View Full Version : Predictions for 'Week Five' Epic Boss - Elements and stats
Musketeer
07-18-2013, 01:30 PM
Week Five (i.e. the week after the last Ancient Dragon) is going to be interesting, because many people will be occupied trying to finish crafting the +armors from the Dragons before the deadline.
What are your predictions for the elements for that boss, and will it be as tough as the last dragon, or will Gree finally return to 'normal' boss stats? Normal being Deva/Eurus levels, not pre-Deva levels.
I suspect they will make it a little easier, but with desireable elements, so people will want to continue competing. A lull after the big event is NOT what Gree will want to see.
Roark
07-18-2013, 01:51 PM
I'm sure I'm not the only one who can't help but think it could be a Kale dragon after all this hoopla
Marco_
07-18-2013, 01:57 PM
I'm sure I'm not the only one who can't help but think it could be a Kale dragon after all this hoopla
Nah, they should do that the week after that. You first have to let people get the BKal+ before you say "you have been trolled". ;)
Dexavus
07-18-2013, 04:25 PM
They won't make a kale dragon, the next kale that comes out will be DPC only to maximize profits. As for that I think week 5 will be, hoping for something I don't really need personally, could use a week off after this events madness.
Eunuchorn
07-18-2013, 05:30 PM
Guild raid boss.
BethMo
07-18-2013, 05:43 PM
Maybe it will be the first boss in another 4-week cycle, with another prize for completing all four.
Sakino
07-19-2013, 05:03 AM
I think (and totally want to) it will be a boss whit standard stats... Not the pre deva one, the standard ones, whit easy elements... Like earth and magic...
Sir William
07-19-2013, 02:05 PM
Maybe it will be the first boss in another 4-week cycle, with another prize for completing all four.
That would be nice, but I don't think it's smart from a business stand point.
I consider myself a more avid player and even this 'month of constant playing' was supposed to be just that. Four weeks of pushing yourself to make sure you can get it all done.
I think if they make this the norm, people will step back and realize they're becoming obsessed and quit entirely or play more casually.
Just my $.02
buchilala
07-19-2013, 02:35 PM
That would be nice, but I don't think it's smart from a business stand point.
I consider myself a more avid player and even this 'month of constant playing' was supposed to be just that. Four weeks of pushing yourself to make sure you can get it all done.
I think if they make this the norm, people will step back and realize they're becoming obsessed and quit entirely or play more casually.
Just my $.02
Same here, hording mats/armors to craft up to + ASAP means less actually armor lvling, I need a break after for a bit, a week or two just to get a strategy for lvling what first, and horde more to lvl kb+.
gexstar
07-19-2013, 03:13 PM
That would be nice, but I don't think it's smart from a business stand point.
I consider myself a more avid player and even this 'month of constant playing' was supposed to be just that. Four weeks of pushing yourself to make sure you can get it all done.
I think if they make this the norm, people will step back and realize they're becoming obsessed and quit entirely or play more casually.
Just my $.02
In all honesty, i think the event was serious bull****... :D
If i am forced to play like crazy for 4 weeks it really looses all the fun.
Dont make people do stuff like that.
Unresolved
07-19-2013, 03:15 PM
In all honesty, i think the event was serious bull****... :D
If i am forced to play like crazy for 4 weeks it really looses all the fun.
Dont make people do stuff like that.
You're not forced to do anything. If all you wanted were a few of the dragon armors, you could play normally. You don't NEED to go for BK+, you made a choice to.
Roark
07-19-2013, 03:18 PM
In all honesty, i think the event was serious bull****... :D
If i am forced to play like crazy for 4 weeks it really looses all the fun.
Dont make people do stuff like that.
I don't mind the event, as I play at this normally, now I get bkal+ so I would welcome a recurring 4 boss armor+ >> DPC-only ****+ armor event format
gexstar
07-19-2013, 03:20 PM
You're not forced to do anything. If all you wanted were a few of the dragon armors, you could play normally. You don't NEED to go for BK+, you made a choice to.
I know i made a choice to do so. But if i want to get top of the notch armors, i got no other options.
I got better armors than the random epic boss armors, just the BK+ is crazy good for arena and in that case almost a musthave.
Lets just see what they come up with next...
What im trying to say here is, i wouldnt have done most of the last Epic Bosses if i wouldnt be forced to do them to get the BK+.
