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View Full Version : How about Personal Prizes in WD ?



Mcdoc
09-02-2013, 12:13 PM
Ok - we've just seen the prizes awarded to the entire faction for getting so many wins and also for so many wins in a row - nice twist on WD - threw some strategies off - created ideas for new strategies in France.

The crazy stat prizes just inflate the game even more for the top tier factions. Although - I must wonder - perhaps the Top of each tier were able to win big - so perhaps a Top 2500 team who was able to pull victories over all of the other Top 2500 teams - will now have a huge stat increase over some Top 100 teams who kept getting match up with teams they couldn't beat from Top 25 tier.

Also - every faction prize is donated to the entire roster - so once again - there is a chance that someone was dead weight but winning big prizes - Say it Ain't so!

SO - HERE is the New Idea:

How about some really killer prizes based on your own victories.

Example:
Win 10 battles for your faction and win - Nice gimme prize with country name
Win 50 battles for your faction and win - decent 500/700 sta prize
Win 100 battles for your faction and win - Nice over-inflated prize
Win 250 battles for your faction and win - Nicer over-inflated prize
Win 500 battles for your faction and win - Awesome over-inflated prize
Win 750 battles for your faction and win - you get the picture
Win 1000 battles for your faction and win - Super Duper 90,000 Stat Prize

THIS kind of Prize structure will motivate individuals to get on and do many more battles - more battles - more WD points for the faction (more Gold for Gree) - seems like a Win - Win! There is no "luck" factor like the Box 10 events - there is no "auction prize" factor like the auction events - it is just based on your own personal effort!

Now here is the real prize: When someone has worked REAL hard to get one of the above mentioned prizes and they want to apply to a new faction in a higher Tier - then the new Faction can simply look into their inventory and SEE right there if they participated in the last war by which prize is there - or which prize is missing! Just make sure the country name is in every prize :)

It's like a soldier wearing his war medals on his chest - SOME Ribbons are given to the entire Unit - but the most prestigious medals are based on personal accomplishments!

I hope Gree sees the value in this concept and gives it some serious consideration :)

Big John
09-02-2013, 12:35 PM
+1 from me

keeskiller
09-02-2013, 12:38 PM
kudos to you, but i would be very happy. but still let the faction goals live. Indeed think some top 1500 factions won 50 times or so.. we were top 400 but only won 27 times

MoD
09-02-2013, 01:01 PM
this is by far one of the best ideas to make this game fairer.

i level 2-3 times every war to get my faction 400-750k wd points. and get - nothing more than any freeloader or camper in my faction. so why should i do this any longer? it's weakening me to make my faction stronger.

this idea of mc doc will let me score motivated again. great :)

Zulfiqaar
09-02-2013, 01:05 PM
Awesome Idea!!!

commander Don
09-02-2013, 01:17 PM
I like it!

senex morosus
09-02-2013, 01:24 PM
I would like to see top prizes for top 10 members in a faction based on scores.
50K------310 unit
100k-----700 unit
200K-----1200 unit
300K-----2100 unit
and so on.

It will make challenges within teams really exciting and ofcourse the players get certain units per tier wins based on their own WD points.

lemonhaze
09-02-2013, 01:28 PM
would love that mcdoc i had over 1400 wins this one so i could get the super duper prize but it would help if u got some deadweight ppl if u have those in ur factions

Mcdoc
09-02-2013, 01:32 PM
would love that mcdoc i had over 1400 wins this one so i could get the super duper prize but it would help if u got some deadweight ppl if u have those in ur factions

Wow - 1400 wins!

Maybe we would have incorporate a "Prestige Mode" where once you reach 1000 - you start over again - and this time the prize for 2000 is a Super Duper 130,000 stat prize like the one for 54 wins in a row for faction wins ! :)

lemonhaze
09-02-2013, 01:37 PM
Wow - 1400 wins!

Maybe we would have incorporate a "Prestige Mode" where once you reach 1000 - you start over again - and this time the prize for 2000 is a Super Duper 50,000 stat prize like the one for 54 wins in a row for faction wins ! :) lol i hope the loses wouldnt count tho bc i took 18500..thats the joy of being lvl 250 i suppose

Jetwit
09-02-2013, 01:55 PM
This is a great idea. a little bit more incentive for people to perform more and stop trying to camp when they get into a faction.

