, Concrete,

17/25: Mountain Pass: Satellite Uplink (3x100), Propane Tank (2x96), Mountain Citadel (7x105), Mountain Garrison (3x108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91)
Energy Required: 2275 (Prestage: 1328), Total:13931
27XP, Reserved Force Unit, Infantry, (480/457)

18/25: Suspicious Village: Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130), Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2x100), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
Energy Required: 2554 (Prestage: 1266), Total:16485
29XP, $87000, Concrete,

19/25: Docks: Dock Office (2x85), Drydock (8x132), Patrol Boat (2x105), Cargo Crane (2x102), Docks Warehouse 5x (5x140), Docks Warehouse (3x112), Cargo Boat (78), Tug Boat (74)
Energy Required: 2828 (Prestage: 2000), Total:19313
37XP, Swift Response Chopper, Air, (545/664)

20/25: Docks: Cargo Boat (88), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
Boneyard: Ruined Humvee (102), Ruined Humvee x3 (3x142), Ruined Humvee x2 (2x105), Bombed Car (3x128), Destroyed Car (94), Destroyed Tank (3x97), Destroyed Tank (82), Magnetic Crane (2x98)
Energy Required: 3104 (Prestage: 1497), Total:22417
45XP, 1200 Valor, Concrete,

21/25: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6x150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2x114), Regime Scientist (110), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
Energy Required: 3397 (Prestage: 2216), Total:25814
53XP, Advance Infiltrator, Infantry, (990/822)

22/25: Marketplace: Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3x132), Pottery Shop (4x138), Market Square (4x145), Local Market (2x118), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Local Shopkeeper (90)
Energy Required: 3735 (Prestage: 2211), Total:29549
61XP, $125000, Concrete,

23/25: Marketplace: Shopkeeper's Stand (78), Regime Loyalist (2x104), Regime Gunrunner (2x130), Regime Weapons Dealer (2x138), Wild Basir (9x150)
Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Drop Site Lackey (118), Drop Site Guard (2x136), Supply Depot (3x170)
Energy Required: 3900 (Prestage: 2510), Total:33449
69XP, Mirage Nuclear Striker, Air, (1346/1466)

24/25: Drop Site: Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
Emir Island: Armored Truck (3x122)
Energy Required: 4131 (Prestage: 2933), Total:37580
77XP, 1450 Valor, Concrete,

25/25: Emir Island: Mine-Launcher (4x157), Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Tug Boat (3x152), Gun Truck (4x172), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
Energy Required: 4310 (Prestage: 2716), Total:41890
85XP, Leclerc DCL, Ground, (2685/2408)

Who dares wins
09-05-2013, 08:59 AM
Anyone got prestige units yet?

bxhx
09-05-2013, 09:41 AM
Thank you larrydavid. I can't stand it when someone starts something but never fini....

Wambo
09-05-2013, 07:10 PM
Wow Bx!! Small world!! And yes, the other walk throughs are pants. Do one better LarryDavid and find out if its worth carrying on in prestige. Many thanks for the effort.

bxhx
09-05-2013, 07:48 PM
Wow Bx!! Small world!!

Hey Wambo, do I know you?

BoilerPaulie
09-05-2013, 10:11 PM
======= Prestige Mode =======

1/35: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 40 (Prestage: 0), Total:40
6XP, S-100 Assault Drone, Air, (247/143)

2/35: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
Energy Required: 60 (Prestage: 0), Total:100
8XP, $25000, Concrete,

3/35: Offshore Drilling Rig: Drilling Rig (2x25), Large Bunker (22), Cruiser (17)
Energy Required: 89 (Prestage: 0), Total:189
10XP, Guerilla Gunner, Infantry, (156/234)

4/35: Offshore Drilling Rig: Aircraft Carrier (3x28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
Energy Required: 135 (Prestage: 0), Total:324
12XP, 325 Valor, Concrete,