Boreas is fine, cause its the best Air/Water Combo. But the other two are "garbage" and i still had to put senseless hours into obtaining them just to get another armor that has absolutely nothing to do with those.
Musketeer
07-21-2013, 08:51 AM
I know i made a choice to do so. But if i want to get top of the notch armors, i got no other options.
I got better armors than the random epic boss armors, just the BK+ is crazy good for arena and in that case almost a musthave.
Lets just see what they come up with next...
What im trying to say here is, i wouldnt have done most of the last Epic Bosses if i wouldnt be forced to do them to get the BK+.
Boreas is fine, cause its the best Air/Water Combo. But the other two are "garbage" and i still had to put senseless hours into obtaining them just to get another armor that has absolutely nothing to do with those.
What Spirit/Air armor has better stats than Eurus+ ?
I'm never going to get my hands on a Sky Guardian's+, so I'm hapy with Notus+ too.
gexstar
07-21-2013, 09:10 AM
What Spirit/Air armor has better stats than Eurus+ ?
I'm never going to get my hands on a Sky Guardian's+, so I'm hapy with Notus+ too.
I guess you meant what Water/Spirit combo has better stats than Eurus+ and that would be Blackfrost+.
Im not saying the armors are bad, they are pretty good, just not the best. But my main concern is the 4 weeks of constant play as mentioned before. I want to decide when i play and still be able to keep up with the best.
Thats not possible with events like this. Some may like it, i dont. Just a personal opinion. :)
Musketeer
07-21-2013, 11:05 AM
I guess you meant what Water/Spirit combo has better stats than Eurus+ and that would be Blackfrost+.
Im not saying the armors are bad, they are pretty good, just not the best. But my main concern is the 4 weeks of constant play as mentioned before. I want to decide when i play and still be able to keep up with the best.
Thats not possible with events like this. Some may like it, i dont. Just a personal opinion. :)
I agree with the 4 weeks of constant play being a pain. I'm just jogging along, getting the materials and keeping levelling the armors, but I suspect I won't be in time to get the BK+ at the end.
From my friends list it looks like a lot of high-level players have dropped the game. They haven't changed their Epic Boss armors in weeks. Whether that was prompted by the increase in Epic Boss difficulty coupled with the 3 day Legendary crafting time, or by this 'play constantly for a month' event I can't say, but Gree appear to have lost a lot of support for this game with their recent tactics. Maybe these players have just stopped fighting bosses to funnel their game funds into their Guilds for a while.
Regarding Blackfrost+, that's a DPC-only armor I believe, and very rare, so I guess it's only right that it's not quite matched by the Epic Boss armors. I'm probably never going to open a DPC unless I start getting free keys (or free gems, the offers always crash my game), so these armors are the current best I can hope to obtain.
cool-extreme
07-21-2013, 11:24 AM
I hope the boss stats come back before Deva
I'm level 100+ and to make a quest like ancient dragon i have to play all day if someone want to play it's impossible if he work or study cos he don't have much time to dedicate to the game
And i think gree lose more player if he continue in this direction
Now i don't work and i don't study for that reason i have enought time to spend around the game
gexstar
07-21-2013, 11:43 AM
Yep, both of the last posts get pretty much to the point.
I really liked the game, but 2 weeks of super nerd playing kinda took all the fun away. I could get the BK+ easily if i kept playing like that, but its no fun anymore and i think i will pass on it. Or maybe stop playing all along for a while.
This event was like an overdose of KnD and that usually takes the fun out of everything.
ZERO_07
07-21-2013, 12:15 PM
I'd really want it to be a weak boss as well, these past few weeks have been extremely hectic and I'd really like to get back to Story, leveling up, and getting Shaman and Infernal.
buchilala
07-21-2013, 01:27 PM
In regards to the event, it's the only reason I'm playing right now. When I hit 100 I quit caring. I realized too late I was strong enough for pre-Deva 60 and could have been farming DPC keys earlier (got like 3 weeks before Deva). When Deva hit I was way too weak for hitting 51, and no chance of 60. With still no giild wars I was losing interest and would have quit if not for this event. So I play to get BK+ because it's an accomplishment. I hope guild wars will be enjoyable and give me something to keep playing.
