View Full Version : 1st Guild War over, post suggestions for upcoming wars here!
Dexavus
08-19-2013, 01:24 PM
As the first guild war comes to an end, there are a lot of things that I know people would like to see changed. Feel free to post CONSTRUCTIVE thoughts here and please no flaming. Also leave out the obvious problems like the crashes, gree are already aware of that. Ill go first:
1. Make guardians useful, right now they really only dodge 1-2 bullets against a higher level guild, and also rewards them with valuable fusion boost armors. In there current state they are not worth the gold needed to buy them.
2. Change up the rewards a bit throughout each rank, 50 guilds received combustion armor this time around, and although I have no problem with guilds getting a good armor, there needs to be some type of variety.
3. Add fusion stones or boost armors to the higher ranks, these don't come into the rewards until way down the ladder but are valued by all players, especially people that are trying to level epic armors. They are given for top ranks in arena, why not here?
4. Either remove the 2 DPC keys or give more of them because honestly, dpc keys aren't worth much anymore and there are far better items that could replace them(fusion boost armors for example).
Those are some I can think of off the top of my head, feel free to comment on mine or add your own but please, let's keep it constructive as this can be a thread gree can look at in the future.
Cheers mates!
Belimah
08-19-2013, 02:44 PM
Allow surplus war energy via gems, instead of filling to the max.
Sakino
08-19-2013, 03:58 PM
The reward are something that seem ok in this event. I simply want a recovery week between each war to do other things, and grow my guild
ZERO_07
08-19-2013, 04:33 PM
Oh wow I thought Gree would at least make an extension date on the war.
The Wise One
08-19-2013, 05:25 PM
Hi,
Thanks for starting this post, besides the crashing etc. we'd really love to get your feedback on this.
Jello
08-19-2013, 05:28 PM
How about they get it to work first! Added suggestions will only screw up the game even more.
As for an extension Zero, they should have never started it, or at least stopped it an hour after starting it when the problem tickets started pouring in. What a complete cluster f**k. It still wasn't fixed when it ended.
tredadda
08-19-2013, 05:38 PM
I would definitely create more of a gap between the rewards. With this war, the reward difference between finishing 2nd and 10th is minimal (mainly DPC keys and gems).
Also I would offer rewards to members for guild activity. Some members were highly active in helping their guild win wars while others were along for the ride and those got the same rewards. The most active players should be reward based off of points earned.
Cind3r
08-19-2013, 05:49 PM
Congrats Gree on the first Guild War. Like Dexavus said there is no need to mention the things that are obviously broken/buggy.
Things i think could make it better are:
1. Some kind of indicator of the strength of your opponent. I understand in the Arena a mystery is great because its 1 on 1 however in a guild war i imagine a horde of people standing infront of each other about to charge (Braveheart style). If it was me in a battle i would direct my weaker troops to hit the other weaker ones. Also because War energy is so limited wasting 25% of it just to find out that your way underpowered is a bit of a hefty price to pay.
2. The ability for a Guild Master to flag a player as "inactive" during the war. Once flagged the player must log in and battle with in 24/48 hours (time to be tried and tested). If the flag has not been removed then the Guild Master can boot them from the guild or stop them from getting rewards. This idea is to stop the rewards going to the freeriders.
3. A "repeat battle" or "rematch button" after a win or lose to speed up the next battle if you want to farm the same player. (This type of button would be usefull in the armory as well.)
Varza
08-19-2013, 06:16 PM
2. The ability for a Guild Master to flag a player as "inactive" during the war. Once flagged the player must log in and battle with in 24/48 hours (time to be tried and tested). If the flag has not been removed then the Guild Master can boot them from the guild or stop them from getting rewards. This idea is to stop the rewards going to the freeriders.
I really like this idea. However, it only requires people to log in, say 3 times during the whole war to battle. This doesn't exactly prevent freeriders from getting rewards, which I think would be great if properly implemented. How about, if a player is a certain (large) number of standard deviations away from the average points earned by the guild, the guild master gets to choose whether to assign them rewards or not? I assume here that the crash bugs will be fixed and everyone will be able to fight at equal capacity in the next war ;)
Dexavus
08-19-2013, 06:29 PM
Hi,
Thanks for starting this post, besides the crashing etc. we'd really love to get your feedback on this.
You're most welcome, glad you took notice to the thread as well. Hopefully we can get some more people to chime in and give ideas, wouldn't want the thread to die too fast lol
busteroaf
08-19-2013, 07:00 PM
I really like this idea. However, it only requires people to log in, say 3 times during the whole war to battle. This doesn't exactly prevent freeriders from getting rewards, which I think would be great if properly implemented. How about, if a player is a certain (large) number of standard deviations away from the average points earned by the guild, the guild master gets to choose whether to assign them rewards or not? I assume here that the crash bugs will be fixed and everyone will be able to fight at equal capacity in the next war ;)
I do believe this is where Eun had mentioned giving the GM's the ability to distribute the loot. And people scoffed at the idea at the time.
Also, I agree with this, to an extent. There should be a "master loot" style option, or at least a hybrid between Individual rankings, for those that poured tons of $$ into it and were consistently battling every war, and the Guild rewards (to reward the full guild. Clearly there were people even within our own guild who did more "work" for the guild, yet even those who couldn't battle once got the same rewards. Fair? Somewhat. I would like to think we're also very helpful with each other and worked together as a team regardless of who or how many were on for any given battle. (RR fist bump)
You could even go another step, where you have tiers of rewards. The #1 guild rewards flow to all the winners, but only if you won X amount of battles, or participated in Y amount, etc. If not, you receive say, the #2 guild rewards, and so on. This way, you reward your highest players with the most elite level prizes, but those who still participated get high quality but less, but as a guild you still receive some of the top prizes. You never know the reason why someone may or may not have participated . Maybe they lost service and couldn't play, phone broke, etc. Would you want one of your guild mates to not get any prizes even if they've been a great member before the war? I would hope not.
Good thread.
Rewards:
1. As others mentioned, DPC's are becoming less and less useful; perhaps use legendary keys instead?
2. Gems aren't all that useful. Most of the top guilds spent 1000's of them during a war, thus getting 60 back doesn't really do much. Perhaps offer fusion stones and fusion boosts as rewards (items which cant be purchased).
3. More differentiation would be nice. if you aren't 1, you might as well be 10; the rewards during this war weren't all that different for the guilds in between.
