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madfighters
08-22-2013, 07:31 AM
I think that we should be able to turn shards into more useful materials but Only of the same element
For example 10 earth shards to every stone slab
And also there should be capes that effect battles maybe as rewards for quests

madfighters
08-22-2013, 08:08 AM
Also one more idea maybe make it so you can make more than one of the same armour in one armoury example
1 basic fire armour takes 5 minutes or 2 take 10 minutes but you can only get them when they are all done
And the ability to use a gree account to transfer game data to another phone

Tianna
08-22-2013, 08:36 AM
Also one more idea maybe make it so you can make more than one of the same armour in one armoury example
1 basic fire armour takes 5 minutes or 2 take 10 minutes but you can only get them when they are all done
And the ability to use a gree account to transfer game data to another phone

It would be great to be able to tell an armory to craft more than one armor at a time (sequentially, of course)! Even if there were a limit such as 5 it would still be a whole lot better than having to check it every 5 minutes for common armors to do the next one.

madfighters
08-22-2013, 08:39 AM
Thanks for your oppinion if you have any other suggestions feel free to add them

madfighters
08-22-2013, 08:54 AM
I have been wondering who do I message with suggestions

madfighters
08-22-2013, 10:43 AM
We should be able to upgrade past level 2 with coins do you agree

jonny0284
08-22-2013, 11:06 AM
We should be able to upgrade past level 2 with coins do you agree

Nope. Once there is a system that establishes a Gem buyout for units/upgrades/etc; the reversal devalues the decisions by the initial real Gem spenders. As a company, you never devalue what the the real spenders are buying unless you want to face a backlash from h ell.

So, basically, every single person that upgraded with Gems you want to slap them in the face and be able to now upgrade with an in-game currency that can also be generated within the game? That serves no respect for the people who are funding the server and upgrades.

Good job.

madfighters
08-22-2013, 11:07 AM
I said should I can't see it ever happening

Lord Of The Infernal
08-22-2013, 11:13 AM
We need a AUTO attack button for farming, you can chose only release Special attack at boss.
Auto running the same stage until your knight hp down to zero :O

madfighters
08-22-2013, 11:14 AM
That isn't likely that takes the point out of the game IMO

jonny0284
08-22-2013, 11:44 AM
So, again...all the time and money that people put into their account, they can in turn sell it [rewards] off to lower level players?

I have a hard time seeing GREE allowing lower level players a chance to beat the Epic Boss/stages easier without spending money on Gems that the player themselves bought.


If you're looking for equality for all, this is a game, where players EARN themselves the rewards that are offered. I hate that mentality that everyone should have everything. It's bogus. And, it's not right.

And, what's up with your Post Count rocketing up in a matter of an hour. Are you just posting up anything to get your number up?

madfighters
08-22-2013, 11:45 AM
No I am not I am posting my ideas

jonny0284
08-22-2013, 11:48 AM
Send your ideas to GREE in the form of a ticket and they'll send you a happy automated message that they will forward it to the developers.

In turn, if (a big if) it gets implemented; post a screenshot of your submitted ticket and say "I helped destroy this game. Pat me on my back, please."

D3athShade
08-22-2013, 06:42 PM
I agree with Jonny, your ideas arent very thought through... And he is right about your post count, instead of editing you just reply to your own post. It's the same as liking your own picture on f*cebook...

nachomasterx
08-22-2013, 09:18 PM
I think the amount of gold received for winning an arena battle needs to be increased. 15 gold, or even the tiny amount you get after winning 8 double downs, is too small to matter. I don't think it should be raised to the point that you don't need training fields, but at least enough that you could do one armor enhancement with it at lower levels. Maybe instead of 15 gold, maybe 150?

madfighters
08-23-2013, 08:34 AM
A little suggestion make it so it can be moved to sd cards

Sakino
08-23-2013, 08:53 AM
I think the amount of gold received for winning an arena battle needs to be increased. 15 gold, or even the tiny amount you get after winning 8 double downs, is too small to matter. I don't think it should be raised to the point that you don't need training fields, but at least enough that you could do one armor enhancement with it at lower levels. Maybe instead of 15 gold, maybe 150?
Something useful... Arena actually is useless crap. The only worth thing is the fame for the medals and the three 50 free ep.

