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Highland Cam
09-02-2013, 03:33 PM
Sorry for not updating - had a busy week at work.

Anyway BoilerPaulie did a fantastic job (see page 4, posts 39 and 40) so hopefully that filled the hole I left!

Highland Cam
09-02-2013, 03:33 PM
Reserved for prestige mode (not using gold so may be a delay!)

ballzini
09-02-2013, 03:35 PM
I appreciate the effort, but it would be nice to see stats of the items won. Thank you.

Beharry
09-02-2013, 03:39 PM
I appreciate the effort, but it would be nice to see stats of the items won. Thank you.

This guy knows what we want.
And please put a space between each level.

Misfits of Honor
09-02-2013, 03:52 PM
I agree. Can we get stats of the units

General Soviet
09-02-2013, 04:02 PM
This guy knows what we want.
And please put a space between each level.
Please do, it would make it much easier to see individual missions.

Oceanz
09-02-2013, 04:02 PM
He said he'd tidy it up later, give him time

Highland Cam
09-02-2013, 04:04 PM
I will add stats tomorrow (unless somebody beats me to it) - it's past midnight here and really can't be ar$ed trawlling through my inventory right now!!

KFH
09-02-2013, 04:06 PM
NEw ltq bad, but here are some prizes
LV 9 is 13 mission and you get a modified fighter 228/156 low death rate!!!!
1/25 rugged fighter (infantry) 130/81
3/25 veteran combat boat (sea) 119/123
5/25 subsonic fighter jet (air) 130/149
7/25 roaming hunter (ground) 151/168
9/25 Modified fighter (air) 228/156 destructible
11/25 sky devil (air) 267/193
13/25 P-210 death strike (air) 298/257
19/25 swift response chopper (air) 545/664
21/25 advance infiltrator (infantry) 990/822
23/25 air mirage nuclear striker (air) 1346/1466
25/25 ground lecrecrc dcl 2685/2408
prestige
1/35 s 100 assault drone (air) 247/143
3/35 inf guerrilla gunner (infantry) 156/234
5/35 mbt 3000 tank(ground) 197/222
7/35 north sea sub 220/242
9/35 eurocopter ec135 (air)269/244
11/35 emir submarine (sea) 330/235
13/35 oil refinery transloader (ground) 280/340






some lv off sorry tired but please fill in if you can
all destructible will be noted
info thanks to killer

Mcdoc
09-02-2013, 04:11 PM
I thought all if the LTQ items were indestructible ? ? ?

General Soviet
09-02-2013, 04:15 PM
I thought all if the LTQ items were indestructible ? ? ?
Sometimes they throw in some destructible prize, but this one has the highest casualty rate out of all of them so far, wouldn't be surprised if I lost it soon.

The real matias
09-02-2013, 05:05 PM
21/25 Advance Infiltrator (infantry) 990/822
23/25 Mirage Nuclear Striker (air) 1345/1566
25/25 Leclerc DCL (ground) 2685/2408

Sgt Soler
09-02-2013, 05:24 PM
Hey what map is the final level?

Nav10
09-02-2013, 05:30 PM
this ltq is not worth the xp gain

Sgt Soler
09-02-2013, 05:36 PM
i dunno those last 3 items i thuiink might make it worth it

Oceanz
09-02-2013, 06:06 PM
http://i.imgur.com/rEiF0Xx.jpg

ha

Hawkwind
09-02-2013, 06:37 PM
Ok I've never tracked all the details in these, just reviewed these tracking/walkthroughs and then went though the LTQ. I never reviewed the details of what I was actually receiving in XP or using in Energy - just checked the rewards I received in units, cash, and valor.

That said, I happen to do LV 1 and noticed I received almost 2x the XP. Instead of 5xp I received 9xp. The on LV 2 I received 12xp which is 2x. LV 3 gave me 17xp not 7xp not 2x at all!


Is there some special bonus or boost that anyone knows of that would provide an increase in XP won? Like a unit or something I might have?


EDIT: Further detailed watching and the XP listed is just for the reward not each tap/hit.
Is this correct? Seems correct based on LV 5 I just completed

Thanks,

Cmdr_Vessery
09-02-2013, 07:05 PM
EDIT: Further detailed watching and the XP listed is just for the reward not each tap/hit.
Is this correct? Seems correct based on LV 5 I just completed

Thanks,

Correct, there is a small amount of XP gained for completing the LTQ level, but you also get the XP for knocking off each listed target in each level.

ogel45
09-02-2013, 09:31 PM
15/25 National Fighter (air) 366/354

Mcdoc
09-02-2013, 09:42 PM
11/25 sky devil (air) 267/193]I remember - this was the unit CCMark had a contest here on the forum for us to "Name That Unit" and this was the name that War Priest submitted.