Interface:
1. I liked the background used during the war although it wasn't all that related to the war (should have taken place in the sky?).
2. Not sure if this was part of the bug issues but even towards the end of the war I still had issues scrolling through opponents members (bottom of the list was blacked out).
3. Charge users gems for changing names. It was often frustrating having users change their names during wars to the same name or changing their name to something different in the middle of the war. Some might call this tactical strategy, but if everyone does it, it just makes the wars more annoying than anything else.
4. I'm not sure if this was by design, but it seemed that while high level players received low points for defeating low level players; low level players did not necessarily receive high points for defeating high level players (i.e. super noobs in all other gree games).
5. Guardians are fairly expensive to level; perhaps they should be more difficult to take down the higher the level they are?
All in all, I really enjoyed these wars more than the wars in CC, MW and KA. They seem more tactical since sentinels receive a 50% boost and they cannot simply be taken down with 2 power attacks. The battle frenzy is a nice addition; perhaps provide a slightly higher timer (2-3 mins seemed a little short given it takes awhile to log in and actually battle). Would it be possible to view everyone's ranking within your guild during a war along with the remaining time for the event (this was only visible when your guild was not in a war)? Also perhaps this list can be sortable by total points?
Cind3r
08-19-2013, 07:21 PM
You never know the reason why someone may or may not have participated . Maybe they lost service and couldn't play, phone broke, etc. Would you want one of your guild mates to not get any prizes even if they've been a great member before the war? I would hope not.
Very well put, and your absolutly right, i would hate to missout because i couldnt log on. A balance would need to be achieved. However you only rank in the war if you earn the points so even if your good friend has a problem with service or phone then they didnt add to your rank/victory. On the other side it would suck to be denied a prize and see it go to someone who didnt help (be it their fault or not) just because they are normaly a good player.
XBDMRRFPN
08-19-2013, 08:05 PM
1) guardian are not only expensive and useless but actually help the enemies dropping boost. The overall idea of guardians should be rethink
2) guild awards are less worth than the boost you can find fighting guardians, unless you are in the top 100
3) to get more boost is better to play alone or with a couple of clones or low level friends, otherwise is a fight between members of the guild on who will defeat the guardian and get the boost
4) the bonus for the guild master is the only thing worth, with guild and champion. Probably is unfair that this bonus extend to the Arena. People will tend to create micro-guilds just to get this 20% and use it elsewhere
5) purchasing boosts from guild is even better if you are alone or at least with couple of people, if you have full upgraded 12 TF you can use very well your money creating your own guild
6) with the money you get the bonuses like +5% and so on increasing just the elements you want, maybe 2-3 of them. Since you don't need at all an high level for it but you just need gold it is really useless to have a high level guild
7) the distribution of the awards is unfair since it gives the same to who played and to who just ignored the battle. Awards should be given on the basis of activity during the war
in few words and not even mentioning the crash problems here we have a clear picture.
Guardians are useless (or even good for enemies), no need for big guild if you go for boost armors and bonuses, so no need for high level guild unless you want to get one of the first 100 positions, but you need to have all active and coordinated, so its a big effort that with crashes could be vain. The awards are given equal and this is unfair (it's a bit of communists actually and doesn't reflect the effort given by individuals)
the way has been designed this guild war is definitively wrong and makes better to create everyone of us his own guild and spend money on boost
geo81
08-19-2013, 08:18 PM
I like the wars a lot. Although I wish not 'everyone' had the ability to declare war. It f'd my guild up a few times when people not knowing what they were doing would declare war. Also when are these wars held? Weekly? Monthly? Or random?
Varza
08-19-2013, 09:28 PM
You never know the reason why someone may or may not have participated . Maybe they lost service and couldn't play, phone broke, etc. Would you want one of your guild mates to not get any prizes even if they've been a great member before the war? I would hope not.
That was my thought pattern behind the "allow GM to choose whether they get rewards or not" part. If something like that happens and they notify their GM, they still get the rewards (assuming a reasonable GM, yadda, yadda). And yes, I know that there are possible problems with this idea. Whenever people are involved, there are possible problems ;)
BethMo
08-19-2013, 10:05 PM
Also, scoring the most points is not the only measure of contribution to the war. A player who scouts (and loses to) the sentinel and GM at the start of every battle and informs the rest of the guild of their armor setup would show zero points. And what about a player who does mediocre in the battles but is doing lots of out-of-game work organizing, recruiting, etc.?
Eunuchorn
08-19-2013, 10:10 PM
Also, scoring the most points is not the only measure of contribution to the war. A player who scouts (and loses to) the sentinel and GM at the start of every battle and informs the rest of the guild of their armor setup would show zero points. And what about a player who does mediocre in the battles but is doing lots of out-of-game work organizing, recruiting, etc.?
This shouldn't happen w/ good coordination. It's a pure waste of potential points
War Revamp:
The entire war effort should last 2 weeks.
A 1v1 Guild War should last 6 hours.
Better rewards.
Guild Raid Bosses plz
josesmith
08-19-2013, 10:21 PM
for futher suggestion
1. Each guilds must have guardians to fight.(if u don't have guardian, you cannot declared war or accept any war request)
2. Move the fusion boost reward for beating guardian to beating sentinel.(to avoid the scramble of boost farming)
Thanks
1) guardian are not only expensive and useless but actually help the enemies dropping boost. The overall idea of guardians should be rethink
2) guild awards are less worth than the boost you can find fighting guardians, unless you are in the top 100
3) to get more boost is better to play alone or with a couple of clones or low level friends, otherwise is a fight between members of the guild on who will defeat the guardian and get the boost
4) the bonus for the guild master is the only thing worth, with guild and champion. Probably is unfair that this bonus extend to the Arena. People will tend to create micro-guilds just to get this 20% and use it elsewhere
5) purchasing boosts from guild is even better if you are alone or at least with couple of people, if you have full upgraded 12 TF you can use very well your money creating your own guild
6) with the money you get the bonuses like +5% and so on increasing just the elements you want, maybe 2-3 of them. Since you don't need at all an high level for it but you just need gold it is really useless to have a high level guild
7) the distribution of the awards is unfair since it gives the same to who played and to who just ignored the battle. Awards should be given on the basis of activity during the war
in few words and not even mentioning the crash problems here we have a clear picture.
