View Full Version : Guild. Dead Man's Chest
Krissy
08-10-2013, 07:09 PM
Hi. My spreadsheet is kinda sad looking right now. I need help. At least can we get a list of prizes to start.
https://docs.google.com/spreadsheet/lv?key=0AgCUTOSskdQjdGlOWW4yTWJaQUxJSUt6clRTeXlEeU E&f=true&noheader=true&gid=136
NORMAL
1/15. Tormented Water Spirit 569/431
2/15
3/15
4/15
5/15 Dwarven Spider Defender 480/720
6/15 Eternal Blademaster 696/547
7/15 Chiron Mage 746/611
8/15 Uncanny Gargoyle 841/607
9/15. Drow Assassin 750/811
10/15. Accursed Hydra. 1070/576
11/15. Medusa. 1047/698
12/15. Battle-Scarred Brawler. 1140/860
13/15. Winged Anzu. 1345/1198
14/15. Charon. 2211/1809
15/15. Long Haired Silvia. 5325/3175
HEROIC
1/15. Battle-Scarred Brawler. 1140/860
2/15
3/15. Corsair Gunner. 1080/1120
4/15.
5/15 Temple Cat. 1472/982
6/15
7/15
8/15
9/15
10/15
11/15
12/15
13/15
14/15
15/15
Colony Colonel
08-11-2013, 06:42 AM
can anyone confirm 1 heroic is actually 2783 choppers? rofl.
12 normal is 'Battle-Scarred Brawler' 1140/860
s.m.p
08-11-2013, 07:06 AM
can anyone confirm 1 heroic is actually 2783 choppers? rofl.
12 normal is 'Battle-Scarred Brawler' 1140/860
Spreadsheet says level 2 heroic individual you have to defeat 35 mobs, so maybe it means guild has to kill over 2k mobs... I suppose 😄
Colony Colonel
08-11-2013, 07:16 AM
I find it difficult to believe but we will see....
Kjctnorris
08-11-2013, 07:55 AM
It is 30 actually. Same for many levels in heroic.
The worst part is, the levels in between actually suck up more energy where you only have to kill one mob. I may not actually finish this one; the cost is pretty high.
JoeDaddy
08-11-2013, 04:41 PM
Anyone else notice that the 5 Soulbound Pirates you kill in level 39 of the normal iLTQ isn't counting towards level 15 of the normal gLTQ? All the other previous kills I had synced up, but not this one. Anyone else having this, or are we just the lucky ones?
s.m.p
08-11-2013, 04:58 PM
Anyone else notice that the 5 Soulbound Pirates you kill in level 39 of the normal iLTQ isn't counting towards level 15 of the normal gLTQ? All the other previous kills I had synced up, but not this one. Anyone else having this, or are we just the lucky ones?
When mobs have an item if you go ahead in individual they count for guild quest when you reach level. In level 39 pirates don't have item so you should wait guild level to coun in both quest
willb125
08-11-2013, 05:28 PM
Are any of the Guild Quests in Heroic, collect the item? Or are they all kill the mob quests?
procsyzarc
08-11-2013, 05:47 PM
can anyone confirm 1 heroic is actually 2783 choppers? rofl.
12 normal is 'Battle-Scarred Brawler' 1140/860
It is, most stages of guild heroic have been around the 2800 mark so far. In theory if you are in a guild of 50 people and everyone completes individual then you are 1500 of the way there but that still leaves an extra 1300 and outside of the top 3-5 guilds not sure how many would have 50 members completing heroic mode of the individual.
procsyzarc
08-11-2013, 05:53 PM
Are any of the Guild Quests in Heroic, collect the item? Or are they all kill the mob quests?
All have been collect so far (stage 5). I have gained about 15k guild points so far just from the individual quest without actaully doing any extra killing.
Johan -
08-11-2013, 09:50 PM
Pfffff, must say: this quest is really crazy!! When we all are (almost) finished many Monsters will be exstinct.