Sugarymama
09-02-2013, 01:59 PM
Master McDoc, always with the great ideas. I hope those Gree mother suckers are paying you for them, unless you're already a consultant and just not telling us...

General Soviet
09-02-2013, 02:03 PM
This needs to be done, if they're willing to give top 4000 groups the best unit in the game, we should get these, too.

War lord
09-02-2013, 02:03 PM
Nice!!!!!!

whitefire
09-02-2013, 02:04 PM
Solid idea McDoc. +1. Best in a while.

Oh. Sorry. Battle for France right? 'Bonne idée' McDoc!

HayeZeus
09-02-2013, 02:12 PM
This place is full of stupid and lame ideas. It seems like at least a few times a week someone comes on here and posts some stupid wishful thinking nonsense that has no chance in hell of ever being implemented. I dunno maybe people are just bored and want to play make believe....

That being said.....I think this is the only good idea to ever come from this forum. I hope GREE pays attention to this. Faction deadweight is demoralizing and makes people want to quit this game. This would be a good step for helping identify who really does what they say, and is a strong motivator for dropping gold. Just think of all the gold you lose by factions who are comfortable with their placing? People will spend extra to get to that next tier....

Exxtraterrestrial
09-02-2013, 02:19 PM
How does the win battles for your faction work?

commander Don
09-02-2013, 02:23 PM
Plus units for losses along side that :)

MW_FAA
09-02-2013, 03:06 PM
+1 great idea to get the entire team motivated

Bad News
09-02-2013, 03:42 PM
Agree with others...this is an awesome idea!

johnny_blayze
09-02-2013, 03:48 PM
Great Idea, I remember before Brazil they said top 3 members in each faction got an award and that never happened. But this idea is a lot better!

Mcdoc
09-02-2013, 04:28 PM
. . . but still let the faction goals live. Indeed think some top 1500 factions won 50 times or so.. we were top 400 but only won 27 timesI agree - let there be team LTQ - and add these personal LTQ's to the WD events also. Seems like a natural fit to the whole war :)

Glad to see such a positive response to this idea - Honest - I was ABlE to see this as a Win-Win addition to the game

Jaebee
09-02-2013, 04:39 PM
Nice idea McDoc, I'd probably adjust the numbers a bit...maybe start the rewards at 100 (low unit), 250, 500, 1000, 2000, 5000 (mega prize). But great idea all the same.

Mcdoc
09-02-2013, 09:31 PM
Nice idea McDoc, I'd probably adjust the numbers a bit...maybe start the rewards at 100 (low unit), 250, 500, 1000, 2000, 5000 (mega prize). But great idea all the same.

Nah - you want the 10 Win unit to know who didn't even show up for war if they don't have it - it could be a 75/125 stat unit - not big deal - but still a "marker" of performance.

I think 1000 is a good measure for loyal participation - 5000 would make it only available to players in the top 3 teams - and lord knows with their 6 million point stats - a 50k or 60k prize wouldn't make a difference. If you wanna go higher than 1000 - then be consistent with all the other LtQ 's and start over after 1000 and let there be a prestige mode for the next 1000 :). Then there wouldn't be such a huge gap in achievement between 1000, 2000, 5000 - etc

Let the little (under 2,000,000 stat) guys have a chance - LoL

BTW - I am also under 2 Million attack :)

Mcdoc
09-02-2013, 09:36 PM
There are several threads about how the Team LTQ in WD has runnier the dynamics of War so much so that teams with little or no gold sitting in the Top 1500 range can get a 60k unit while teams in the Top 100 who spend thousands on gold as a whole team have a very small chance to get it.

Well - switch out the prizes so the Team LTQ is less than the overall WD prizes - but let the individual LTQ be the biggest prizes - and THEN you would see EVERY player who ever had the potential to Buy Gold jump in the race!

Jaebee
09-02-2013, 10:48 PM
Nah - you want the 10 Win unit to know who didn't even show up for war if they don't have it - it could be a 75/125 stat unit - not big deal - but still a "marker" of performance.

