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Rended
08-20-2013, 01:04 PM
Looking at this game I was trying to figure out was really doesn't fit and I remembered the health potion. What a random piece of under-developed content. Doesn't anyone else feel that adding maybe a Laboratory building or even expanding this concept could make this game much more interesting. Think about it, you could have potions of different effects (Hp/special bar increase/+ defense/+attack/etc) at varying strengths. Hell even some element resists for some battles.

What do you all think!

Dexavus
08-20-2013, 01:56 PM
I'd love to see potions get a revamp, right now they're pretty dang worthless in my opinion

Jman
08-20-2013, 03:26 PM
Looking at this game I was trying to figure out was really doesn't fit and I remembered the health potion. What a random piece of under-developed content. Doesn't anyone else feel that adding maybe a Laboratory building or even expanding this concept could make this game much more interesting. Think about it, you could have potions of different effects (Hp/special bar increase/+ defense/+attack/etc) at varying strengths. Hell even some element resists for some battles.

What do you all think!
+1 great idea :)

DaveO
08-20-2013, 04:04 PM
Looking at this game I was trying to figure out was really doesn't fit and I remembered the health potion. What a random piece of under-developed content. Doesn't anyone else feel that adding maybe a Laboratory building or even expanding this concept could make this game much more interesting. Think about it, you could have potions of different effects (Hp/special bar increase/+ defense/+attack/etc) at varying strengths. Hell even some element resists for some battles.

What do you all think!
At the very least, they could be made usable during PvE combat. Then they could serve some kind of purpose. Currently they are pointless other than giving me another Citadel run after my knights are cashed.

Sakino
08-20-2013, 04:53 PM
Were potions usable in middle game.....

Rended
08-20-2013, 05:02 PM
If you bother to implement a potion in the game in the first place. At least make it a little more interesting than one potion thats inferior past level 20...

geo81
08-20-2013, 05:07 PM
Only time I used them was to heal for power leveling during the wars, to refill my battle energy. But they really are useless to me other than that one example

JonS52
08-20-2013, 05:20 PM
Only time I used them was to heal for power leveling during the wars, to refill my battle energy. But they really are useless to me other than that one example

Interesting, did not realize that was possible. To clarify, you would fight 4 combats during a battle, your energy would be gone, you would exit war start a farm run, use potions to refill health, exit farm run, and then return to Guild wars with refilled energy. Is that how it worked? Because other than that don't see how u could use them, with no energy in your battle energy bar you can't even start combat.

Peaches
08-20-2013, 05:42 PM
You would need to lvl up to get your war energy back. But with enough potions you could heal yourself up run the Citadel or Kingdom of Darkness to lvl up and have full war energy. Other then that potions are useless

JonS52
08-20-2013, 06:13 PM
Okey doke, thanks for the clarification

geo81
08-20-2013, 06:37 PM
Yeah it worked pretty well too! Only thing is Once I ran out that was it, being as I rarely get potions to drop...

littlefishxbj
08-20-2013, 08:15 PM
useful for special attack quests, espeically if you see the quests when your knights are low in hp but you want to get the mvp.
moreover during special attack quests, my knights won't heal by itself, at least really slow.
A few hundred SA will deplete most your hp, use potion to stay in the competition ;)

Zyntree
08-20-2013, 08:28 PM
I think this is a great idea. I hadn't thought about it before, but potions really are useless to me. It could certainly add a cool aspect to the game if we could craft potions to do different, useful things. It would also give me something to do with a wealth of excess gold, instead of just contribute all if it to my Guild :).

Also, the poll at the top of the page - props. Please listen GREE

Archetype
08-20-2013, 10:21 PM
You got my vote! This is a nice concept to really improve the game, specially PVP.

At the moment for me, being a lvl 100+ and finished the world map, potions are very useless as it has only one use.

Lord Of The Infernal
08-21-2013, 12:06 AM
LOL! Just made thing simple ask Gree to create a new shop, so that we can sell extra shards for gold buy potion with gold.

Musketeer
08-21-2013, 08:25 AM
Certainly one of the ledd useful items in the game.

I occasionally used potions at low level just to keep going, when I didn't have that many to start with. When I was in the 90s I used them on my main knight so I could do back-to-back KoD runs safely without needing friends. That would have felt more useful if the DP dropped Evil Jewels more than 20% of the time.

