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View Full Version : LTQ - The Boomerang Effect - Detailed Walkthrough



pelle plutt
07-15-2013, 02:28 PM
Guys, - No Boost Units

fun fact: I received 6 grunts doing these as we are apparently completing a lot of the mission... The Gree takes it away, and then gives it back =)

Thanks to: Speed Deamon #2 and NJPRO

/Pelle P

Total Stat Gains: Att/Def

Normal 4073/3291
Prestige 16119/ 15252
Total: 20192/18543


Energy Requirements:

Normal 39863
Prestige not completed
Total: 39863


Staging potential (max staging energy savings)

Normal 23628
Prestige not completed
Total: 23628


XP Gains:

Normal 8310
Prestige not completed
Total: 8310

pelle plutt
07-15-2013, 02:28 PM
======= Normal Mode =======

1/20: Enemy Outpost: SAM Launcher (20), SAM Launcher (11), Turret (16), Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17), Barracks (22), Guard Tower (18), Guard Tower (14), Battle Tank (3x23), Installation Sentry (19)
Energy Required: 249 (Prestage: 46), Total:249
5XP, SP Howitzer, Ground, (95/45)

2/20: Offshore Drilling Rig: Drilling Rig (22), Large Bunker (22), Battleship (27), Aircraft Carrier (3x28), Cruiser (17), Frigate (20), Stealth Boat (19), Large Bunker (23)
Energy Required: 234 (Prestage: 56), Total:483
10XP, Concrete,

3/20: Dictator's Compound: Desert House (22), Blown Up Car (20), Border Guard (30), SAM Launcher (2x36), Helipad (2x28), Dictator's Palace (4x34)
Energy Required: 336 (Prestage: 166), Total:819
15XP, Oceania Explorer, Sea, (105/77)

4/20: Attack Site: Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Blown Up Car (29)
Energy Required: 379 (Prestage: 89), Total:1198
20XP, 5000$, Concrete,

5/20: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Sandbag Bunker 3x (3x62)
Energy Required: 436 (Prestage: 249), Total:1634
25XP, Distance Bomber, Air, (101/135)

6/20: Shipyard: Ship Yard (43), Patrol Boat (58), Tug Boat (60), Cargo Crane (45), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 497 (Prestage: 0), Total:2131
30XP, Concrete,

7/20: Communications Outpost: Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65), Antiaircraft Cannon (45), Nervous Guard (59), Stonefaced Guard (2x65), Comm Officer (58), Corporal Roshenko (62)
Energy Required: 599 (Prestage: 130), Total:2730
35XP, Grizzled Bear, Ground, (217/113)

8/20: Trafficker Base: Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Trafficker Gunman (81), Guard Tower (52), Enemy Combatant (65)
Energy Required: 701 (Prestage: 72), Total:3431
40XP, 7500$, Concrete,

9/20: Border Guard Complex: Commander Idris (7x94), Captain Lefu (2x90)
Energy Required: 838 (Prestage: 654), Total:4269
45XP, Assault Demolitions, Infantry, (263/200)

10/20: Border Guard Complex: Guard Tower 1x58 (58), Guard Tower 1x64 (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Armored Truck (74), Gun Truck (66), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87), Cadet Bapoto (2x69), Truck Scale (66)
Energy Required: 1004 (Prestage: 156), Total:5273
50XP, Concrete,

11/20: Mountain Pass: Satellite Uplink (3x100), Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Mountain Garrison (3x108), Medieval Palace (110), Sandbag Bunker 1x89 (89), Mountain Militiaman (75)
Energy Required: 1207 (Prestage: 500), Total:6480
55XP, B-29 Heavy Bomber, Air, (352/297)

12/20: Mountain Pass: Propane Tank (88), Propane Tank (2x96), Mountain Garrison (3x108), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91), General Dustom (3x103)
Energy Required: 1457 (Prestage: 704), Total:7937
60XP, 10000$, Concrete,

13/20: Suspicious Village: Mud House (76), Desert House (96), Village Hovel (4x120), Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130)
Energy Required: 1816 (Prestage: 1108), Total:9753
65XP, Resistance Raider, Infantry, (465/385) - Cas rate low

14/20: Suspicious Village: Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Gunman (2x95), Regime Thug (90), Mad Bomber Ali (8x112)
Energy Required: 2068 (Prestage: 1193), Total:11821
70XP, Concrete,

15/20: Docks: Docks Warehouse 5x (5x140), Cargo Boat (78), Cargo Boat (88), Tug Boat (74), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Enemy Marine (100), Marine Veteran (2x110), Commodore Amir (2x104)
Energy Required: 2507 (Prestage: 1334), Total:14328
75XP, T-22 War Hound, Ground, (623/471)

16/20: Boneyard: Ruined Humvee x3 (3x142), Ruined Humvee x2 (2x105), Bombed Car (3x128), Boneyard Office (6x150), Commandant Al Badri (9x140)
Energy Required: 3180 (Prestage: 2515), Total:17508
80XP, 15000$, Concrete,