Guardians are useless (or even good for enemies), no need for big guild if you go for boost armors and bonuses, so no need for high level guild unless you want to get one of the first 100 positions, but you need to have all active and coordinated, so its a big effort that with crashes could be vain. The awards are given equal and this is unfair (it's a bit of communists actually and doesn't reflect the effort given by individuals)
the way has been designed this guild war is definitively wrong and makes better to create everyone of us his own guild and spend money on boost
Lord Ash
08-19-2013, 10:22 PM
Also, scoring the most points is not the only measure of contribution to the war. A player who scouts (and loses to) the sentinel and GM at the start of every battle and informs the rest of the guild of their armor setup would show zero points. And what about a player who does mediocre in the battles but is doing lots of out-of-game work organizing, recruiting, etc.?
Beth these minor guilds are not doing any of those things u mentioned ... They are just blindly fighting ... And jumping at who can farm the guardian ... Then bickering about it ... Hence why they didn't place well
Eunuchorn
08-19-2013, 10:24 PM
Another thing, was it really too hard for your designers to make a unique achievement for each tier for the very first guild war? Who is making decisions over there?
Eunuchorn
08-19-2013, 10:25 PM
for futher suggestion
1. Each guilds must have guardians to fight.(if u don't have guardian, you cannot declared war or accept any war request)
2. Move the fusion boost reward for beating guardian to beating sentinel.(to avoid the scramble of boost farming)
Thanks
Your ideas are terrible & counter productive to each other as well as themselves. A scramble to compete & further your guild or the same person doing mega on sentinel everytime?
Wolfgangs246
08-19-2013, 10:28 PM
To enhance the guild war experience, would it be possible to modify the guild war home page to show how many of our guildies are online at the point in time? It would help with the planning as to when to commence a war.
I know the current limitations can be worked around, but it would be more convenient to have it in-game rather than in an alternate app.
As to the guardians, could they be redesigned so that they only help when the battling guilds are more evenly matched? Or maybe the rewards be lowered? the amount of fusion drops I got during this event was crazy, and even though it's nice to have, it could create a power gap pretty quickly between players. Maybe they could reduce the fusion drop to just 1 piece but you get to pick the element?
busteroaf
08-19-2013, 11:33 PM
Beth these minor guilds are not doing any of those things u mentioned ... They are just blindly fighting ... And jumping at who can farm the guardian ... Then bickering about it ... Hence why they didn't place well
I think she meant, if I may, that simply outscoring another guild member does not necessarily mean they've done more "work". I know we had a more than happy guinea pig to scout the GM after the sentinel was downed. Granted, it wasn't always the same person, but they were more than happy to do it to help the guild. If they aren't strong enough to beat said GM or others, they can still scout other players and kill who/what they can, or note when someone has changed their setup. But, its hard to win the "you had the best coordination" medal.
But yes, the smaller, unorganized guilds don't have people scouting, just blindly attacking.
XBDMRRFPN
08-19-2013, 11:48 PM
That was my thought pattern behind the "allow GM to choose whether they get rewards or not" part. If something like that happens and they notify their GM, they still get the rewards (assuming a reasonable GM, yadda, yadda). And yes, I know that there are possible problems with this idea. Whenever people are involved, there are possible problems ;)
if it is all in the hands of GM he can abuse giving all prizes to himself and his clones (many have) or distribute in an unfair way.
The track of the overall activity is already in the system
you know how many points but you know also how many battle and how many gold you gave to the guild, and how many quest achievements you have, either the one in which you had a primary role, either the one in which you had a secondary but relevant role.
So this point can be easily dealt in an automated way by the game
Unresolved
08-19-2013, 11:48 PM
I think she meant, if I may, that simply outscoring another guild member does not necessarily mean they've done more "work". I know we had a more than happy guinea pig to scout the GM after the sentinel was downed. Granted, it wasn't always the same person, but they were more than happy to do it to help the guild. If they aren't strong enough to beat said GM or others, they can still scout other players and kill who/what they can, or note when someone has changed their setup. But, its hard to win the "you had the best coordination" medal.
But yes, the smaller, unorganized guilds don't have people scouting, just blindly attacking.
Agreed, but the guild leaders (should) know how helpful you've been if you're the scouting/Power-attacking guild member.
XBDMRRFPN
08-19-2013, 11:56 PM
Your ideas are terrible & counter productive to each other as well as themselves. A scramble to compete & further your guild or the same person doing mega on sentinel everytime?
you are in a different boat than us so it's obvious that you don't like what we say
the guardians are too easy to beat while sentinels not that much
another suggestion could be this:
when you beat the sentinel anyone can challenge a commander, but it shouldn't be possible to challenge it more than once
in theory when someone is beaten should be off the the battle (unless for instance buy energy with gems)
this will solve the problem that is too much convenient to have small micro guilds now
it would be much more interesting if in the battle you eliminate one by one (the overall battle should last a bit more) and when you defeat all opponents before the time you win by KO!
busteroaf
08-20-2013, 12:48 AM
you are in a different boat than us so it's obvious that you don't like what we say
the guardians are too easy to beat while sentinels not that much
another suggestion could be this:
when you beat the sentinel anyone can challenge a commander, but it shouldn't be possible to challenge it more than once
in theory when someone is beaten should be off the the battle (unless for instance buy energy with gems)
this will solve the problem that is too much convenient to have small micro guilds now
it would be much more interesting if in the battle you eliminate one by one (the overall battle should last a bit more) and when you defeat all opponents before the time you win by KO!
So... when a max guild like RR fights a 2 man guild, we get screwed by only being able to attack twice? Yeah, cause that is fair.
NinJaPaN
08-20-2013, 02:10 AM
First off, I wouldnt mind RR - and any other heavyhitters - only being able to get two kills :)
On a more serious note, I'd like to see at the end of the GW a list for your own guild with the stats of your members, how many wins, how many losses, total points etc,
I've seen it during the GW itself but now the only thing you can see is whose nr.1, u can still scroll and see it it, but I personally find it a bit sloppy, id prefer to see a list with nr 1 till nr x, just to get an impression (&to brag);
Furthermore, I do believe some sort of solution should, or could, be offered for inactive players, ofcourse good communication within ur guild can help a lot, but inactive players can be easy farmingpoints, plus handing out 30 rewards (in our guild) is kinda over the top, especially for those who didnt do anything, this does also have to do with the bugs etc, so it would be nice that, once GW commences again (and works properly) at that time inactive players can either be kicked out, or at least be temporarly frozen or paused from gameplay; the bottom line is that within our guild some inactive players r gonna get kicked out so that in the future it will not be repeated , at least they got a nice parting gift,
On a side note, have any calculus nerds already come up with the stats on how damage levels/points are calculated?:)
Cheers
Archetype
08-20-2013, 03:13 AM
If you ask me, just the guild war not crashing and if we can play all day long is good enough for me.
