View Full Version : Suggestion for future updates
Hai2yooo
07-08-2013, 04:05 PM
I kno I'm not the only one here... When u work really hard for +armors on epic bosses and u get two of them... N accidentally press craft twice... Leaving u with no chance of the + version. I js did that :(.
Maybe on a future update have a pop up that asks "do u really want to craft this armor at this time?" Fml lol
I kno I'm not the only one here... When u work really hard for +armors on epic bosses and u get two of them... N accidentally press craft twice... Leaving u with no chance of the + version. I js did that :(.
Maybe on a future update have a pop up that asks "do u really want to craft this armor at this time?" Fml lol
We've actually been asking for a cancel crafting option for months now. Would be nice to finally see this.
D3athShade
07-08-2013, 04:09 PM
I kno I'm not the only one here... When u work really hard for +armors on epic bosses and u get two of them... N accidentally press craft twice... Leaving u with no chance of the + version. I js did that :(.
Maybe on a future update have a pop up that asks "do u really want to craft this armor at this time?" Fml lol
Sucks man, next time you have this, quit your game immediatly, uninstall it and reinstall it and it will roll back a bit. That is if you didnt let the data save
Hai2yooo
07-08-2013, 04:15 PM
Yea the cancel would be a great option. I'm not toooo mad but I think it's js a good suggestin cause I'm sure I'm not the only one to feel this way. Ill js fuse it n hopefully get somethjng good.
Ultimately it's my fault but lets pray for this feature lol.
I'm more bummed bout wasting money tbh lol. Could've crafted something I actually will use
It was jacklope btw if anyone wondered. Not even sure if that's worth a +version
BileJAR
07-08-2013, 04:43 PM
That sucks, man. Yeah, holding on to the new Dragon armors for the Black Kale+ and the Cape, I'm kind of scared I'll do something wrong in the future.
WarChicken
07-08-2013, 06:12 PM
Personal Messaging (PM) System or In-game Mailing option.
(For one-on-one messages on top of the guild wide messaging).
Lord Ash
07-08-2013, 08:17 PM
Seriously how long are you letting your 2nd non plus craft able epic boss armor sit there in your armory? I mean once u get the reg it takes maybe two days to get it to Lvl 35 while it takes much longer to get the Lvl 43 on the boss
Unless you u are just summoning and gem buying your materials rather than earning them... Idk but if that's the case and u have also mistakenly recrafted the reg twice .... Well maybe u didn't deserve the plus, just saying
If not case and u earned those 43 kills then damn dude pay more attention and Level your reg faster so that's not an option lol
Ohlivvyuh
07-08-2013, 08:43 PM
I would totally love to gift things to friends and guild members. Like gold or gems or armor or something yanno?
mario1984
07-08-2013, 10:56 PM
How about you change the more the merrier quest and how the friend codes work. Its really crap that in order to get it to work you have to enter it right after the tutorial. Most people like myself didn't know about the friend code was there when we started playing. So how about you get rewards for the quest and the friend codes work no matter when they are entered.
WarChicken
07-09-2013, 12:13 PM
Every 5 levels past Lvl 100, it would be really nice to get a +1 Armor Inventory as a reward for levelling past 100. At the very least it makes grinding and playing past the 100 mark that much more fun and satisfying than just seeing a 1000 Gold/ 1 Gem/ or heaven's, the really rare 1 Gold Key reward that we usually get.
Roark
07-09-2013, 12:30 PM
I wouldn't say no to a fusion stone per level
maple1736
07-09-2013, 12:47 PM
Pretty much all the above suggestions were discussed some ways or another in this forum before. Here is another big one: make the + version obtianable through fusing two same max level normal version armors or some other way other than DPC... Doubt GREE will do this tho...
Marco_
07-09-2013, 12:53 PM
I would totally love to gift things to friends and guild members. Like gold or gems or armor or something yanno?
That could introduce all kinds of extra abuse cases:
- playing multiple accounts to funnel all resources into 1 main account
- rich accounts could become a target of people trying to break into them to hijack the resources
WarChicken
07-09-2013, 12:53 PM
make the + version obtianable through fusing two same max level normal version armors or some other way other than DPC... Doubt GREE will do this tho...
if they ever do this one, it'd be nice! though they'd likely go with a minimum of four Maxed normal ones to obtain the +version just to make it just a little more of a challenge and that bit more exclusive if they ever make an updaye like this in the future.