17/20: Marketplace: Shopkeeper's Stand (78), Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Pottery Shop (4x138), Market Square (4x145), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Regime Loyalist (2x104), Local Shopkeeper (90), Regime Gunrunner (2x130)
Energy Required: 3649 (Prestage: 2063), Total:21157
85XP, USS Bull Shark, Sea, (816/608)

18/20: Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Drop Site Lackey (118), Drop Site Guard (2x136), Propane Tank (95), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
Energy Required: 4896 (Prestage: 3287), Total:26053
90XP, Concrete,

19/20: Emir Island: Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Gun Truck (4x172), Armored Truck (3x122), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Trigger-happy Terrorist (2x155), Sneering Grunt (2x160), Keeran Nguntu (134), Xing Min Yu (105), Lester Nickelpot (107), Soren Pompantoniou (10x170)
Energy Required: 6134 (Prestage: 4030), Total:32187
95XP, 17500$, Concrete,

20/20: Oil Refinery Plant: Distillation Column (4x172), Fractioning Column (3x180), Gas Processing Plant (118), Hydrotreater (3x144), Oil Cooler (2x134), Distillation Furnace (124), Petro-Heater (2x120), Power Transformer (112), Pressure Vessel (94), Storage Tank (5x156), Refinery Platform (4x176), Oil Warehouse (110), Refinery Warehouse (3x170), Commando Captain (10x178), Refinery Platform x6 (6x196)
Energy Required: 7676 (Prestage: 5492), Total:39863
100XP, RAAF Mirage, Air, (1036/960)

pelle plutt
07-15-2013, 02:29 PM
======= Prestige Mode =======

1/26: Enemy Outpost: SAM Launcher (20), SAM Launcher (11), Turret (16), Turret (21), Ruined Fighter Plane (10), Helipad (12), Military Tent (17), Barracks (22), Guard Tower (18), Guard Tower (14), Battle Tank (3x23), Installation Sentry (19)
Energy Required: 249 (Prestage: 0), Total:249
7XP, Tarantula Hawk, Air, (56/104)

2/26: Enemy Outpost: Installation Guard (13)
Offshore Drilling Rig: Drilling Rig (22), Large Bunker (22), Battleship (27), Aircraft Carrier (3x28), Cruiser (17), Frigate (20), Stealth Boat (19), Large Bunker (23)
Energy Required: 247 (Prestage: 0), Total:496
14XP, Concrete,

3/26: Dictator's Compound: Desert House (22), Blown Up Car (20), Border Guard (30), SAM Launcher (2x36), Helipad (2x28), Dictator's Palace (4x34)
Energy Required: 336 (Prestage: 0), Total:832
21XP, Warfare Logistics Ship, Sea, (110/99)

4/26: Attack Site: Battered Building 2x47 (2x47), Apartment Building (37), War-Torn Building (25), War-Torn Building (36), Mid-Rise Apartments (38), Rubble Building (2x42), Rubble Building (36), Blown Up Car (29)
Energy Required: 379 (Prestage: 0), Total:1211
28XP, 15000$, Concrete,

5/26: Enemy Encampment: Observation Tower (2x60), Observation Tower (2x65), Sandbag Bunker (3x62)
Energy Required: 436 (Prestage: 0), Total:1647
35XP, Dual Gauss Platform, Ground, (162/108)

6/26: Shipyard: Ship Yard (43), Patrol Boat (58), Tug Boat (60), Cargo Crane (45), Antiaircraft Cannon (59), Marine Trooper (53), Naval Architect (52), Shipwright (40), Naval Officer (45), Shipyard Guard (42)
Energy Required: 497 (Prestage: 0), Total:2144
42XP, Concrete,

7/26: Communications Outpost: Switch Room (55), Observation Tower (60), Antiaircraft Cannon (2x65), Antiaircraft Cannon (45), Nervous Guard (59), Stonefaced Guard (2x65), Comm Officer (58), Corporal Roshenko (62)
Energy Required: 599 (Prestage: 0), Total:2743
49XP, Blackhawk Gunner, Infantry, (249/107)

8/26: Trafficker Base: Perimeter Sentry (64), Hostage Guard (63), Personnel Carrier (65), Guard Tower (60), Turret (2x72), Antiaircraft Cannon (53), Air Defense Officer (54), Trafficker Gunman (81), Guard Tower (52), Enemy Combatant (65)
Energy Required: 701 (Prestage: 0), Total:3444
56XP, 17500$, Concrete,

9/26: Border Guard Complex: Commander Idris (7x94), Captain Lefu (2x90)
Energy Required: 838 (Prestage: 0), Total:4282
63XP, Fv Fox Rover, Ground, (174/321)

10/26: Border Guard Complex: Guard Tower (58), Guard Tower (64), Weigh Station (75), Inspection Building (69), Holding Cell (78), Armored Truck (74), Gun Truck (66), Corporal Aliki (65), Sergeant Abdullah (77), Lieutenant Muhammed (2x87), Cadet Bapoto (2x69), Truck Scale (66)
Energy Required: 1004 (Prestage: 0), Total:5286
70XP, Concrete,