NinJaPaN
08-20-2013, 04:05 AM
Dunno if its useful, but maybe its an idea also to separate "regular" guild chat from GW chat, dunno, just have too much time on my hand n thinking out loud
Flowerpower
08-20-2013, 04:37 AM
First off, I wouldnt mind RR - and any other heavyhitters - only being able to get two kills :)
On a more serious note, I'd like to see at the end of the GW a list for your own guild with the stats of your members, how many wins, how many losses, total points etc,
I've seen it during the GW itself but now the only thing you can see is whose nr.1, u can still scroll and see it it, but I personally find it a bit sloppy, id prefer to see a list with nr 1 till nr x, just to get an impression (&to brag);
Furthermore, I do believe some sort of solution should, or could, be offered for inactive players, ofcourse good communication within ur guild can help a lot, but inactive players can be easy farmingpoints, plus handing out 30 rewards (in our guild) is kinda over the top, especially for those who didnt do anything, this does also have to do with the bugs etc, so it would be nice that, once GW commences again (and works properly) at that time inactive players can either be kicked out, or at least be temporarly frozen or paused from gameplay; the bottom line is that within our guild some inactive players r gonna get kicked out so that in the future it will not be repeated , at least they got a nice parting gift,
On a side note, have any calculus nerds already come up with the stats on how damage levels/points are calculated?:)
Cheers
Go to guild wars ---> view leaderboard ---> Main. You should be able to see your team's participation.
EljayK
08-20-2013, 05:16 AM
Make guardians cost shards to be created and upgraded. I run a very lenient, non-gem-buying guild. We did not do good with only 4 active players in the war. I'm ok with it. (Not so much ok with my sentinel and champion both leaving the guild afterwards, but meh, more power to them). I get most of my members from friend requests of people without guilds. If they stay and level up, ok. If they don't, I boot them. I don't want my main guild base forced to donate money just to feel active. Donating shards and mats should be allowed to boost guardians.
On guardians: Have 1 guardian of each type made permanent. If it dies in a battle, someone has to spend energy to give it life. 1 energy is 10% life. All 4 at once is 50% life. When it's back to 100%, it comes up again. Or better yet, make them require a fusion armor to be revived, that way you have to spend that one you got defeating another guardian to keep yours going.
The fusion armor given by guardians when they die should be put into a guild inventory. At the end of the tournament, they are rewarded as tiered prizes to the top percentage of players in that guild.
possum
08-20-2013, 06:36 AM
I know this is just being lazy, but can we have a report after each battle that automatically lists the armor and order of the opponent?
Okay, that is lazy, but it would be nice.
Also, allow us to change our armor in the guild war screen without having to enter the arena menu to do it.
Furthermore, there should be individual awards for engaging in so many fights (regardless of win/losses), points scored, etc. It doesn't have to be anything spectacular, but it would be nice.
Finally, can a permanent cumulative guild war score be viewable in the guild member's page. Might be a good way to shame people to participate and allow guild masters to better manage their alliance.
Oh, I wish the activity updated at a faster frequency. As in, if someone is engaging the guardian, a report should announce it immediately so energy isn't wasted by engaging an already dead guardian.
deathexe
08-20-2013, 06:44 AM
I know this is just being lazy, but can we have a report after each battle that automatically lists the armor and order of the opponent?
Okay, that is lazy, but it would be nice.
Also, allow us to change our armor in the guild war screen without having to enter the arena menu to do it.
Furthermore, there should be individual awards for engaging in so many fights (regardless of win/losses), points scored, etc. It doesn't have to be anything spectacular, but it would be nice.
Finally, can a permanent cumulative guild war score be viewable in the guild member's page. Might be a good way to shame people to participate and allow guild masters to better manage their alliance.
1) a report like that would take away a vital form of strategy the lack of such a report provides. It encourages communication within the guild.
2) you can already do it in the page just before you enter battle on the bottom left hand corner. The 'form team button', or something along those lines.
3) Guild wars are just like arena events, the only rewards are at the end. Though you're rewarded fusion boosts already for killing or dealing the most damage to guardians.
4) you can already see that in the default guild wars screen page - win losses and total points earnt.
possum
08-20-2013, 06:49 AM
I know you can change armor just prior to a battle, but I'm talking about changing armor during a regen period without having to leave the guild war screen. Just a convenience thing.
I have no idea how long that war tab will stay up or if it will reset upon the next war. I want a permanent and cumulative total in the guild member's window.
Also I would offer rewards to members for guild activity. Some members were highly active in helping their guild win wars while others were along for the ride and those got the same rewards. The most active players should be reward based off of points earned.
That's your guild master's job. Make the people who worked the hardest high commanders, the 10% boost is a good enough reward in itself.
NinJaPaN
08-20-2013, 07:41 AM
Hey flowerpower,
Thnx for the info, but that part i know/already knew, what i meant to say was to have a list showing nr 1 player down to the nr last player in your guild in terms of wins, points etc but structured like for ex the arena or epic boss fight, its just that i like to have it more structured, there is no structure in the way it is sorted now in the GW screen
Cheers
Everyone seems to be upset about people not contributing to the war effort. If that's the case, they probably aren't the best team player and thus shouldn't be in your guild. If you eliminate people who are inactive or don't contribute the problem goes away. Everyone needs to accept that if someone is in your guild they get the same rewards, if they didn't deserve the rewards then they just won't get them next time. Simple really
Bresson
08-20-2013, 07:59 AM
I'd love to be able to see how much war energy everyone in the guild has in the main Guild Screen.
Taking out the Sent should with the 50% bonus should give more War Points.
Show the Battle Frenzy popup in the GW section, the little ticker is not that noticable.
NickkyDC
08-20-2013, 08:12 AM
The ability for a Guild Master to flag a player as "inactive" during the war. Once flagged the player must log in and battle with in 24/48 hours (time to be tried and tested). If the flag has not been removed then the Guild Master can boot them from the guild or stop them from getting rewards. This idea is to stop the rewards going to the freeriders.