Personally I think most high Lvls quit because there's no end game anymore. Lvling provides no rewards, grinding for mats is tediously boring, and the psuedo-end-game that became getting epic boss to 60 has, post-Deva, become impossible without gems. Even the arena "requires" gems to rank in the top, or capping your lvl and procuring strong armors to topple lvl 100 opponents who can farm mats, for max rewards.
Just my 2 cents
Bearsuo
07-21-2013, 03:23 PM
Week Five (i.e. the week after the last Ancient Dragon) is going to be interesting, because many people will be occupied trying to finish crafting the +armors from the Dragons before the deadline.
What are your predictions for the elements for that boss, and will it be as tough as the last dragon, or will Gree finally return to 'normal' boss stats? Normal being Deva/Eurus levels, not pre-Deva levels.
I suspect they will make it a little easier, but with desireable elements, so people will want to continue competing. A lull after the big event is NOT what Gree will want to see.
You missed a possibility - Boreas becoming the new normal. Didn't he take a weird jump out of the stat growth?
Musketeer
07-21-2013, 05:05 PM
You missed a possibility - Boreas becoming the new normal. Didn't he take a weird jump out of the stat growth?
Not exactly. He was the semi-toughest* boss, until Notus. Attack has been consistent since Deva, but Boreas' defence grew 2% faster than Eurus. Then Notus grew 2-3% (haven't done the exact math) faster than Boreas.
*Semi-tough, because With Boreas' elements it was possible to do 200% damage with the right armor, but with Notus you can only do 150% without taking extra damage, so Notus is a significant leap in difficulty over Boreas. If Zephyr(us) takes the same 2-3% defence jump over Notus, and is Fire/Earth, he will be the toughest boss to date. Then I'm wondering if Zephyr(us)'s stats will continue, or we'll return to Dava's, or maybe pre-Deva stats.
My saving grace for Zephyr(us) may be that with Jackalope+ maxed I have a good armor ready for the fight. If Zephyr(us) is anything other than Fire/Earth then I won't have the best armor ready, and certainly won't get the BK+, maybe not even the + armor Even if he is, and I beat him 43 times, I'm not sure I have the time/energy/interest to grind the materials to do all the armor building and levelling required.
This thread has taken a slight turn from the original theme, but it's interesting to hear the effect these 'events' have on players. both in this game and others.
I played Book of Heroes for over two years, and they would run a special event every now and then, say the equivalent of double material drops in K&D. The problem is it would burn out players by effectively forcing extra playing time, and always at a weekend when people should be free to spend time with their families and loved ones (or the NFL), so the following week there was a drop-off in play. It looks like this event may have a similar effect, with the some of the drop-off becoming permanent. In other words, the company/game gets a short term gain at the expense of long-term loyalty to the game.
I played Blood Brothers for a few months, and that had a similar problem. In addition to the regular map (which wasn't completed in my time playing) there was a weekly competition which you basically had to compete is. The competition gave you a boost to your attacks for a while, then it ended with the next competition and you had to start all over again. This annoyed players enormously, especially new ones who spent money to earn the boost, not realising it would reset to zero very soon. I stopped playing after a few months when I got tired of the same treadmill, and had completed what map play was available.
Bearsuo
07-21-2013, 05:28 PM
Not exactly. He was the semi-toughest* boss, until Notus. Attack has been consistent since Deva, but Boreas' defence grew 2% faster than Eurus. Then Notus grew 2-3% (haven't done the exact math) faster than Boreas.
I meant that around level 14 there was an unusual disjunction in the stat distribution, which Boreas's stats corrected. I thought... In addition to the bump.
Re the larger conversation I used to play WoW and there was a SERIOUS summer slump. I wouldn't be surprised if this wasn't a two pronged counter - keep players engaged and keep revenue up.
Obviously, burn out. So if week five is a knock over with candy, that might go well.
Thatzme
07-21-2013, 05:55 PM
Not exactly. He was the semi-toughest* boss, until Notus. Attack has been consistent since Deva, but Boreas' defence grew 2% faster than Eurus. Then Notus grew 2-3% (haven't done the exact math) faster than Boreas.
*Semi-tough, because With Boreas' elements it was possible to do 200% damage with the right armor, but with Notus you can only do 150% without taking extra damage, so Notus is a significant leap in difficulty over Boreas. If Zephyr(us) takes the same 2-3% defence jump over Notus, and is Fire/Earth, he will be the toughest boss to date. Then I'm wondering if Zephyr(us)'s stats will continue, or we'll return to Dava's, or maybe pre-Deva stats.