Jon2599
08-25-2013, 05:12 PM
It would really save players time if we can fuse more than 4 armors at once (even if an increase in cost compare to the existing fusing mechanism)

I found it really grinding to fuse 30 basic armors into my new legendary .....

iH8t2lose2
08-25-2013, 05:28 PM
I would like to be able to have a skip battle for all stages that you previously beat where it instantly fights and deducts your health, and makes it so you get SA on the boss everytime

BarbarossaSin
08-25-2013, 09:12 PM
Agreed. 10 shards to a slab sounds great.
Also I would like some sort of account. Like, a log in or attachment to facebook... Cause my phone died on me the other day so I had to get a new one and now what? I'm supposed to start over from lvl 68?

Marco_
08-26-2013, 05:07 AM
I would like to be able to have a skip battle for all stages that you previously beat where it instantly fights and deducts your health, and makes it so you get SA on the boss everytime
Hmm? That's kind of what Kingdom of Darkness is. A boss on each screen of a stage instead of only on the last screen of the stage.

Marco_
08-26-2013, 05:10 AM
Agreed. 10 shards to a slab sounds great.
Also I would like some sort of account. Like, a log in or attachment to facebook... Cause my phone died on me the other day so I had to get a new one and now what? I'm supposed to start over from lvl 68?
You contact Gree and have them set the account to the new phone (be sure to provide things like friend codes, commander's names, gem count for both the account on the old phone and the one on the new phone) .

template
08-27-2013, 02:38 AM
It would be useful to have an inventory screen that showed how much mats you have in your possession rather than needing to have an armorsmith slot free before you can check.

JStarbux
08-27-2013, 09:44 PM
1) A history of unique fuses and their outcomes
2) An Armor catalog page showing which armors you've obtained
3) Ability to review results of most recent event minimally (or all if possible). Just the ribbon is annoying instead of knowing exactly where you placed. This would also help in gauging the numbers of what you'd have to obtain to advance in rank next time.
4) Create a "midnight" world that becomes available to activate after clearing the game. Midnight world would reset all progress and have more experience/rewards from quests.
5) If it hasn't been mentioned already, + armor should have a few unique display traits from it's regular version like a sparkle/glow, or a few helmet tweaks.
6) Develop a way to send other's private messages to help with recruiting processes
7) Reduce the delay it takes to load friends in the friend, quest, and epic boss screens. 100+ friends is frustrating to wait 2 minutes to load. Especially when farming
8) Develop a new stone called the Fission Stone that allows you to split an armor in half creating two armors the same way fusion creates a variable outcome.
9) Increase Rank visibility in your friends/guild list. This allows you to see their arena rank, epic boss current level, and damage leaderboard rank. Bragging rights would increase sales for those who are competitive.
10) Create a rainbow area with all rainbow colored monsters that can drop any element type with a new boss and new special armor. Boss can drop any previous boss pieces or new Rainbow Glow pieces for the new armor. This armor type does 2x damage to all elements but takes 2x damage as well. Going even further, create a blackhole quest area that has a new element type which is all black. This element type reduces half damage from all attacks but only does half damage to other elements. Exception being the Kalediscope armors which have all elements where they would be strong against each other.

Renegade223g
08-27-2013, 10:15 PM
How about the gold collects itself instead of having to push on the building. It may sound petty but there are a few times when I have missed it due to real life...I know I know...real life is a bish sometimes...Also I really like the idea earlier of being able to see your mats without having to have an open armorsmith..I could post a few more but I have read some great ideas above mine and it caused me to lose my train..

Eunuchorn
08-27-2013, 10:43 PM
I posted this in a diff thread a few weeks ago:

-A collect all button or "20Gems/12hr of auto collect". This would slowly milk ppl using TFs, & really milk people like me

-The swap function is terrible; it has no critical thinking skills. When we go to move an object, just have a blank UI pop up that you can drop them into. Call it a warehouse, make it cost gems & permanently store X amount of buildings. I've destroyed well over 500 gems worth of buildings in my time playing this game. I could also then switch out TFs for Nests depending on my schedule

12345678910

Marco_
08-28-2013, 02:22 AM
1) A history of unique fuses and their outcomes
Why would you want a list of random number generator outcomes?