KFH
09-02-2013, 09:46 PM
no problem



Sometimes they throw in some destructible prize, but this one has the highest casualty rate out of all of them so far, wouldn't be surprised if I lost it soon. I lost my siege tank from last LTE in a week was so annoyed

KFH
09-02-2013, 09:47 PM
I remember - this was the unit CCMark had a contest here on the forum for us to "Name That Unit" and this was the name that War Priest submitted.that's cool if they did that, they should have another name that unit

Gambit12
09-02-2013, 10:18 PM
NEw ltq bad, but here are some prizes
LV 9 is 13 mission and you get a modified fighter 228/156 low death rate!!!!
1/25 rugged fighter (infantry) 130/81
3/25 veteran combat boat (sea) 119/123
5/25 subsonic fighter jet (air) 130/149
7/25 roaming hunter (ground) 151/168
9/25 Modified fighter (air) 228/156 destructible
11/25 sky devil (air) 267/193
13/25 P-210 death strike (air) 298/257
19/25 swift response chopper (air) 545/664

OP, please can you just write down all the list of prizes like KFH did on this one. We don't need to know all the details & you just wasting your time. I don't think we have a grade school here that has to know all the detail. No offense, just my suggestion...

General Raub
09-02-2013, 10:26 PM
Any info on building requirements for prestige ?

ilovebenjamins
09-02-2013, 11:06 PM
Any info on normal building requirements as well?

KFH
09-02-2013, 11:54 PM
bump some new info i think

Mcdoc
09-03-2013, 12:42 AM
OP, please can you just write down all the list of prizes like KFH did on this one. We don't need to know all the details & you just wasting your time. I don't think we have a grade school here that has to know all the detail. No offense, just my suggestion...

Agreed G12 - the short and simple version contains all of the pertinent info I come to the Walk-through threads to look for. I am basically just trying to decide If it's worth my time or gold.

BUT - if you feel that the other info is needed - then why not do both? List the short prize version in the opening post - and the longer - more detailed version in the next post :)

BTW - Thanks for all the scribers who take the time to record this info :)

keeskiller
09-03-2013, 02:47 AM
i hate this LTQ allmost every stage missions need to be done double, i just did them and they mark Green Arrow again.. WTF is this man, i mean comoan now in normal mode this is 90 energy or so. but in total i lost over 500 energy.. that is to much for me..

sbs2716g
09-03-2013, 03:46 AM
15/25 national fighter 366/354

Johny_nitro
09-03-2013, 03:53 AM
i hate this LTQ allmost every stage missions need to be done double, i just did them and they mark Green Arrow again.. WTF is this man, i mean comoan now in normal mode this is 90 energy or so. but in total i lost over 500 energy.. that is to much for me..

I have the same problem, I don't know how to solve it...and it's very frustrating.

Dansgek
09-03-2013, 04:19 AM
I have the same problem, I don't know how to solve it...and it's very frustrating.

Just go out of MW and restart the program. You can move on then.

keeskiller
09-03-2013, 04:22 AM
I have the same problem, I don't know how to solve it...and it's very frustrating.

just leave the map, to your own base. Or just close the game, restart it. Than click on the missions and than they are done.

prob. most of the time.

hope this will work for everybody and allt he time..

dpghost mobile
09-03-2013, 08:57 AM
somebody knows what was the level 17 award?

leonababy386908821
09-03-2013, 09:29 AM
somebody knows what was the level 17 award?

Reserved Force Unit (Infantry) 480/457:confused:

Gnorax
09-03-2013, 09:46 AM
You guys having a problem mission completion need to just go to your home base or exit game to reset the mission goal

lemonhaze
09-03-2013, 11:29 AM
any info on the prestige building req? i finsihed normal and it only went to EMir island

General Raub
09-03-2013, 11:36 AM
I am interested in knowing the same info .. Dont wanna start prestige if the final goal isnt worth it !

sbs2716g
09-03-2013, 07:33 PM
18/25 is suspicious village (14 targets)
19/25 is Dock (8 targets)

BoilerPaulie
09-03-2013, 08:34 PM
Total Stat Gains: Att/Def

Normal 7735/7298
Prestige 18348/ 17133
Total: 26083/24431




Energy Requirements:

Normal 41890
Prestige 137781
Total: 179671




Staging potential (max staging energy savings)

Normal 23658
Prestige 67088
Total: 90746




XP Gains:

