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View Full Version : Guild bonusses are unfair!



Sakino
08-08-2013, 08:20 AM
Actually im my guild
Me gets a high stats boost. I reach 1500 whit a big four.
Sentinel and champions are near to my stats
High commanders gets a decent bonus
The members take it staight in the... Glass.
This is really unfair. Make bonus apply only to wars, or nearly the same bonus to everyone. Like 10% commanders, 12% high commanders, and 14-16% the three leaders.
This sistem will create lots of useless guilds whit only leader that want to get the high stats bonus.

KhaosReignsGuildmaster
08-08-2013, 08:32 AM
leave everything how it is, it is deserved and the strong will thrive while the weak will be demolished. the natural order of things, its so beautiful.

EljayK
08-08-2013, 08:34 AM
I like there being 1000 guilds of one person who just wants the bonus. More to steamroll in the lower tiers.

SpongeBOZZ
08-08-2013, 08:45 AM
yah the boni suxx :( many members from the guildes wan´t it to

The One Taste
08-08-2013, 09:03 AM
It really sucks

Will_Treaty
08-08-2013, 11:48 AM
It doesn't, if you're good u get a guild and stuff. So it is perfectly fair.

Varza
08-08-2013, 01:44 PM
I am in full agreement with the OP. Guild wars only would be the best course of action, in my view.

Sifu
08-08-2013, 01:51 PM
I personally can't picture the reward that would be good enough that it would be worth the time and effort to be a peon in someone else's guild when you compare to the benefits of starting your own 3-5 member guild.

Given that, I can only see two possible intentions of the dev team.
1. Small guilds were the intent, so find your own tight-knit group and make the best of it
2. This is just a starting point and they intend to tone things down gradually. Rather than upset people about Guild Wars being too much work for no pay-off for the leadership, they chose to err on the side of overpowered and scale back until they find the sweet spot.

quantumace
08-08-2013, 04:24 PM
Actually im my guild
Me gets a high stats boost. I reach 1500 whit a big four.
Sentinel and champions are near to my stats
High commanders gets a decent bonus
The members take it staight in the... Glass.
This is really unfair. Make bonus apply only to wars, or nearly the same bonus to everyone. Like 10% commanders, 12% high commanders, and 14-16% the three leaders.
This sistem will create lots of useless guilds whit only leader that want to get the high stats bonus.

So did the element bonuses stop working for everyone that is not an officer? If not, I dont see how regular guild members are getting the shaft.

I like the idea of giving guild leaders a way to reward members that contribute more than others. It creates competition for the officer spots, which is good for everyone. I think they overdid it with the bonuses, but I don't see how it is unfair. The leadership bonuses are available to everyone, you just have to decide if being an officer in a low ranked guild is better than being a regular member in a high ranked guild. They didn't take anything away, they just gave a bonus to the people that work the hardest. If the officers are not the hardest working people in your guild, then its a crappy guild, and you should be grateful that this helped you realize it.

Sifu
08-08-2013, 04:35 PM
So did the element bonuses stop working for everyone that is not an officer? If not, I dont see how regular guild members are getting the shaft.

I like the idea of giving guild leaders a way to reward members that contribute more than others. It creates competition for the officer spots, which is good for everyone. I think they overdid it with the bonuses, but I don't see how it is unfair. The leadership bonuses are available to everyone, you just have to decide if being an officer in a low ranked guild is better than being a regular member in a high ranked guild. They didn't take anything away, they just gave a bonus to the people that work the hardest. If the officers are not the hardest working people in your guild, then its a crappy guild, and you should be grateful that this helped you realize it.

Or...you can do nothing in a 1-5 man guild and get almost the same bonuses as an officer in a high level guild. The base officer bonus dwarfs what the element bonuses can offer. This effectively kills competition instead of promoting it.

Sakino
08-08-2013, 04:43 PM
So did the element bonuses stop working for everyone that is not an officer? If not, I dont see how regular guild members are getting the shaft.

I like the idea of giving guild leaders a way to reward members that contribute more than others. It creates competition for the officer spots, which is good for everyone. I think they overdid it with the bonuses, but I don't see how it is unfair. The leadership bonuses are available to everyone, you just have to decide if being an officer in a low ranked guild is better than being a regular member in a high ranked guild. They didn't take anything away, they just gave a bonus to the people that work the hardest. If the officers are not the hardest working people in your guild, then its a crappy guild, and you should be grateful that this helped you realize it.
Actually my officers are working hard to mantain all the members actives, but i think that even commanders should get almost a 10% guild bonus. Simply because those differences are very high.