11/26: Mountain Pass: Satellite Uplink (3x100), Command Center (67), Satellite Uplink (74), Satellite Uplink (2x84), Mountain Garrison (3x108), Medieval Palace (110), Sandbag Bunker (89), Mountain Militiaman (75)
Energy Required: 1207 (Prestage: 0), Total:6493
77XP, Mass Torpedo Sub, Sea, (460/290)

12/26: Mountain Pass: Propane Tank (88), Propane Tank (2x96), Mountain Garrison (3x108), Hardened Militant (82), Mountain Fighter (2x95), Militant Bodyguard (90), Warlord's Personal Guard (2x91), General Dustom (3x103)
Energy Required: 1457 (Prestage: 0), Total:7950
84XP, Concrete,

13/26: Suspicious Village: Mud House (76), Desert House (96), Village Hovel (4x120), Painted House (92), Simple House (72), Family Home (5x122), Sandbag Bunker (3x130)
Energy Required: 1816 (Prestage: 0), Total:9766
91XP, Advanced Fighter, Air, (608/430)

14/26: Suspicious Village: Sandbag Bunker (3x114), Destroyed Tank (81), Gun Truck (77), Gun Truck (88), Colonel Bloomgaard (2x86), Frightened Villager (67), Village Elder (65), Regime Gunman (2x95), Regime Thug (90), Mad Bomber Ali (8x112)
Energy Required: 2068 (Prestage: 0), Total:11834
98XP, Concrete,

15/26: Docks: Docks Warehouse (5x140), Cargo Boat (78), Cargo Boat (88), Tug Boat (74), Blue Shipping Container (4x110), Red Shipping Container (3x115), Green Shipping Container (84), Yellow Shipping Container (80), Amphibious Trooper (90), Enemy Marine (100), Marine Veteran (2x110), Commodore Amir (2x104)
Energy Required: 2507 (Prestage: 0), Total:14341
105XP, Stealth Stormer, Infantry, (812/647)

16/26: Boneyard: Ruined Humvee (3x142), Ruined Humvee (2x105), Bombed Car (3x128), Boneyard Office (6x150), Commandant Al Badri (9x140)
Energy Required: 3180 (Prestage: 0), Total:17521
112XP, Concrete,

17/26: Marketplace: Shopkeeper's Stand (78), Car Repair Shop (5x154), Small Clothing Store (108), Spice Store (85), Pottery Shop (4x138), Market Square (4x145), Village Market (3x124), Market Plaza (128), Housing Complex (108), Housing Complex (78), Loyalist Fighter (2x116), Regime Loyalist (2x104), Local Shopkeeper (90), Regime Gunrunner (2x130)
Energy Required: 3649 (Prestage: 0), Total:21170
119XP, Warrior Recon, Air, (1091/894)

18/26: Drop Site: Crumbled Building (110), Blown Up Car (102), Antiaircraft Cannon (4x154), Sandbag Bunker (3x145), Oil Cooler (4x163), Oil Derrick (2x158), Drop Site Lackey (118), Drop Site Guard (2x136), Propane Tank (95), Rebel Commando (112), Commando Leader (3x156), Communication Center (10x160)
Energy Required: 4896 (Prestage: 0), Total:26066
126XP, Concrete,

19/26: Emir Island: Torpedo Boat (120), Patrol Boat (2x130), Submarine (132), Gun Truck (4x172), Armored Truck (3x122), Hotel Abudabi (102), Luxury Villa (4x125), Minaret (6x184), Kebab Stand (88), Oil Drilling Rig (98), Trigger-happy Terrorist (2x155), Sneering Grunt (2x160), Keeran Nguntu (134), Xing Min Yu (105), Lester Nickelpot (107), Soren Pompantoniou (10x170)
Energy Required: 6134 (Prestage: 0), Total:32200
133XP, Outback Hummer, Ground, (1417/1240)

20/26: Oil Refinery Plant: Distillation Column (4x172), Fractioning Column (3x180), Gas Processing Plant (118), Hydrotreater (3x144), Oil Cooler (2x134), Distillation Furnace (124), Petro-Heater (2x120), Power Transformer (112), Pressure Vessel (94), Storage Tank (5x156), Refinery Platform (4x176), Oil Warehouse (110), Refinery Warehouse (3x170), Commando Captain (10x178), Refinery Platform (6x196)
Energy Required: 7676 (Prestage: 0), Total:39876
140XP, Concrete,

21/26: 0
Energy Required: 0 (Prestage: 0), Total:39876
147XP, RAN Sub Hunter, Sea, (1645/1942)

22/26: 0
Energy Required: 0 (Prestage: 0), Total:39876
154XP, Concrete,

23/26: 0
Energy Required: 0 (Prestage: 0), Total:39876
161XP, Heavy Arms Recruit, Infantry, (2242/2241)

24/26: 0
Energy Required: 0 (Prestage: 0), Total:39876
168XP, Concrete,

25/26: 0
Energy Required: 0 (Prestage: 0), Total:39876
175XP, Shadow Strike Chopper, Air, (2841/2315)

26/26: 0
Energy Required: 0 (Prestage: 0), Total:39876
182XP, ADF Howitzer, Ground, (4252/4514)

Chikin
07-15-2013, 02:29 PM
Wow. U know that all of us appreciate your effort with this. I know I has 18 die hard players that look forward to your info.

