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View Full Version : Swap: The Dysfunctional Implementation of My Suggestion Six Months Ago



Eunuchorn
07-11-2013, 02:40 PM
Here's the 4 square tile:

--
--

Swap doesn't work if I have an item perpendicular.

||

So I STILL have to delete a level 2 armory just to move things around...

Sigh.

Here's an empty box:
---
| |
---

I remember my 9th grade computer programming class. The very first thing we did was create an empty GUI (see box above) & move things into it, such as Buildings. Then we took them out & moved them into a new spot.

Difficult, amirite?


This thread has long since closed, so I copy/pasted it. I have yet to re-read it, lets donut together & see what can come off the list!
ATTN: K&D Moderator - Would it be possible to get an introduction & possible future patch notes?

Suggestion Notes:
--REMOVE THE SPEED UP ARROW!---
Increase base speed to a bit less than speed up arrow; or
Make it click-activate arrow (versus holding down) to adjust speed.
The game requires too much attention. Base attack speed & item pickup is going to drive away many new players.

---Display knight HP during battle // Display XP---
Give each knight personal XP &/or add level reqs. to armor
Before the *enormous* mistake of ++ is forced upon us, give max+ armors an xp bar & a new 0/100 actual xp leveling.
This would make which knight you use & armor switching much more prevalent.

---Balance Gold Buildings---
Increase gold output on all buildings; possibly nerf training grounds. ex.Monster Nest is totally wasted during sleep, should be able to hold up to 100k
Crystal Conservatory: 600 gold cap @ level 2 is ridiculous considering the amount of gems. I dont even make 200k a day.

---PVP---
More bonus points from Revenge, Bonus points from SA finishes, Bonus points from higher win-streak shutdowns, Points based on your current win streak.

---Create an "Armor Archive"---
Show every armor we have crafted & the highest level we achieved on it. Allow viewable by other players.

---Allow gold theft via PvP.---

---Allow the "de-evolution" of armors visually---
i.e. my 70/70 Dark Prince has the 1/70 graphic
*70/70 armors need a unique graphic*

---Mapping---
Add bonus to treasure chest sprite, allow to be removable from map, Lose Bonus
Create a Blank GUI to hold buildings to allow castle customization!
Allow Arena to be removed.
Allow purchasable Land expansion!
The space is already there! Please don't make me choose between being gimped or having an ugly castle flooded w/ training grounds

IMPLEMENTED
---Loot from buildings/monsters---
Auto-add to stash, REMOVE manual gold pickup
Make Knights unclickable.
---Create inventory screen for materials.---

IMPLEMENTED

D3athShade
07-11-2013, 08:02 PM
Those... Are a LOT of good ideas o.O what are you waiting for GREE? Start programming!

EljayK
07-12-2013, 05:31 AM
The only thing I disagree with is the bonus points for keeping a streak going. It further inbalances the high end. The see-saw will never rest on the fulcrum again.

deathexe
07-12-2013, 05:47 AM
The only thing I disagree with is the bonus points for keeping a streak going. It further inbalances the high end. The see-saw will never rest on the fulcrum again.

But right now level 100s are only able to get a maximum 300 point double down since we no longer get the bonus for defeating an opponent that's higher leveled than us. On the other hand, those below 100s can get a 1000 point double down by solely defeating higher leveled opponents. There needs to be a change somewhere to even it out for level 100 players too.

Marco_
07-12-2013, 05:59 AM
Fusion Master improvement suggestions:
(note: I'm on Android, so I don't know if this perhaps has already been implemented on iOS)
- have the element selection stick to what you just selected instead of resetting to "all" after everything you do. Resetting to "all" on exit from the Fusion Master should be enough. (much more convenient in "I'm enhancing armor A using 4x armor B" situations)

- add 6 show/hide checkboxes for the 6 armor tiers (it's so annoying to have to swipe past 20+ other Earth armors before I get to my Stonescale Platemail... And the same for this request: keep the boxes as selected, only resetting to "show all"on exit from the Fusion Master)

Lord Ash
07-12-2013, 08:06 AM
All great ideas.... Come on update baby!