My saving grace for Zephyr(us) may be that with Jackalope+ maxed I have a good armor ready for the fight. If Zephyr(us) is anything other than Fire/Earth then I won't have the best armor ready, and certainly won't get the BK+, maybe not even the + armor Even if he is, and I beat him 43 times, I'm not sure I have the time/energy/interest to grind the materials to do all the armor building and levelling required.
This thread has taken a slight turn from the original theme, but it's interesting to hear the effect these 'events' have on players. both in this game and others.
I played Book of Heroes for over two years, and they would run a special event every now and then, say the equivalent of double material drops in K&D. The problem is it would burn out players by effectively forcing extra playing time, and always at a weekend when people should be free to spend time with their families and loved ones (or the NFL), so the following week there was a drop-off in play. It looks like this event may have a similar effect, with the some of the drop-off becoming permanent. In other words, the company/game gets a short term gain at the expense of long-term loyalty to the game.
I played Blood Brothers for a few months, and that had a similar problem. In addition to the regular map (which wasn't completed in my time playing) there was a weekly competition which you basically had to compete in. The competition gave you a boost to your attacks for a while, then it ended with the next competition and you had to start all over again. This annoyed players enormously, especially new ones who spent money to earn the boost, not realising it would reset to zero very soon. I stopped playing after a few months when I got tired of the same treadmill, and had completed what map play was available.
Jian is actually the toughest boss to date, it's att and def were both 2x. But it seemed like one off event so I'm not sure if that could be the case for the next boss.
As for the new normal, I doubt we'll return to pre-deva stats. With the increase in stats of epic boss armors to a standard 2200+, as well as guild bonuses, Gree seems to be gearing players up for new standards of difficulty. Hell, even the Bkal+ seem to be a sort of gear up for what is to come.
A personal advice for getting the bkal+, if you can afford the gems, all anyone needs is to get to lvl15 to get the first 50 mats, and spend 256 gems to summon the boss 25x to get the next 50.
I played Blood Brothers too, the grind for events each week with no rest took a toll on me. I had months of sleepless nights just to keep up top 50 so that i can get legendary - it was a horrible experience that I just ended up doing real money trading, buying new legendaries off other players and getting scammed sometimes lol.
In comparison, KnD is less of a grind, it's pretty easy for newcomers to gear and catchup. I look forward to more challenging bosses, and maybe even twin jian stats will be the new norm.
BileJAR
07-21-2013, 07:08 PM
I plan on taking a nice week or 2 off from epic bosses. Unless it's a good one. This event has been killing me!
Musketeer
07-21-2013, 08:24 PM
Jian is actually the toughest boss to date, it's att and def were both 2x. But it seemed like one off event so I'm not sure if that could be the case for the next boss.
Do you, or does anyone, have the att/def numbers for Jian at level 43?
Thatzme
07-21-2013, 09:03 PM
Paging for Bethmo.
BethMo
07-21-2013, 09:10 PM
Level 43 stats (all 31,994 hitpoints)
Admiral up to Jackalope except Twin Jian: 632/606
Twin Jian: 1,264/1,212
Deva, Wandering Flame, and Eurus: 1,701/606
Boreas: 1,701/618
Notus: 1,701/636
KayOrzz
07-21-2013, 09:46 PM
i'm so waiting for zephyrus with 1,701/1,212 :D
Thatzme
07-21-2013, 09:52 PM
i'm so waiting for zephyrus with 1,701/1,212 :D
I'll be very happy haha.
KayOrzz
07-21-2013, 09:58 PM
I'll be very happy haha.
me too! :D
and greeD goes HUAT AR!
Lieda
07-21-2013, 11:45 PM
Alright I cant read all those pages
last dragon gonna be starmetal element ka ka ka!
KayOrzz
07-22-2013, 12:56 AM
Alright I cant read all those pages
last dragon gonna be starmetal element ka ka ka!
i'd luv to see them pull something like this off. kekeke
Musketeer
07-22-2013, 05:58 AM
Level 43 stats (all 31,994 hitpoints)
Admiral up to Jackalope except Twin Jian: 632/606
Twin Jian: 1,264/1,212
Deva, Wandering Flame, and Eurus: 1,701/606
Boreas: 1,701/618
Notus: 1,701/636
Wow, I never got to 43 on Jian, and that explains why. It may also explain why so many friends won't take the armor it off now, even though it's not the best against most bosses since. I think they dropped out.