Hai2yooo
07-09-2013, 01:20 PM
if they ever do this one, it'd be nice! though they'd likely go with a minimum of four Maxed normal ones to obtain the +version just to make it just a little more of a challenge and that bit more exclusive if they ever make an updaye like this in the future.
it seems like maybe thats what they are testing with the ancient origins thing. maybe testing out the response on how ppl react after obtaining and getting the + versions n i THINK fusing them to make the bik K+. If it works out maybe they will implement it in the future?
BethMo
07-09-2013, 02:20 PM
maybe testing out the response on how ppl react after obtaining and getting the + versions n i THINK fusing them to make the bik K+.
I wondered the first day whether we would need to turn in (or fuse) the armors to get the black, but after the replies from Wise One about needing to craft them within one week, that no longer seems plausible.
Musketeer
07-09-2013, 02:31 PM
I wouldn't say no to a fusion stone per level
How about a fusion stone and a gem for every level gained after 100? 'cos 1000 gold at this level is an insult.
1. Queue for crafting on armories. Being able to craft while you're sleeping or working would be nice.
2. Character rotation in battle. Make it to where you can rotate in place of an attack for those instances where you get the dreaded double weakness. This would also add a bit more strategy.
3. Craft cancel. (As everyone else stated)
4. Rehash old epic bosses for new players. Maybe just add to summoning stone. Or even DPC them or have really low chance of fusion. Kinda sucks running into jians and having little to counter it.
5. A counter for materials. Having to keep track yourself is kinda lame when you need to collect thousands of snakeskins.
Don't know how many have been suggested but those are the more useful ones I could think of.
Unresolved
07-09-2013, 02:57 PM
4. Rehash old epic bosses for new players. Maybe just add to summoning stone. Or even DPC them or have really low chance of fusion. Kinda sucks running into jians and having little to counter it.
5. A counter for materials. Having to keep track yourself is kinda lame when you need to collect thousands of snakeskins.
Don't know how many have been suggested but those are the more useful ones I could think of.
4) Even AA+ is a nice counter to Jian. I only have the Big 4, but my setup counters Jian really well.
5) A counter was implemented last patch. You can look at how many mats you have in the blacksmith. You can't be crafting anything though, so that could be fixed.
Haha I'm on android which is still beta so I'm sure the blacksmith counter will be implemented soon if it was just put on iOS... Yeah I know there are counters for it but I'm looking at it from a collectors point of view as well as competitive ..I bet there's lots of players willing to spend gems on old armor... However now that i think about it there ARE downsides.. Like noobs buying gems and getting it right off the bat.. It already happens with DPC .. But they could make the old armors accessible after a certain level 50 or 100 is good.. Maybe unlock old armors in the summoning stone every 50 levels
Hai2yooo
07-09-2013, 04:07 PM
I wondered the first day whether we would need to turn in (or fuse) the armors to get the black, but after the replies from Wise One about needing to craft them within one week, that no longer seems plausible.
hmmm...so how do u think the ancient origins will work? i thought after crafting all + versions we would have to fuse them. i hope not because i would wanna keep as part of my collection.
n they really need to open more slots to hold armor! i wanna collect so many lol
Lieda
07-09-2013, 04:58 PM
I have suggestions of my own such as:
1 remove arena points earning from battling friends, thats wrong
2 allow we to have two or more different parties of knights on differents areas.... Why not? 3 on haunted citadel and 3 on kingdom lets say?
3 for god sake stop inducong us to mistakes so we expend our hard earned gems, as when you lose a double down, the big goddam centered button is a one tap, no prompt, spend gems to keep a stupid double down... And the cancel button is a dumb x at top right, also for god sake stop movimg us to the most expensive chests after we open one dpc chest for example, and the ******* thing automatically changes to independence chests, wich are obv, more expensive....
5 actually start to consider our suggestions, i mean, wich suggestion did u guys actually taken from the comunity that supports you and added to the game?
They aint gonna read my post are they?
I like ideas 2 and 3 lieda... I've spent gems a few times already without meaning to on DDs and I've only been playing a month... Luckily its only been a couple gems each time.. Some kind of prompting would be helpful
palehorsem4n
07-09-2013, 07:00 PM
Increased drop rates at the cost of increased difficulty. For instance, my main knight in Swamp Shaman + can withstand twenty Medusa kills before out of health. I would REALLY appreciate the ability to increase the monsters' health/damage for a parallel increase in the material drop rate.