Normal 8171
Prestige 35982
Total: 44153



======= Normal Mode =======

1/25: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 40 (Prestage: 0), Total:40
5XP, Rugged Fighter, Infantry, (130/81)

2/25: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
Energy Required: 60 (Prestage: 0), Total:100
6XP, $35000, Concrete,

3/25: Offshore Drilling Rig: Drilling Rig 2x (2x25), Large Bunker (22), Cruiser (17)
Energy Required: 89 (Prestage: 25), Total:189
7XP, Veteran Combat Boat, Sea, (119/123)

4/25: Offshore Drilling Rig: Aircraft Carrier (3x28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
Energy Required: 135 (Prestage: 56), Total:324
8XP, 300 Valor, Concrete,

5/25: Dictator's Compound: Police Truck (31), Guard Tower (27), Helipad (2x28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
Energy Required: 193 (Prestage: 28), Total:517
9XP, Subsonic Fighter Jet, Air, (130/149)

6/25: Dictator's Compound: Blown Up Car (20), Dock Office (33), Dictator's Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator's Palace (4x34)
Energy Required: 269 (Prestage: 102), Total:786
10XP, $47000, Concrete,

7/25: Attack Site: Battered Building (2x50), Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments 2x38 (2x38)
Energy Required: 368 (Prestage: 135), Total:1154
11XP, Roaming Hunter, Ground, (151/168)

8/25: Attack Site: Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Destroyed Car (2x52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2x36), Republican Guardsman (44), Republican Commander (41)
Energy Required: 522 (Prestage: 130), Total:1676
12XP, 500 Valor, Concrete,

9/25: Enemy Encampment: Sandbag Bunker (2x56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2x56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
Energy Required: 733 (Prestage: 112), Total:2409
13XP, Modified Fighter, Air, (228/156) Destructible

10/25: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Supply Airfield (5x58)
Shipyard: Ship Yard 2x (2x66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
Energy Required: 833 (Prestage: 423), Total:3242
14XP, $59000, Concrete,

11/25: Shipyard: Cargo Crane (54), Destroyer (5x68), SAM Launcher (4x70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 965 (Prestage: 482), Total:4207
15XP, Sky Devil, Air, (267/193)

12/25: Communications Outpost: Satellite Uplink (4x76), Satellite Uplink (48), Supply Silo (2x70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3x72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65)
Energy Required: 1105 (Prestage: 507), Total:5312
17XP, 750 Valor, Concrete,

13/25: Communications Outpost: Stonefaced Guard (2x65), Comm Officer (58), Logistics Officer (2x67), Corporal Roshenko (62), Alexei Borzakov (6x75)
Trafficker Base: Command Center (2x55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
Energy Required: 1277 (Prestage: 562), Total:6589
19XP, P-210 Death Strike, Air, (298/257)

14/25: Trafficker Base: Barracks (2x76), Large Bunker (3x80), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3x84), Personnel Carrier (2x76), Trafficker Commander (2x66), Supply Depot (3x74), Enemy Combatant (65)
Energy Required: 1466 (Prestage: 766), Total:8055
21XP, $73000, Concrete,

15/25: Border Guard Complex: Guard Tower 1x64 (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2x85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4x102), Power Transformer (3x96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87)
Energy Required: 1676 (Prestage: 670), Total:9731
23XP, National Fighter, Air, (366/354)

16/25: Border Guard Complex: Guard Tower 1x58 (58), Guard Tower (3x88), Commander Idris (7x94), Captain Lefu (2x90), Cadet Bapoto (2x69), Truck Scale (66)
Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Propane Tank (88), Sandbag Bunker 1x89 (89), Mountain Militiaman (75)
Energy Required: 1925 (Prestage: 983), Total:11656
25XP, 900 Valor, Concrete,

17/25: Mountain Pass: Satellite Uplink (3x100), Propane Tank (2x96), Mountain Citadel (7x105), Mountain Garrison (3x108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91)
Energy Required: 2275 (Prestage: 1328), Total:13931
27XP, Reserved Force Unit, Infantry, (480/457)

18/25: Suspicious Village: Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130), Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2x100), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
Energy Required: 2554 (Prestage: 1266), Total:16485
29XP, $87000, Concrete,

19/25: Docks: Dock Office (2x85), Drydock (8x132), Patrol Boat (2x105), Cargo Crane (2x102), Docks Warehouse 5x (5x140), Docks Warehouse (3x112), Cargo Boat (78), Tug Boat (74)
Energy Required: 2828 (Prestage: 2000), Total:19313
37XP, Swift Response Chopper, Air, (545/664)