5/35: Dictator's Compound: Police Truck (31), Guard Tower (27), Helipad (2x28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
Energy Required: 193 (Prestage: 0), Total:517
14XP, MBT 3000 Tank, Ground, (197/222)

6/35: Dictator's Compound: Blown Up Car (20), Dock Office (33), Dictator's Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator's Palace (4x34)
Energy Required: 269 (Prestage: 0), Total:786
16XP, $35000, Concrete,

7/35: Attack Site: Battered Building (2x50), Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments (2x38)
Energy Required: 368 (Prestage: 0), Total:1154
18XP, North Sea Sub, Sea, (220/242)

8/35: Attack Site: Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Destroyed Car (2x52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2x36), Republican Guardsman (44), Republican Commander (41)
Energy Required: 522 (Prestage: 0), Total:1676
20XP, 550 Valor, Concrete,

9/35: Enemy Encampment: Sandbag Bunker (2x56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2x56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
Energy Required: 733 (Prestage: 0), Total:2409
22XP, Eurocopter EC-135, Air, (269/244)

10/35: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Supply Airfield (5x58)
Shipyard: Ship Yard (2x66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
Energy Required: 833 (Prestage: 0), Total:3242
24XP, $45000, Concrete,

11/35: Shipyard: Cargo Crane (54), Destroyer (5x68), SAM Launcher (4x70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 965 (Prestage: 0), Total:4207
26XP, Emir Submarine, Sea, (330/235)

12/35: Communications Outpost: Satellite Uplink (4x76), Satellite Uplink (48), Supply Silo (2x70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3x72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65)
Energy Required: 1105 (Prestage: 0), Total:5312
28XP, 800 Valor, Concrete,

13/35: Communications Outpost: Stonefaced Guard (2x65), Comm Officer (58), Logistics Officer (2x67), Corporal Roshenko (62), Alexei Borzakov (6x75)
Trafficker Base: Command Center (2x55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
Energy Required: 1277 (Prestage: 0), Total:6589
33XP, Oil Refinery Transloader, Ground, (280/340)

14/35: Trafficker Base: Barracks (2x76), Large Bunker (3x80), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3x84), Personnel Carrier (2x76), Trafficker Commander (2x66), Supply Depot (3x74), Enemy Combatant (65)
Energy Required: 1466 (Prestage: 0), Total:8055
38XP, $55000, Concrete,

15/35: Border Guard Complex: Guard Tower (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2x85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4x102), Power Transformer (3x96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87)
Energy Required: 1676 (Prestage: 0), Total:9731
43XP, High Mountain Artillery, Ground, (350/328)

16/35: Border Guard Complex: Guard Tower (58), Guard Tower (3x88), Commander Idris (7x94), Captain Lefu (2x90), Cadet Bapoto (2x69), Truck Scale (66)
Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Propane Tank (88), Sandbag Bunker (89), Mountain Militiaman (75)
Energy Required: 1925 (Prestage: 0), Total:11656
48XP, 950 Valor, Concrete,

17/35: Mountain Pass: Satellite Uplink (3x100), Propane Tank (2x96), Mountain Citadel (7x105), Mountain Garrison (3x108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91)
Energy Required: 2275 (Prestage: 0), Total:13931
53XP, Rhino LAV, Ground, (469/351)

18/35: Suspicious Village: Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130), Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2x100), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
Energy Required: 2554 (Prestage: 0), Total:16485
58XP, $65000, Concrete,

19/35: Docks: Dock Office (2x85), Drydock (8x132), Patrol Boat (2x105), Cargo Crane (2x102), Docks Warehouse (5x140), Docks Warehouse (3x112), Cargo Boat (78), Tug Boat (74)
Energy Required: 2828 (Prestage: 0), Total:19313
63XP, Pilatus Trainer, Air, (470/511)

