larrydavid
09-05-2013, 05:43 AM
Just copying BoilerPaulie's list from the middle of the previous post. thanks to him for this write up.
I just finished normal mode today, so I figure this might be useful to you folks... I may or may not update this later, just depends on what time I have. I just started a Ph.D. curriculum this semester and it's keeping me really busy, but I'm happy to share what I've got so far.
I've completed up through 21/35 on prestige so far.
Total Stat Gains: Att/Def
Normal 7735/7298
Prestige 3451/ 3574
Total: 11186/10872
Energy Requirements:
Normal 41890
Prestige 41890
Total: 83780
Staging potential (max staging energy savings)
Normal 23658
Prestige 0
Total: 23658
XP Gains:
Normal 8171
Prestige 7577
Total: 15748
======= Normal Mode =======
1/25: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 40 (Prestage: 0), Total:40
5XP, Rugged Fighter, Infantry, (130/81)
2/25: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
Energy Required: 60 (Prestage: 0), Total:100
6XP, $35000, Concrete,
3/25: Offshore Drilling Rig: Drilling Rig 2x (2x25), Large Bunker (22), Cruiser (17)
Energy Required: 89 (Prestage: 25), Total:189
7XP, Veteran Combat Boat, Sea, (119/123)
4/25: Offshore Drilling Rig: Aircraft Carrier (3x28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
Energy Required: 135 (Prestage: 56), Total:324
8XP, 300 Valor, Concrete,
5/25: Dictator's Compound: Police Truck (31), Guard Tower (27), Helipad (2x28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
Energy Required: 193 (Prestage: 28), Total:517
9XP, Subsonic Fighter Jet, Air, (130/149)
6/25: Dictator's Compound: Blown Up Car (20), Dock Office (33), Dictator's Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator's Palace (4x34)
Energy Required: 269 (Prestage: 102), Total:786
10XP, $47000, Concrete,
7/25: Attack Site: Battered Building (2x50), Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments 2x38 (2x38)
Energy Required: 368 (Prestage: 135), Total:1154
11XP, Roaming Hunter, Ground, (151/168)
8/25: Attack Site: Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Destroyed Car (2x52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2x36), Republican Guardsman (44), Republican Commander (41)
Energy Required: 522 (Prestage: 130), Total:1676
12XP, 500 Valor, Concrete,
9/25: Enemy Encampment: Sandbag Bunker (2x56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2x56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
Energy Required: 733 (Prestage: 112), Total:2409
13XP, Modified Fighter, Air, (228/156) Destructible
10/25: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Supply Airfield (5x58)
Shipyard: Ship Yard 2x (2x66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
Energy Required: 833 (Prestage: 423), Total:3242
14XP, $59000, Concrete,
11/25: Shipyard: Cargo Crane (54), Destroyer (5x68), SAM Launcher (4x70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 965 (Prestage: 482), Total:4207
15XP, Sky Devil, Air, (267/193)
12/25: Communications Outpost: Satellite Uplink (4x76), Satellite Uplink (48), Supply Silo (2x70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3x72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65)
Energy Required: 1105 (Prestage: 507), Total:5312
17XP, 750 Valor, Concrete,
13/25: Communications Outpost: Stonefaced Guard (2x65), Comm Officer (58), Logistics Officer (2x67), Corporal Roshenko (62), Alexei Borzakov (6x75)
Trafficker Base: Command Center (2x55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
Energy Required: 1277 (Prestage: 562), Total:6589
19XP, P-210 Death Strike, Air, (298/257)
14/25: Trafficker Base: Barracks (2x76), Large Bunker (3x80), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3x84), Personnel Carrier (2x76), Trafficker Commander (2x66), Supply Depot (3x74), Enemy Combatant (65)
Energy Required: 1466 (Prestage: 766), Total:8055
21XP, $73000, Concrete,
15/25: Border Guard Complex: Guard Tower 1x64 (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2x85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4x102), Power Transformer (3x96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87)
Energy Required: 1676 (Prestage: 670), Total:9731
23XP, National Fighter, Air, (366/354)
16/25: Border Guard Complex: Guard Tower 1x58 (58), Guard Tower (3x88), Commander Idris (7x94), Captain Lefu (2x90), Cadet Bapoto (2x69), Truck Scale (66)
Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Propane Tank (88), Sandbag Bunker 1x89 (89), Mountain Militiaman (75)
Energy Required: 1925 (Prestage: 983), Total:11656
25XP, 900 Valor, Concrete,
17/25: Mountain Pass: Satellite Uplink (3x100), Propane Tank (2x96), Mountain Citadel (7x105), Mountain Garrison (3x108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91)