I think 1000 is a good measure for loyal participation - 5000 would make it only available to players in the top 3 teams - and lord knows with their 6 million point stats - a 50k or 60k prize wouldn't make a difference. If you wanna go higher than 1000 - then be consistent with all the other LtQ 's and start over after 1000 and let there be a prestige mode for the next 1000 :). Then there wouldn't be such a huge gap in achievement between 1000, 2000, 5000 - etc

Let the little (under 2,000,000 stat) guys have a chance - LoL

BTW - I am also under 2 Million attack :)

Well, most players will accumulate 10 "wins" by just being in the faction through defensive wins, so that is why I said it should be higher. Free players can easily get 100-200 wins if they are active, and that should be the point right?

As for only top 3 teams having 5000 win players, I do not concur ;-) but in fairness, it could be dropped down a bit, maybe 2500. But it should not be something that everyone who ends up with say 200k or 300k WD points receives, because then your same argument (except for top 10 to 25 teams, instead of top 3) applies. If someone scores say a million WD points, then that is more deserving of a mega prize. 1000 wins is going to be about 300k on average (give or take a bit), so this should deserve a nice prize, but not the top prize...that should be reserved for scoring a ton. At least in my opinion.

SpikeyKit
09-02-2013, 11:04 PM
I like this idea, but in my faction we have a few low stat players perfect for wall, as leader we get free players to take the wall down so the gold players can earn the points. Great idea though for gold users.. Whats the saying the rich get super rich and the poor get poorer.. Same with power right?

ac_ric
09-04-2013, 12:01 AM
Great idea..only that wouldn't this then encourage more spending to win individual prizes.. more gold purchases and stats inflation?

Ragmondino
09-04-2013, 01:01 AM
I like the way you say it's not an auction. Yet the top prizes can only be bought...

lemonhaze
09-04-2013, 01:12 AM
Well, most players will accumulate 10 "wins" by just being in the faction through defensive wins, so that is why I said it should be higher. Free players can easily get 100-200 wins if they are active, and that should be the point right?

As for only top 3 teams having 5000 win players, I do not concur ;-) but in fairness, it could be dropped down a bit, maybe 2500. But it should not be something that everyone who ends up with say 200k or 300k WD points receives, because then your same argument (except for top 10 to 25 teams, instead of top 3) applies. If someone scores say a million WD points, then that is more deserving of a mega prize. 1000 wins is going to be about 300k on average (give or take a bit), so this should deserve a nice prize, but not the top prize...that should be reserved for scoring a ton. At least in my opinion. had some in our faction with 1000 wins 700k points..very low lvl 128 with 1m attack and def..but ya ur right it is on avg about 300k few exceptions to the game the ones that started after WD come out and not the players that started in nov 2011 under funzio when we played the game as it was suppose to be played..by time wd come out i was already lvl 201 bc all i did was all the missons in the folder..now suffer for playing the game how it was suppose to be played if ur a HLP or just in my case pay double to achieve same results as llp

jon_funzio
09-04-2013, 01:53 AM
If not a unit, a medal - like a Gree "Game Centre" - it would be visible on your profile to you, and faction members only:

Fights Won:
* Win 100 Fights
* Win 250 Fights
* Win 500 Fights
* Win 1000 Fights

Points Scored:
* Score more than 50,000 points
* Score more than 100,000 points
* Score more than 150,000 points
* Score more than 300,000 points
* Score more than 500,000 points

Participation:
* Take part in 10 battles (attack at least once per battle)
* Take part in 30 battles (attack at least once per battle)
* Take part in 50 battles (attack at least once per battle)

This would serve a dual purpose:
1. It would help to eliminate free loaders from factions - Gree should be far more incentivised than they appear to be to remove what is, in effect, financial fraud from their game.
2. Give you bragging rights.

Perhaps these medals could have a small bonus associated with them to encourage people to reach the next tier of rewards - encouraging more spend from players.

If they wanted to go down the unit route then a unit reflecting the target achieved would be more appropriate:
* Score 500,000 points: 500/500 unit
* Win 1000 Fights - 1000/1000 unit
* Participate in 50 battles: 5000/5000 unit.

simpleman
09-04-2013, 02:11 AM
We give out ribbons via our own forum for people reaching certain levels. We introduced a ribbon for 50k WD points in India and it motivated a lot of the members to put up another 10-20k WD points each in order to obtain it.