Roscoe782
07-15-2013, 02:30 PM
Level 1 - SP Howitzer (G) 95/45 indestructible no bonus

Level 2 - Crete

Level 3 - Oceania Explorer (s) 105/77 indestructible no bonus

Level 4 - Crete

Level 5 - Distance Bomber (A) 101/135 indestructible no bonus

Level 6 - Crete

Level 7 - Grizzled Bear (G) 217/113 Indestructible no bonus

Level 8 - Crete

Level 9 - Assault Demolitions (I) 263/200 indestructible? no bonus

Level 10 - Crete

Level 11 - B-29 heavy bomber (a) 352/297 indestructible no bonus

Level 12 - Crete

Level 13 - Resistance Raider (I?) 465/385 low casualty rate no bonus


Not looking too pretty.....beating normal 20 gives you a 100/700-ish unit. No bonuses confirmed to level 13 normal

FromAfar
07-15-2013, 02:33 PM
did i see this thing giving out allies? hmmm... cant go over 500, iirc, gree even removed the grunts, and is now giving them back?

or did the graphic with the allie picture in it mean something else?

Paul Wall
07-15-2013, 02:34 PM
Pelle, you're awesome!

Cmdr_Vessery
07-15-2013, 02:48 PM
did i see this thing giving out allies? hmmm... cant go over 500, iirc, gree even removed the grunts, and is now giving them back?

or did the graphic with the allie picture in it mean something else?

"Mafia" rewards were for completing the map level that you finished up. Not sure how that will affect the ally count tho.

Web323
07-15-2013, 02:50 PM
"Mafia" rewards were for completing the map level that you finished up. Not sure how that will affect the ally count tho.

Got the same thing on mine and it was for completing the map but does not increase your ally count.

TripSD
07-15-2013, 02:53 PM
Thanks Pelle I was getting worried that u gave up on these things.

Everson25
07-15-2013, 02:57 PM
I dont know what most think but It looks it takes way more energy to complete just normal mode which is not giving even good units at the moment. I was aiming to complete normal mode tonight but I will give a break just to get some more information. Good luck you all!

Gambit12
07-15-2013, 03:43 PM
20/20 Normal mode RAAF Mirage, Air, (1036/960)

Screenshot for this unit please, thank you..:cool:

TIMB0
07-15-2013, 04:00 PM
Is this the first time they've used non-indestructibles as unit rewards in LTQ (as we see on stage 13/30)? I don't remember this happening before...

G mack
07-15-2013, 04:15 PM
this ltq is bad, they have been getting progressively worse, but this one is awful unless prestige has lots of great units.

BoilerPaulie
07-15-2013, 04:18 PM
Is this the first time they've used non-indestructibles as unit rewards in LTQ (as we see on stage 13/30)? I don't remember this happening before...

Yes I think that's correct. What a stupid waste. I'm debating whether I should even bother to complete normal on this one.

Roscoe782
07-15-2013, 04:22 PM
Yes I think that's correct. What a stupid waste. I'm debating whether I should even bother to complete normal on this one.

No, it has happened before. There were non-indestructible units given out when LTE were first beginning in modern war. They haven't done it in a long time.

I think it was the very first LTE. It was the one that was a PVP event. I remember because I got one unit and then lost it while completing another goal.

BoilerPaulie
07-15-2013, 04:24 PM
No, it has happened before. There were non-indestructible units given out when LTE were first beginning in modern war. They haven't done it in a long time.

I think it was the very first LTE. It was the one that was a PVP event. I remember because I got one unit and then lost it while completing another goal.

Thanks for clarifying

lemonhaze
07-15-2013, 04:41 PM
Thanks for clarifying they gave out like 4 destrucibales in 1 of them..the excective chinook,wavebreaker, siege tank, and riptide runner..its been a while but all those have since died except the wavebreaker..its got teh lowest cas rate of any loot u can get..its 0.20% which is pretty good for a loot item

sirdirty11
07-15-2013, 04:50 PM
this ltq is bad, they have been getting progressively worse, but this one is awful unless prestige has lots of great units.

Kids, relax and sit this one out. No need to flame saying its terrible or Gree sucks, or anything else negative. Don't do it, enjoy the week before the war. Take your girl out, buy her some lingerie, and do work. Then when the weekend comes she has no excuse to not let you war!

Good luck fellars

LoveAndPeace
07-15-2013, 04:55 PM
Is this the first time they've used non-indestructibles as unit rewards in LTQ (as we see on stage 13/30)? I don't remember this happening before...
Done before, ie with thé Silent Thunder..
Air unit, 164att, looks like white antonov..
(from Gone Rogue Event I think)
Just lost one, cas is low..
DESTRUCTIBLE units aren't worth a dime!
Espclly not 600 gold or so
Simply regard em as .. Concrete ...
Another obstacle only adding up to
Energy consumption .. So.. Price

Hakim
07-15-2013, 05:21 PM
This isn't worth it...they made it so hard in order for us to buy gold..sorry you guys need a marketing manager something bad...you have no idea how to make something appealing in order to make money.