Eunuchorn
08-08-2013, 05:10 PM
I personally can't picture the reward that would be good enough that it would be worth the time and effort to be a peon in someone else's guild when you compare to the benefits of starting your own 3-5 member guild.

Given that, I can only see two possible intentions of the dev team.
1. Small guilds were the intent, so find your own tight-knit group and make the best of it
2. This is just a starting point and they intend to tone things down gradually. Rather than upset people about Guild Wars being too much work for no pay-off for the leadership, they chose to err on the side of overpowered and scale back until they find the sweet spot.

Do you play any other Gree games? The rewards will probably blow your mind. At first I found it humorous how ppl are making 1 man guilds for this bonus. Now it makes me sick to my stomach the sense of self service in the world today. Boy, will they regret it once they get literally nothing from the war
This is how corporatism works. Deal wit it.

That being said, I do believe the bonus should only apply to main knight. Once everyone & their mom gets BK+, things will balance out more. For the time being you might just have to use some strategy & not pick random targets.
Working as intended, imo

Sakino
08-08-2013, 05:18 PM
Do you play any other Gree games? The rewards will probably blow your mind. At first I found it humorous how ppl are making 1 man guilds for this bonus. Now it makes me sick to my stomach the sense of self service in the world today. Boy, will they regret it once they get literally nothing from the war
This is how corporatism works. Deal wit it.

That being said, I do believe the bonus should only apply to main knight. Once everyone & their mom gets BK+, things will balance out more. For the time being you might just have to use some strategy & not pick random targets.
Working as intended, imo
I have the same opinion, and i'm happy for you, because you will surely get the first reward in guild wars whit your coalition. I may send you some hot italian coffe to keep you up for 72 hours straight.

KOA
08-08-2013, 05:27 PM
I don't see it as an issue. Perhaps the bonuses should be higher contingent upon the guild level or number of members. It doesn't really make sense for newly formed guilds to get the same bonuses.

Sakino
08-08-2013, 05:29 PM
I don't see it as an issue. Perhaps the bonuses should be higher contingent upon the guild level or number of members. It doesn't really make sense for newly formed guilds to get the same bonuses.
At this point, make guild leader position avaible only to level 100+ playes, or guild bonus activating only in some high level guild or highnumber of members guild, something like level 20 or 15-18 members.

Lord Ash
08-08-2013, 05:35 PM
Well said QA

lamers go ahead and start your guild for a 20% bonus if u r a chump our reg members get almost the same with our 16% bonus and we have 40 other members backing them up

Can't touch this

Eunuchorn
08-08-2013, 06:12 PM
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zps83fce987.png

Lets say your guild & my guild go to war, my sentinel has 100 hp. Say you attack him & lose, he loses 25hp. So you can spend your entire energy bar to kill him (4 losses, or 1 power attack), or your OP guild master can kill him in one try.

Now you see all the members. Lets say your the lowest level in your guild, 50. Lets say this lvl.50 is a millionaire w/ BK+ & 2xMoon+. He can attack the enemy guild master for 1000 points, or he can attack another lvl.50 for 5 points. Or attack sentinel for 100, Champ-50, HC-25, Commander higher level than you-25, commander even level w/ you-5-10

You want those thousand points instead of 5-100? Come at me.

!This is why these bonuses have been implemented! These wars will be far more difficult than you probably think, & Grees whole intention is probably to splinter the guilds. Why do you think theres an extension on BK+? They are raising the bar & evening out the playing field all around.

The other game rewards go to top 1250 guilds,

Will your 1-5 man guild be one of them?
I seriously doubt it.

quantumace
08-09-2013, 10:04 AM
Actually my officers are working hard to mantain all the members actives, but i think that even commanders should get almost a 10% guild bonus. Simply because those differences are very high.

I hope that they reduce the leadership bonuses, and think it would be a wise decision.