8) Develop a new stone called the Fission Stone that allows you to split an armor in half creating two armors the same way fusion creates a variable outcome.

would greatly devalue mono element boss armors, since you could create mono armors at will and everybody being able to do more targeted fusion would probably result in everybody running the same armors, only changing up the order.
If you meant change a dual element armor into 2 dual element armors: that's way more random than fusion, since instead of 2-3 elements disappearing, it would have 2 to pick from 3 elements (or 3 from 4 elements for fissioning a mono element armor).

TheCaligula
08-28-2013, 03:14 PM
I've a suggestion. I don't know if its been mentioned before, but I think it would be great if members of a guild could sell, trade or give armor with other members of their own guild.

Marco_
08-28-2013, 04:03 PM
I've a suggestion. I don't know if its been mentioned before, but I think it would be great if members of a guild could sell, trade or give armor with other members of their own guild.
1 main account, 10+ alts leveled just high enough to beat boss level 15 in a guild. alts craft their non-plus boss armors and donate them to the main account. Main account now has 11+ non-plus boss armors to try to fuse Epic armors with.
Nope, not a good idea.

Kevgard
08-28-2013, 08:26 PM
Giving armor a natural progression to level up other than enhancing. Perhaps you gain enhancement points at a rate of 0.1% of the experience points you collect while wearing that armor. That would require 5,080,000 experience to be earned to fully level a lvl 70 armor. Only the knight that kills the monster would earn the enhancement points. Could be an interesting mechanic, the numbers would probably need to be played with more though.

JStarbux
08-28-2013, 08:27 PM
Why would you want a list of random number generator outcomes?

would greatly devalue mono element boss armors, since you could create mono armors at will and everybody being able to do more targeted fusion would probably result in everybody running the same armors, only changing up the order.
If you meant change a dual element armor into 2 dual element armors: that's way more random than fusion, since instead of 2-3 elements disappearing, it would have 2 to pick from 3 elements (or 3 from 4 elements for fissioning a mono element armor).

Marco, I think you are way overestimating the benefit of a fission stone here. The fission stone would have similar or less rates of actually producing legendary armors. Given that one armor is creating two armors, it would need to have 50% of the current rate of combining two legendary to create a legendary or better.

Also, I don't really see fusion stones growing on trees so neither would fission stones. It would be an additional reward to the ever boring leadership board rank rewards as well as some variations to PVP and Epic Boss tiers.

My intent was to create more "things" to do and when you have random chances, shortly after you have obsession.

No devaluation of Mono armor here if the rate is low enough.

nachomasterx
09-03-2013, 08:17 PM
We need more ways to earn fusion stones. They drop so Infrequently from bosses, and the amount the average player will earn from arena and epic bosses simply isn't enough.
Maybe a new area with a boss that drops either gold (and an actually helpful amount) or fusion stones. Or better yet, make the amounts earned from weekly events higher. The prizes from both are hardly worth much effort, doubling the fusion stones each week would be very helpful.

busteroaf
09-03-2013, 08:29 PM
Also one more idea maybe make it so you can make more than one of the same armour in one armoury example
1 basic fire armour takes 5 minutes or 2 take 10 minutes but you can only get them when they are all done

This would be great, but ... This defeats the purpose of logging into the game, which is what they want you to do. If you could auto-anything, you can likely set up a crafting system for 12 hours, log into the game, collect your gold and your armors, and log back out. They want you on their game as much as possible, not make it the most convenient for you. The more time you spend on the game, the more you get sucked in. The more you are sucked in, the more you are apt to buy gems, or spend gems. If you aren't buying gems, you're probably farming them. If you're farming them, you're watching ads. All goes back to making money for Gree.

busteroaf
09-03-2013, 09:01 PM
So, again...all the time and money that people put into their account, they can in turn sell it [rewards] off to lower level players?

I have a hard time seeing GREE allowing lower level players a chance to beat the Epic Boss/stages easier without spending money on Gems that the player themselves bought.

If you're looking for equality for all, this is a game, where players EARN themselves the rewards that are offered. I hate that mentality that everyone should have everything. It's bogus. And, it's not right.

And, what's up with your Post Count rocketing up in a matter of an hour. Are you just posting up anything to get your number up?

+100 to this.