This please, My guild specifically was hindered due to inactives, and it is quite upsetting knowing even though they are kicked after the war, they still get the rewards from not doing anything.
XBDMRRFPN
08-20-2013, 08:46 AM
So... when a max guild like RR fights a 2 man guild, we get screwed by only being able to attack twice? Yeah, cause that is fair.
2 man guild is not intended for winning a guild war, is only to get the 20% bonus of the GM to use somewhere else...
come on you can't be serious in thinking that it would be normal that a 2 man guild could win... otherwise why having levels to add more people?
besides if you have 2 very strong ones they could beat all opponents anyway
so yes I think that they should definitively discourage the 2 man guildes
deathexe
08-20-2013, 08:54 AM
2 man guild is not intended for winning a guild war, is only to get the 20% bonus of the GM to use somewhere else...
come on you can't be serious in thinking that it would be normal that a 2 man guild could win... otherwise why having levels to add more people?
besides if you have 2 very strong ones they could beat all opponents anyway
so yes I think that they should definitively discourage the 2 man guildes
I don't think you're getting the point.
If we, or any other guild intending to get a good rank, gets paired up with a one or two man guild, we're not gonna be able to earn mug points at all, compared to another guild, who at the same time, is paired with another guild with a considerable number of members. Going by you plan on how battles should go, meeting a two man guild in battle would basically screw the whole guild then, since everyone would only be able to pull of a maximum of two attacks, that would be valuable points and time lost.
DatKnightInShiningArmor
08-20-2013, 09:25 AM
I don't think you're getting the point.
If we, or any other guild intending to get a good rank, gets paired up with a one or two man guild, we're not gonna be able to earn mug points at all, compared to another guild, who at the same time, is paired with another guild with a considerable number of members. Going by you plan on how battles should go, meeting a two man guild in battle would basically screw the whole guild then, since everyone would only be able to pull of a maximum of two attacks, that would be valuable points and time lost.
Well in my opinion Gree should pair guilds up based on rank, guild bonuses and guild members power, and also amount of members to make it fair for others who might be weaker and/or have less people than said guild.
Hakurou
08-20-2013, 09:44 AM
Very good thread, here my suggestions, many were already mentioned but i hope repetition indicates that those bother more People than others.
1) allow the GM (and only him) to suspend members from an entire war. Therefore it is possible to be away (vacation etc.) without hindering or benefiting from the war.
2) only HC and up are allowed to declare a war.
3) higher diversity in armor rewards and also fusion stones instead of dpc.
4) special rewards for the most active players during a war get a special reward (armor, fusion armor). These could be given to the players who scored most points, made most power attacks and participated in most Fights.
5) make Guardians useful and remove the reward for killing it.
6) give reward for first kill of sentinel because you often need a power attack.
And the most important point for me: Guild war has to be a special event, which doesnt occur every weekend but only once a month!
Sakino
08-20-2013, 11:00 AM
Very good thread, here my suggestions, many were already mentioned but i hope repetition indicates that those bother more People than others.
1) allow the GM (and only him) to suspend members from an entire war. Therefore it is possible to be away (vacation etc.) without hindering or benefiting from the war.
2) only HC and up are allowed to declare a war.
3) higher diversity in armor rewards and also fusion stones instead of dpc.
4) special rewards for the most active players during a war get a special reward (armor, fusion armor). These could be given to the players who scored most points, made most power attacks and participated in most Fights.
5) make Guardians useful and remove the reward for killing it.
6) give reward for first kill of sentinel because you often need a power attack.
And the most important point for me: Guild war has to be a special event, which doesnt occur every weekend but only once a month!
I share only the two last points, the other seem unfair to me.
Daenerys
08-20-2013, 12:17 PM
I think it's unfair for players within the same guild to get different rewards based on participation in guild wars.
- If a player has been actively doing guild quests and contributing gold so the guild as a whole is better prepared for guild wars, you cannot mitigate their contributions simply because they are not as active in the actual wars. There are many ways to be a valuable guild member.
- If a player is indeed slacking off and freeriding, the GM / officers shouldn't need a guild war to come to that realization and kick them out.
For me the point of the guild is the team aspect. It's like the Olympic 4x100 relays, all the atheletes get medals even if they only run in the prelims, and not in the final race.
busteroaf
08-20-2013, 12:32 PM
I think it's unfair for players within the same guild to get different rewards based on participation in guild wars.
- If a player has been actively doing guild quests and contributing gold so the guild as a whole is better prepared for guild wars, you cannot mitigate their contributions simply because they are not as active in the actual wars. There are many ways to be a valuable guild member.
- If a player is indeed slacking off and freeriding, the GM / officers shouldn't need a guild war to come to that realization and kick them out.
For me the point of the guild is the team aspect. It's like the Olympic 4x100 relays, all the atheletes get medals even if they only run in the prelims, and not in the final race.
Partly agree. I still think there should be individual rewards based on a tier setting, or the guild member with the highest points/wins gets X, #2 gets Y, #3-5 get Z... and down the list WITHIN the guild. You can still have full guild rewards while rewarding people individually.
SoloStar
08-20-2013, 01:09 PM
How about they make a requirement that you have a minimum number of people in a guild before you can actually be called a guild and fight in guild wars? A 2 man team is not a 'guild'.
Very good thread, here my suggestions, many were already mentioned but i hope repetition indicates that those bother more People than others.
1) allow the GM (and only him) to suspend members from an entire war. Therefore it is possible to be away (vacation etc.) without hindering or benefiting from the war.
2) only HC and up are allowed to declare a war.
3) higher diversity in armor rewards and also fusion stones instead of dpc.
4) special rewards for the most active players during a war get a special reward (armor, fusion armor). These could be given to the players who scored most points, made most power attacks and participated in most Fights.
5) make Guardians useful and remove the reward for killing it.
6) give reward for first kill of sentinel because you often need a power attack.
And the most important point for me: Guild war has to be a special event, which doesnt occur every weekend but only once a month!
I agree that this is a nice thread. I also share the two last points here. It is taking down the sentinel that is difficult. The guardian is just a waste of money the way it is today. Our guild stopped using them during the war.
I also agree that every week would be to often.
