Senator McCarthy
07-10-2013, 03:33 PM
Should Gree give out rewards for reaching (have reached) certain milestones as a reward for "loyalty" to the game and way to give higher levels more importance?
For example: weapons prize given for each 100K fight or 100K robbery and keep giving out weapons at 50K intervals thereafter to encourage people to play the game?
This is the only game I know where going up in level is hindrance to a major part of the game like in battle (hard to get good points off of opponents) or prize events like Epic Boss.
Unless skill points for Attack and Def are weighed more in our stats, only benefit to leveling up is having more energy and stamina but it is not that great of an advantage versus a lower level players.
Also due to stat inflation, respect weapons that you can reasonably get have little impact on your stats compared with weapons you get from all these constant events so collecting respect coins by robbing and fighting almost makes it irrelevant part of the game (more so with fighting than robbing but if you have high iph... robbing is not that important either).
For example: weapons prize given for each 100K fight or 100K robbery and keep giving out weapons at 50K intervals thereafter to encourage people to play the game?
This is the only game I know where going up in level is hindrance to a major part of the game like in battle (hard to get good points off of opponents) or prize events like Epic Boss.
Unless skill points for Attack and Def are weighed more in our stats, only benefit to leveling up is having more energy and stamina but it is not that great of an advantage versus a lower level players.
Also due to stat inflation, respect weapons that you can reasonably get have little impact on your stats compared with weapons you get from all these constant events so collecting respect coins by robbing and fighting almost makes it irrelevant part of the game (more so with fighting than robbing but if you have high iph... robbing is not that important either).