I now have over 40 in stock and unlikely to use any of them, they're just piling up from here on. However they don't trouble me if I just ignore them.

madfighters
08-27-2013, 03:17 AM
Maybe have a potion which increases the gold earnings of building s for an hour or so

EljayK
08-27-2013, 06:14 AM
Honestly I don't think you need a lab or anything. Just take some of the more useless items out of gold chests and replace them with full-recharge elixirs. I could care less if I got anymore metal cogs. But 5 chances a week to get a potion that refills my epic energy to full? Just for getting to level I would already get to anyway? Count me in.

Musketeer
10-21-2013, 10:29 AM
Revamping this old thread, at the rime we all posted Potions were very limited in their usefulness, once you got beyond a certain level. Then along came the Old Ones event, and I burned through over 50 potions to speed up the questing part.

So healing potions are useful in some Events, and I'm rebuilding my stock ready for the next Old Ones style event. I've noticed that I always seem to get a 3-potion drop at level 45 on the Epic Bosses.

Tachy
10-21-2013, 12:52 PM
They are fairly pointless beyond the first stages of the game

ZERO_07
10-21-2013, 12:58 PM
Noob juice

nmk329
10-21-2013, 05:20 PM
Looking at this game I was trying to figure out was really doesn't fit and I remembered the health potion. What a random piece of under-developed content. Doesn't anyone else feel that adding maybe a Laboratory building or even expanding this concept could make this game much more interesting. Think about it, you could have potions of different effects (Hp/special bar increase/+ defense/+attack/etc) at varying strengths. Hell even some element resists for some battles.

What do you all think!

They would have to be very careful. There's one problem. Gree can't even let us fuse epics because every time they introduce it something goes wrong and people are able to abuse it really easily and really effectively. Potions if done wrong or coded poorly could allow people to level up REALLY fast, and they would have to remove it.

paintolar
10-21-2013, 05:42 PM
Wwould be cool if they did it right tho.

Eunuchorn
10-21-2013, 06:21 PM
Ya leveling up fast is a terrible thing...

Dianish
10-21-2013, 10:18 PM
They could always make certain lvl requirements for some special potions so they wouldnt be able to lvl up insanely fast. Imho its already way to easy to lvl up from 1-100. Didnt take that long for me.

If they make new potions and a potion lab they should make an NPC like our own little Merlin wizard that fits the theme in game.

Deatux
10-21-2013, 10:56 PM
They could always make certain lvl requirements for some special potions so they wouldnt be able to lvl up insanely fast. Imho its already way to easy to lvl up from 1-100. Didnt take that long for me.

If they make new potions and a potion lab they should make an NPC like our own little Merlin wizard that fits the theme in game.

Gwens dad as an alchemist?

Eunuchorn
10-21-2013, 11:34 PM
Im still praying the werewolf turns human & is a new NPC. Maybe a Halloween LTQ starting next week? Start saving them potions!

Zyntree
10-22-2013, 07:35 AM
Nice to see an old thread coming back. And I still support this. 5% bonus to attack or defense for those hard epic boss levels? Guardian basher potion. 10% bonus to both, only works on guardians. Those kinds of things wouldn't be too hard to code nor mess horribly with game balance, assuming they don't flood the game with 100s of them.

Going for a lab ( which would be super cool) is obviously a little more of a challenge. I see this as something that could only ever come out if they make a big expansion to the game. Bring in the dark princes dad. Put some new levels in. Give us a place to out extra buildings in our caslte, or make the castle bigger. Adding new NPCs, buildings and castle slots is huge. Bt man wouldn't it be cool.

EljayK
10-22-2013, 08:44 AM
Remove that extra one square. Turn it into alchemy station. I don't know about potions that deal with attack/defense, etc. But I wouldn't mind an EE potion that takes a day to make and gives 3 EE.

knights
10-22-2013, 02:02 PM
Gwens dad as an alchemist?

Her dad is a well known wizard. You obviously didn't complete the quests. Tsk Tsk.

iH8t2lose2
10-22-2013, 03:12 PM
Yaayy, 1 potion from a gold key...