No money from me on this one...

Generik79
07-15-2013, 05:23 PM
Some people speak
In aphorisms
Nietzsche wrote
It can make one stronger

TheDanimal
07-15-2013, 05:35 PM
How about building lvl requirements?

vorm
07-15-2013, 05:37 PM
Terrible LTQ, I'll do the early missions for those weak units and then sit this one out. Not worth the XP gain or time.

McNasti
07-15-2013, 05:57 PM
I swear Gree you people must be retarded.

Put in a damn boost unit. Why have you decided not to do so in the past 6 LTQs????? It doesn't mean anything to you......just pixels on a screen. Yet it makes a ton of your customer spend gold to get it. Wtf?

McFLY!!!!!!

jchow69
07-15-2013, 06:02 PM
I will be sitting out on this LTQ and will not be doing them unless they have a boost associated with them.

Paul Wall
07-15-2013, 06:27 PM
No money from me or the 51 other guys in my faction. Get your shilt together Gree!

General Soviet
07-15-2013, 06:47 PM
I don't like how they went back to giving out a non indestructible unit, but oh well. I hope that the B-29 Heavy Bomber is a World War 2 B-29, we need more older units.

Bearded Clams
07-15-2013, 06:48 PM
Yep me too fellas. These bastards get more and more GREEdy everytime. The more we spend the more we get boned. No gold from me or my guys. Step it up gree. Your failing

KFH
07-15-2013, 07:04 PM
was hoping to make up stats for that other massive failure. Looks like boss events is where it's at, even if you have to spend a little gold

Stormchaser
07-15-2013, 07:22 PM
This will be the second LTQ that I have passed on. (I did do the first 5 missions to pick up 3 units, so not totally passing). And I gotta say, I don't miss them. The rewards simply do not warrant the xp that is required.

I do need to give props where they are due. The folks providing these walk-throughs, from Devin to pelle, are top notch. Thanks much for the info you share!

NOC27
07-15-2013, 07:27 PM
Prestige
11/26
Mass torpedo sub 460/290 sea
13/26
Advanced fighter 608/430 air
15/26
Stealth stormer 812/647 infantry
17/26
Warrior recon 1091/894 air
19/26
Outback Hummer 1417/1240 ground

marklinalexanderho
07-15-2013, 07:31 PM
i'll prolly stop at 15/20 for d "T-22 War Hound, Ground, (623/471)" or "USS Bull Shark, Sea, (816/608)" due to me only having 2k energy haha. anyway thank u so much for d info! =))

Speed Demon# 2
07-15-2013, 09:45 PM
To catch you up to where I am currently.

Level 1/26 Enemy Outpost
I didn't have to do the Installation Sentry to complete level 1 but, I did have to do it to move on to level 2. Weird glitch? It actually said I had to do 2 drilling rigs and when I hit the button to go to it it kept popping back to Enemy Outpost and prompting me to hit the Installation Sentry.
7xp, Turantula Hawk, air, 56 attack/104 defense

Level 2/26 Offshore Drilling Rig
Read notes above
Same missions as normal mode
14xp, concrete

Level 3/26 Dictator's Compound
Same missions as normal mode
21xp, Warfare Logistics Ship, Sea, 110 attack/99 defense

Level 4/26 Attack Site
Same missions as normal mode
28xp, $15000, concrete

Level 5/26 Enemy Encampment
Same missions as normal mode
35xp, Dual Gauss Platform, ground, 162 attack/108 defense

Level 6/26 Shipyard
Same missions as normal mode
42xp, concrete

Level 7/26 Communications Outpost
Same missions as normal mode
49xp, Blackhawk Gunner, infantry, 249 attack/107 defense

Level 8/26 Trafficer Base
Same missions as normal mode
56xp, $17,500, concrete

Level 9/26 Border Gaurd Complex
Same missions as normal mode
63xp, Fv Fox Rover, ground, 174 attack/321 defense

Level 10/26 Border Gaurd Complex
Same missions as normal mode
70xp, concrete

Not going to use anymore gold on this, will save it for boss mission or, more likely, on the coming war

NJPRO
07-15-2013, 11:47 PM
Prestige
11/26
Mass torpedo sub 460/290 sea
13/26
Advanced fighter 608/430 air
15/26
Stealth stormer 812/647 infantry
17/26
Warrior recon 1091/894 air
19/26
Outback Hummer 1417/1240 ground

21/26 - RAN Sub Hunter 1645/1942

23/26 - Heavy Arms Recruit 2242/2241

24/26 - Shadow Strike Chopper 2841/2315

26/26 - ADF Howitzer 4252/4514

lemonhaze
07-15-2013, 11:59 PM
was hoping to make up stats for that other massive failure. Looks like boss events is where it's at, even if you have to spend a little gold attacking rivals is the cheapest but i see that changeing soon to as it went from 100 to 2000 last one even tho most got it for free i paid 700 gold to get it..well worth it if u are high lvl..LTQ are a thing of the past..anyone that does those are just wasteing gold..if they like spending a vault and half or 2 for 10k in stats then more power to them

DunkNL
07-16-2013, 02:57 AM
So... only a 1k stat unit for completing normal mode? :S That's not good at all...