The proposed incentives would indeed help however this also has the potential for non team play. If you're fighting using regen only there's a chance that the fort gets ignored and guaranteed wins are only sort after.

As we all know fort hitting is an important job for the team to gain maximum WD. As well as the rewards described it would be nice for the selfless fort hitters to be recognised with rewards too.

We have recently introduced rewards for fort hitters and again that selfless burden was shared allowing a greater spread of WD points over the team. However without the game tracking fort hits the actual figures we use for given out awards are subject to human error.

Mcdoc
09-04-2013, 02:17 AM
I like the way you say it's not an auction. Yet the top prizes can only be bought...

When I say auction - I mean - the prizes go to the highest bidder - like the top 250 prizes where it's not based on your own personal accomplishment - but rather your own personal threshold of how much you are wiling to spend for a prize.

So my idea of 1000 wins - if 80% of your team is getting over 1000 wins - then you're right - that would be too low of a bar - but if your like most factions (even in Top 10 / Top 25) you would love it if just 50% had over 500 wins.

I think the math geeks (which I'm not quite smart enough to wear that title) could figure out that a super dedicated free player could participate in 50 battles in 72 hours and drop 6 hits per battle - hmmm - 50x6=300 strikes - so even 500 wins would be an accomplishment in my fuzzy math.

1000 wins would definitely be a strong goal :)

Ragmondino
09-04-2013, 02:38 AM
Why do people just always want away from any kind of strategy?
Just turn everything into a reward that can be bought. That's not a reward. Rewards are earnt not bought.
In the armed forces you earn your medals. You don't buy them.

Derrick chua
09-04-2013, 02:42 AM
had some in our faction with 1000 wins 700k points..very low lvl 128 with 1m attack and def..but ya ur right it is on avg about 300k few exceptions to the game the ones that started after WD come out and not the players that started in nov 2011 under funzio when we played the game as it was suppose to be played..by time wd come out i was already lvl 201 bc all i did was all the missons in the folder..now suffer for playing the game how it was suppose to be played if ur a HLP or just in my case pay double to achieve same results as llp

How could you get 1000 wins with 700k points. . Max u can get is 450 per hit .. maybe I need a trick or 2 here to get 700 pts per hit... I would settle for 500 per hit if you can help me though.. lol

arealemmmcha
09-04-2013, 02:47 AM
luv the idea

Mcdoc
09-11-2013, 07:22 AM
So - in a 72 hour period for War - take Fri / Sat / Sun night for the mortal humans to get 8 hours of sleep - 72-(8x3) = 48 & then consider that in the remaining 48 - most people would need at least 8 more hours for food / family / etc - to get to my basic point that a person could be super dedicated and participate in 40 Battles.

a Free player - getting 40 Battles with 6 hits each is 240 opportunities to Win a battle - so 250 wins would be a significant mark for a free player. That's assuming a person wins every battle.

500 wins would definitely require a bit of gold

1000 wins would be worth an uber prize.

Just laying out the numbers as I see them with my "fuzzy" math :)




SO - HERE is the New Idea:

How about some really killer prizes based on your own victories.

Example:
Win 10 battles for your faction and win - Nice gimme prize with country name
Win 50 battles for your faction and win - decent 500/700 sta prize
Win 100 battles for your faction and win - Nice over-inflated prize
Win 250 battles for your faction and win - Nicer over-inflated prize
Win 500 battles for your faction and win - Awesome over-inflated prize
Win 750 battles for your faction and win - you get the picture
Win 1000 battles for your faction and win - Super Duper 10,000 Stat Prize

Urbz
09-11-2013, 07:34 AM
Not a bad idea ...but my two cents ...I think the ltq should stay as well...your idea makes the strong stronger , not everybody has the financial support as some of u guys...like me...they keep me because of my accent 😜...I'm way not a top scorer in my faction , but finally the small guys have a chance to get stronger with this ltq...
Yes top scorers should get rewarded as well...but keep ltq for smaller guys.

Thief
09-11-2013, 07:41 AM
I like the idea alot actually! I think it adds a nice reward system and it allows "free agents" to proove their worth to factions that need a fill in.