20/25: Docks: Cargo Boat (88), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
Boneyard: Ruined Humvee (102), Ruined Humvee x3 (3x142), Ruined Humvee x2 (2x105), Bombed Car (3x128), Destroyed Car (94), Destroyed Tank (3x97), Destroyed Tank (82), Magnetic Crane (2x98)
Energy Required: 3104 (Prestage: 1497), Total:22417
45XP, 1200 Valor, Concrete,

21/25: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6x150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2x114), Regime Scientist (110), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
Energy Required: 3397 (Prestage: 2216), Total:25814
53XP, Advance Infiltrator, Infantry, (990/822)

22/25: Marketplace: Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3x132), Pottery Shop (4x138), Market Square (4x145), Local Market (2x118), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Local Shopkeeper (90)
Energy Required: 3735 (Prestage: 2211), Total:29549
61XP, $125000, Concrete,

23/25: Marketplace: Shopkeeper's Stand (78), Regime Loyalist (2x104), Regime Gunrunner (2x130), Regime Weapons Dealer (2x138), Wild Basir (9x150)
Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Drop Site Lackey (118), Drop Site Guard (2x136), Supply Depot (3x170)
Energy Required: 3900 (Prestage: 2510), Total:33449
69XP, Mirage Nuclear Striker, Air, (1346/1466)

24/25: Drop Site: Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
Emir Island: Armored Truck (3x122)
Energy Required: 4131 (Prestage: 2933), Total:37580
77XP, 1450 Valor, Concrete,

25/25: Emir Island: Mine-Launcher (4x157), Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Tug Boat (3x152), Gun Truck (4x172), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
Energy Required: 4310 (Prestage: 2716), Total:41890
85XP, Leclerc DCL, Ground, (2685/2408)

BoilerPaulie
09-03-2013, 08:35 PM
======= Prestige Mode =======

1/35: Enemy Outpost: Missile Officer (16), Heavy Gunner Troop (13), Jungle Rifleman (11)
Energy Required: 40 (Prestage: 0), Total:40
6XP, S-100 Assault Drone, Air, (247/143)

2/35: Enemy Outpost: Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17)
Energy Required: 60 (Prestage: 0), Total:100
8XP, $25000, Concrete,

3/35: Offshore Drilling Rig: Drilling Rig (2x25), Large Bunker (22), Cruiser (17)
Energy Required: 89 (Prestage: 0), Total:189
10XP, Guerilla Gunner, Infantry, (156/234)

4/35: Offshore Drilling Rig: Aircraft Carrier (3x28), Frigate (20), Landmine Engineer (16), Mine-Launcher (15)
Energy Required: 135 (Prestage: 0), Total:324
12XP, 325 Valor, Concrete,

5/35: Dictator's Compound: Police Truck (31), Guard Tower (27), Helipad (2x28), Holding Cell (25), Dictator Guard (35), Luxury Villa (19)
Energy Required: 193 (Prestage: 0), Total:517
14XP, MBT 3000 Tank, Ground, (197/222)

6/35: Dictator's Compound: Blown Up Car (20), Dock Office (33), Dictator's Lieutenant (24), Palace Arch (26), Modern Palace (30), Dictator's Palace (4x34)
Energy Required: 269 (Prestage: 0), Total:786
16XP, $35000, Concrete,

7/35: Attack Site: Battered Building (2x50), Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments (2x38)
Energy Required: 368 (Prestage: 0), Total:1154
18XP, North Sea Sub, Sea, (220/242)

8/35: Attack Site: Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Destroyed Car (2x52), Blown Up Car (29), Fedayeen Fighter (36), Fedayeen Lieutenant (38), Fedayeen Commander (2x36), Republican Guardsman (44), Republican Commander (41)
Energy Required: 522 (Prestage: 0), Total:1676
20XP, 550 Valor, Concrete,

9/35: Enemy Encampment: Sandbag Bunker (2x56), Satellite Network (48), Munitions Supply (44), Supply Depot (42), Propane Tank (38), Barracks (50), Command Center (2x56), Artillery Spotter (47), Vehicle Commander (39), Machine Gunner (42), Comm Technician (56), Enemy Commander (58), Enemy Gunman (45)
Energy Required: 733 (Prestage: 0), Total:2409
22XP, Eurocopter EC-135, Air, (269/244)

10/35: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Supply Airfield (5x58)
Shipyard: Ship Yard (2x66), Ship Yard (43), Patrol Boat (58), Tug Boat (60)
Energy Required: 833 (Prestage: 0), Total:3242
24XP, $45000, Concrete,