What I have a problem is all the people whining that it is "unfair". Every leadership position is available to any player willing to put in a moderate amount of work! Do I wish that I received the 20% bonus my GM gets? Of course, but how can I say it is "unfair" when I have the option to be a GM myself? I would lose all of my donations if I left to start my own guild, but I have the option.

If they locked it down so no new guilds could be created, or leadership positions changed, that would be unfair. Anyone that truly believes the addition of bonuses that force people to make tough decisions is unfair, has led a sadly sheltered life.

Matti1992
08-09-2013, 10:19 AM
I guess the thing which will decide whether these leadership bonuses are 'fair' is how good the guilds wars rewards will be. By the sounds of it they will be far better than arena rewards.

Issaquah
08-09-2013, 11:53 AM
I would like to see this topic revisited after the guild war. After doing the guild-like wars in all of the other Gree games, it has been common to see the top 10 or so players accumulate 75% of the points. As my guild's Sentinel, I get a nice bonus. After the first war, I highly doubt those in my guild will be complaining when I put up 10x the points as they do to move us up the reward level. I'll bet they are very happy, and vastly stronger, after those rewards. Not only that, I can't wait to see the guy who left us to start his own guild want to come back; though he would now be the weakest of the guild.

Revelate
08-09-2013, 12:00 PM
I would like to see this topic revisited after the guild war. After doing the guild-like wars in all of the other Gree games, it has been common to see the top 10 or so players accumulate 75% of the points. As my guild's Sentinel, I get a nice bonus. After the first war, I highly doubt those in my guild will be complaining when I put up 10x the points as they do to move us up the reward level. I'll bet they are very happy, and vastly stronger, after those rewards. Not only that, I can't wait to see the guy who left us to start his own guild want to come back; though he would now be the weakest of the guild.

That *really* depends on what the rewards are. Most of us played this game without guild wars, and were interested in either epic Bossing, or Arena, or whatever have you.

This is new, and suddenly the bonuses which are applied EVERYWHERE in game, relegate commanders to second-class citizens (or 4th even). Sure, if they make up for the loss of rewards of my having call it a top 100 arena ranking, and missing out on another boss reward level, then I'll rationally suck it up.

That said, from a game economics perspective, I doubt guild war results will be completely out of whack with the current reward structure. I could be wrong, and I'd be happy to be proven wrong, but I cannot see how this decision was made with any foresight on how it impacted current game mechanics.

Frankly if they wanted to break the power guilds up as has been suggested, or otherwise reduce the size of guilds as a whole, this was a terribly ham-fisted method of doing it.

I hope at least they go back and datamine the last two week's results and compare for both bosses and arena, I strongly suspect there will be easy and overwhelming trends readily apparent in doing so.

Eunuchorn
08-09-2013, 12:53 PM
That said, from a game economics perspective, I doubt guild war results will be completely out of whack with the current reward structure. I could be wrong, and I'd be happy to be proven wrong, but I cannot see how this decision was made with any foresight on how it impacted current game mechanics.
That's how every other Gree game works, why not K&D?



Frankly if they wanted to break the power guilds up as has been suggested, or otherwise reduce the size of guilds as a whole, this was a terribly ham-fisted method of doing it.

I meant more create more guilds in general. They don't want the power guilds breaking up because then ppl wouldn't have anything to strive to compete with.

Revelate
08-09-2013, 01:30 PM
That's how every other Gree game works, why not K&D?

I don't know that we can explicitly state that the reward structure will be the same; it may be, but it's not guarunteed in my opinion. I don't think the game mechanics nor the player base is identical? I haven't played the others so I don't know.


I meant more create more guilds in general. They don't want the power guilds breaking up because then ppl wouldn't have anything to strive to compete with.

I was mixing and matching comments from various threads; beyond simply trying to get more guilds available for competition, others' sentiment was that if for example Rainbow Room slaughters everyone else it'll be hard for anyone else to ever compete if the best rewards always go to the victor. Not all that dissimilar to the old EQ and WoW structure with world bosses where the guild that got it first, got the goodies, and it limited the progression for everyone else.

Eunuchorn
08-09-2013, 02:28 PM
I don't know that we can explicitly state that the reward structure will be the same; it may be, but it's not guarunteed in my opinion. I don't think the game mechanics..."
Ever since Gree bought this game they have been changing mechanics at an increasing rate to mesh w/ their Design Concept of their other games. Boss battles were the first, & used to be so very different. Now they are the exact same concept as the other games, but more difficult because yes, K&D is a very different type of game. Nonetheless, they will probably treat it the same.