GREE really wants that players level up as quick as possible! I wonder why GREE doesn't have a option for refilling energy for the LLPs? It doesn't make sense buying a refill for 20 gems when your max is 500 energy? When I could buy a refill for 10 gems receiving 500, instead of a refill of 1000 paying 20 gems, I for my LLP already would have bought many refills....
Something to think about GREE? a simple change in code.
Pfffff, must say: this quest is really crazy!! When we all are (almost) finished many Monsters will be exstinct.
GREE really wants that players level up as quick as possible! I wonder why GREE doesn't have a option for refilling energy for the LLPs? It doesn't make sense buying a refill for 20 gems when your max is 500 energy? When I could buy a refill for 10 gems receiving 500, instead of a refill of 1000 paying 20 gems, I for my LLP already would have bought many refills....
Something to think about GREE? a simple change in code.
There's something out there called choice. You can opt not to do this LTQ. Good point though on the refilling part. Maybe a refill option that's based on an absolute quantity of energy. Then again its going to open up a can of worms between LLPs and HLPs.
Dirt road Joe
08-12-2013, 12:36 AM
Pfffff, must say: this quest is really crazy!! When we all are (almost) finished many Monsters will be exstinct.
GREE really wants that players level up as quick as possible! I wonder why GREE doesn't have a option for refilling energy for the LLPs? It doesn't make sense buying a refill for 20 gems when your max is 500 energy? When I could buy a refill for 10 gems receiving 500, instead of a refill of 1000 paying 20 gems, I for my LLP already would have bought many refills....
Something to think about GREE? a simple change in code.
Please correct me if I am wrong. But I used to use the energy refill even before I had 1000 energy in a full energy bar. I was really excited and thought about how nice it must be for those lvl 200 players that had much higher energy bars, the fact that it would only cost 20 gems to refill ALL that energy. But then, without ever paying attention, I peaked the 1000 energy bar and then I was at about 1100 I believe. It was at that moment that I realized everytime I refilled my energy I wasn't getting a full energy bar... I was really frustrated. I then looked a little harder to see that the energy "refill" had a 1000 energy cap... I never saw that when I was a LLP therefore, I leveled as fast as I could to try and take advantage of having a larger energy bar and cheaper energy replenishes. What I joke right? So I feel like I got kind of screwed. I mean, it was completely my choice to level up fast and spend gems to refill my energy, but seriously why isn't it always stated that you only will replenish a MAX of 1000 while your a LLP.... Why is it that the energy refill cap just kind of pops up and slaps you in the face when you may or may not have been trying to take advantage of a higher capacity energy bar as fast as you could.
In all honesty the whole energy replenish only giving 1000 energy had me very sour with the game for quite some time.(after finding this out I actually "attempted" to camp and build my strength back up. Which meant I basically didn't participate in LTQs from mid December until mid February... that's how mad I was.) I actually pushed outside of my boundaries and made myself vulnerable to everyone in my battlepool, since I was weaker, just so I could have those extra energy points....
Johan -
08-12-2013, 12:56 AM
Please correct me if I am wrong. But I used to use the energy refill even before I had 1000 energy in a full energy bar. I was really excited and thought about how nice it must be for those lvl 200 players that had much higher energy bars, the fact that it would only cost 20 gems to refill ALL that energy. But then, without ever paying attention, I peaked the 1000 energy bar and then I was at about 1100 I believe. It was at that moment that I realized everytime I refilled my energy I wasn't getting a full energy bar... I was really frustrated. I then looked a little harder to see that the energy "refill" had a 1000 energy cap... I never saw that when I was a LLP therefore, I leveled as fast as I could to try and take advantage of having a larger energy bar and cheaper energy replenishes. What I joke right? So I feel like I got kind of screwed. I mean, it was completely my choice to level up fast and spend gems to refill my energy, but seriously why isn't it always stated that you only will replenish a MAX of 1000 while your a LLP.... Why is it that the energy refill cap just kind of pops up and slaps you in the face when you may or may not have been trying to take advantage of a higher capacity energy bar as fast as you could.