Biensoi
07-16-2013, 03:10 AM
Gree doesn't give hand outs anymore, they know we prep, so they put the good units in the end of prestige mode

Speed Demon# 2
07-16-2013, 07:57 AM
Anybody record what maps and or missions for 21-26?

Charonix
07-16-2013, 08:51 AM
Any chance of someone flagging which units are indestructable please.
Or is it just the level 13 normal that is destructable.

BoilerPaulie
07-16-2013, 09:02 AM
Any chance of someone flagging which units are indestructable please.
Or is it just the level 13 normal that is destructable.

It's my understanding that they are all indestructible unless otherwise noted.

Gator77
07-16-2013, 01:25 PM
why do you guys whine about the units. If you bought LE Sets (even 2 LE sets) the att/def numbers you would get would pale in comparison to the att/def numbers you get from finishing the LTQ... It costs less to just do the events...its the best bang for your gold.

jchow69
07-16-2013, 05:00 PM
I'm hoping that next LTQ would give some health regen boost units or an energy regen unit.

jchow69
07-16-2013, 05:01 PM
I could really use one of those.

Maverick0073
07-17-2013, 10:06 AM
And what of new players (4 months) that don't have the extra 20% recoveries and +2 regens , so we just end up going backwards with only our faction bonuses to do the epic bosses and with only +3 regen /min these ltq are impossible even with pre staging. 4 months ago when they made it possible to get the boost units you had to be able to do the ltq level 40 and unfortunately I was not there yet. Is it even worth continuing on with the game with such a disadvantage???

sraghav42
07-17-2013, 10:13 AM
But think on the other side the people of top 10 faction may have about 80-90% health regen boosts I think.
And if we get more health regen boost they all would have maxed out at one time.
So gree needs to find a way to sort this out.

Sgt Q
07-17-2013, 10:28 AM
Im in a top 10 and my health regen is nowhere near 80 or 90 percent. But all of the bonuses that we do have have been earned through a lot of time and money spent on this game. Whether ppl like it or not...we do deserve to be ahead of most other modern war players. And for ppl that recently stated playing..well thats unfortunate. I missed out on a lot too since I didnt start playing til like late january. But its the same in most games. Think of Call of Duty. Youre obviously not gonna have all the same weapons and perks if youre just starting as someone whos been playing religiously since it was released. You simply haven't earned your stripes quite yet.

Speed ump
07-17-2013, 10:48 AM
Not sure why everyone thinks everyone should be equal. The new players have an advantage in that any new gold units they buy are still worth something. Some of us have tens of thousands of dollars of old units that are now too low to play. So they are behind in boosts units, etc. it's a trade off. It's like saying a new upstart company should have access to the same types of funding and purchasing power as the monoliths. Maybe it's a nice idea in theory, but not a reality based idea.

Maverick0073
07-17-2013, 10:53 AM
The problem is not the fact that you dont deserve them...it is that they are giving soo much xp per event that we new players are leveling way faster than you ever did. So we are becoming high level with pathetic stats. .I would love to spend gold to get some of those bonuses, but it just is not worth continuing when I am just going to get ****ed over by every player that got those bonuses. Maybe they need to give more units with stats like below 100att and def for the first 30 stages ofa 50 stage ltq like they did the first one...these units will be useless to the long term players as most units that count in there stats are in the 100's but would really help lower players.

Speed ump
07-17-2013, 11:36 AM
The way I look at it, the idea is to build and indestructible army. I have a new small weak game now, so I am in the same position, was going to camp longer, but it tired of waiting. Being attacked just dosnt hold the stigma it used to. We ask our buddies to trade raids with us for bp, so who really cares. You lose the non indestructable units, which is fine by me, they not worth anything anyways unless you want to be a strictly defensive player, then you can't compete in many of the events. Keep in mind, you're trying to compete with others at your level, not the big guys. Just collect on time, don't go over vault, and you're going to get left alone anyway. You won't give good bp of you don't have a high rank anyway. I think too many think they are trying to compete at a higher level then they're capable of. My little guy is going to come up, and big splatter the ****ens out of people. And I will have a blast. I've done it before and amazed at how pissed people got when I lost. I lost over half my stats in one week once.lol. Eventually I built him up, and you now know him as mr freeze. Learn no to play at your level, learn the techniques that help at your level. I have six games, at varying levels. I've had opportunity to learn at many times and levels. I've spent huge sums on some games, and zero on others. I learn to play at each ones level. My newest one will never compete at the top( I don't think, though I reserve the right to change my mind) so ermines being strong has its downsides. I get lousy wd points on those games. The few people who can give me speed dial are on my team. Hard to find people to trade bp with that I can get decent bp from