11/35: Shipyard: Cargo Crane (54), Destroyer (5x68), SAM Launcher (4x70), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 965 (Prestage: 0), Total:4207
26XP, Emir Submarine, Sea, (330/235)

12/35: Communications Outpost: Satellite Uplink (4x76), Satellite Uplink (48), Supply Silo (2x70), Propane Tank (52), Patrol Vehicle (54), Army Barracks (3x72), Cargo Truck (46), Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65)
Energy Required: 1105 (Prestage: 0), Total:5312
28XP, 800 Valor, Concrete,

13/35: Communications Outpost: Stonefaced Guard (2x65), Comm Officer (58), Logistics Officer (2x67), Corporal Roshenko (62), Alexei Borzakov (6x75)
Trafficker Base: Command Center (2x55), Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Trafficker Gunman (81)
Energy Required: 1277 (Prestage: 0), Total:6589
33XP, Oil Refinery Transloader, Ground, (280/340)

14/35: Trafficker Base: Barracks (2x76), Large Bunker (3x80), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Battle Tank (3x84), Personnel Carrier (2x76), Trafficker Commander (2x66), Supply Depot (3x74), Enemy Combatant (65)
Energy Required: 1466 (Prestage: 0), Total:8055
38XP, $55000, Concrete,

15/35: Border Guard Complex: Guard Tower (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Patrol Vehicle (2x85), Supply Silo (68), Armored Truck (74), Gun Truck (66), Supply Silo (4x102), Power Transformer (3x96), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87)
Energy Required: 1676 (Prestage: 0), Total:9731
43XP, High Mountain Artillery, Ground, (350/328)

16/35: Border Guard Complex: Guard Tower (58), Guard Tower (3x88), Commander Idris (7x94), Captain Lefu (2x90), Cadet Bapoto (2x69), Truck Scale (66)
Mountain Pass: Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Propane Tank (88), Sandbag Bunker (89), Mountain Militiaman (75)
Energy Required: 1925 (Prestage: 0), Total:11656
48XP, 950 Valor, Concrete,

17/35: Mountain Pass: Satellite Uplink (3x100), Propane Tank (2x96), Mountain Citadel (7x105), Mountain Garrison (3x108), Medieval Palace (110), Militia Fighter (70), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91)
Energy Required: 2275 (Prestage: 0), Total:13931
53XP, Rhino LAV, Ground, (469/351)

18/35: Suspicious Village: Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130), Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Henrik van der Waals (2x100), Anika Ahrens (2x104), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Thug (90)
Energy Required: 2554 (Prestage: 0), Total:16485
58XP, $65000, Concrete,

19/35: Docks: Dock Office (2x85), Drydock (8x132), Patrol Boat (2x105), Cargo Crane (2x102), Docks Warehouse (5x140), Docks Warehouse (3x112), Cargo Boat (78), Tug Boat (74)
Energy Required: 2828 (Prestage: 0), Total:19313
63XP, Pilatus Trainer, Air, (470/511)

20/35: Docks: Cargo Boat (88), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Amphibious Squad Leader (92), Enemy Marine (100)
Boneyard: Ruined Humvee (102), Ruined Humvee (3x142), Ruined Humvee (2x105), Bombed Car (3x128), Destroyed Car (94), Destroyed Tank (3x97), Destroyed Tank (82), Magnetic Crane (2x98)
Energy Required: 3104 (Prestage: 0), Total:22417
68XP, 1250 Valor, Concrete,

21/35: Boneyard: Wrecked APC (90), Wrecked Fighter Jet (76), Wrecked Fighter Jet (74), Boneyard Office (6x150), Magnetic Crane (95), Research Assistant (100), Boneyard Guard (2x114), Regime Scientist (110), Private Faruq (2x120), Sergeant Dilawar (2x112), Commandant Al Badri (9x140)
Energy Required: 3397 (Prestage: 0), Total:25814
73XP, Mine Recon Submarine, Sea, (463/724)

22/35: Marketplace: Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Carpet Shop (3x132), Pottery Shop (4x138), Market Square (4x145), Local Market (2x118), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Local Shopkeeper (90)
Energy Required: 3735 (Prestage: 0), Total:29549
78XP, $75000, Concrete,

23/35: Marketplace: Shopkeeper's Stand (78), Regime Loyalist (2x104), Regime Gunrunner (2x130), Regime Weapons Dealer (2x138), Wild Basir (9x150)
Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Drop Site Lackey (118), Drop Site Guard (2x136), Supply Depot (3x170)
Energy Required: 3900 (Prestage: 0), Total:33449
83XP, USS Bull Shark, Sea, (816/608)