I have no problems with the rewards given, but I can see that it will be impossible (or at least very difficult :) for mere mortals to be able to fight the top guilds. During the war I used a power attack against rainbow rooms sentinel and that was kind of funny cause I had no chance with my 3 70+ armors (think i maybe killed the first bloke). I might have had a slight chance had I rearranged them somehow, but the next time the sentinel will have another epic+ armor and the guild will be impenetrable for us - then we will loose valuable time cause it is no point beating against a wall. If epic armor will be made more available this will even out again.
I have no solutions for this last point - One suggestion is that maybe the sentinel could get weaker by each attach against him? (slowly lower the bonus until the bonus is zero?). I might have missed something here because this might have been a task for the guild champion if he gets some ekstra bonus when attacking.
Marco_
08-20-2013, 02:02 PM
Partly agree. I still think there should be individual rewards based on a tier setting, or the guild member with the highest points/wins gets X, #2 gets Y, #3-5 get Z... and down the list WITHIN the guild. You can still have full guild rewards while rewarding people individually.
Couldn't that lead to unwanted competition within guilds? At least with the MVP badge for guild quests there's nothing more than a simple badge at stake, but if there are real advantages at stake, wouldn't that change things like target selection to benefit yourself over the guild as a whole?
busteroaf
08-20-2013, 02:47 PM
Couldn't that lead to unwanted competition within guilds? At least with the MVP badge for guild quests there's nothing more than a simple badge at stake, but if there are real advantages at stake, wouldn't that change things like target selection to benefit yourself over the guild as a whole?
I believe there is already competition within most guilds. And it isn't always unhealthy. Give it a chance. It can make you stronger once people realize that it can spur you to more victory, as long as you work TOGETHER. I feel that in guilds where you have people fighting for themselves first, and not the guild itself, will it be a bad situation. But get a group together that shares a common goal, and you can still have healthy competition. Hell, two people from RR saying "I want the most points this match!"... um, you're going to see our points skyrocket as a group but two people are battling for top spot. Unless someone is a sore loser, there isn't an issue. And they're probably going to get massive cheers from the rest of the group as they dual-handedly smoke the competition battling for the top spot.
Its the way it works in other games too, and I haven't heard of any grand guild turmoil and people quitting because someone else beat them. Rage of Bahamut would give out (don't quote me, been a few months since I've done more than logged in for daily rewards) 1-2 of their SSR cards for top guild prizes. (rarities: common, uncommon, rare, high rare, super rare, super super rare, legendary)
#1 in the guild might get the other 2-3 for a set of 4 that you can eventually combine to make the legendary plus other stuff.
#2 might only get 2, with the need to somehow get the 4th to complete a set, and same other stuff.
#3 might only get 2, with less other stuff.
Again, don't remember off the top of my head and don't feel like logging in just to look at rewards.
Also note, the top prizes also weren't always the best cards available at the time, so they would often be sold on the bazaar or traded to other guild members to boost them up. If you can sell a SSR or legendary card for 1000 HP (main in game currency, restores attack power, equivalent to GW energy, or a say full 5/5 arena energy) and donate that to your guild, you've got an instant boost for next war, without needing to spend money. Do that a couple times with the top tier rewards, and the guild is VERY rich. Granted, due to the fact we can't trade or sell armors, the last point is unrelated to K&D, but it goes to show that with a combined effort, you can work as a guild to help each other. People were also typically required to farm their own cards on the side, by buying/selling cards for profit, and doing well in all the other solo events.
This way, you still have a team goal as a guild, and can have individual goals. I mean, did I do as much damage as others in my guild? Nope. Did I do more damage than some others? Yup. I had top points in a few wars but I found people I could easily match up with and farmed the crap out of them for a little bit, and it seemed it was when a lot of others were asleep or inactive. But many people did more damage in one battle than some people did in a day. Is it fair that they share ALL the same reward as me or them? I would be fully behind someone getting an increased reward for extra damage done, etc. Someone logging in once or twice during the whole war getting the same results as someone who may have spent a large chunk of $$ to ensure a win?
Again, this is where if it is up to the GM, they can still reward everyone, or still claim rewards AS A GUILD. You never know, maybe a guild member had a death in the family, phone broke, hurricane came through and knocked out cell service... but is a high ranking officer. Do you "punish" them for not participating? You'd think as a group and as a guild, you'd "win one for the gipper!"
Top Guild reward still could have been the new Epic+ across the board, plus a feeder or two. Individual rewards could be feeder material in various amounts to reward those so they can level it faster, be they fusion boosts, fusion stars, dpc keys etc.
JonS52
08-20-2013, 04:37 PM
4) you can already see that in the default guild wars screen page - win losses and total points earnt.
That feature disappeared after the second or third update. I had been keeping track and was disgruntled when it disappeared during the last day and a half. And now, the only thing you get when you click on the Guild Wars is the leaderboard. The info on member participation (wins, losses, points, etc.) is quite useful and I am unhappy it's gone. On the other hand it was probably contributing to the crashes and other problems in Guild wars, so if its a choice between Guild Wars working and the info, I (and almost any one sane) would choose to lose it to make the Wars run better. BUT, it would be nice to have the info available AFTER the war ends.
Hint, hint, GREE/Iugo
Peaches
08-20-2013, 05:33 PM
Gaurdians die to fast giving the opposing guild fusion boosts. There of no use.
JonS52
08-20-2013, 05:54 PM
Piggybacking on my last comment, just a few musings about how/why GW got so messed up. I SUSPECT that the programmers do most/all of their coding on desktops (since I'm not a programmer I don't even know it you CAN program on an iPhone/iPad/Android phone/tablet). If the programmers run beta/gamma/delta testing on their desktops the code might work perfectly. But when downloaded to the mobile device the coding doesn't work because the mobile device doesn't have the resources of a desktop and everything starts crashing. I came to these possibly faulty conclusions based on some of the commentary posted during the war, namely some people stated that they only had problems with crashing when fighting a Guild with many members and were able to fight OK when fighting a Guild with only a few members. Note also that the feature showing Guild members stats during a war disappeared part way through the war.
So, I suspect that the programmers are busily trying to figure out how to reduce the resources required during Guild Wars. Apparently the coding calls on resources during Guild Wars on top of the calls on resources for normal play are what are the problem. They've got the normal game pretty much stabilized, now they just need to figure how to run what amounts to a whole new game on top of what's already running.
I'm probably dead wrong, I'm not a programmer and could be miles off target, but based on what I've read so far this strikes me as the best explanation. Just hope the programmers can figure it out before the next war.