Energy Required: 2275 (Prestage: 1328), Total:13931
27XP, Reserved Force Unit, Infantry, (480/457)
18/25: Suspicious Village: Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130), Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2x100), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
Energy Required: 2554 (Prestage: 1266), Total:16485
29XP, $87000, Concrete,
19/25: Docks: Dock Office (2x85), Drydock (8x132), Patrol Boat (2x105), Cargo Crane (2x102), Docks Warehouse 5x (5x140), Docks Warehouse (3x112), Cargo Boat (78), Tug Boat (74)
Energy Required: 2828 (Prestage: 2000), Total:19313
37XP, Swift Response Chopper, Air, (545/664)
20/25: Docks: Cargo Boat (88), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
Boneyard: Ruined Humvee (102), Ruined Humvee x3 (3x142), Ruined Humvee x2 (2x105), Bombed Car (3x128), Destroyed Car (94), Destroyed Tank (3x97), Destroyed Tank (82), Magnetic Crane (2x98)
Energy Required: 3104 (Prestage: 1497), Total:22417
45XP, 1200 Valor, Concrete,
21/25: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6x150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2x114), Regime Scientist (110), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
Energy Required: 3397 (Prestage: 2216), Total:25814
53XP, Advance Infiltrator, Infantry, (990/822)
22/25: Marketplace: Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3x132), Pottery Shop (4x138), Market Square (4x145), Local Market (2x118), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Local Shopkeeper (90)
Energy Required: 3735 (Prestage: 2211), Total:29549
61XP, $125000, Concrete,
23/25: Marketplace: Shopkeeper's Stand (78), Regime Loyalist (2x104), Regime Gunrunner (2x130), Regime Weapons Dealer (2x138), Wild Basir (9x150)
Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Drop Site Lackey (118), Drop Site Guard (2x136), Supply Depot (3x170)
Energy Required: 3900 (Prestage: 2510), Total:33449
69XP, Mirage Nuclear Striker, Air, (1346/1466)
24/25: Drop Site: Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
Emir Island: Armored Truck (3x122)
Energy Required: 4131 (Prestage: 2933), Total:37580
77XP, 1450 Valor, Concrete,
25/25: Emir Island: Mine-Launcher (4x157), Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Tug Boat (3x152), Gun Truck (4x172), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
Energy Required: 4310 (Prestage: 2716), Total:41890
85XP, Leclerc DCL, Ground, (2685/2408)
I just finished normal mode today, so I figure this might be useful to you folks... I may or may not update this later, just depends on what time I have. I just started a Ph.D. curriculum this semester and it's keeping me really busy, but I'm happy to share what I've got so far.
I've completed up through 21/35 on prestige so far.
Total Stat Gains: Att/Def
Normal 7735/7298
Prestige 3451/ 3574
Total: 11186/10872
Energy Requirements:
Normal 41890
Prestige 41890
Total: 83780
Staging potential (max staging energy savings)
Normal 23658
Prestige 0
Total: 23658
XP Gains:
Normal 8171
Prestige 7577
Total: 15748
======= Normal Mode =======
1/25: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 40 (Prestage: 0), Total:40
5XP, Rugged Fighter, Infantry, (130/81)
2/25: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
Energy Required: 60 (Prestage: 0), Total:100
6XP, $35000, Concrete,
3/25: Offshore Drilling Rig: Drilling Rig 2x (2x25), Large Bunker (22), Cruiser (17)
Energy Required: 89 (Prestage: 25), Total:189
7XP, Veteran Combat Boat, Sea, (119/123)
4/25: Offshore Drilling Rig: Aircraft Carrier (3x28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
Energy Required: 135 (Prestage: 56), Total:324
8XP, 300 Valor, Concrete,
5/25: Dictator's Compound: Police Truck (31), Guard Tower (27), Helipad (2x28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
Energy Required: 193 (Prestage: 28), Total:517
9XP, Subsonic Fighter Jet, Air, (130/149)
6/25: Dictator's Compound: Blown Up Car (20), Dock Office (33), Dictator's Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator's Palace (4x34)
Energy Required: 269 (Prestage: 102), Total:786
10XP, $47000, Concrete,
7/25: Attack Site: Battered Building (2x50), Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments 2x38 (2x38)
Energy Required: 368 (Prestage: 135), Total:1154
11XP, Roaming Hunter, Ground, (151/168)
8/25: Attack Site: Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Destroyed Car (2x52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2x36), Republican Guardsman (44), Republican Commander (41)
Energy Required: 522 (Prestage: 130), Total:1676
12XP, 500 Valor, Concrete,
9/25: Enemy Encampment: Sandbag Bunker (2x56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2x56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