20/35: Docks: Cargo Boat (88), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
Boneyard: Ruined Humvee (102), Ruined Humvee (3x142), Ruined Humvee (2x105), Bombed Car (3x128), Destroyed Car (94), Destroyed Tank (3x97), Destroyed Tank (82), Magnetic Crane (2x98)
Energy Required: 3104 (Prestage: 0), Total:22417
68XP, 1250 Valor, Concrete,

21/35: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6x150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2x114), Regime Scientist (110), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
Energy Required: 3397 (Prestage: 0), Total:25814
73XP, Mine Recon Submarine, Sea, (463/724)

22/35: Marketplace: Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3x132), Pottery Shop (4x138), Market Square (4x145), Local Market (2x118), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Local Shopkeeper (90)
Energy Required: 3735 (Prestage: 0), Total:29549
78XP, $75000, Concrete,

23/35: Marketplace: Shopkeeper's Stand (78), Regime Loyalist (2x104), Regime Gunrunner (2x130), Regime Weapons Dealer (2x138), Wild Basir (9x150)
Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Drop Site Lackey (118), Drop Site Guard (2x136), Supply Depot (3x170)
Energy Required: 3900 (Prestage: 0), Total:33449
83XP, USS Bull Shark, Sea, (816/608)

24/35: Drop Site: Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
Emir Island: Armored Truck (3x122)
Energy Required: 4131 (Prestage: 0), Total:37580
88XP, 1500 Valor, Concrete,

25/35: Emir Island: Mine-Launcher (4x157), Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Tug Boat (3x152), Gun Truck (4x172), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
Energy Required: 4310 (Prestage: 0), Total:41890
100XP, Tatra Armor, Ground, (820/871)

26/35: Oil Refinery Plant: Distillation Column (4x172), Fractioning Column (3x180), Gas Processing Plant (118), Hydrotreater (3x144), Oil Cooler (2x134), Distillation Furnace (124), Petro-Heater (2x120), Power Transformer (112), Pressure Vessel (94), Storage Tank (5x156), Refinery Platform (4x176), Oil Warehouse (110), Refinery Warehouse (3x170), Storage Tank (90)
Energy Required: 4810 (Prestage: 2910), Total:46700
112XP, $110000, Concrete,

27/35: Oil Refinery Plant: Switch Room (104), Commando Grunt (2x135), Commando Soldier (2x140), Commando Sharpshooter (2x148), Commando Marksman (2x130), Commando Captain (10x178), Refinery Platform (6x196), Refinery Platform (4x150)
High Mountain Village: Stone Hut (94), Covert Fighter (3x172)
Energy Required: 5376 (Prestage: 3929), Total:52076
124XP, RCAF Hornet, Air, (1320/901)

28/35: High Mountain Village: Stone Hut (6x184), High Mountain House (122), Mud Brick Hut (3x156), Mud Brick Hut (116), Mountain Hut (108), Mountain Hut (5x210), Jungle Truck (4x178), Satellite Uplink (4x195), Furtive Villager (98), Goatherd (92), Mountain Villager (125), Disguised Militant (2x145), Regime Operative (2x162), Regime Agent (2x182)
Energy Required: 5753 (Prestage: 3680), Total:57829
136XP, 1650 Valor, Concrete,

29/35: Train Station: Freight Car (4x174), Locomotive (122), Gravel Car (2x152), Missile Car (3x200), Missile Car (3x184), Passenger Caboose (103), Passenger Car (137), Railroad Platform (130), Railroad Platform (6x220), Railroad Platform (5x204), Railroad Station (125), Railroad Station (4x180), Tanker Car (112), Ukrainian Operative (3x156)
Energy Required: 6409 (Prestage: 4210), Total:64238
148XP, FAF Armoured Car, Ground, (1456/1633)