Hivesy
07-17-2013, 12:16 PM
The way I look at it, the idea is to build and indestructible army. I have a new small weak game now, so I am in the same position, was going to camp longer, but it tired of waiting. Being attacked just dosnt hold the stigma it used to. We ask our buddies to trade raids with us for bp, so who really cares. You lose the non indestructable units, which is fine by me, they not worth anything anyways unless you want to be a strictly defensive player, then you can't compete in many of the events. Keep in mind, you're trying to compete with others at your level, not the big guys. Just collect on time, don't go over vault, and you're going to get left alone anyway. You won't give good bp of you don't have a high rank anyway. I think too many think they are trying to compete at a higher level then they're capable of. My little guy is going to come up, and big splatter the ****ens out of people. And I will have a blast. I've done it before and amazed at how pissed people got when I lost. I lost over half my stats in one week once.lol. Eventually I built him up, and you now know him as mr freeze. Learn no to play at your level, learn the techniques that help at your level. I have six games, at varying levels. I've had opportunity to learn at many times and levels. I've spent huge sums on some games, and zero on others. I learn to play at each ones level. My newest one will never compete at the top( I don't think, though I reserve the right to change my mind) so ermines being strong has its downsides. I get lousy wd points on those games. The few people who can give me speed dial are on my team. Hard to find people to trade bp with that I can get decent bp from

I like listening to you talk speed, you are one of the old original true 'fans' of the game and all its facets and techniques and strategies. You talk sense, I don't always agree, but it makes sense.

Fascinating to hear about your various other games as well, if I didn't work or have a family I'm sure I'd like to run multiple experimental games also. I just wish you'd use the return key sometimes when you type....

Speed ump
07-17-2013, 12:46 PM
Lol, when Those ideas come, I just have to let them flow. If I slowed it down, I'd lose the train of thought.

slick767
07-17-2013, 02:36 PM
Does anyone at least know the levels involved in 21-26? I'm wondering if it's worth the squeeze...

Dealer204
07-17-2013, 04:46 PM
23-24 too much energy

25-26 WAYYYY TO MUCH..

Finished it and when u get to like 24 you get 10 missions on 1 lvl and 10 on another so like 20 missions for each 24/25/26


And no you guessed it for 24-26 you get to beat 2 bosses EACH TIME..

Dealer204
07-17-2013, 04:49 PM
Forgot but 26 is lvl HU metropolis and air base.. Idk what they r called

Pick Me
07-17-2013, 07:12 PM
Level 21 prestige is complete all tasks in high mountain village.

Pick Me
07-17-2013, 07:17 PM
Level 22 is 27 steps using train station and historic district. Train station is everything except the moving people and one rail car. In other words all fixed targets. Historic district is everything but supply depot, comm center, cleric musa, and a few other steps.

Level 23 is insurgent block 1) damaged complex, 2) damaged complex, 3) damaged 4x4, 4) guerrilla commander from bomb maker compound 5) bomb factory, 6) sandbag bunker, 7)Seamus mctaggert.

Thunder Child
07-17-2013, 09:50 PM
Stopped at 11 - worst LTQ so far by a long margin.

Pick Me
07-17-2013, 11:33 PM
Level 24. Bomb maker compound. 1) castle burr, 2) large bunker, 3) battle tank, 4) Sam launcher, 5) crumbled building, 6) antiaircraft cannon, 7) hardened gunman, 8) cumhai o Catharine, 9) sorcha Reid, 10) rural mackenna, international quarter. 11) Eiffel Tower, 12) personnel carrier, 13) patrol vehicle, 14) police truck, 15) freightened tourist, 16) masked bomber, 17) gruff terrorist, 18) sneaky subversionist , 19) Amelie bretodeau, 20) ghost operative.

Feel like I am writing war and peace for each level.

Jhoemel
07-18-2013, 04:33 AM
Wow the top reward of normal is weak, this ltq is the worst of all ltqs

Pick Me
07-18-2013, 05:53 AM
Lvl 25. - 17 steps

Steel mill 1) steel mill, 2) red shipping container, 3) iron mine, 4) sulfide tank, 5) propane tank, 6) magnetic crane, 7) power transformer, 8) redneck gunman, 9) crazed smelter, 10) the foreman, financial district 11) reserve building, 12) stock exchange, 13) mobile carrier hq, 14) cell tower, 15) patrol vehicle, 16) armored truck, 17) eliminate spotter.

TheDanimal
07-18-2013, 06:08 AM
Agreed. Worst ltq I've seen. First one I have stopped before I finished normal mode. Energy requirements were not worth it and the loot was terrible - weak & destructible.

I have not spent gold on an ltq in awhile. A sure-fire way to get me to spend gold - offer a boost unit. Those are like crack for all of us MW junkies

Suggestion: if the plan is not to offer a boost item for awhile, or you all don't want to offer really good units, how about an ltq that is laden with insane amounts of valor or cash? ...that would be pretty interesting & I might push through it, if only for the novelty

DutchMaestro253
07-18-2013, 06:24 AM
All for keep the rest of us informed

General Flame
07-18-2013, 01:31 PM
This is the event I was looking for.
Too bad my iPad was getting repaired so couldn't play this for a while :( damn it

