View Full Version : [SUGGESTION] Armor Enhancing
Nate R
08-03-2013, 07:53 PM
I was enhancing armor the other day and I had two ideas that I think would be very helpful for the process.
1) Make it so you can lock armors from being shown on the list of armors to use to enhance other armors like the armors being worn by your knights. This would keep people from accidentally using their good armors that aren't currently equipped to level up another armor.
2) When you select to only show a certain element in the one of the 4 slots, when you select the armor and go to put another armor in the next slot, it should keep the same element filter selected. For example, when you are only trying to use earth element armors to enhance an armor, when you select earth the first time, it should automatically keep the same earth filter selected. Just something that would make things a little faster and easier...
What do you guys think? Can I get some support? What do you think, Wise One?
JnnyRivr13
08-03-2013, 09:49 PM
I definitely think that that would be helpful. Both good suggestions.
BethMo
08-03-2013, 11:51 PM
1) Make it so you can lock armors from being shown on the list of armors to use to enhance other armors like the armors being worn by your knights. This would keep people from accidentally using their good armors that aren't currently equipped to level up another armor.
That would require some UI work and a non-trivial amount of programming. It would be nice, but I'd rather have them spend programmer time making it harder to cheat, first.
2) When you select to only show a certain element in the one of the 4 slots, when you select the armor and go to put another armor in the next slot, it should keep the same element filter selected. For example, when you are only trying to use earth element armors to enhance an armor, when you select earth the first time, it should automatically keep the same earth filter selected. Just something that would make things a little faster and easier...
That, on the other hand, would be a very small change -- probably less than half an hour of work for even a moderately competent programmer. Also, the armor list should stay scrolled to the same spot! They already do that for crafting, so it should be a trivial code change to do the same for enhancing.
I would also really really like to have them reverse the rarity sort order in the crafting screen: why should we have scroll past all the ones that we will only ever craft once or twice to get to the ones that we craft hundreds or thousands of times?
Marco_
08-04-2013, 01:13 AM
That, on the other hand, would be a very small change -- probably less than half an hour of work for even a moderately competent programmer.
You forgot hours and hours of testing to see if the change doesn't interact badly with something else.
With a project the size of K&D on which multiple programmers have worked, unless there is very good extensive automated testing in place, tweaks to the core will be something to be very careful about.
(got some "this is horrible code and should be completely changed around, split up etc." code at work that we're not touching for the time being because of the probably hundreds of man hours needed on rewriting, writing dozens of test and testing needed to replace that bit of code...)</rant>
Anything above 2 programmers and a few thousand lines of code, and there's no such thing as a trivial/quick fix.
You forgot hours and hours of testing to see if the change doesn't interact badly with something else.
With a project the size of K&D on which multiple programmers have worked, unless there is very good extensive automated testing in place, tweaks to the core will be something to be very careful about.
(got some "this is horrible code and should be completely changed around, split up etc." code at work that we're not touching for the time being because of the probably hundreds of man hours needed on rewriting, writing dozens of test and testing needed to replace that bit of code...)</rant>
Anything above 2 programmers and a few thousand lines of code, and there's no such thing as a trivial/quick fix.
If the code is properly organized into functions and classes with proper private calls, etc. it shouldn't be that hard since changing a piece of code in the enhancing menu wouldn't affect the armor smith menu and vice versa. Of course if code is borrowed around the app in the wrong ways or improperly organized then all bets are off and you would be correct.
Marco_
08-04-2013, 09:37 AM
If the code is properly organized into functions and classes with proper private calls, etc. it shouldn't be that hard since changing a piece of code in the enhancing menu wouldn't affect the armor smith menu and vice versa. Of course if code is borrowed around the app in the wrong ways or improperly organized then all bets are off and you would be correct.
Well, (un)fortunately programmers are humans, so "ideal world" setups don't happen often... :p
BethMo
08-04-2013, 10:18 AM
You forgot hours and hours of testing to see if the change doesn't interact badly with something else.
With a project the size of K&D on which multiple programmers have worked, unless there is very good extensive automated testing in place, tweaks to the core will be something to be very careful about.
Gree has already proven that they don't bother with regression testing -- the latest gaff being the Wandering Flame armor flipping back to the wrong elements. So I didn't add time for that. :)
RockLee
08-05-2013, 12:08 AM
I would also really really like to have them reverse the rarity sort order in the crafting screen: why should we have scroll past all the ones that we will only ever craft once or twice to get to the ones that we craft hundreds or thousands of times?
Woot! This comment is like a strike straight to the heart!!! GREE!!! WHY U NO THINK FOR US?!
EljayK
08-05-2013, 05:27 AM
My idea would be a button at the top next to switch that says, "Select All."
-> Select All
-> Armor
All your armorsmiths that are available are now crafting that armor.
Also, instead of "Later" and "Equip Now" it should have a "Resmith" button. Done with that basic fire? Resmith.
paganizer
08-05-2013, 06:15 AM
Reduce the need to grind/farm by making fuse stones drop more. That's all I want. To get armors up you need to spend silly amounts of time farming for mats, and frankly farming in knights and dragons is so ****ing boring.
Nate R
08-05-2013, 09:03 AM
My idea would be a button at the top next to switch that says, "Select All."
Also, instead of "Later" and "Equip Now" it should have a "Resmith" button. Done with that basic fire? Resmith.
I like this idea, too. Definitely should be implemented!
But like people are saying, GREE has more important things to work on like stopping hackers... and if you play on android (like me) you know you want guilds!! lol
Marco_
08-05-2013, 09:37 AM
Reduce the need to grind/farm by making fuse stones drop more. That's all I want. To get armors up you need to spend silly amounts of time farming for mats, and frankly farming in knights and dragons is so ****ing boring.
Well, in Gree's p.o.v., people who are sick and tired of grinding should spend money on DPC to get 50 EP armors for enhancement that way... ;-(
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