Bluntman
10-22-2013, 03:53 PM
Her dad is a well known wizard. You obviously didn't complete the quests. Tsk Tsk.
Wizards can be alchemists too

busteroaf
10-22-2013, 04:17 PM
Wizards can be alchemists too

Gargamel?

If only we had an unlimited supply of smurfs we could turn them into gold!

Deatux
10-22-2013, 04:25 PM
Her dad is a well known wizard. You obviously didn't complete the quests. Tsk Tsk.

i did completed the quests i was just stating Merlin as an alchemist it would be the first npc where two of them are connected from a family line.

nmk329
10-22-2013, 05:20 PM
Ya leveling up fast is a terrible thing...
Leveling up TOO fast is a bad thing. For one, people who don't understand the game as well would have a hard time developing correctly because they would hit level 50 before they realized they shouldn't be maxing their torchflame.

Unresolved
10-22-2013, 05:23 PM
Leveling up TOO fast is a bad thing. For one, people who don't understand the game as well would have a hard time developing correctly because they would hit level 50 before they realized they shouldn't be maxing their torchflame.

They'll max that torchflame whether they're level 50 or level 20. Quick leveling is (almost) independent of correct development. You can do both without sacrificing anything.

nmk329
10-22-2013, 05:28 PM
Remove that extra one square. Turn it into alchemy station. I don't know about potions that deal with attack/defense, etc. But I wouldn't mind an EE potion that takes a day to make and gives 3 EE.

Very good point. Why would Gree leave an extra unnecessary spot if they didn't plan on filling it in the future?

nmk329
10-22-2013, 05:29 PM
They'll max that torchflame whether they're level 50 or level 20. Quick leveling is (almost) independent of correct development. You can do both without sacrificing anything.

I joined a really good guild at level 42. This is because I chose to level slowly and figure the game out and how to play it right before I got too far in and had regrets of how I spent my earlier levels. I believe this is the course most people should take, and should be encouraged to take by the game makers.

Eunuchorn
10-22-2013, 05:31 PM
Gree bought the game with that extra slot already there...they obviously don't see enough monetary potential in revamping the kingdom spaces

nmk329
10-22-2013, 05:31 PM
Gree bought the game with that extra slot already there...they obviously don't see enough monetary potential in revamping the kingdom spaces

Oh wow I didn't know that. Well disregard my comment then.. lol

Unresolved
10-22-2013, 05:37 PM
I joined a really good guild at level 42. This is because I chose to level slowly and figure the game out and how to play it right before I got too far in and had regrets of how I spent my earlier levels. I believe this is the course most people should take, and should be encouraged to take by the game makers.

Except there's no benefit to staying at a low level(unless you're talking about level 90 compared to level 100+). Learning how to play the game and leveling are mutually-exclusive. There's no reason why you should stop leveling in order to learn to play. There are no skill points, there's no stat points, there's no choices that you have to make while leveling. Nothing will get messed up by leveling in KnD.

nmk329
10-22-2013, 05:43 PM
Except there's no benefit to staying at a low level(unless you're talking about level 90 compared to level 100+). Learning how to play the game and leveling are mutually-exclusive. There's no reason why you should stop leveling in order to learn to play. There are no skill points, there's no stat points, there's no choices that you have to make while leveling. Nothing will get messed up by leveling in KnD.

But at least 3/4 of KnD's audience would still just level up blindly. Leveling is less important than learning the game. They would get further into the game faster, leaving them with even more unfixable mistakes behind them than they would with a slower leveling system.

Unresolved
10-22-2013, 05:45 PM
But at least 3/4 of KnD's audience would still just level up blindly. Leveling is less important than learning the game. They would get further into the game faster, leaving them with even more unfixable mistakes behind them than they would with a slower leveling system.

Which unfixable mistakes are you referring to? There are no mistakes you can possibly make when leveling up.

Eunuchorn
10-22-2013, 06:28 PM
Yes Unresolved is exactly right. Grees number one problem is spenders can't hit 100 fast enough.
Most mid tier & up will be 200 easy from normal gameplay. Especially when you stop farming snakeskins & can do DP1/4 runs like the rest of us 300+.

Gree may lose money with less nonplus story armors being made, but the DPC chest introduced that aspect a long time ago. They'll gain happier spenders who don't feel cheated for leveling up bad armors.