Mcdoc
09-11-2013, 02:20 PM
Not a bad idea ...but my two cents ...I think the ltq should stay as well...your idea makes the strong stronger , not everybody has the financial support as some of u guys...like me...they keep me because of my accent ...I'm way not a top scorer in my faction , but finally the small guys have a chance to get stronger with this ltq...Yes top scorers should get rewarded as well...but keep ltq for smaller guys.

My whole point is - you as a free player - can still get in your 200+ wins - get extra special prizes that the Freeloaders can't get (by freeloaders - I mean the guys who don't even get 20 wins in a weekend - NOT referring to valuable Free Players) AND should you ever be on the move to a higher ranking Faction - your inventory would speak loudly about the kind of participant you were in previous wars :)


My vote would be to keep the Team LTQ awards - but take them down way below the value of the individual rewards to encourage EVERYONE to strive for 200 to 500 wins :)

Mcdoc
09-27-2013, 10:01 PM
This idea REALLY could add a whole new level of participation / GOLD USE during WD events.

Jhoemel
09-27-2013, 10:04 PM
This is a very nice idea

pb23
09-27-2013, 10:05 PM
AWESOME THREAD MCDOC.

+2 from me.

I'm that awesome.

pb23
09-27-2013, 10:06 PM
Can we please get a SUP member to submit this idea officially?

I would like to see it actually implemented... Lord knows McDoc and 3000 others saying "YES" won't cut it.

Speed? Camper?

WI(AusNz)
09-27-2013, 10:33 PM
Gr8 IDa... I SUPport +++1
Note: I usually don't support ideas that require more gold use but this is actually pretty good

Zulfiqaar
09-28-2013, 04:07 AM
Why is the thread rating so low??
This is like the best idea ever..looks like the freeloaders are all trying to take it down..

ffp
09-28-2013, 05:11 AM
I personally don't want a unit, but I certainly wouldn't mind my jacket to show my wins/losses and WD points scored as well as how many games I've played during each of the BfC event compared to total battles declared by the faction to show activity. I'm proud of my record and I'm not ashamed to show it.

Philly982
09-28-2013, 06:30 AM
Great idea McDoc! Love that it is based off of wins rather than total points given the disparity of how WD points are issued.

Tyrant
09-28-2013, 06:32 AM
No! This will only speed up inflation, we need to decrease the units not increase them!

Lancerdually
09-28-2013, 06:47 AM
:) I LIKES it!!

mreilly
09-28-2013, 08:50 AM
Can we please get a SUP member to submit this idea officially?

I would like to see it actually implemented... Lord knows McDoc and 3000 others saying "YES" won't cut it.

Speed? Camper?



If sup agrees with the thread we know Gree will make this change in 48 hrs. Its definitely an interesting idea... While talking about free loaders and such why not add a section in their profile that shows how many factions that person has been in?

Tyrant
09-28-2013, 08:52 AM
This will destroy the game.... The economy's inflated enough.

Brian24
09-28-2013, 08:55 AM
Actually a good idea.

Beamer
09-28-2013, 09:44 AM
No this would be the biggest points push ever.

jjm521
09-28-2013, 01:24 PM
+1 from me
Ditto, plus award faction points for like every 10 wins or something. In fact, i think you should award faction points for all events, not just the faction LTQs so people with low energy but with high stamina who do well in the fVF events get some credit too.

dbznumber1
09-28-2013, 01:42 PM
Level 1 - Win 20 Fights
Level 2 - Win 50 Fights
Level 3 - Win 100 Fights
Level 4 - Win 200 Fights
Level 5 - Win 400 Fights
Level 6 - Win 600 Fights
Level 7 - Win 800 Fights
Level 8 - Win 1000 Fights
Level 9 - Win 1200 Fights
Level 10 - Win 1400 Fights

This sounds about right. Counting free hits it would take about 5 & half vaults for lvl.10. As a free player I get about 260 to 300 wins so it wouldnt take much for lvl.5, if
I decided to use gold.

I also like the idea of giving units for at least one attack in a certain amount of battles.
It would give us free players something to aim for.

ploop
09-28-2013, 01:59 PM
Ok - we've just seen the prizes awarded to the entire faction for getting so many wins and also for so many wins in a row - nice twist on WD - threw some strategies off - created ideas for new strategies in France.