Energy Required: 733 (Prestage: 112), Total:2409
13XP, Modified Fighter, Air, (228/156) Destructible
10/25: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Supply Airfield (5x58)
Shipyard: Ship Yard 2x (2x66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
Energy Required: 833 (Prestage: 423), Total:3242
14XP, $59000, Concrete,
11/25: Shipyard: Cargo Crane (54), Destroyer (5x68), SAM Launcher (4x70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 965 (Prestage: 482), Total:4207
15XP, Sky Devil, Air, (267/193)
12/25: Communications Outpost: Satellite Uplink (4x76), Satellite Uplink (48), Supply Silo (2x70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3x72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65)
Energy Required: 1105 (Prestage: 507), Total:5312
17XP, 750 Valor, Concrete,
13/25: Communications Outpost: Stonefaced Guard (2x65), Comm Officer (58), Logistics Officer (2x67), Corporal Roshenko (62), Alexei Borzakov (6x75)
Trafficker Base: Command Center (2x55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
Energy Required: 1277 (Prestage: 562), Total:6589
19XP, P-210 Death Strike, Air, (298/257)
14/25: Trafficker Base: Barracks (2x76), Large Bunker (3x80), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3x84), Personnel Carrier (2x76), Trafficker Commander (2x66), Supply Depot (3x74), Enemy Combatant (65)
Energy Required: 1466 (Prestage: 766), Total:8055
21XP, $73000, Concrete,
15/25: Border Guard Complex: Guard Tower 1x64 (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2x85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4x102), Power Transformer (3x96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87)
Energy Required: 1676 (Prestage: 670), Total:9731
23XP, National Fighter, Air, (366/354)
16/25: Border Guard Complex: Guard Tower 1x58 (58), Guard Tower (3x88), Commander Idris (7x94), Captain Lefu (2x90), Cadet Bapoto (2x69), Truck Scale (66)
Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Propane Tank (88), Sandbag Bunker 1x89 (89), Mountain Militiaman (75)
Energy Required: 1925 (Prestage: 983), Total:11656
25XP, 900 Valor, Concrete,
17/25: Mountain Pass: Satellite Uplink (3x100), Propane Tank (2x96), Mountain Citadel (7x105), Mountain Garrison (3x108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91)
Energy Required: 2275 (Prestage: 1328), Total:13931
27XP, Reserved Force Unit, Infantry, (480/457)
18/25: Suspicious Village: Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130), Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2x100), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
Energy Required: 2554 (Prestage: 1266), Total:16485
29XP, $87000, Concrete,
19/25: Docks: Dock Office (2x85), Drydock (8x132), Patrol Boat (2x105), Cargo Crane (2x102), Docks Warehouse 5x (5x140), Docks Warehouse (3x112), Cargo Boat (78), Tug Boat (74)
Energy Required: 2828 (Prestage: 2000), Total:19313
37XP, Swift Response Chopper, Air, (545/664)
20/25: Docks: Cargo Boat (88), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
Boneyard: Ruined Humvee (102), Ruined Humvee x3 (3x142), Ruined Humvee x2 (2x105), Bombed Car (3x128), Destroyed Car (94), Destroyed Tank (3x97), Destroyed Tank (82), Magnetic Crane (2x98)
Energy Required: 3104 (Prestage: 1497), Total:22417
45XP, 1200 Valor, Concrete,
21/25: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6x150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2x114), Regime Scientist (110), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
Energy Required: 3397 (Prestage: 2216), Total:25814
53XP, Advance Infiltrator, Infantry, (990/822)
22/25: Marketplace: Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3x132), Pottery Shop (4x138), Market Square (4x145), Local Market (2x118), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Local Shopkeeper (90)
Energy Required: 3735 (Prestage: 2211), Total:29549
61XP, $125000, Concrete,
23/25: Marketplace: Shopkeeper's Stand (78), Regime Loyalist (2x104), Regime Gunrunner (2x130), Regime Weapons Dealer (2x138), Wild Basir (9x150)
Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Drop Site Lackey (118), Drop Site Guard (2x136), Supply Depot (3x170)
Energy Required: 3900 (Prestage: 2510), Total:33449
69XP, Mirage Nuclear Striker, Air, (1346/1466)
24/25: Drop Site: Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
Emir Island: Armored Truck (3x122)
Energy Required: 4131 (Prestage: 2933), Total:37580
77XP, 1450 Valor, Concrete,
25/25: Emir Island: Mine-Launcher (4x157), Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Tug Boat (3x152), Gun Truck (4x172), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
Energy Required: 4310 (Prestage: 2716), Total:41890
85XP, Leclerc DCL, Ground, (2685/2408)