It would really save players time if we can fuse more than 4 armors at once (even if an increase in cost compare to the existing fusing mechanism)

I found it really grinding to fuse 30 basic armors into my new legendary ..... Not a bad idea, would always be helpful. But, you do realize fusing armors is a gold sink where Gree takes gold back out of the game right? The cost per armor in the fusion goes up as the armor levels. By being able to fuse more at once, you're getting more return for less gold, thus making the gold sink less effective.


I would like to be able to have a skip battle for all stages that you previously beat where it instantly fights and deducts your health, and makes it so you get SA on the boss everytime
So you want an "easy" button. Just because you've beat the stage, doesn't mean that using a SA will beat the boss.


1) A history of unique fuses and their outcomes
2) An Armor catalog page showing which armors you've obtained
3) Ability to review results of most recent event minimally (or all if possible). Just the ribbon is annoying instead of knowing exactly where you placed. This would also help in gauging the numbers of what you'd have to obtain to advance in rank next time.
4) Create a "midnight" world that becomes available to activate after clearing the game. Midnight world would reset all progress and have more experience/rewards from quests.
5) If it hasn't been mentioned already, + armor should have a few unique display traits from it's regular version like a sparkle/glow, or a few helmet tweaks.
6) Develop a way to send other's private messages to help with recruiting processes
7) Reduce the delay it takes to load friends in the friend, quest, and epic boss screens. 100+ friends is frustrating to wait 2 minutes to load. Especially when farming
8) Develop a new stone called the Fission Stone that allows you to split an armor in half creating two armors the same way fusion creates a variable outcome.
9) Increase Rank visibility in your friends/guild list. This allows you to see their arena rank, epic boss current level, and damage leaderboard rank. Bragging rights would increase sales for those who are competitive.
10) Create a rainbow area with all rainbow colored monsters that can drop any element type with a new boss and new special armor. Boss can drop any previous boss pieces or new Rainbow Glow pieces for the new armor. This armor type does 2x damage to all elements but takes 2x damage as well. Going even further, create a blackhole quest area that has a new element type which is all black. This element type reduces half damage from all attacks but only does half damage to other elements. Exception being the Kalediscope armors which have all elements where they would be strong against each other.

1. I could see this. Just as a personal history of what you've done. But again, with RNG, nothing is guaranteed just because it happened again. Would be fun to see your dumb mistakes from the past and laugh at yourself.
2. Like it. That way you could rid yourself of old armors.
3. Eh, maybe.
4. I feel I've seen this before.
5. Could be fun, but I feel it also makes you easier to scout/farm in Arena's and Guild wars. If you see someone wearing the non+, you know the stats aren't as good as the +. The way it stands now, you can't be sure what you're up against.
6. A non-guild communication tool. I feel that will take a lot of extra resources. Considering how daunting the Guild chat function is, and how much it will crash, I shudder to think what having the option to talk to anyone does to the system.
7. Duh. Less lag? We all want this.
8. So... what does a mono armor split into? The only feasible thing would be a lower quality armor, or armors. Occasionally get something useful, or two armors that are worth more EP than the original, but on the whole (much like fusion) its a crap shoot, where you could split something and get uncommon armors.
9. Again, a much bigger resource drain. Not likely without slowing down everything else. See your #7 and decide which is more important.
10. ... Did you just go to Whimsyshire in D3 or are you just smoking crack? Maybe I'm tired, but I can't follow that AT ALL.


How about the gold collects itself instead of having to push on the building. It may sound petty but there are a few times when I have missed it due to real life...I know I know...real life is a bish sometimes...Also I really like the idea earlier of being able to see your mats without having to have an open armorsmith..I could post a few more but I have read some great ideas above mine and it caused me to lose my train.. Gold collects itself when real life gets in the way? Great idea, but life isn't fair bro. Do you also get to auto-fight and beat the Epic Boss when you don't log in? An easy button with no payoff for Gree? Follow Eun's lead. Spend some gems to collect and maybe it would work.


1 main account, 10+ alts leveled just high enough to beat boss level 15 in a guild. alts craft their non-plus boss armors and donate them to the main account. Main account now has 11+ non-plus boss armors to try to fuse Epic armors with.
Nope, not a good idea.
This. Add in the idea that they make it accessible from Facebook or other ways... unlimited alt accounts. Been there, done that. You don't want that.


