Evil Mastermind
07-05-2013, 09:05 PM
Attention Gree and MW players. It doesn't take a genius or an Evil Mastermind (or maybe it does) to figure out that while WD might have been fun in the beginning; it is losing its luster for many. And there are still masses in the game that dont participate because they aren't strong enough to compete (losing out on potential customers, Gree). Yes, Gree it will require a little work on the part of your programmers but in the end will benefit you and players alike.
Tap, Tap, Tap gets real old real quick. Or tap,tap, tap...wait for more energy is even worse. While I'm sure the heavy spenders will still find there way to the top of the leaderboards, why not provide a few more elements to the event that might shake it up a bit and make it more exciting.
This should provide something to get more players involved and at same time maybe give some others a shot at a tier prize above what they could ever achieve currently. The main flaw in your existing design is no elements of chance or randomness. People/Players enjoy surprises. Good or bad it yields emotion and excitement. Your current model simply allows players to know almost exactly how much one can spend to achieve a certain number of points. Find a target and unload on them repeatedly...BORING!
1. The winning team of a battle receives 5% bonus WD points (additional 5% of their points accumulated during that battle. No brainer!
2. The current algorithm for calculating WD points is completely wrong. Make it so the points are randomly generated on each and every hit regardless of player strength or level. And I don't mean your current random generator. Bigger ups and downs! Will keep singled out targets to a minimum.
Those are pretty basic, now lets get to the new stuff that will shake it up a bit.
1. In addition to power attack and attack have a "sneak attack" button. Requires full health but when used on a target would yield a random multiplier 0.5x, 1x, 2x ...20x to be applied times the number of WD calculated on that opponent. Players will hit this button at a chance of scoring more points even if it means potentially losing to a reduction calculation on occasion.
2. This is war people. How the heck do you have war without injury or casualty?!?! Fighters can now be injured or a casualty of war. Here's how it works. At the beginning of a war (declared), a random number of players on a faction will be marked internally by the system as injured or a casualty but that status is hidden from opposing factions. Those selected will show in their faction only as injured or a casualty. Injured players can still battle but will always yield lower points when attacked. These same players will not get high points while attacking either. If the player is randomly selected as a casualty, then the player cant battle. However if the opposing team attacks the "dead" player, then they LOSE double the amount of randomly generated WD points!
Now the fun part of being injured! Battling while injured will no longer yield valor as it does in normal attacks. Injured players will receive Purple Heart metals for bravery due to continued battle while injured. You ask how will these Purple Hearts become useful? Gree will introduce a line of high stat units to be purchased with Purple Hearts metals just like valor units. However, these will be High stat/high casualty destructible units that can really boost a players stats for a short period of time (like the super explosives in PVP events in CC). Might even give the little guy a chance to take down a powerhouse target once in awhile.
The introduction of injury and casualties might just shake up the leaderboard a bit dont you think?!? If you (Gree) are wondering how this benefits you then just think about the potential for additional medpacks.
3. Wars are no longer 1 hour! Wars only last for 30 minutes! So you better have your troops ready and on standby when it's time for war (if they aren't dead). No more waiting in between battles for health regeneration. Every time war is declared, players get full health bar. You (GREE) will need to alter the regen rate to accomodate a 30 minute war but that should be an easy code change.
Make it fun Gree! Make it random! Make it exciting! I guarantee you will see more player participation and increased revenue! And maybe just maybe...even a different Winner!
Provided by - Evil Mastermind
Tap, Tap, Tap gets real old real quick. Or tap,tap, tap...wait for more energy is even worse. While I'm sure the heavy spenders will still find there way to the top of the leaderboards, why not provide a few more elements to the event that might shake it up a bit and make it more exciting.
This should provide something to get more players involved and at same time maybe give some others a shot at a tier prize above what they could ever achieve currently. The main flaw in your existing design is no elements of chance or randomness. People/Players enjoy surprises. Good or bad it yields emotion and excitement. Your current model simply allows players to know almost exactly how much one can spend to achieve a certain number of points. Find a target and unload on them repeatedly...BORING!
1. The winning team of a battle receives 5% bonus WD points (additional 5% of their points accumulated during that battle. No brainer!
2. The current algorithm for calculating WD points is completely wrong. Make it so the points are randomly generated on each and every hit regardless of player strength or level. And I don't mean your current random generator. Bigger ups and downs! Will keep singled out targets to a minimum.
Those are pretty basic, now lets get to the new stuff that will shake it up a bit.
1. In addition to power attack and attack have a "sneak attack" button. Requires full health but when used on a target would yield a random multiplier 0.5x, 1x, 2x ...20x to be applied times the number of WD calculated on that opponent. Players will hit this button at a chance of scoring more points even if it means potentially losing to a reduction calculation on occasion.
2. This is war people. How the heck do you have war without injury or casualty?!?! Fighters can now be injured or a casualty of war. Here's how it works. At the beginning of a war (declared), a random number of players on a faction will be marked internally by the system as injured or a casualty but that status is hidden from opposing factions. Those selected will show in their faction only as injured or a casualty. Injured players can still battle but will always yield lower points when attacked. These same players will not get high points while attacking either. If the player is randomly selected as a casualty, then the player cant battle. However if the opposing team attacks the "dead" player, then they LOSE double the amount of randomly generated WD points!
Now the fun part of being injured! Battling while injured will no longer yield valor as it does in normal attacks. Injured players will receive Purple Heart metals for bravery due to continued battle while injured. You ask how will these Purple Hearts become useful? Gree will introduce a line of high stat units to be purchased with Purple Hearts metals just like valor units. However, these will be High stat/high casualty destructible units that can really boost a players stats for a short period of time (like the super explosives in PVP events in CC). Might even give the little guy a chance to take down a powerhouse target once in awhile.
The introduction of injury and casualties might just shake up the leaderboard a bit dont you think?!? If you (Gree) are wondering how this benefits you then just think about the potential for additional medpacks.
3. Wars are no longer 1 hour! Wars only last for 30 minutes! So you better have your troops ready and on standby when it's time for war (if they aren't dead). No more waiting in between battles for health regeneration. Every time war is declared, players get full health bar. You (GREE) will need to alter the regen rate to accomodate a 30 minute war but that should be an easy code change.
Make it fun Gree! Make it random! Make it exciting! I guarantee you will see more player participation and increased revenue! And maybe just maybe...even a different Winner!
Provided by - Evil Mastermind