30/35: Train Station: Tanker Car (4x172), Russian Agent (2x167), Spetsnaz Gunner (2x154), Spetsnaz Squad Leader (116), Comrade Yaroshenko (11x194)
Historic District: National Museum (3x150), Abbasid Palace (138), National Library (122), University (108), Military Monument (4x167), Medieval Palace (148), Painted House (120), Grand Mosque (4x200), Armored Truck (2x218), Gun Truck (2x175)
Energy Required: 6920 (Prestage: 4571), Total:71158
160XP, $140000, Concrete,

31/35: Historic District: Supply Depot (5x228), Communication Center (7x248), Wild-Eyed Jihadist (3x194), Resistance Fighter (2x165), Armed Fanatic (3x176), Religious Fanatic (2x172), Cleric Musa (11x204), Nervous Townsperson (128)
Trident Beachhead: Ballistic Missile Sub (3x175), Combat Boat (128)
Energy Required: 7685 (Prestage: 5867), Total:78843
172XP, Foudre Transporter, Sea, (2150/2175)

32/35: Trident Beachhead: Patrol Boat (4x236), Torpedo Boat (5x220), Nuclear Submarine (8x270), Assault Hovercraft (135), Pillbox Bunker (3x172), Large Bunker (2x190), Antiaircraft Cannon (2x176), SAM Launcher (2x195), Sandbag Bunker (3x163), Turret (2x180), Regime Shock Troop (122), Enemy Machine Gunner (152), Military Tent (12x214)
Energy Required: 9668 (Prestage: 7243), Total:88511
184XP, 1750 Valor, Concrete,

33/35: Military Base: Turret (2x172), Turret (160), Pillbox Bunker (4x210), Pillbox Bunker (3x165), Gun Truck (2x156), Armored Truck (150), Battle Tank (5x200), Armory (4x218), Barracks (6x284), Hangar (4x240)
Insurgent Block: Apartment Complex (120), Destroyed Apartments (142), Residential Building (114), Damaged Complex (8x300), Damaged Complex (4x264), Damaged 4x4 (3x225), Damaged 4x4 (4x254), Guerrilla Thug (118)
Energy Required: 12478 (Prestage: 8986), Total:100989
210XP, EADS Recon Agent, Infantry, (3140/3347)

34/35: Bomb Maker Compound: Castle Birr (3x242), Bomb Factory (4x276), Large Bunker (3x200), Nitrate Tank (132), Patrol Vehicle (2x160), Gun Truck (2x210), Battle Tank (5x272), Cargo Truck (4x250), SAM Launcher (140)
International Quarter: Eiffel Tower (3x142), Courthouse (3x135), Shopping Mall (168), National Museum (2x172), News Agency (2x138), Embassy (200), Luxury Villa (175), Damaged 4x4 (2x215), Destroyed Car (3x224), Personnel Carrier (5x336), Patrol Vehicle (4x272), Police Truck (2x210), Frightened Tourist (142), Sneaky Subversionist (4x312), Ghost Operative (13x252)
Energy Required: 16752 (Prestage: 11777), Total:117741
XP, Concrete,

35/35: 0
Energy Required: 0 (Prestage: 0), Total:117741
XP, Aeronavale Fighter, Air, (5195/4024)

jchow69
09-06-2013, 05:15 AM
27/35 RCAF Hornet(1300/1000?)
29/35 FAF Armoured Car(1800/1500?)
31/35 Foudre Transport(2100/2000?)
33/35 EADS Recon Agent(3100/3300?)
35/35 Aeronvale Fighter(5000/4000?)

Now, I completed Prestige last night. I am sure dat these are da correct units, but unsure of exact stats, though those are approximate stats. Prestige is still worth doing.

Wambo
09-06-2013, 06:36 AM
You should do, One Man Army brought one of the best teams to D82 lol
Hey Wambo, do I know you?

Wambo
09-06-2013, 06:41 AM
Great Intel guys - thanks for the hard work

BoilerPaulie
09-06-2013, 08:53 AM
27/35 RCAF Hornet(1300/1000?)
29/35 FAF Armoured Car(1800/1500?)
31/35 Foudre Transport(2100/2000?)
33/35 EADS Recon Agent(3100/3300?)
35/35 Aeronvale Fighter(5000/4000?)