The crazy stat prizes just inflate the game even more for the top tier factions. Although - I must wonder - perhaps the Top of each tier were able to win big - so perhaps a Top 2500 team who was able to pull victories over all of the other Top 2500 teams - will now have a huge stat increase over some Top 100 teams who kept getting match up with teams they couldn't beat from Top 25 tier.

Also - every faction prize is donated to the entire roster - so once again - there is a chance that someone was dead weight but winning big prizes - Say it Ain't so!

SO - HERE is the New Idea:

How about some really killer prizes based on your own victories.

Example:
Win 10 battles for your faction and win - Nice gimme prize with country name
Win 50 battles for your faction and win - decent 500/700 sta prize
Win 100 battles for your faction and win - Nice over-inflated prize
Win 250 battles for your faction and win - Nicer over-inflated prize
Win 500 battles for your faction and win - Awesome over-inflated prize
Win 750 battles for your faction and win - you get the picture
Win 1000 battles for your faction and win - Super Duper 90,000 Stat Prize

THIS kind of Prize structure will motivate individuals to get on and do many more battles - more battles - more WD points for the faction (more Gold for Gree) - seems like a Win - Win! There is no "luck" factor like the Box 10 events - there is no "auction prize" factor like the auction events - it is just based on your own personal effort!

Now here is the real prize: When someone has worked REAL hard to get one of the above mentioned prizes and they want to apply to a new faction in a higher Tier - then the new Faction can simply look into their inventory and SEE right there if they participated in the last war by which prize is there - or which prize is missing! Just make sure the country name is in every prize :)

It's like a soldier wearing his war medals on his chest - SOME Ribbons are given to the entire Unit - but the most prestigious medals are based on personal accomplishments!

I hope Gree sees the value in this concept and gives it some serious consideration :)

seems like a good idea. But only gold players will be able to complete 1000 wins. i myself only get about 100-200 wins

Ivan the Dictator
11-09-2013, 09:11 AM
Holy moly! They took this idea! Nice

Einszwei
11-09-2013, 08:56 PM
great idea gree wont care though

Cook Russ
11-09-2013, 10:37 PM
great idea gree wont care though

Please tell me you're kidding and not just mindlessly gree bashing...

Mcdoc
11-09-2013, 10:50 PM
I was going to ask how people liked this new aspect of the game :)

Now - for those who thought 500 was too low - can you hear me now? - LoL

Zulfiqaar
11-10-2013, 02:48 AM
I was going to ask how people liked this new aspect of the game :)

Now - for those who thought 500 was too low - can you hear me now? - LoL

i think its excellent for screening recruits, one of the best new features so far!!

10s2bl8of10
11-11-2013, 05:19 AM
I like this idea but i still think it needs further investigation, especially if it's to be used for WD events.

The whole incentive appears to be based on wins, similar to that in use now. I would much rather that it was based on participation which i believe to be the most important aspect of the event.

I'm not interested in how many WD points a person has scored in prior wars, nor do i insist on a minimum from my current members. That figure alone doesn't tell you very much in my opinion and I think the same applies to wins.

The reason I say this is because I've seen way too many players just sitting on their health waiting for others to take down both the DL and wall and for a suitable target to be scouted for them, before taking any action, just so that they can appear to be "doing their bit" in the rankings, clocking up wins and WD points. The current system encourages this behavior from some people and from what I understand, so would this.

The members in my faction know that the factions interest takes priority over individual gain. the sooner the DL and wall are eliminated, the sooner and more profitable will be our scouting. This in turn means more points for the faction. Which as I've said takes priority.

We therefore need more, and equally as valuable rewards for participation. Let's encourage players to hit the DL, bash the wall and scout, rather than just clock up wins.

I'm not sure how this would be achieved, but then I didn't come up with this otherwise brilliant idea. I leave it to others wiser than me to figure that out.

I'm a fairly new member to this forum (though not a new viewer), and if I've made errors or made incorrect assumptions then i am happy to be corrected.

I certainly hope that this idea (with a few minor amendments) has some chance of being introduced by Gree. It would make for an interesting addition to the game.