Eunuchorn
07-12-2013, 11:16 PM
Fusion Master improvement suggestions:
(note: I'm on Android, so I don't know if this perhaps has already been implemented on iOS)
- have the element selection stick to what you just selected instead of resetting to "all" after everything you do. Resetting to "all" on exit from the Fusion Master should be enough. (much more convenient in "I'm enhancing armor A using 4x armor B" situations)

- add 6 show/hide checkboxes for the 6 armor tiers (it's so annoying to have to swipe past 20+ other Earth armors before I get to my Stonescale Platemail... And the same for this request: keep the boxes as selected, only resetting to "show all"on exit from the Fusion Master)

Took the words right out of my mouth! I used to have both those written somewhere

BethMo
07-13-2013, 10:37 AM
I'd be fairly happy if they'd just have it open scrolled to the same place it was when you closed it, the same as they did with the Craft Armor list. That would require much less work from the programmers than adding new UI elements.

Musketeer
07-13-2013, 11:31 AM
But right now level 100s are only able to get a maximum 300 point double down since we no longer get the bonus for defeating an opponent that's higher leveled than us. On the other hand, those below 100s can get a 1000 point double down by solely defeating higher leveled opponents. There needs to be a change somewhere to even it out for level 100 players too.

It's much harder for a lower level to beat a higher level opponent, so they're much more likely to lose their winnning streak. I think things even out the way they are.

Unresolved
07-13-2013, 11:33 AM
It's much harder for a lower level to beat a higher level opponent, so they're much more likely to lose their winnning streak. I think things even out the way they are.

There really isn't much of a difference between a level 95 and a level 100. That's like 30 hp and 7 attack/defense less. And most of the people in the higher echelons of the arena are 100+, so those level 95's will get more points per battle.

Bearsuo
07-13-2013, 01:49 PM
I would like to set epic energy notification thresholds; ie., I want to be notified at 5 epic energy or 7 or 8, not just 10.

I would like the notifications to not stop when one hits. That is, if I have craft notifications on, and four armorsmiths, if I finish a crius, I won't hear about the swamp shaman and boreas finishing if I don't check the app.

I would like these to be options, so that yes, if someone else just wants to know "Hey, *anything* happened in Knights and Dragons" they can, but I want to know *everything* that happened since I last played. Sometimes I can peek at my phone but can't load in the app - this is especially bad when I'm in a train underground on the wrong data network. ><

Edit:

For the Hire Friends screen, include the timer for reset, and a progress bar for how many used so far, both at the bottom.

These changes are all little quality of life improvements, but I think they'd be great and should require minutes of developer time, and very little testing.

Eunuchorn
07-13-2013, 02:44 PM
Being able to see what time our friends reset before we have none left would be lovely

L C
07-13-2013, 03:34 PM
Being able to see what time our friends reset before we have none left would be lovely

This already exists, mate.
Soon as you have used one, your timer starts at 23 hours. If you scroll you friend list to the right (when starting any non-arena battle), there is a timer running for this on your previously used (and unavailable) friends.
Granted, it's a pain to scroll through the full set of your friends if you have a lot, but it is there.

Eunuchorn
08-07-2013, 03:49 PM
- Please push for a collect all button or "20Gems/12hr of auto collect". This would slowly milk ppl using TFs, & really milk people like me:
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zps8bb7fc13.png

- The swap function is terrible; it has no critical thinking skills. When we go to move an object, just have a blank UI pop up that you can drop them into. Call it a warehouse, make it cost gems & permanently store X amount of buildings. I've destroyed well over 500 gems worth of buildings in my time playing this game. I could also then switch out TFs for Nests depending on my schedule.

D3athShade
08-07-2013, 03:57 PM
yeah those are a lot of good ideas. But that would require GREEd to actually work... They just want easy money that's all. They are losing players but don't seem to give a f*ck...