These are the rewards from upcoming KA war. First place gets every reward, top 10 get everything behind it etc.
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zpsf3d1d20f.jpg

My guild is a top 25 guild. I have 1.8mil in stats & was the second highest point scorer (190k)
I have a friend in the #1 Guild "FUN", his stats are almost 6 million, & their lowest scorer does 400k Points.

My boss energy regen rate is 17 minutes. His is 7.

Here's the list of winners since KA released guild wars:
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zpsea7be11b.png

Every Gree game before K&D has been like this, trust me, they aren't about to change their business plan.

20% boost for GMs is the perfect example of that.

Sakino
08-09-2013, 04:42 PM
Ever since Gree bought this game they have been changing mechanics at an increasing rate to mesh w/ their Design Concept of their other games. Boss battles were the first, & used to be so very different. Now they are the exact same concept as the other games, but more difficult because yes, K&D is a very different type of game. Nonetheless, they will probably treat it the same.

These are the rewards from upcoming KA war. First place gets every reward, top 10 get everything behind it etc.

My guild is a top 25 guild. I have 1.8mil in stats & was the second highest point scorer (190k)
I have a friend in the #1 Guild "FUN", his stats are almost 6 million, & their lowest scorer does 400k Points.

My boss energy regen rate is 17 minutes. His is 7.

Here's the list of winners since KA released guild wars:

Every Gree game before K&D has been like this, trust me, they aren't about to change their business plan.

20% boost for GMs is the perfect example of that.

So a good and funny game that yes, cant be totally free, but where free players could get a chanche by putting all their efforts, is slowly terraforming in a stupid pay for win game where the one who spend more is the best. Whit those un fuseable epics that have the double stats of the story armor, the harder to defeat bosses, guilds and straight this way. I think i will see how those wars will influence the game, and for precaution i start to download ∞Blade 2, something that can be called a game.

Eunuchorn
08-10-2013, 01:32 PM
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zps1fef1907.jpg
Looks fusable to me.

PS. I love infinity blade but try playing while driving. That's Gree games specialty. If you played this game before Gree took it over, I can understand what you're saying, but if this isn't your 1st Gree game you shoulda seen it coming, & if this is your first Gree game, well we live in a global corporatacracy. Life sucks, then you die.

Sakino
08-11-2013, 08:57 AM
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zps1fef1907.jpg
Looks fusable to me.

PS. I love infinity blade but try playing while driving. That's Gree games specialty. If you played this game before Gree took it over, I can understand what you're saying, but if this isn't your 1st Gree game you shoulda seen it coming, & if this is your first Gree game, well we live in a global corporatacracy. Life sucks, then you die.

So is fuseable? I was thinking not, my fault. Will try fusions soon. This is my first gree game, i like it, and i think i will play it for a long time, i'm simple feeling bat about all those gems contents...

Rookeye
05-28-2014, 12:11 PM
Wrong forum ^ :)

Lord Malice
05-28-2014, 12:28 PM
Start your own guild and stop complaining. Every group/guild/clan,Etc has a rank system. It is unfair to people who earned a rank in a guild by either time&patience,More activity then other members or being a gem bomber (Spending hard earned cash to help everyone in the guild win a better reward) to have the same stats as someone that just joined the guild or someone who doesn't even want to be in a guild and handle the constant change of active players and other tasks.

I've been a GM for about 5 months now and judging from your complaint.
You don't get promoted in any guild you move to.
You probably switch guilds often.
You probably ask to be HC the moment you enter,Trying to surpass others that have been there longer.
You probably don't even spend gems during wars or if you do its under 30 and you feel accomplished.
You probably don't have good enough suits to be of rank in a higher tier guild. (Of which most people aim for)

If one or more of the above listed apply to you,You just may be a free loader. Also, No one in my guild can be an HC with lower than 2,000 stats and at our worse we rank top 500.

Rookeye
05-28-2014, 01:33 PM
Thanks for the rundown, Lord Malice...that's kinda what I was thinking: Guilds have put in the time, effort, and perhaps RL Cash, and they reap the rewards for all their expended energy.

Seems like sour gr apes to complain, IMHO... :(