10x difficulty increase = 10x material drops (20 snakeskins/stones) from one run
KayOrzz
07-09-2013, 07:24 PM
a one time inventory boost gem purchase. seriously, for a game that boasts a multitude of "collectible" armors, but fail to provide the means to allow their players to indulge in a little hobby, is seriously lacking vision.
Marco_
07-09-2013, 07:29 PM
I have suggestions of my own such as:
1 remove arena points earning from battling friends, thats wrong
3 for god sake stop inducong us to mistakes so we expend our hard earned gems, as when you lose a double down, the big goddam centered button is a one tap, no prompt, spend gems to keep a stupid double down... And the cancel button is a dumb x at top right, also for god sake stop movimg us to the most expensive chests after we open one dpc chest for example, and the ******* thing automatically changes to independence chests, wich are obv, more expensive....
3: I guess is on purpose to make us spend more money on the game... :(
1: if you remove that then it would be "Oh, low level person sent me a friend request and it's not a referral? Kick/ignore him/her immediately, since he brings zero benefit" As it is now it's "free arena points for you, strong friend for the newbie." win-win. Didn't you get great help from higher level "friends" for the first few locations as a newbie?
deathexe
07-09-2013, 10:28 PM
5 actually start to consider our suggestions, i mean, wich suggestion did u guys actually taken from the comunity that supports you and added to the game?
They aint gonna read my post are they?
Actually a lot of improvements put in to place in game have been because of the feedback and suggestions of players. Some time ago there was a feedback and suggestion thread made by the Wise One for improvements for the game, and a number of those feedbacks have been put into place in the game.
Lord Ash
07-09-2013, 10:48 PM
Increased drop rates at the cost of increased difficulty. For instance, my main knight in Swamp Shaman + can withstand twenty Medusa kills before out of health. I would REALLY appreciate the ability to increase the monsters' health/damage for a parallel increase in the material drop rate.
10x difficulty increase = 10x material drops (20 snakeskins/stones) from one run
I love this idea ... Good call! Basically u want a difficulty setting like in Skyrim... normal to legendary settings... The hard the setting the better the mats drop... New players won't bother with the legendary setting as the would get kill way to fast so it won't mess up the normal progression of the game.. But us hardcore players would be able to farm what we need in much less time according to our levels and armor stats... Example just because my knights beat medusa 60 times doesn't mean I have the time or patience to do it, I would rather play her only one and barely win for x10 the normal material reward... This would also make bringing friends to the adventure mode back in play again... As there's not a stage any three of my knights can't beat alone on epic anymore
Lord Ash
07-09-2013, 11:42 PM
So we all want the + versions so we all Lvl our legendary regs to 35 to unlock em... My question is now what to do with em afterwards? Kinda invested to much in em to enhance them back into the plus (unless they gave like 500 ep!) so what do u do with em? Keep em and let em take up room to hopefully use on another epic boss double sets or fusion which is a total crap shoot?
A perfect update would the ability to transfer a lvled up armor into another without losing all of the amount of EP that was originally put into the initial armor . Maybe 1/2 the original Ep would transfer... And Only on the exact same armor would this enhancement feature work, as in a lvled reg into a plus
Example enhance my Lvl 1 Eurus+ with my Lvl 35 Eurus reg result Lvl 17 Eurus+
Lieda
07-10-2013, 01:01 AM
I was so sleepy that i didnt even write down idea 4... It was suggested before, but why not say it again? it would be so that we could fuse up to 3 or maybe some 4 star, maxed out, into a plus version. Considerations could be made, but fusing has only one point now, using result for enhance wich is a bad trade after all, altough faster.
Lieda
07-10-2013, 01:11 AM
3: I guess is on purpose to make us spend more money on the game... :(
1: if you remove that then it would be "Oh, low level person sent me a friend request and it's not a referral? Kick/ignore him/her immediately, since he brings zero benefit" As it is now it's "free arena points for you, strong friend for the newbie." win-win. Didn't you get great help from higher level "friends" for the first few locations as a newbie?
That is true by that point of view, still, there should be something else about friends that they could implement and remove this function, its unfair in a tourney, battling friends outside of it shouldnt really affect your score, its actually so wrong... I hate battling friends mostly because of the slowness, id have to spend an hour playing non stop to go thru them all... I dont know, maybe give them a non silly gold reward? Perhaps even allowing friends to visit you and help your castle a bit for some extra gold for us, and some extra exp and gold for them? This would help em as it would help us... Most games that have social interactiom have such a function... I just cant stand that battle point bonus..
rhaegar
07-10-2013, 02:48 PM
i couldnt agree more lag kills it
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