And the corollary to this is: Come on guys, cut the programmers some slack, I'm pretty sure they're trying their darndest to make things work smoothly, but remember Murphy's Law, it bites them in the b*tt just as frequently as it bites us. Maybe they should test on devices before (they probably did) deployment, but when you try it with 1,000s of Guilds and 10,000s of players faults that aren't obvious with 10s or 100s of players WILL show up.
<dons flameproof armor>
Jello
08-20-2013, 06:28 PM
Seriously, how can so many people have suggestions for guild wars when it sounded like only 25% of players could actually participate and the other 75% were crashing? I'd like to have a complete run of a GW weekend and experience it before I can make suggestions. Any suggestions I would make right now would be what I saw from the unbelievable buggy and crashing interface. When I did get in and actually kill the sentinel, others in my guild didn't see the sentinel was down until 5 minutes later! Is it a suggestion to GREE to make the timing better or is is a bug?
The "we're sorry for the inconvenience" gift was truly something I would have spit on the programmer if he was in front of me. I'm one of the top 3 strongest in my guild of 34, and I couldn't help them out one bit to take out the sentinel at least every other war. I lost 45 gems, all the time for the epic boss, arena, crafting, and farming. I got 4 battles TOTAL in 60 declared wars! And yes I *****ed about it the whole weekend because this is what I was looking forward to, and got f**ked from the entering GW and leaving it...
So my suggestion is to fix the damn GW before moving forward with suggestions.
Marco_
08-20-2013, 06:47 PM
Piggybacking on my last comment, just a few musings about how/why GW got so messed up. I SUSPECT that the programmers do most/all of their coding on desktops (since I'm not a programmer I don't even know it you CAN program on an iPhone/iPad/Android phone/tablet). If the programmers run beta/gamma/delta testing on their desktops the code might work perfectly. But when downloaded to the mobile device the coding doesn't work because the mobile device doesn't have the resources of a desktop and everything starts crashing.
If a company the size of Gree doesn't have a test lab with at least a few dozen different phone and tablet devices, they are idiots.
JonS52
08-20-2013, 06:56 PM
If a company the size of Gree doesn't have a test lab with at least a few dozen different phone and tablet devices, they are idiots.
True, and I'd be willing to bet that they do. But as I pointed out above, what works on hundreds (100s) may not work when you try it on tens of thousands (10000s), and the only way to try it is to deploy it on 10000s. At which point you either run in circles, scream and shout or you go to work to figure out why its bogging down and fix it. Which is where they're at now.
If I could use what is a poor analogy, if you're in a foxhole with a buddy and a machine gun and you get attacked by 100 you're probably OK, but if you get attacked by 10,000 you're toast.
Marquis
08-20-2013, 09:03 PM
Rewards
- Gold reward up to 1st place (as we have an epic armor to lvl up)
- OR have epic armors half lvled for top 3 with no gold, but 4th down gets gold with no lvled armors.
- Fusion armors for top 3 (example: 1st gets 15, 2nd 10, 3rd 5)
- GUILD BANK GOLD (100 milion added to guild bank for some ranks) would help to lvl up bonus and get guardians for next war.
- Guild that finishes first gets to have the ability to have 1 more HC to a max of 5-10 (would only get 1 per war that you win)
Thats all i have for now for rewards ... again im not saying these are the best, just an idea. I wouldnt expect all rewards on 1 war.
WAR
- NOT MY IDEA but like the fact that who ever kills sent, they get their energy back
- NOT MY IDEA but if you only need 25 energy for a refill have the gem cost reduce
- Guild Champions get a perk of having their power attack reduce to 25 energy for sentinel fight only.
- If you dont want fusion boost in rewards, you could reward the whole guild with 1 fusion boost armor per 5 guild wins or per 5 guardians killed.
- To have people participate more (if you dont want to give gold as rewards) reward amount of gold Per Dam done or per enemy killed)
Eunuchorn
08-20-2013, 09:28 PM
Sounds like not enough ppl have IPhone 5s
BethMo
08-20-2013, 09:32 PM
And now, the only thing you get when you click on the Guild Wars is the leaderboard.
Click that leaderboard button, and it takes you to the leaderboard tab of the war interface. You can then click on the Main tab and see the list of members with their wins/losses/points.
Cind3r
08-20-2013, 11:05 PM
I love the 2 fusion boost armor reward for killing the guardian :) dont listen to the comments about removing it, shhhhhhh guys, its the only way i could have gotten moontide and blaze to 99
JonS52
08-21-2013, 01:44 AM
Click that leaderboard button, and it takes you to the leaderboard tab of the war interface. You can then click on the Main tab and see the list of members with their wins/losses/points.
Thank you very much. That is what I've been looking for. I guess I should spend more time exploring all tabs in all screens.
Hakurou
08-21-2013, 02:57 AM
Sounds like not enough ppl have IPhone 5s
Have 2 or 3 lying around but i prefer the iPhone 6 atm.
I like my iPhone 20.
http://gsm.tech-maniak.com/wp-content/uploads/gsmmaniak/2012/09/iphone-fun-1.jpg
Marquis
08-21-2013, 09:11 AM
I like my iPhone 20.
http://gsm.tech-maniak.com/wp-content/uploads/gsmmaniak/2012/09/iphone-fun-1.jpg
LMAO thats awesome
for a low price of 1.2 million
Dexavus
08-22-2013, 06:21 AM
Some good suggestions here, bumping it to the top lets keep it in topic.
NickkyDC
08-22-2013, 10:43 AM
Couldn't that lead to unwanted competition within guilds? At least with the MVP badge for guild quests there's nothing more than a simple badge at stake, but if there are real advantages at stake, wouldn't that change things like target selection to benefit yourself over the guild as a whole?
When one fights for their personal, It would benefit the guild tremendously, Dont take the competition to heart and hate your guildies, but yes if everyone is struggling the be the best, everyone wants the top guildie prize, then everyone is putting in 110% effort, it offer a little fun between guildies, pumping them up to try and out do and over level each other. I love that idea personally I think it would be fantastic
madfighters
08-22-2013, 10:48 AM
Might be the wrong forum and I apologise in advance but when is guild wars coming to android
Erin's pride
08-22-2013, 02:37 PM
It'd be nice to see a GUI change, showing which members of guild are involved in battle and how much energy they have. But u can't have everything ;)
Marco_
08-23-2013, 06:09 AM
When one fights for their personal, It would benefit the guild tremendously, Dont take the competition to heart and hate your guildies, but yes if everyone is struggling the be the best, everyone wants the top guildie prize, then everyone is putting in 110% effort, it offer a little fun between guildies, pumping them up to try and out do and over level each other. I love that idea personally I think it would be fantastic
I myself once held off on guild donations for a while, so I could build my money up to 51% of a gold donate quest to ensure I would get my first guild quest MVP.