Giving armor a natural progression to level up other than enhancing. Perhaps you gain enhancement points at a rate of 0.1% of the experience points you collect while wearing that armor. That would require 5,080,000 experience to be earned to fully level a lvl 70 armor. Only the knight that kills the monster would earn the enhancement points. Could be an interesting mechanic, the numbers would probably need to be played with more though.
This could be interesting. Would reward you for using an armor, but would probably need to be lower % of EP gained so that you can't just power level an armor in a day.

Wolfgangs246
09-03-2013, 10:58 PM
How about the ability to sacrifice an additional armor set during fusion to be able to reduce the outcome of fusion result?

To keep it intentionally pricey, lets say the sacrificial piece HAS to be 4*+ and above with maybe a level requirement.

Or better yet, the star rating of the sacrificial piece dictates the star rating of fusion result?

EDIT: By reduce the outcome, I mean prevent you wasting your 3-4 star armors fusing up 2-3 star armors. I'm not suggesting that the game give an unquantifiable promise of improved fusion odds but actually promise you that if you sacrifice X quality armor along with your fusion, you'll get Y quality armor.

busteroaf
09-03-2013, 11:10 PM
How about the ability to sacrifice an additional armor set during fusion to be able to reduce the outcome of fusion result?

To keep it intentionally pricey, lets say the sacrificial piece HAS to be 4*+ and above with maybe a level requirement.

Or better yet, the star rating of the sacrificial piece dictates the star rating of fusion result?

You're trying to make something random, not random anymore. Or less random. Also, if you can reduce the outcome of the fusion, you would have to know all possible results, and what you are able to knock out. I get where you say it should be intentionally pricey, but when you already have limited options for some fusions already, and you want the ability to reduce it more, it needs to be RIDICULOUSLY pricey. You basically are wanting to give yourself a guaranteed shot at the highest level armors, if that is indeed what you are going for. Sacrifice a **** for an increased shot at an epic? I think you'll have to sacrifice more than that.

Wolfgangs246
09-03-2013, 11:23 PM
You're trying to make something random, not random anymore. Or less random. Also, if you can reduce the outcome of the fusion, you would have to know all possible results, and what you are able to knock out. I get where you say it should be intentionally pricey, but when you already have limited options for some fusions already, and you want the ability to reduce it more, it needs to be RIDICULOUSLY pricey. You basically are wanting to give yourself a guaranteed shot at the highest level armors, if that is indeed what you are going for. Sacrifice a **** for an increased shot at an epic? I think you'll have to sacrifice more than that.

Correct me if I'm wrong but I think the current fusion system works like this:
1) Star rating of the armor sets fused provide potential range of result (min star rating-1 to max star rating+1)
2) Elements of fused armors sets define potential elements of the fusion result (ie: your result will not include elements that were not in the 2 fused armors)

I'm proposing that at the expense of a 3rd piece of armor of significant star rating (hence 4star and above) you get to reduce the star rating range of the result to be equal or better than the 3rd piece of armor. (excluding the +)
So if I sacrifice a 4 star mono fire and a 4 star mono water, I can sacrifice another 4star armor to eliminate any risk of producing a 3 star water/fire armor.

edit: to clarify, I'm proposing that you eliminate the probability of getting lower star armor as a fusion result by sacrificing something of appreciable value (assuming 4 star armors remain the item of choice for the majority of players). I'm not suggesting that you be giving greater probability of a higher level armor.

Guinevere
09-04-2013, 12:13 PM
I don't know if many others have had the same problem, but this is the fourth time I've accidentally deleted a training ground when collecting gold - this time it was at max level too :-(
Perhaps Gree could make it more difficult to do this by having a confirm action button after the sale one. I have no idea why I keep doing it, but I know at least two other people who've done the same.

Doubles
09-04-2013, 12:51 PM
I don't know if many others have had the same problem, but this is the fourth time I've accidentally deleted a training ground when collecting gold - this time it was at max level too :-(
Perhaps Gree could make it more difficult to do this by having a confirm action button after the sale one. I have no idea why I keep doing it, but I know at least two other people who've done the same.

