PDA

View Full Version : New modifier suggestions :-)



Randolph
08-06-2013, 11:09 AM
Here a thread to let GREE know, what we would like as prizes for future events :-)


Let me start with a :

-10% xp gain modifier :-)

Any other suggestions to help GREE improve their game are welcome :-)

Dipstik
08-06-2013, 11:15 AM
Bad idea that has been suggested before.

Randolph
08-06-2013, 11:19 AM
Well then get some popcorn dippy, and bring some better ideas to the table :-)

Gatorade
08-06-2013, 11:19 AM
GoTTi Modifier - after any successful rob (irrespective of who on) a GoTTi somewhere in the game loses one of their many hundreds of hacked Doomsday Frags.

CC Pablo
08-06-2013, 11:25 AM
****

*munches popcorn*

****

Jules Winnfield
08-06-2013, 11:28 AM
Interestingly enough, Gatorade recently accepted a GoTTi ino his syndicate...

Gatorade
08-06-2013, 11:31 AM
Interestingly enough, Gatorade recently accepted a GoTTi ino his syndicate...

A person with a clean inventory who left the GoTTis when they found out about the cheating. Interestingly enough, Jules' in game player bears the tag GoTTi so would be eligible under my modifier. His syndicate bears (or did) bear the same GoTTi tag. The syndicate was also the hiding place for the new GoTTis to join the game.

Jules Winnfield
08-06-2013, 11:36 AM
Actually his in game name doesn't... I just find it amusing how you continue to bash ALL GoTTi's but know there are plenty out there who are clean, and even accept then into your syndicate. Just seems slightly hypocritcal.

Gatorade
08-06-2013, 11:39 AM
Actually his in game name doesn't... I just find it amusing how you continue to bash ALL GoTTi's but know there are plenty out there who are clean, and even accept then into your syndicate. Just seems slightly hypocritcal.

So you've changed your tag again eh?

It's quite simple, the honourable and clean ones left. Left about the same time your syndicate affiliated to the GoTTis, adopted the GoTTi tag and started accepting mini-GoTTis for them.

Do remind us what your syndicate is called Jules so people know to watch out.

Jules Winnfield
08-06-2013, 11:43 AM
Jules never had the GoTTi tag. I'm sure you can find the name if you want. You're timeline/facts may be slightly off, but rather than start this conversation again, whatever you say...

Gatorade
08-06-2013, 11:46 AM
Would you care to tell me who Swamp Gator GoTTi is then Jules and can you confirm whether he is a member of your mini-GoTTi syndicate - Big Swamp GoTTi ???

OBAMASMAMA
08-06-2013, 11:50 AM
Well since this conversation is dumb, how about a building output modifier?

Randolph
08-06-2013, 12:31 PM
Guys keep it on the subject or discuss this in the gotti thread!!!!

WarrenG
08-06-2013, 12:42 PM
An energy modifier is desperately needed. MW players have multiple energy modifiers in some cases.

bald zeemer
08-06-2013, 02:42 PM
So do CC players, in some cases. There has been at least 3.

Smarty Pants
08-06-2013, 02:44 PM
You're all trash so it's not like it matter which one of you guys are hackers or not.

jmeijer
08-06-2013, 02:55 PM
I have some suggestions for modifiers:

- +1 Syndicate member
- +5% Gold coins at PVP event
- -50% Build costs (not upgrade, build costs)
- -20% costs of Syndicate bonuses
- +50% effective strength of defense buildings
- -50% costs of decorations.

DavidtheBoo
08-06-2013, 03:05 PM
Hoe about a bonus that increases the chance of getting 10/10 in a crate event?

JBE
08-06-2013, 04:12 PM
I have some suggestions for modifiers:

- +1 Syndicate member
- +5% Gold coins at PVP event
- -50% Build costs (not upgrade, build costs)
- -20% costs of Syndicate bonuses
- +50% effective strength of defense buildings
- -50% costs of decorations.

I like all of these - the decorations one is cute.

I would suggest +1 building immunity: designate any one building as being immune from being robbed :)

OffensivelyNamedGuy
08-06-2013, 04:24 PM
How about a modifier to make modifiers stack?

the_brein
08-06-2013, 07:36 PM
Here's an weird one:
Henchmen are practically useless. How about a modifier along the lines, +50% more henchmen to battle. Or henchmen attack. To where it only factors henchmen count. I may not have worded this right. But the idea is there.

MattThomas08
08-06-2013, 07:58 PM
Here's an weird one:
Henchmen are practically useless. How about a modifier along the lines, +50% more henchmen to battle. Or henchmen attack. To where it only factors henchmen count. I may not have worded this right. But the idea is there.

Oh no you didn't. Prepare to be trollverized.

Smokey311
08-06-2013, 08:00 PM
How often do modifiers come out??? only seen one since I started playing 5 months ago. By any chance how many different modifiers are out there, been looking online everywhere and cant seem to find any good info.

Gatorade
08-06-2013, 08:05 PM
How often do modifiers come out??? only seen one since I started playing 5 months ago. By any chance how many different modifiers are out there, been looking online everywhere and cant seem to find any good info.

Well that's a strange post - have a look at the prize list for Ellis Island Outbreak and you'll see 14 modifiers for a start. Not in a syndicate I guess.

mxz
08-06-2013, 08:09 PM
How often do modifiers come out??? only seen one since I started playing 5 months ago. By any chance how many different modifiers are out there, been looking online everywhere and cant seem to find any good info.3.218 modifiers per day. It's a great ROI with little investment cost. Buy henchmen to support the extension of Modifier's Law!