Dianish
10-22-2013, 10:40 PM
Gwens dad as an alchemist?

Would be a perfect fit. Though im hoping for a really wacky wizard/alchemist who acts like (s)he consumed to many of his/hers own potions.

Deatux
10-22-2013, 11:58 PM
Would be a perfect fit. Though im hoping for a really wacky wizard/alchemist who acts like (s)he consumed to many of his/hers own potions.

Now that sounds interesting c:

nmk329
10-23-2013, 07:26 AM
Which unfixable mistakes are you referring to? There are no mistakes you can possibly make when leveling up.

Like spending all your armors levels 1-40 combining or enhancing monk's vestments.

Unresolved
10-23-2013, 09:48 AM
Like spending all your armors levels 1-40 combining or enhancing monk's vestments.

Leveling has no bearing on the stupidity of the player. They would enhance the armor regardless of whether they're level 10 or level 50. Not to mention the fact that enhancement mats and gold are replaceable.

nmk329
10-23-2013, 04:16 PM
Leveling has no bearing on the stupidity of the player. They would enhance the armor regardless of whether they're level 10 or level 50. Not to mention the fact that enhancement mats and gold are replaceable.

But if they can level to 50 and get all that stuff accomplished in one day there is less time for them to come onto the forums or have a guild member tell them they shouldn't be doing that.

Unresolved
10-23-2013, 04:17 PM
But if they can level to 50 and get all that stuff accomplished in one day there is less time for them to come onto the forums or have a guild member tell them they shouldn't be doing that.

Leveling really doesn't take much of your time. 20 minutes per session? It's not like this is a game where you can grind for hours on end because there's no resource regeneration.

Honestly, I read/skimmed through every post in this forum in a few hours.

nmk329
10-23-2013, 04:25 PM
Leveling really doesn't take much of your time. 20 minutes per session? It's not like this is a game where you can grind for hours on end because there's no resource regeneration.

Honestly, I read/skimmed through every post in this forum in a few hours.

Most players don't play KnD once every twenty minutes for two hours. They play for two hours on a routine schedule usually. And I'm not saying that this is all numbers, and the difference is HUGE whether or not they can get high level quickly. I completely see what you're saying. and I know that even if they make it so that we can make health potions easily it's not going to make a huge difference. However. I know that I made some mistakes at an earlier level (putting all my fusion boosts into riverstone mantle) and my taking the game slow and putting arena/guild/grinding for enhancements before leveling up helped me develop early enough to be a lot better than most of the people my level. I accomplished more per level than other people, even if they accomplished more per time. I set myself up to be as good as I can be, and I think that other players should be encouraged to do that too.

Unresolved
10-23-2013, 04:29 PM
Most players don't play KnD once every twenty minutes for two hours. They play for two hours on a routine schedule usually. And I'm not saying that this is all numbers, and the difference is HUGE whether or not they can get high level quickly. I completely see what you're saying. and I know that even if they make it so that we can make health potions easily it's not going to make a huge difference. However. I know that I made some mistakes at an earlier level (putting all my fusion boosts into riverstone mantle) and my taking the game slow and putting arena/guild/grinding for enhancements before leveling up helped me develop early enough to be a lot better than most of the people my level. I accomplished more per level than other people, even if they accomplished more per time. I set myself up to be as good as I can be, and I think that other players should be encouraged to do that too.

Whether or not you took it slow leveling, you would've used boosts on your armor anyways. It's not like there's a one-time event where you get boosts at certain levels. Either way, your resources would've been wasted(or saved if you're smart) and delaying leveling does nothing for your development as a player. If you've only got 20 minutes a day to play or something, you probably won't be a great player anyways, because you need to dedicate more time to the game to compete.

nmk329
10-23-2013, 04:39 PM
Whether or not you took it slow leveling, you would've used boosts on your armor anyways. It's not like there's a one-time event where you get boosts at certain levels. Either way, your resources would've been wasted(or saved if you're smart) and delaying leveling does nothing for your development as a player. If you've only got 20 minutes a day to play or something, you probably won't be a great player anyways, because you need to dedicate more time to the game to compete.