24/35: Drop Site: Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Propane Tank (95), Caretaker (87), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
Emir Island: Armored Truck (3x122)
Energy Required: 4131 (Prestage: 0), Total:37580
88XP, 1500 Valor, Concrete,

25/35: Emir Island: Mine-Launcher (4x157), Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Tug Boat (3x152), Gun Truck (4x172), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Keeran Nguntu (134)
Energy Required: 4310 (Prestage: 0), Total:41890
100XP, Tatra Armor, Ground, (820/871)

26/35: Oil Refinery Plant: Distillation Column (4x172), Fractioning Column (3x180), Gas Processing Plant (118), Hydrotreater (3x144), Oil Cooler (2x134), Distillation Furnace (124), Petro-Heater (2x120), Power Transformer (112), Pressure Vessel (94), Storage Tank (5x156), Refinery Platform (4x176), Oil Warehouse (110), Refinery Warehouse (3x170), Storage Tank (90)
Energy Required: 4810 (Prestage: 2910), Total:46700
112XP, $110000, Concrete,

27/35: Oil Refinery Plant: Switch Room (104), Commando Grunt (2x135), Commando Soldier (2x140), Commando Sharpshooter (2x148), Commando Marksman (2x130), Commando Captain (10x178), Refinery Platform (6x196), Refinery Platform (4x150)
High Mountain Village: Stone Hut (94), Covert Fighter (3x172)
Energy Required: 5376 (Prestage: 3929), Total:52076
124XP, RCAF Hornet, Air, (1320/901)

28/35: High Mountain Village: Stone Hut (6x184), High Mountain House (122), Mud Brick Hut (3x156), Mud Brick Hut (116), Mountain Hut (108), Mountain Hut (5x210), Jungle Truck (4x178), Satellite Uplink (4x195), Furtive Villager (98), Goatherd (92), Mountain Villager (125), Disguised Militant (2x145), Regime Operative (2x162), Regime Agent (2x182)
Energy Required: 5753 (Prestage: 3680), Total:57829
136XP, 1650 Valor, Concrete,

29/35: Train Station: Freight Car (4x174), Locomotive (122), Gravel Car (2x152), Missile Car (3x200), Missile Car (3x184), Passenger Caboose (103), Passenger Car (137), Railroad Platform (130), Railroad Platform (6x220), Railroad Platform (5x204), Railroad Station (125), Railroad Station (4x180), Tanker Car (112), Ukrainian Operative (3x156)
Energy Required: 6409 (Prestage: 4210), Total:64238
148XP, FAF Armoured Car, Ground, (1456/1633)

30/35: Train Station: Tanker Car (4x172), Russian Agent (2x167), Spetsnaz Gunner (2x154), Spetsnaz Squad Leader (116), Comrade Yaroshenko (11x194)
Historic District: National Museum (3x150), Abbasid Palace (138), National Library (122), University (108), Military Monument (4x167), Medieval Palace (148), Painted House (120), Grand Mosque (4x200), Armored Truck (2x218), Gun Truck (2x175)
Energy Required: 6920 (Prestage: 4571), Total:71158
160XP, $140000, Concrete,

31/35: Historic District: Supply Depot (5x228), Communication Center (7x248), Wild-Eyed Jihadist (3x194), Resistance Fighter (2x165), Armed Fanatic (3x176), Religious Fanatic (2x172), Cleric Musa (11x204), Nervous Townsperson (128)
Trident Beachhead: Ballistic Missile Sub (3x175), Combat Boat (128)
Energy Required: 7685 (Prestage: 5867), Total:78843
172XP, Foudre Transporter, Sea, (2150/2175)

32/35: Trident Beachhead: Patrol Boat (4x236), Torpedo Boat (5x220), Nuclear Submarine (8x270), Assault Hovercraft (135), Pillbox Bunker (3x172), Large Bunker (2x190), Antiaircraft Cannon (2x176), SAM Launcher (2x195), Sandbag Bunker (3x163), Turret (2x180), Regime Shock Troop (122), Enemy Machine Gunner (152), Military Tent (12x214)
Energy Required: 9668 (Prestage: 7243), Total:88511
184XP, 1750 Valor, Concrete,

33/35: Military Base: Turret (2x172), Turret (160), Pillbox Bunker (4x210), Pillbox Bunker (3x165), Gun Truck (2x156), Armored Truck (150), Battle Tank (5x200), Armory (4x218), Barracks (6x284), Hangar (4x240)
Insurgent Block: Apartment Complex (120), Destroyed Apartments (142), Residential Building (114), Damaged Complex (8x300), Damaged Complex (4x264), Damaged 4x4 (3x225), Damaged 4x4 (4x254), Guerrilla Thug (118)
Energy Required: 12478 (Prestage: 8986), Total:100989
210XP, EADS Recon Agent, Infantry, (3140/3347)