Still, at least the attack was still weaker than it is now. It's the stupidly powerful attack stat of late that makes the Nemesis armor so fragile and practically worthless. By the time I want to call in Nemesis friends they only last a couple of hits.
I also see a ton of people in the Arena wearing Twin Jian, and I never fail to beat them.
Bearsuo
07-22-2013, 07:42 AM
Wow, I never got to 43 on Jian, and that explains why. It may also explain why so many friends won't take the armor it off now, even though it's not the best against most bosses since. I think they dropped out.
Still, at least the attack was still weaker than it is now. It's the stupidly powerful attack stat of late that makes the Nemesis armor so fragile and practically worthless. By the time I want to call in Nemesis friends they only last a couple of hits.
I also see a ton of people in the Arena wearing Twin Jian, and I never fail to beat them.
Fire/Shadow is crazy popular in arena, and twin Jian eats it alive. Top 250 or so players will beat it, but given the strength of shadow in popular Armors, and the self counter in Jian, along with the solid numbers and rarity - it's going nowhere.
Even with slightly lower attack, a boss taking twice the hits and only needing one more to take down your knights... is no joke.
EljayK
07-25-2013, 07:36 AM
If there is a slight drop in boss stats in the AAD (after ancient dragon) generation, (slight drop meaning compared to Deva/Eurus), but still greater than pre-Jian, than I think it will be fine. Assuming the whole generation continues along those lines. I doubt that though. I think it was a huge hit to make the smithing take 3 days, and right now the build up is just coming to a head so that the Epic Boss becomes slightly too much for the average person to take with only story line armors.
This could be a number of reasons. My personal pet theory is that Gree has an idea for the power level of the next map set, and they are trying to slowly increase boss stats to see exactly what stat armors will fall into that golden margin of difficult and fun. Each boss has only a marginal percentage increase in their defense, but the attack skyrocketed in only 1/2 bosses. I think this shows that Gree decided how much damage they want a boss to do, and are slowly deciding week by week exactly how many hits they want it to take to fall.
This is generally ideal since it says that this Bkale+ plus event is a distraction so we don't get annoyed by the steady increase as much. It makes it appear instantaneously as if the power raise isn't for naught. Since this kind of math is really objective with the amount of different players, I think the number of players capable of getting Bkale+ will dictate the final settling difficulty. Also, perhaps, the number of players with each different + armor. They can see exactly how far most people got, even knowing they had to step up their game, and working harder than average to attain something they (rightfully) wanted quite badly.
I think AAD1 will "restart" the idea of Epic Boss Armor. I think the "element wheel" that previous bosses have been decided over will be reset also. Meaning: previous epic boss armor types will not be used to determine the new set of armor types, since the power level will now be different. It will probably take until AAD3 to finally decide the final resting stats of the new generation of epics, but it should settle about that time.
Also, that power level and ability, will be used to determine the level of power that guild boss fights will have. The epic boss levels will have to sit put for a bit while the world adjusts to the fluctuating power level of epic guild bosses.
Musketeer
07-25-2013, 07:42 AM
Interesting ideas EljayK. I think the toughness of future bosses will be determined by how much money people spend on the game. If enough people are prepared to spend extra to beat the bosses, they'll stay tough and maybe get tougher.
Matti1992
07-25-2013, 08:01 AM
I think they will probably keep increasing the difficulty of the epic bosses. Although I don't think it will be at the rate we have seen, I think that is just for this Bkal event. After that the stats could marginally increase every 3 to 4 bosses. They keep releasing new legendary and now epic armors which are getting stronger and stronger and so they'd have to increase the difficulty of the epic bosses to keep things difficult. This could start to alienate the beginner players, but they could always avoid that by offering more rewards along the way.
Bearsuo
07-25-2013, 08:37 AM
Interesting ideas EljayK. I think the toughness of future bosses will be determined by how much money people spend on the game. If enough people are prepared to spend extra to beat the bosses, they'll stay tough and maybe get tougher.
Mudflation. As better gear circulates into the player base - independent of payment - challenge and reward has to keep going up too, or players will end up with maxed stat sets and many achievers will quit. Paying, to keep the game healthy, only gets you an advantage within the current loop, for similar reasons - if they buy out, why would they buy again?
Powered by vBulletin® Version 4.2.2 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.