Dont understand how it's possible to do this, but tough luck. GL getting back on your feet

KTran2013
09-04-2013, 12:57 PM
Try to fight the urge to collect manually.. Let the gold/number show up on the screen and just press it once. If you're doing it manually, it's probably best to be super extra careful.........................

busteroaf
09-04-2013, 02:07 PM
Correct me if I'm wrong

Okay, you're wrong. You're celarly not paying attention to your own words. Re-read what you just wrote:


I'm proposing that at the expense of a 3rd piece of armor of significant star rating (hence 4star and above) you get to reduce the star rating range of the result to be equal or better than the 3rd piece of armor. (excluding the +)
So if I sacrifice a 4 star mono fire and a 4 star mono water, I can sacrifice another 4star armor to eliminate any risk of producing a 3 star water/fire armor.

edit: to clarify, I'm proposing that you eliminate the probability of getting lower star armor as a fusion result by sacrificing something of appreciable value (assuming 4 star armors remain the item of choice for the majority of players). I'm not suggesting that you be giving greater probability of a higher level armor.

By definition, if you DECREASE or even ELIMINATE the probability of getting something lower, or one of your options, you INCREASE the probability of getting something equal or better. Maybe you aren't looking at it that way, but it IS what happens. Follow along with my example below:

You have 3 balls in a bag labeled Lower, Equal, Higher. You reach in the bag randomly and grab a ball. You have one in three (33%) chance of grabbing that "Lower" ball right? If I give you the option to take away that Lower ball and eliminate it from the bag, you've only got 2 options left. What are your %s now?

Last time I checked, that means you now have a 50% chance of getting the Equal ball, and 50% of getting the Higher ball. 50%. 50% > 33%. The percentages will change based on the amount of of options available... so please realize that by eliminating one option, the other options HAVE to increase. I think you are so caught up in the idea of decreasing the chance of getting something lower, that you don't realize what happens on the other side, that being your odds of getting something better is increased.

Because of this, this is where it will need to be a more significant "sacrifice" than simply one more armor. If I could give up an extra 4* armor to increase my odds of getting an Epic 5*, I'd do it without batting an eyelash. If it was 3 or 4, then you make me question my choice. There has to be a proper cost/benefit.

iH8t2lose2
09-04-2013, 02:38 PM
I would like to be able to have a skip battle for all stages that you previously beat where it instantly fights and deducts your health, and makes it so you get SA on the boss everytime

Okay, Busteroaf pointed out that maybe you couldn't always kill the boss. I meant make it so the game auto goes through all of your hp on a stage and gets a SA on the boss for the final hit everytime. Make it so that you can't access this feature until you cleared the stage 50 times or so. Also, if you die then you lose all the progress you got on the stage while you still had HP.

Wolfgangs246
09-04-2013, 07:08 PM
Okay, you're wrong. You're celarly not paying attention to your own words. Re-read what you just wrote:



By definition, if you DECREASE or even ELIMINATE the probability of getting something lower, or one of your options, you INCREASE the probability of getting something equal or better. Maybe you aren't looking at it that way, but it IS what happens. Follow along with my example below:

You have 3 balls in a bag labeled Lower, Equal, Higher. You reach in the bag randomly and grab a ball. You have one in three (33%) chance of grabbing that "Lower" ball right? If I give you the option to take away that Lower ball and eliminate it from the bag, you've only got 2 options left. What are your %s now?

Last time I checked, that means you now have a 50% chance of getting the Equal ball, and 50% of getting the Higher ball. 50%. 50% > 33%. The percentages will change based on the amount of of options available... so please realize that by eliminating one option, the other options HAVE to increase. I think you are so caught up in the idea of decreasing the chance of getting something lower, that you don't realize what happens on the other side, that being your odds of getting something better is increased.

Because of this, this is where it will need to be a more significant "sacrifice" than simply one more armor. If I could give up an extra 4* armor to increase my odds of getting an Epic 5*, I'd do it without batting an eyelash. If it was 3 or 4, then you make me question my choice. There has to be a proper cost/benefit.