I told you that I was new, I just noticed the original date of this thread and realised that this is the current system. Silly me.:)

Luuzer
11-11-2013, 05:56 PM
I like this idea but i still think it needs further investigation, especially if it's to be used for WD events.

The whole incentive appears to be based on wins, similar to that in use now. I would much rather that it was based on participation which i believe to be the most important aspect of the event.

I'm not interested in how many WD points a person has scored in prior wars, nor do i insist on a minimum from my current members. That figure alone doesn't tell you very much in my opinion and I think the same applies to wins.

The reason I say this is because I've seen way too many players just sitting on their health waiting for others to take down both the DL and wall and for a suitable target to be scouted for them, before taking any action, just so that they can appear to be "doing their bit" in the rankings, clocking up wins and WD points. The current system encourages this behavior from some people and from what I understand, so would this.

The members in my faction know that the factions interest takes priority over individual gain. the sooner the DL and wall are eliminated, the sooner and more profitable will be our scouting. This in turn means more points for the faction. Which as I've said takes priority.

We therefore need more, and equally as valuable rewards for participation. Let's encourage players to hit the DL, bash the wall and scout, rather than just clock up wins.

I'm not sure how this would be achieved, but then I didn't come up with this otherwise brilliant idea. I leave it to others wiser than me to figure that out.

I'm a fairly new member to this forum (though not a new viewer), and if I've made errors or made incorrect assumptions then i am happy to be corrected.

I certainly hope that this idea (with a few minor amendments) has some chance of being introduced by Gree. It would make for an interesting addition to the game.




I told you that I was new, I just noticed the original date of this thread and realised that this is the current system. Silly me.:)

good wall bangers and DL hitters are excluded from required minimum, rest must too their bid. Scouting is needed also, then gold players know what to hit and maximize usage :D

Mcdoc
11-12-2013, 05:45 AM
I told you that I was new, I just noticed the original date of this thread and realised that this is the current system. Silly me.:)

When this thread was started - this was just an idea on how to entice the whole team to participate - or at least figure out a way to reward those who carry the team with wins.

While I am honored they actually took this idea and incorporated it SO quickly into WD - I agree that there should be a way to count a hit against the Wall and the DL into your Win count :)

Somehow showing credit for Wall hits and DL hits would stop selfish players from sitting out the first 8 minutes until the wall & DL are down.

If Gree would just reward hits against the Wall & DL - then this whole system would be much more enticing for full teamwork :)

10s2bl8of10
11-12-2013, 09:28 PM
When this thread was started - this was just an idea on how to entice the whole team to participate - or at least figure out a way to reward those who carry the team with wins.

While I am honored they actually took this idea and incorporated it SO quickly into WD - I agree that there should be a way to count a hit against the Wall and the DL into your Win count :)

Somehow showing credit for Wall hits and DL hits would stop selfish players from sitting out the first 8 minutes until the wall & DL are down.

If Gree would just reward hits against the Wall & DL - then this whole system would be much more enticing for full teamwork :)



Don't get me wrong, I think this is a brilliant idea even in it's current form, and I'm pleased that Gree have incorporated it into the game. It surely must encourage people to take part in more battles.

If I'm not mistaken, only wins that have been initiated by the player i.e. not defensive wins, actually count toward the rewards. If this is so then does that not mean that they are counting your attacks and when these result in a win your tally increases.

Could they not therefore, use the number of attacks made against a rival faction as the counter rather than just those that result in wins. This would perhaps resolve the issue as DL hitting, wall bashing and scouting would all be recognised as attacks.

I must admit that an attack count doesn't sound as good as a win count, and would be somewhat difficult for players to keep a record of. Perhaps not much of an idea then, .... but I'm trying. :confused:

Russ-navy
11-14-2013, 06:04 PM
something like that would be good to see how active they are, or even better put units in a order we can work with

Mcdoc
11-15-2013, 02:14 AM
Just wish that an attack against the Wall or DL counted as a "Win" that would be the best improvement on this idea :)

ash.dew
11-15-2013, 03:11 AM
LoL I would be wall banger then :D


Just wish that an attack against the Wall or DL counted as a "Win" that would be the best improvement on this idea :)