In all honesty the whole energy replenish only giving 1000 energy had me very sour with the game for quite some time.(after finding this out I actually "attempted" to camp and build my strength back up. Which meant I basically didn't participate in LTQs from mid December until mid February... that's how mad I was.) I actually pushed outside of my boundaries and made myself vulnerable to everyone in my battlepool, since I was weaker, just so I could have those extra energy points....
Indeed correct!
That's why I don't want to do the refills with my low level player . For my HLP is doesn't matter, because indeed the cap of 1000 is there, very dissapointed, but ok, I don't trow real money away.
For my LLP it is a different story, his cap is 520, so why should I buy the 1000 refill, I trow half away!!! That's really not acceptable for me... with my LLP I have a difficult task finishing the normal mode of the current quest and really want to spend some gems so I can a higher level in the quest and get the stronger weapon.., maybe during the last day I will reach lv.30 or 35 normal mode..... I think for GREE it shoudn't matter if the refill is 10 gems or 20 gems, result will be the same or even better.. I bet many other players would like to refill, but don't do this because they know they only receive half of what they paid for.
Colony Colonel
08-12-2013, 12:02 PM
MoC, can you update the spreadsheet please? I wish to know what 'fun' is on the road ahead! :)
NinjaHonu
08-12-2013, 12:03 PM
MoC, can you update the spreadsheet please? I wish to know what 'fun' is on the road ahead! :)
I second that! Thanks MoC! I'm glad there is so many from your guild actively contributing to the forums.
phopjon
08-12-2013, 01:50 PM
BO - ring! This thing is awful. iLTQ, gLTQ...doesn't matter. This one is just brutal. We'll finish normal on gLTQ and I think I'm quitting on individual while I'm still sane.
Person
08-12-2013, 01:53 PM
people were complaining about a challenge in the past, too bad that with these game mechanics harder=more expensive :)
phopjon
08-12-2013, 02:00 PM
people were complaining about a challenge in the past, too bad that with these game mechanics harder=more expensive :)
I wouldn't have a problem with more expensive. It would be like the auction box events where I just grab a beer, kick back, and let the heavy spenders have at it. This isn't particularly challenging as much as it's awful----er.
It's the 30/3,000 kills per level that's most brutal. Couldn't we just have one giant version of the 30 kill mobs, mecha minotour or something, that takes 15 hits to kill with each hit costing 2.5x the energy?
procsyzarc
08-12-2013, 02:01 PM
people were complaining about a challenge in the past, too bad that with these game mechanics harder=more expensive :)
Very true in these games challenge/skill means use more gems
Dirt road Joe
08-12-2013, 02:47 PM
MoC, can you update the spreadsheet please? I wish to know what 'fun' is on the road ahead! :)
I will put information in when I can. We MoC are beasts! But that doesn't mean we will always be flying through these LTQs :p To be honest, we are usually at about the same progress as the majority of guilds. We usually either hit or are about to hit the next level by the time someone else from the community plugs in any known data. So if and when we find out anything and I see that its not logged yet, I will be sure to plug in what I can! :cool:
Krissy
08-12-2013, 04:40 PM
One thing they got right is the increased guild points per monster. My guild is having fun with the competition.
Rocco69
08-13-2013, 10:00 AM
We are seeing crazy increases in guild points - Several memebers have earned hundreds of thousands so something is obvioulsy wrong.
charlieka
08-14-2013, 08:58 PM
When mobs have an item if you go ahead in individual they count for guild quest when you reach level. In level 39 pirates don't have item so you should wait guild level to coun in both quest
This is not nearly as much fun to me. I enjoy the drop count quests much more than the kill count quest. It's a better balance for the guilds that don't mind having LLPs or newbies.
mmalkove
08-15-2013, 06:48 AM
The amount of Levels gained and gems spent was WAY to high on this one. They could have at least given us a modifier unit for our $$$. That being said it was still a decent stat increase between the guild and individual.
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