Now, I completed Prestige last night. I am sure dat these are da correct units, but unsure of exact stats, though those are approximate stats. Prestige is still worth doing.

I'm working on 29 right now but I have the MW Toolkit so I can confirm the stats on these units:

27/35 RCAF Hornet (Air, 1320/901)
29/35 FAF Armoured Car (Ground, 1456/1633)
31/35 Foudre Transporter (Sea, 2150, 2175)
33/35 EADS Recon Agent (Infantry, 3140/3347)
35/35 Aeronavale Fighter (Air, 5195/4024)

droffatsto50
09-06-2013, 09:06 AM
Thanks for the hard work guys, always look forward to these so i can see if the event is useful or not :)

bxhx
09-06-2013, 09:55 AM
You should do, One Man Army brought one of the best teams to D82 lol

AAAAHHHHH!!!! I was trying to figure out who the heck Wambo was...lol. Say hello to my D82 peeps. AND TELL JA TO STOP RAIDING ME!!!

Wambo
09-06-2013, 10:36 AM
I think he might be upset that your not back yet lol. You staying on the sinking ship are you?

AAAAHHHHH!!!! I was trying to figure out who the heck Wambo was...lol. Say hello to my D82 peeps. AND TELL JA TO STOP RAIDING ME!!!

bxhx
09-06-2013, 10:52 AM
I think he might be upset that your not back yet lol. You staying on the sinking ship are you?

Using them for their bonuses during boss event... They know what I'm doing though. I paid them over 100 mil to stay. I'm on level 146 so I have very little time to beat level 50 boss. Got to level 45 with no gold last time. Maybe with a hand full of gold, 50 is possible this time.

Wambo
09-06-2013, 10:59 AM
Well I'm glad we not losing you, brought a few more gold spenders in that can help achieve the next rank. As for the BOSS strategy, good luck to you! You must have some good regen units to get that far without gold, every time I try it, the BOSS sticks up its middle finger and says haha lol
Using them for their bonuses during boss event... They know what I'm doing though. I paid them over 100 mil to stay. I'm on level 146 so I have very little time to beat level 50 boss. Got to level 45 with no gold last time. Maybe with a hand full of gold, 50 is possible this time.

bxhx
09-06-2013, 11:15 AM
My current attack is about 450k and I can get 17-18 hits in (maybe more if Gree would fix the timer...)


Well I'm glad we not losing you, brought a few more gold spenders in that can help achieve the next rank. As for the BOSS strategy, good luck to you! You must have some good regen units to get that far without gold, every time I try it, the BOSS sticks up its middle finger and says haha lol

4emka
09-06-2013, 11:33 AM
27/35 RCAF Hornet(1300/1000?)
29/35 FAF Armoured Car(1800/1500?)
31/35 Foudre Transport(2100/2000?)
33/35 EADS Recon Agent(3100/3300?)
35/35 Aeronvale Fighter(5000/4000?)

Now, I completed Prestige last night. I am sure dat these are da correct units, but unsure of exact stats, though those are approximate stats. Prestige is still worth doing.

How much gold did you spent on this event?? Thx

Dansgek
09-06-2013, 12:19 PM
Which maps are used from 27-35

jchow69
09-06-2013, 03:16 PM
How much gold did you spent on this event?? Thx

Not much, actually, maybe 500?

BoilerPaulie
09-06-2013, 11:30 PM
I'm nearly done with prestige mode. Missions list is updated through level 34 and I'll finish tomorrow sometime. It starts to get real intense around level 33 if you didn't do prestaging. Luckily I did.

4emka
09-08-2013, 04:20 AM
thanks for the Walkthrough

Not much, actually, maybe 500?
thank you!!=)