If someone would have told me to save my fusion boost armors when I was level 35 instead of when I was level 40 (which is a 1 week span) I would have saved them instead of using them. But if I grind and level from 35 to 40 in one or two days, there is a significantly lower chance that I save them instead of using them as soon as I got them. And you're really not listening to what I'm saying, because I've given you several examples of how leveling slower can help your development as a player.

Unresolved
10-23-2013, 04:41 PM
If someone would have told me to save my fusion boost armors when I was level 35 instead of when I was level 40 (which is a 1 week span) I would have saved them instead of using them. But if I grind and level from 35 to 40 in one or two days, there is a significantly lower chance that I save them instead of using them as soon as I got them. And you're really not listening to what I'm saying, because I've given you several examples of how leveling slower can help your development as a player.

Your examples are completely independent of leveling. Leveling does not influence the player's decision-making process. The same amount of time would have passed and you would've made the same choice if you had stopped at 35 or leveled to 40.

nmk329
10-23-2013, 04:51 PM
Your examples are completely independent of leveling. Leveling does not influence the player's decision-making process. The same amount of time would have passed and you would've made the same choice if you had stopped at 35 or leveled to 40.

You're right, it doesn't. It influences WHEN THEY GET TO MAKE THE DECISIONS. So no, the same amount of time would NOT have passed. Because I would have had to wait longer before reaching level 40 when I am forced to make the decision.

Unresolved
10-23-2013, 04:54 PM
You're right, it doesn't. It influences WHEN THEY GET TO MAKE THE DECISIONS. So no, the same amount of time would NOT have passed. Because I would have had to wait longer before reaching level 40 when I am forced to make the decision.

Except nothing changes between level 35 and 40. It's not like you unlock new skills/armors by leveling up(except through maps, but those are independent of levels). The ONLY thing leveling does in the game is give you slightly more health/attack/defense. Nothing else. At all. Any kind of mistake you made is not related to leveling, but to how long you've been playing the game. Leveling is a way of measuring that time, but it doesn't mean that leveling is related to whatever mistakes you made.

nmk329
10-23-2013, 05:01 PM
Except nothing changes between level 35 and 40. It's not like you unlock new skills/armors by leveling up(except through maps, but those are independent of levels). The ONLY thing leveling does in the game is give you slightly more health/attack/defense. Nothing else. At all. Any kind of mistake you made is not related to leveling, but to how long you've been playing the game. Leveling is a way of measuring that time, but it doesn't mean that leveling is related to whatever mistakes you made.

"Any kind of mistake you made is not related to leveling, but to how long you've been playing the game." But you unlock new things by leveling, causing you to make more choices per time depending on how fast you level. And how long you've played the game typically = how much you know about the game and how well you will make your choices. You're literally saying the exact same thing as me except denying the fact that leveling opens up more opportunities for you to make unerasable decisions.

Unresolved
10-23-2013, 05:05 PM
"Any kind of mistake you made is not related to leveling, but to how long you've been playing the game." But you unlock new things by leveling, causing you to make more choices per time depending on how fast you level. And how long you've played the game typically = how much you know about the game and how well you will make your choices. You're literally saying the exact same thing as me except denying the fact that leveling opens up more opportunities for you to make unerasable decisions.

You can play for 20 days and be level 10, or you can play 20 days and be level 100. If you have the same amount of knowledge, you're going to make the same mistakes, regardless of what level you are. The only thing you're doing is setting yourself back 2-3 weeks worth of material farming and wasting a lot of HP. Leveling does not open up new opportunities. Map unlocks are not dependent on levels, but on gear/friends.

nmk329
10-23-2013, 05:07 PM
You can play for 20 days and be level 10, or you can play 20 days and be level 100. If you have the same amount of knowledge, you're going to make the same mistakes, regardless of what level you are. The only thing you're doing is setting yourself back 2-3 weeks worth of material farming and wasting a lot of HP. Leveling does not open up new opportunities. Map unlocks are not dependent on levels, but on gear/friends.

BUT YOU WON'T HAVE THE SAME KNOWLEDGE BECAUSE YOU'VE BEEN PLAYING FOR 20 DAYS RATHER THAN 50. AND LEVELING SLOWER ENCOURAGES PLAYERS TO DO OTHER THINGS IN THE GAME AND LEARN MORE ABOUT IT.

Sorry, I don't mean to go all caps on you, but you're making my head hurt. And I refuse to allow you to not understand what I'm trying to tell you.