You're example is accurate and perhaps eliminate was not the right word I should have used to convey the idea.
My proposal would follow more of the following example.
Lets assume you are fusing 2 x 4* armors and the current probability of outcomes is as follows:
Higher than 4* = 1/10
Equal to 4* = 4/10
Lower than 4* = 5/10 (cause Gree loves it's fanbase)
By introducing the sacrifice, I'm suggesting that your new probability ratios are:
Higher to 4* = 1/10
Equal to 4* = 9/10
Lower than 4* = 0/10

So even if you sacrifice a bum 4* it doesn't mean you increase your odds of getting a 5*, it just eliminates your odds of getting screwed with a 3*. Perhaps I should have used the word re-distribute the probability to better convey the idea. Now that you have a better idea of the proposal, do you still think a 4* might be too cheap to be worth it?

busteroaf
09-04-2013, 07:17 PM
You're example is accurate and perhaps eliminate was not the right word I should have used to convey the idea.
My proposal would follow more of the following example.
Lets assume you are fusing 2 x 4* armors and the current probability of outcomes is as follows:
Higher than 4* = 1/10
Equal to 4* = 4/10
Lower than 4* = 5/10 (cause Gree loves it's fanbase)
By introducing the sacrifice, I'm suggesting that your new probability ratios are:
Higher to 4* = 1/10
Equal to 4* = 9/10
Lower than 4* = 0/10

So even if you sacrifice a bum 4* it doesn't mean you increase your odds of getting a 5*, it just eliminates your odds of getting screwed with a 3*. Perhaps I should have used the word re-distribute the probability to better convey the idea. Now that you have a better idea of the proposal, do you still think a 4* might be too cheap to be worth it?

Yes. Still too cheap no matter how you "redistribute" anything. You're essentially guaranteeing something of good value from only adding one extra armor. Go read through the fusion results thread, especially the last few pages. There are plenty of combos that you will find are very "epic friendly" already. Thus, why I think only one extra armor is still too cheap.

busteroaf
09-04-2013, 07:27 PM
Also, to take your idea a little further: Maybe if there was an option to sacrifice armors to throw a +version into the mix of fusion results, I think you'd have a gold mine. Granted, people would run out of sacrificial armors eventually. But, this also adds likely welcome fusion option to those who have maxed out inventories that they aren't using. This of course would require a significant investment or sacrifice. Or, at least should in my opinion.

I know Eun has mentioned fusing two of the same armors to get a +version. I think there are plenty of things they could do to flesh out the fusion system a bit more. Maybe make 3rd and 4th slot options to increase element probability.

Wolfgangs246
09-04-2013, 07:36 PM
Also, to take your idea a little further: Maybe if there was an option to sacrifice armors to throw a +version into the mix of fusion results, I think you'd have a gold mine. Granted, people would run out of sacrificial armors eventually. But, this also adds likely welcome fusion option to those who have maxed out inventories that they aren't using. This of course would require a significant investment or sacrifice. Or, at least should in my opinion.

I know Eun has mentioned fusing two of the same armors to get a +version. I think there are plenty of things they could do to flesh out the fusion system a bit more. Maybe make 3rd and 4th slot options to increase element probability.

If you currently think 3 x 4* armors is too cheap for a gaurantee not to get a 3* result. What kind of price would you put on the opportunity to get a +version of any armor?

josesmith
09-04-2013, 10:27 PM
I dunno is everyone feel like me. But since guild wars and epic armors come. I think the fun game is gone.
I cannot or hardly to beat the epic opponent due to epic armor flooded from guild war(imaging rank 1-100 got epic(3000+ stat) and also some 4*+ air/fire(close to 3000 at maxed)).So,almost 4000 players got the better armor than regular player(epic boss armor). Is this game try to force players to spend gems or join in the strongest guild??. I love to be at my friend guild unless I can join another guild which have more chance to get epic. Please fix this before this game racist our fellow.

Thanks

Thatzme
09-04-2013, 10:41 PM
Why is this game so complex?! Make it 8bit and hack and slash style pls!

Wolfgangs246
09-05-2013, 01:12 AM
I dunno is everyone feel like me. But since guild wars and epic armors come. I think the fun game is gone.
I cannot or hardly to beat the epic opponent due to epic armor flooded from guild war(imaging rank 1-100 got epic(3000+ stat) and also some 4*+ air/fire(close to 3000 at maxed)).So,almost 4000 players got the better armor than regular player(epic boss armor). Is this game try to force players to spend gems or join in the strongest guild??. I love to be at my friend guild unless I can join another guild which have more chance to get epic. Please fix this before this game racist our fellow.

Thanks

Even epic armors have an elemental weakness. Don't give up, keep farming those materials and leveling that armor. Maybe you should try focusing your attention on trying to win enough mats for a 4*+ armor. Once you manage to level one of those to lvl 70, subsequent sets will be easier to farm for. Most importantly don't give up.