Allday
07-18-2013, 02:43 PM
The way I look at it, the idea is to build and indestructible army. I have a new small weak game now, so I am in the same position, was going to camp longer, but it tired of waiting. Being attacked just dosnt hold the stigma it used to. We ask our buddies to trade raids with us for bp, so who really cares. You lose the non indestructable units, which is fine by me, they not worth anything anyways unless you want to be a strictly defensive player, then you can't compete in many of the events. Keep in mind, you're trying to compete with others at your level, not the big guys. Just collect on time, don't go over vault, and you're going to get left alone anyway. You won't give good bp of you don't have a high rank anyway. I think too many think they are trying to compete at a higher level then they're capable of. My little guy is going to come up, and big splatter the ****ens out of people. And I will have a blast. I've done it before and amazed at how pissed people got when I lost. I lost over half my stats in one week once.lol. Eventually I built him up, and you now know him as mr freeze. Learn no to play at your level, learn the techniques that help at your level. I have six games, at varying levels. I've had opportunity to learn at many times and levels. I've spent huge sums on some games, and zero on others. I learn to play at each ones level. My newest one will never compete at the top( I don't think, though I reserve the right to change my mind) so ermines being strong has its downsides. I get lousy wd points on those games. The few people who can give me speed dial are on my team. Hard to find people to trade bp with that I can get decent bp from
Holy smoke, you're Riddler and Mr. Freeze?

Pick Me
07-18-2013, 04:17 PM
Level 26. Hu metropolis and overrun airbase. 15 steps. Needs 24,789 energy total. 8,681 xp gain. Max prestaged energy requirement is still 4355

Hu metropolis. 1) city god temple, 2) battered building, 3) green shipping container, 4) dock office, 5) cargo truck, 6) torpedo boat, 7) commander hai wok, overrun airbase. 8) air traffic controller, 9) aircraft hanger, 10) fighter hanger, 11) assault bunker, 12) aircraft carrier, 13) bomber pilot, 14) squadron leader, 15) msgt. Tetsubane.

Wish I would have known how bad it was going to be and I wouldn't have wasted my time, gold, or xp. Stay away is recommendation. I have buyers remorse.

slick767
07-18-2013, 04:20 PM
Thanks for helping me save my gold.

BoilerPaulie
07-18-2013, 09:23 PM
Level 26. Hu metropolis and overrun airbase. 15 steps. Needs 24,789 energy total. 8,681 xp gain. Max prestaged energy requirement is still 4355

Hu metropolis. 1) city god temple, 2) battered building, 3) green shipping container, 4) dock office, 5) cargo truck, 6) torpedo boat, 7) commander hai wok, overrun airbase. 8) air traffic controller, 9) aircraft hanger, 10) fighter hanger, 11) assault bunker, 12) aircraft carrier, 13) bomber pilot, 14) squadron leader, 15) msgt. Tetsubane.

Wish I would have known how bad it was going to be and I wouldn't have wasted my time, gold, or xp. Stay away is recommendation. I have buyers remorse.

Holy hell. That's about 500 gold just for that one level. Thanks for the warning. I would need to spend about 340 gold just to get through 20. I'm stopping at 17/26 without having spent anything on gold. Had everything prestaged luckily. I have +6 energy regen.

FunzioPlayer
07-18-2013, 09:59 PM
We now have to practically clear the whole camp!

tvvicee
07-19-2013, 04:59 AM
So I´ve finished now 15/20 in normal. Not using any gold and from what Iam reading I suppose to go no further.

I also level up to fast, LVL49 after like somewhat three and half weeks.. o_o
But Iam not good in sitting out and grow sloooooowly.. I want play and do shilt. I hate waiting ^^
What att/def. you had back then around that Lvl.? Iam just curious. Iam around the 25k now & actually thought Iam not doing that bad (0%Goldspent).

Any advice from the vets how I could/should proceed no to get screwed once Iam Lvl.up constantly..?

Thanks & sorry for a lil OT here..
tvvicee

whitefire
07-19-2013, 05:41 AM
tvvicee,
I guess you said it yourself. Patience is a virtue. also here. If you play like mad you'll have lots of fun and there's nothing wrong with that. Problem is, you'll always be weak. The best way to play is to increase your a/d per level ratio, not your absolute strength. You're not doing bad yet, but if you keep this up, you will. At low level it's a bit hard, but when you level up further, aim for at least 2K a/d per level. When you reach that, go for 3-4K.

It's not that hard to do while having fun, you'll just have to keep in mind what you'll gain when you do an event. Boss, box and WD events are by far the best bank for the buck. If you'd only do those, you can get really strong, but it'll take you a long while. Be selective with other events as they make you level up real fast.

Have fun

13Stalker
07-19-2013, 08:45 AM
Level 24. Bomb maker compound. 1) castle burr, 2) large bunker, 3) battle tank, 4) Sam launcher, 5) crumbled building, 6) antiaircraft cannon, 7) hardened gunman, 8) cumhai o Catharine, 9) sorcha Reid, 10) rural mackenna, international quarter. 11) Eiffel Tower, 12) personnel carrier, 13) patrol vehicle, 14) police truck, 15) freightened tourist, 16) masked bomber, 17) gruff terrorist, 18) sneaky subversionist , 19) Amelie bretodeau, 20) ghost operative.

Feel like I am writing war and peace for each level.

How much energy was lvl 25?