Unresolved
10-23-2013, 05:09 PM
BUT YOU WON'T HAVE THE SAME KNOWLEDGE BECAUSE YOU'VE BEEN PLAYING FOR 20 DAYS RATHER THAN 50. AND LEVELING SLOWER ENCOURAGES PLAYERS TO DO OTHER THINGS IN THE GAME AND LEARN MORE ABOUT IT.

Sorry, I don't mean to go all caps on you, but you're making my head hurt. And I refuse to allow you to not understand what I'm trying to tell you.

Okay, so please give me specifics of what "unlocks" you can mess up by leveling. As I've already stated, map unlocks(and thus map armors) are not strongly correlated to levels.

AngelaRenea
10-27-2013, 09:04 AM
I agree, you know the same stuff no matter how long you play. My friend leveled to 90 in 3 weeks, whereas it took me 2 months to get to 100, and I'm pretty sure that he knows more than I do... It's not about how long it takes you.

Alieda
10-27-2013, 09:09 AM
Potions for a temporary stats boosts? maybe +% resistance ?

lets add ingredientes to the soup, but please dont add gems to it...

Oxilated
10-27-2013, 09:15 AM
pots are useful but nothing is being done about them. maybe adding new potions would help gree milk more money and encourage people to spend 5000 gems for Bkal+

Lord Of The Infernal
10-27-2013, 09:55 AM
Replace GEMS for Potions when you lost to epic boss
Same 12 Potions for Recovery

Zyntree
10-27-2013, 10:10 AM
So far we have a variety of potion suggestions.
1. EE potion. 3 Epic Energy anyone?
2. Att / Def potion. Add a small percentage for one fight
3. Guardian Basher Potions: Buff against guardians only in Guild Wars
4. Use potions instead of gems for a regen against epic bosses.
5. craft potions with mats.
6. Craft potions in a lab.
7. Negate elemental weakness potion.
8. Combine health potions with rare mats to make various potions.

I'm sure I missed some, so if I did lemme know and I'll edit to add them. Potions could be cool and useful instead of basically pointless. Lets make potions serve a purpose in the game, yea?

Alieda
10-27-2013, 10:13 AM
now might as well with all this have ingredientes to drop @ the appropriate stages and also add a material drop chance increase potion :)

Zyntree
10-27-2013, 10:17 AM
now might as well with all this have ingredientes to drop @ the appropriate stages and also add a material drop chance increase potion :)

Do I understand you right that you are suggesting crafting materials for different types of potions drop in different stages, as well as increasing the overall drop rate for all crafting mats? Or just increase the drop rate for potions?

Jman
10-27-2013, 10:19 AM
How about element specific potions? You take a standard potion and brew it with some rare/super rare mats in the lab to produce an element specific potion of one of the two elements? Or maybe the potion is better if super rare mats are used (5% with rare mats, 10% with super rare). This would add a new element to farming because you wouldn't just need snake skins anymore, instead you would want to farm the later bosses for super rare mats for better potions.

Also, maybe we could make potions with EB materials that gave bonus damage (1.5x or 2x) versus the EB the materials are from. Use one piece to make 2-3 potions, then you can beat boss 43 easier to craft the + version. It would be a good use for that one extra piece you get every boss.

Alieda
10-27-2013, 10:28 AM
Do I understand you right that you are suggesting crafting materials for different types of potions drop in different stages, as well as increasing the overall drop rate for all crafting mats? Or just increase the drop rate for potions?

Yep, materials for potions in stages around map, easier stages drops less eficientes materials, you get the idea right? and the potion suggestion, is one that would increase the chance and/or the amount of materials armor/potion drops.

that would help a little in those crazy "farm 1 bazillion Phoenix feathers then craft" events.

dragonx254
10-27-2013, 10:54 AM
Potions for a temporary stats boosts? maybe +% resistance ?

lets add ingredientes to the soup, but please dont add gems to it...

Ha..haha........hahaha........good one.

I hope we're talking about the same company here

Exator
10-27-2013, 11:49 AM
In another thread there is talk about removing useless buildings from the castle (like arena, chest or fusion master, much easier to access from menu button). It would be nice if one of those could be exchanged for an upgradeable alchemist building, like armorsmith.