If you carry over such "2x 51% is better than 1x 102% or 4x 25.5%" sniping behaviour to Guild Wars, that sounds bad for the guild to me and not exactly "doing 110%".
Suggestion from me: hold iOS and Android Guild Wars on different weekends to spread the load.
(I'm assuming both server platforms share at least some of the infrastructure... Most staff is probably also shared between the platforms.)
michwlvrins
08-23-2013, 07:17 AM
Anyone lvl 50+ looking for a new or good guild either pm me or add me in game. We ranked 44 in the war so not to shabby.
There is one thing I would like to see is some kind of push notice for guild wars. I had a lot of lower lvl guys starting a war and the officers and my self had no idea it was happening. Just like the armor craft notice.
Tachycardia
08-23-2013, 10:11 PM
There is one thing I would like to see is some kind of push notice for guild wars. I had a lot of lower lvl guys starting a war and the officers and my self had no idea it was happening. Just like the armor craft notice.
I would like to see high commanders lose some privileges, such as kicking members and declaring wars.
Or have the GM have the ability to assign certain abilities.
Papa3G
08-25-2013, 01:08 AM
Seriously, how can so many people have suggestions for guild wars when it sounded like only 25% of players could actually participate and the other 75% were crashing? I'd like to have a complete run of a GW weekend and experience it before I can make suggestions. Any suggestions I would make right now would be what I saw from the unbelievable buggy and crashing interface. When I did get in and actually kill the sentinel, others in my guild didn't see the sentinel was down until 5 minutes later! Is it a suggestion to GREE to make the timing better or is is a bug?
The "we're sorry for the inconvenience" gift was truly something I would have spit on the programmer if he was in front of me. I'm one of the top 3 strongest in my guild of 34, and I couldn't help them out one bit to take out the sentinel at least every other war. I lost 45 gems, all the time for the epic boss, arena, crafting, and farming. I got 4 battles TOTAL in 60 declared wars! And yes I *****ed about it the whole weekend because this is what I was looking forward to, and got f**ked from the entering GW and leaving it...
So my suggestion is to fix the damn GW before moving forward with suggestions.
I fully AGREE...
WISE ONE, before u consider all the suggestions, please FIX the CRASHING problem we experienced first n RUN the SAME CONCEPT as per GW1.
It is NOT FAIR if u CHANGE it in 2nd GW as so many people WERE NOT ENJOYING the war.
OK!!!
Dexavus
08-25-2013, 02:03 AM
I would like to see high commanders lose some privileges, such as kicking members and declaring wars.
Or have the GM have the ability to assign certain abilities.
Would have to disagree on HC not being able to kick people or declare(right now anyone can, which is flawed IMO). If HC couldn't declare war then it would only leave 3 people with that ability, making it so unless those 3 guys stayed up around the clock the guild would not be able to battle at all. I think HC+ should be the only ones to declare, if you can't trust your HC to not declare without everyone ready than they shouldn't be in that position to begin with.
busteroaf
08-25-2013, 11:39 AM
Would have to disagree on HC not being able to kick people or declare(right now anyone can, which is flawed IMO). If HC couldn't declare war then it would only leave 3 people with that ability, making it so unless those 3 guys stayed up around the clock the guild would not be able to battle at all. I think HC+ should be the only ones to declare, if you can't trust your HC to not declare without everyone ready than they shouldn't be in that position to begin with.
Declare without everyone ready? Do you have to depend on the HC and up to take down people? You LOSE nothing from being in a war, but gain points, regardless of if you win or lose. The only possible drawback is if you are paired with your main competition and they farm the crap out of you. But guess what, if you didn't declare, they were going to be in a war anyway, just with someone else. Final ranking is based on points, why would you not want to declare wars 24/7 for the sheer sake of "everyone else is asleep... I can potentially get us some more points" from anyone willing and able to?
Dexavus
08-30-2013, 05:29 PM
Another war over, bumped back up to the top, also wise one any way this Could get stickied for while so people can see it easier?
-Solo-
08-30-2013, 05:39 PM
[Would have to disagree on HC not being able to kick people or declare(right now anyone can, which is flawed IMO). If HC couldn't declare war then it would only leave 3 people with that ability, making it so unless those 3 guys stayed up around the clock the guild would not be able to battle at all. I think HC+ should be the only ones to declare, if you can't trust your HC to not declare without everyone ready than they shouldn't be in that position to begin with.
The only benefit to HC (or should be) is the bonus. Guild privileges (inviting/kicking/promoting to HC) should be given by the guild master or sentinel/champion, per person...or make another position similar to HC, but also receive guild privledges and downgrade HC to just the bonus. As it is right now, you can promote a HC and they can ruin a lot of things such as selling guardians, spending your gold, booting everyone, etc and that's just one position upgrade from a normal member.
The argument against it is you should be able to trust your HCs...but why should HC have power to do everything higher positions can?
TwisTer
08-30-2013, 11:32 PM
The only benefit to HC (or should be) is the bonus. Guild privileges (inviting/kicking/promoting to HC) should be given by the guild master or sentinel/champion, per person...or make another position similar to HC, but also receive guild privledges and downgrade HC to just the bonus. As it is right now, you can promote a HC and they can ruin a lot of things such as selling guardians, spending your gold, booting everyone, etc and that's just one position upgrade from a normal member.
The argument against it is you should be able to trust your HCs...but why should HC have power to do everything higher positions can?
I like the new addition to your signature
Dexavus
09-01-2013, 11:13 PM
The argument against it is you should be able to trust your HCs...but why should HC have power to do everything higher positions can?
HC is a leadership position, why would you put someone there that couldn't be trusted? They can't change anything to a GS or GC, only other HC's and lower, along with spending gold guardians etc, which is another reason they should be trusted. The centurions as a whole(3 different guilds) utilize HC for rotating folks around to complete guild goals which greatly helps in the speed of leveling a guild, why have 30 people working on goals when you can have 80. Having trusted people in those positions makes the entire guild run much more smoothly.
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