And I think your gripe may not have been posted in the most suitable form. The thread title is suggestions, not complaints. :)

Eunuchorn
09-05-2013, 01:42 AM
I don't know if many others have had the same problem, but this is the fourth time I've accidentally deleted a training ground when collecting gold - this time it was at max level too :-(
Perhaps Gree could make it more difficult to do this by having a confirm action button after the sale one. I have no idea why I keep doing it, but I know at least two other people who've done the same.

I'd rather not recall the number of lvl.3 TFs & Nests I've accidentally sold. All part of Grees business plan, I assure you.

Marco_
09-05-2013, 12:32 PM
This would be great, but ... This defeats the purpose of logging into the game, which is what they want you to do. If you could auto-anything, you can likely set up a crafting system for 12 hours, log into the game, collect your gold and your armors, and log back out. They want you on their game as much as possible, not make it the most convenient for you. The more time you spend on the game, the more you get sucked in. The more you are sucked in, the more you are apt to buy gems, or spend gems. If you aren't buying gems, you're probably farming them. If you're farming them, you're watching ads. All goes back to making money for Gree.
Yep, why else have all those different timers that all max out after different time periods... ;) :(

Marco_
09-06-2013, 07:56 AM
Suggestion: hide that stupid "Video Offers" button unless there are actually video offers available.
Now it seems to just be mocking me "ha, ha, I haven't given you anything in over a month and clicking me is pointless! :p"... :(

Knocknuts
09-06-2013, 08:11 AM
Suggestion: hide that stupid "Video Offers" button unless there are actually video offers available.
Now it seems to just be mocking me "ha, ha, I haven't given you anything in over a month and clicking me is pointless! :p"... :( i know. my video offer buttons doesnt work. the video ads offers appear in the offer tab. and i cant abuse it to get 200 gems.

gardibolt
09-06-2013, 09:42 AM
One thing I would like to see is an indicator of what level you are on in a dungeon stage. For example 2/4 Epic, up in that empty space at top left. This would be a good quality of life improvement for farming snake skins and other mats in particular. I often zone out and then have no idea what level I am in and whether it is safe to use a special attack.

Marco_
09-06-2013, 10:23 AM
One thing I would like to see is an indicator of what level you are on in a dungeon stage. For example 2/4 Epic, up in that empty space at top left. This would be a good quality of life improvement for farming snake skins and other mats in particular. I often zone out and then have no idea what level I am in and whether it is safe to use a special attack.
Well, there's the "flee" workaround for that... I sometimes zone out and special attack the first of the minions in front of Gorgon when my SA bar just maxes out at that point. -_- Fortunately a flee and return allows me to special attack Gorgon anyway in those cases.

Sakino
09-06-2013, 05:33 PM
Well, there's the "flee" workaround for that... I sometimes zone out and special attack the first of the minions in front of Gorgon when my SA bar just maxes out at that point. -_- Fortunately a flee and return allows me to special attack Gorgon anyway in those cases.
You cant special attack gorgon if you flee at 4/4. You have only two minions to reload special attack. Is time to hope for two misses.

Moritsume
09-06-2013, 05:46 PM
You cant special attack gorgon if you flee at 4/4. You have only two minions to reload special attack. Is time to hope for two misses.

Your special attack bar doesn't reset if you flee, so you definitely can get one off if you wait until then to do it.

XBDMRRFPN
09-06-2013, 06:01 PM
Your special attack bar doesn't reset if you flee, so you definitely can get one off if you wait until then to do it.
not if you just used it before flee

Moritsume
09-06-2013, 06:04 PM
not if you just used it before flee

That much is true, but the poster I originally quoted was clearly under the impression that if you got to 4/4 without at least half a bar you wouldn't be able to get a special off even with flee, which isn't correct.

BethMo
09-06-2013, 06:34 PM
You cant special attack gorgon if you flee at 4/4. You have only two minions to reload special attack. Is time to hope for two misses.

Kill the two minions, flee again. Come back in, kill the same two minions, special attack the boss.

Sifu
09-06-2013, 06:59 PM
Kill the two minions, flee again. Come back in, kill the same two minions, special attack the boss.

^ This. I've done it more times than I care to admit because of double misses on the minion immediately before Gorgon and I got trigger happy.

Mazacar
09-06-2013, 09:28 PM
i think so too SD