View Full Version : Idea for gree
NickkyDC
08-28-2013, 01:03 PM
I saw a thread the other day dealing with monster nests vs training fields, I think it would be beneficial to players and gree if we set up an item you could pay for with gems that either for a time period or permanently for more, that automatically collected your gold when a castle ground is full, we would make use out of monsters nests, those with the cash would get a bonus that isn't based on random hope, and FTP players would still have training fields. Gree would make more money, us who have filled our castle would have an option to make more gold, it's a win win. As for people who would say its not fair to those that don't pay, well that's crap, the ones that pay keep the game running.
What is every ones take on this?
Eunuchorn
08-28-2013, 03:56 PM
Trolls will be trolls
I posted this in a diff thread a few weeks ago:
-A collect all button or "20Gems/12hr of auto collect". This would slowly milk ppl using TFs, & really milk people like me
-The swap function is terrible; it has no critical thinking skills. When we go to move an object, just have a blank UI pop up that you can drop them into. Call it a warehouse, make it cost gems & permanently store X amount of buildings. I've destroyed well over 500 gems worth of buildings in my time playing this game. I could also then switch out TFs for Nests depending on my schedule
3rd time Ive said this in the threads you supposedly read.
I apologize for the above sentence, it was more directed at the ppl in the previous threads
Everyone should do this for much easier forum viewing
Settings > thread order as last post first. & you should probably view more than 10 threads per page
Eunuchorn
08-28-2013, 04:00 PM
Actual good ideas for K&D:
Armor crafting:
- start at basic, not most recent
- tabs
- more slots
Heroic mode map that drops gold instead of silver after finishing all questlines.
This can't be difficult to implement. Up the mob hp & damage by 50% & call it a day. Let players kill themselves over it. At least give us purpose again, plz
NickkyDC
08-28-2013, 06:22 PM
No troll. -.- first off i was on my phone at the time and didnt see the post still up otherwise i would have posted there, i thought it had fallen off the front page. Second, I only read the first post of most threads unless they really interest me. Hop of your high horse, I did not post to hear bs, I posted because I thought it was a good idea. And 20 gems for 12 hours? sounds a lil too money hungry, why not 50 gems covers a week. this is just a mobile phone game, not an mmorpg on the computer, Which still dosent charge that much. In an actual mmo, ive seen similar things to this, go for say 10 dollars, and 1 day- 7
the rest of your ideas sound fantastic. but again advice, calm your self, stop trying to make enemies, I am not an idiot.
JStarbux
08-28-2013, 08:33 PM
Actual good ideas for K&D:
Armor crafting:
- start at basic, not most recent
- tabs
- more slots
Heroic mode map that drops gold instead of silver after finishing all questlines.
This can't be difficult to implement. Up the mob hp & damage by 50% & call it a day. Let players kill themselves over it. At least give us purpose again, plz
Already posted the idea of an advanced mode in my list of 10 ideas I had. Beat you to it dude sorry:
Posted on 8/27/13 @ 10:44 pm, see idea #4
http://www.funzio.com/forum/showthread.php?65474-Suggestions&p=947627#post947627
Just dishing it back if you are going to dish it out.
Sir William
08-28-2013, 09:02 PM
The notion of a supplemental story line or secondary map has gone back much further than yesterday at 10:44.
But good job staying on top of things in that dalorean of yours, starbux.
Eunuchorn
08-28-2013, 10:04 PM
http://www.funzio.com/forum/showthread.php?47252-Quality-of-Life-Issues-Changes
Gree has since implemented a lot of basic mechanics suggestions Ive made, but still seems their coders only know how to design bosses....
ATTN: K&D Moderator - Would it be possible to get an introduction & possible future patch notes?
Suggestion Notes:
--REMOVE THE SPEED UP ARROW!---
Increase base speed to a bit less than speed up arrow; or
Make it click-activate arrow (versus holding down) to adjust speed.
The game requires too much attention. Base attack speed & item pickup is going to drive away many new players.
---Tier Armor Stats---
MOSTLY IMPLEMENTED
Add New Armor, make all stats the same by tier. Requires exponentially less design time for new armor/+ as only element is different. 50/50 Stormlord is laughably bad; Every single boss-drop crafted armor is better than Combine only. Boss crafted armors should also not be options when crafting. Crius+Pirate=snakeskin.
Streamlining by tier would also utilize the rock-paper-scissor concept better, as certain /50 would always beat a /70 (assuming similar levels)
Please balance stats by tier.
---Balance Gold Buildings---
IMPLEMENTED
Increase gold output on all buildings; possibly nerf training grounds. ex.Monster Nest is totally wasted during sleep, should be able to hold up to 100k
Crystal Conservatory: 600 gold cap @ level 2 is ridiculous considering the amount of gems. I dont even make 200k a day.
---PVP---
IMPLEMENTED
Show player Titles in Friend Request box to allow for strategic friend adds.
When adding/deleting friends, do not reset to top of screen!
*The Battle Friend screen working correctly. Enhance Armor also needs this*
Reward Wins w/ small amount of XP.
---Display knight HP during battle // Display XP---
Alternatively: Each knight has personal XP/Add level req to armor
This would make which knight you use & armor switching much more prevalent.
---Loot from buildings/monsters---
MOSTLY IMPLEMENTED
Auto-add to stash, REMOVE manual gold pickup
Make Knights unclickable.
MOSTLY IMPLEMENTED
---Create inventory screen for materials.---
---Create an "Armor Archive"---
Show every armor we have crafted & the highest level we achieved on it. Allow viewable by other players.
---Allow gold theft via PvP.---
---Allow the "de-evolution" of armors visually---
i.e. my 70/70 Dark Prince has the 1/70 graphic
*70/70 armors need a unique graphic*
---Mapping---
Add bonus to treasure chest sprite, allow to be removable from map, Lose Bonus
Create a Blank GUI to hold buildings to allow castle customization!
Allow Arena to be removed.
Allow purchasable Land expansion!
The space is already there! Please don't make me choose between being gimped or having an ugly castle flooded w/ training grounds
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