34/35: Bomb Maker Compound: Castle Birr (3x242), Bomb Factory (4x276), Large Bunker (3x200), Nitrate Tank (132), Patrol Vehicle (2x160), Gun Truck (2x210), Battle Tank (5x272), Cargo Truck (4x250), SAM Launcher (140)
International Quarter: Eiffel Tower (3x142), Courthouse (3x135), Shopping Mall (168), National Museum (2x172), News Agency (2x138), Embassy (200), Luxury Villa (175), Damaged 4x4 (2x215), Destroyed Car (3x224), Personnel Carrier (5x336), Patrol Vehicle (4x272), Police Truck (2x210), Frightened Tourist (142), Sneaky Subversionist (4x312), Ghost Operative (13x252)
Energy Required: 16752 (Prestage: 11777), Total:117741
236XP, $175000, Concrete,

35/35: Naval Battle: Battleship (5x318), Destroyer (2x236), Tug Boat (2x184), Combat Boat (145), Torpedo Boat (4x280), Submarine (122), Cargo Boat (2x154), Sunken Ship (172), Drilling Rig (3x158), Oil Drilling Rig (5x264), Cruiser (2x162), Nuclear Submarine (4x340), Stealth Boat (167), Transport Boat (2x176), Advanced Destroyer (2x370), Ballistic Missile Sub (13x260)
Government Area: NATO HQ (156), National Assembly (164), Recruitment Facility (5x240), Atomium (2x175), Communication Center (2x210), Communications Array (2x142), Residential Building (135), Armored Truck (148), SAM Launcher (5x288), Patrol Vehicle (3x232), Personnel Carrier (4x196), Battle Tank (4x256), Hardened Soldier (3x275)
Energy Required: 20040 (Prestage: 13915), Total:137781
XP, Aeronavale Fighter, Air, (5195/4024)

lemonhaze
09-04-2013, 12:07 AM
15/35 (prestige) high mountain artillary 350/328 (g)
17/35 rhino LAV 469/351 (g)
19/25 Pilatus Trainer 470/511 (a)

Sgt Squirrel
09-04-2013, 06:18 AM
Bump. Would love an update to the first page

droffatsto50
09-04-2013, 06:21 AM
Apart from the last few rewards in normal mode so far, i'm very disappointed with the event. The prestige mode rewards aren't that good by the looks of it and you can't save any energy due to the missions being the same as normal mode.

BoilerPaulie
09-04-2013, 06:41 AM
Apart from the last few rewards in normal mode so far, i'm very disappointed with the event. The prestige mode rewards aren't that good by the looks of it and you can't save any energy due to the missions being the same as normal mode.

Are you new here??? You almost ALWAYS have to repeat every single thing you did in normal mode once you get to prestige mode. Sometimes, you have to complete additional missions in prestige mode while you're repeating the normal mode missions. Not the case here so far - it's just been an exact repeat.

Edit: "Are you new here???" was rhetorical, but I see you joined the forum in September 2013... so... yes.

dawson
09-04-2013, 07:13 AM
I for one would like to thank you for the info.. I like seeing how much it will take and how far I can go.. Helps me decide where to stop and start prep for the next one. It really is a huge asset to a free player. Thank you again

droffatsto50
09-04-2013, 07:14 AM
Are you new here??? You almost ALWAYS have to repeat every single thing you did in normal mode once you get to prestige mode. Sometimes, you have to complete additional missions in prestige mode while you're repeating the normal mode missions. Not the case here so far - it's just been an exact repeat.

Edit: "Are you new here???" was rhetorical, but I see you joined the forum in September 2013... so... yes.
I never really reach prestige mode that much so I didn't realise sorry.. :(

Arc Burn
09-04-2013, 07:28 AM
great stuff...keep it up

lemonhaze
09-04-2013, 07:38 AM
I never really reach prestige mode that much so I didn't realise sorry.. :( if u never reach prestige then why would u even make a comment about it? by time we get to lvl 25 or 27 the rewards will start getting juicy

HunanH
09-04-2013, 08:00 AM
Think it's obvious, but does it mean that you keep each of the battle areas on your world map with all of the multi-hit targets one short of dropping? For instance, an Antiaricraft Cannon requiring 2 hits would be hit once before the start so would show 1/2 . . . and you'd keep a Satellite Uplink requiring four hits at 3/4?

