View Full Version : Boosting/Leveling Up Armor
possum
08-25-2013, 03:10 PM
I'm sure this may have been mentioned in that huge thread, but I'm hoping someone can post the answer here.
How much an armor gains based on the type and level of the armor you want leveled versus the type and level of the armor you use to boost is an enigma to me.
Does anyone have a formula?
1. How much of a difference does using non-matched armor to level up another armor? For example, say I use a water/air to boost a water/spirit, are the gains less than if I used the exact same type of armor? Or what if none of the elements matched? How much will I be losing?
2. How does the level of the armor you use to boost make a difference on the amount of level gained? For example, if I use a lvl 10 armor vs a lvl 1 armor, how much more gain will I get on the armor being leveled up?
3. Does the rarity of the armor you use to level up another armor make a difference? For example, will a three star water provide a bigger level gain than a two star water armor?
Nec772
08-25-2013, 03:16 PM
I'm sure this may have been mentioned in that huge thread, but I'm hoping someone can post the answer here.
How much an armor gains based on the type and level of the armor you want leveled versus the type and level of the armor you use to boost is an enigma to me.
Does anyone have a formula?
1. How much of a difference does using non-matched armor to level up another armor? For example, say I use a water/air to boost a water/spirit, are the gains less than if I used the exact same type of armor? Or what if none of the elements matched? How much will I be losing?
2. How does the level of the armor you use to boost make a difference on the amount of level gained? For example, if I use a lvl 10 armor vs a lvl 1 armor, how much more gain will I get on the armor being leveled up?
3. Does the rarity of the armor you use to level up another armor make a difference? For example, will a three star water provide a bigger level gain than a two star water armor?
https://docs.google.com/spreadsheet/ccc?key=0AiQKRFnZ9_jpdEFtUUVnd2dQM1ZIX2IxT1RNZVlva lE#gid=0
This spread sheet will tell you all you need to know. The tabs at the top will take you to different sections.
You can also search on forums too fyi.
possum
08-25-2013, 03:17 PM
Thanks.
Ten characters.
You could have browsed the forum a little, it's not very hard to find this. Matter of fact, I'm pretty sure all your questions could have been answered by just reading the stickies, rather than making a new thread for it.
possum
08-26-2013, 05:56 PM
You could have browsed the forum a little, it's not very hard to find this. Matter of fact, I'm pretty sure all your questions could have been answered by just reading the stickies, rather than making a new thread for it.
Thank you for your suggestion. In fact, if you would have read a few posts up in this thread, someone else pretty much stated the same thing. It's almost a cliche' to even mention the word irony, but I'm going to say it nonetheless: ironic.
In any case, I prefaced my post by saying that, yes, I'm sure this information is here somewhere, but since I use a phone to browse this forum, I was hoping someone would more or less spare me the trouble of having to trudge through the search process on that mobile device, which I assure you is unpleasant. So, I get to say it again: ironic.
overcire
08-26-2013, 11:13 PM
And how is retirement, Alanis?
Common:6/5
Uncommon:10/8
Rare:24/20
Fusion boost 180/150
Using these numbers as base add 1 ep per level after 1, ie a level 11 mono that matches gives 20 ep.
This is the main part of the game that you can do better by actually trying. Go play with excel or even use other peoples tables.
Cheers
Brutal1977
08-26-2013, 11:38 PM
So, I get to say it again: ironic.
You keep using that word, I do not think it means what you think it means. -I. Montoya
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