If that is correct, any tips on how to implement well? I assume you'd need to track which areas you hit in a given LTQ event and go back and recharge them after each event??

droffatsto50
09-04-2013, 08:01 AM
Think it's obvious, but does it mean that you keep each of the battle areas on your world map with all of the multi-hit targets one short of dropping? For instance, an Antiaricraft Cannon requiring 2 hits would be hit once before the start so would show 1/2 . . . and you'd keep a Satellite Uplink requiring four hits at 3/4?

If that is correct, any tips on how to implement well? I assume you'd need to track which areas you hit in a given LTQ event and go back and recharge them after each event??
Exactly :) Or if the event isn't good enough for you just start it early to get a good head start, you never know what maps are going to be on the next LTQ

MaroonMonsoon
09-04-2013, 08:33 AM
Nice effort, but way too cloudy. Where is devin when you need him

4emka
09-04-2013, 01:19 PM
How much gold need to finish this event??

jchow69
09-04-2013, 01:27 PM
Well, looks like I have to make an effort to finish normal mode, lol.

Mongo
09-04-2013, 01:47 PM
Kudos to Paulie, that is a useful outline of the event. Confirms my suspicion, finishing normal and taking a siesta.

BoilerPaulie
09-04-2013, 02:36 PM
How much gold need to finish this event??

That answer isn't the same for everyone. Depends on your max energy, energy refill rate, and whether you had prestaging done.

For me, I have max energy over 4000, had everything prestaged, get +8 energy per 54 seconds, and I expect that it could take up to 1 vault of gold to finish, but that's just an estimate because we still don't know what the energy requirements are for prestige levels 26-39. Energy requirements usually skyrocket at the very end, but I did have everything prestaged, so it could take no gold at all if I am lucky. Bottom line is we don't know yet since the last 14 levels are still unknown.

lemonhaze
09-04-2013, 03:54 PM
Nice effort, but way too cloudy. Where is devin when you need him this guy is provideing useful info that helps alot of ppl just bc u dont like it and it dont help u.... go troll else where

King little fruit fly
09-04-2013, 04:46 PM
man, a lot of energies, and a lot of targets with the green arrow over them, pretty depressing to do this LTQ.

Can we all drop the word "prestaging" from our discussion and let's not finish the event too early, gree is upping the energy req every ltq, for those who don't prestage, you are making it very difficult for us. If you want, try to start a site and post the information there. PJ is doing an excellent job with his website. :D

BoilerPaulie
09-04-2013, 08:37 PM
Can someone help with the prestige levels & awards from 20 on. Trying to see if its worth continuing on.

I can't speak for 22 and up yet, but I just updated my posts (#39 and #40 in this thread) to reflect what I've got so far.

leonababy386908821
09-05-2013, 12:23 PM
Thanks for the useful information. Keep on. :p

Thorm V2
09-05-2013, 04:15 PM
man, a lot of energies, and a lot of targets with the green arrow over them, pretty depressing to do this LTQ.

Can we all drop the word "prestaging" from our discussion and let's not finish the event too early, gree is upping the energy req every ltq, for those who don't prestage, you are making it very difficult for us. If you want, try to start a site and post the information there. PJ is doing an excellent job with his website. :D

What is his website???

Runningfriend
09-06-2013, 04:35 AM
Thanks for your effort, much appreciated

BoilerPaulie
09-06-2013, 02:05 PM
energy and mission requirements are now current up through 30/35 on prestige. See posts #39/40 in this thread for details.

BoilerPaulie
09-06-2013, 10:33 PM
energy and mission requirements are now current up through 34/35 on prestige. as you can see it gets really intense after about level 31 if you haven't done prestaging. luckily i did and expect to finish tomorrow without using gold

SPARKS
09-07-2013, 05:16 AM
What is the last map? I just want to make sure my buildings are all upgraded to the right level. I am at 20/35 at the moment and have everything pre-staged up until the Governmental Area. Any info would be greatly appreciated.

Thanks

Pick Me
09-07-2013, 06:00 AM
Government area is the highest one used in the ltq

SPARKS
09-07-2013, 06:10 AM
That's good news. Thanks

BoilerPaulie
09-07-2013, 07:26 PM
Missions list complete! I have about 400 energy left to regenerate before I finish the very last level, so everything is complete now with the exception of how much XP you get for finishing that last level.

BoilerPaulie
09-07-2013, 09:58 PM
FYI, threads got a little muddy so I put it all in one place here: http://www.funzio.com/forum/showthread.php?67325-COMPLETE-LTQ-WALKTHROUGH-Foreign-Legion-Recon