View Full Version : I think I finally beat Knights & Dragons
Eunuchorn
06-25-2013, 08:06 PM
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zpscdb917d2.jpg
I just realized I've NEVER seen the MegaMan FireMan rip off armor in a chest, much less a + version. Anyone have it & want to trade? Oh right...
Which reminds me, how cool would it be if you could gift people 1 material a day. Ala treasure divers:
http://i1310.photobucket.com/albums/s657/TehEunuchorn/null_zpsfc99d8fa.jpg
Archangel_rd
06-25-2013, 09:24 PM
Wow I didn't even know you could get + versions of most of those... Quite a collection!
And the abitily to gift items or trade armors would be fantastic! Even if it was just between guild members still would be nice
deathexe
06-25-2013, 10:33 PM
Wow I didn't even know you could get + versions of most of those... Quite a collection!
And the abitily to gift items or trade armors would be fantastic! Even if it was just between guild members still would be nice
I wouldn't agree to gifting or trading armors, it would definitely spoil the game. Though it would be cool if there was a way to gift friends maybe a part of a level 3 training field to reduce the gem cost. Wishful thinking on my part though haha.
Eunuchorn
06-25-2013, 10:44 PM
Not armors, materials. I'm 13 short of crafting banshee, if someone has a few hairs lying around they could send me on a day or I could request a certain material that people an give etc.
WarChicken
06-25-2013, 10:57 PM
dunno if anyone suggested this before, but an Auction House perhaps?
very nice collection Eun! is it possible for you to create/start a thread with a snapshot of your 1*-4* maxed armor collection perhaps? the above snapshot is really great and helpful. the datasheet is kinda late with its updates and seeing what u did with ur 2* collection is very informative.
deathexe
06-25-2013, 11:01 PM
dunno if anyone suggested this before, but an Auction House perhaps?
very nice collection Eun! is it possible for you to create/start a thread with a snapshot of your 1*-4* maxed armor collection perhaps? the above snapshot is really great and helpful. the datasheet is kinda late with its updates and seeing what u did with ur 2* collection is very informative.
An auction house wouldn't really work for this game, any generous veteran could easily put up a 70+ armor for sale at 1gold and then anyone would be able to get it. Kinda spoils the limited edition connotation given to event boss armors in my opinion.
WarChicken
06-25-2013, 11:11 PM
in-guild limitation perhaps? though point on the possibility of it ruining the exclusivity of the weekly raid boss armors and others.. price limit per mats? sorry kinda persistent on my part, though u have to understand, not everyone are willing to spend cash on a game that they enjoy playing as much as those dedicated players that do spend money in game.
deathexe
06-25-2013, 11:13 PM
in-guild limitation perhaps? though point on the possibility of it ruining the exclusivity of the weekly raid boss armors and others.. price limit per mats? sorry kinda persistent on my part, though u have to understand, not everyone are willing to spend cash on a game that they enjoy playing as much as those dedicated players that do spend money in game.
Anyone could be invited into the guild and be given the armor for free regardless of level. I haven't managed to think of a form of a trade system that doesn't spoil the balance of the game :/ anyways, I haven't spent a cent on the game and I'd say I'm doing pretty good.
busteroaf
06-26-2013, 01:11 AM
Anyone could be invited into the guild and be given the armor for free regardless of level. I haven't managed to think of a form of a trade system that doesn't spoil the balance of the game :/ anyways, I haven't spent a cent on the game and I'd say I'm doing pretty good.
A lot of other games require someone to have been friends or in the guild for a waiting period of two weeks to a month or more to try and prevent or discourage adding a bunch of alts and loading them up with great gear/cards etc. That could be an option. Have to have been in the guild for 2 weeks prior to making any trades with people in guild. Or, maybe use the MVP or contribution points as sort of a "Guild Rep" and you need a certain level before trading. There are ideas or ways it could be done. Would you really want to waste a potential guild spot for 2 weeks just to get an alt a high level armor? Cost/Benefit analysis etc. For people that make their own guild for a few friends and alts, sure. Super competitive people are probably less likely... although if they did, they've probably got a plan in place with friends and alts and a whole web of a trades with b and c, b can trade with d and e, c trades with f and g... and so forth so its less noticeable with feeders and alts etc.
600RR
06-26-2013, 02:47 AM
Why not just put a level requirement on the higher grade armours that could disrupt the balance in the game, implement a 'ranking' system for armours 3* and above where for example at level 60 3*** non plus are unlocked (unlocked for trading)
70 - would be 3*+
85 - 4* non plus
100 - 4* Plus
That way only the higher level players can TRADE the higher grade armours, and the lower level players can still try their luck in DPC. Surely that would be the most sensible and feasible way to keep game balance and allow trading of armours?
deathexe
06-26-2013, 03:14 AM
Hmmm both ideas sound pretty good, though I would say there needs to be a cap for when trading can take place, even for the one star armors. Maybe at level 50 or 60?
600RR
06-26-2013, 03:21 AM
Hmmm both ideas sound pretty good, though I would say there needs to be a cap for when trading can take place, even for the one star armors. Maybe at level 50 or 60?
Yeah definetly. There should be a level requirement for all rarities, ideally, set the level requirement higher than when the actual rarity armours are obtainable. For instance, basic armours are obtainable immediatly in the game, but you would want them unlocked at level 15 for example to prevent anyone advancing in the game without having to actually play the game properly. It may sound harsh, but this way keeps it fair and gives those who don't trade armours the same advantage as those who do.
I.e. a level 40 player could have AA+ at level 20 and fight a level 40 with traded LF at level 20 (He would only have unlocked the armour at 40.) That would be a pretty level playing field imo.
Miyabi
06-26-2013, 05:08 AM
Nice pic!
Better and more photos than the official facebook page.
(Wheres the Like button...)
Trading/gifting is a terrible idea.
It will destroy the gameplay and flood the game with far more hackers than we already contend with.
People will hack the game mercilessly and then use out of game means to turn it into their own form of pay to play, selling trades on eBay and such...happens everywhere else. This will take even more money out of GREEs pocket book and ultimately spell K&D's demise. While many might debate how well GREE thinks things out before doing them, they have gotten this part correct already, and haven't gone down this mistaken path in any of their games.
Let's be honest for a minute here: we already had a long standing member of this forum and game who snuck by GREE for quite some time, get banned (cough k cough i cough n cough g cough), while dishing out advice and doing quite well week in and week out in both the arena and epic boss. He was a part of what is the largest and most established guild in our game to date. So this crap is already present and sometimes not as obvious as...let's just call him Zizzle as he is a bit too hyper to mention his name. Further, there are guilds out there with relatively brand new members who have purchased in excess of 20 elemental upgrades...somehow that seems a bit more than highly suspicious to me. And yet some people are beating the drum to be able to trade mats or armors?
What's the point in playing if we not only open up the doors (that people already have lockpicks to) but knock down the walls and invite this crap into our living rooms?
The answer would be none.
Musketeer
06-26-2013, 08:26 AM
In the original post I see a bunch of armors which are mostly not as good as armors you can craft from in-game materials. If the combined final stats are less than 1500 it doesn't seem worth the time and effort to level them to max.
Were these once-upon-a-time the best armors in the game? I'm obviously missing something.
deathexe
06-26-2013, 08:27 AM
In the original post I see a bunch of armors which are mostly not as good as armors you can craft from in-game materials. If the combined final stats are less than 1500 it doesn't seem worth the time and effort to level them to max.
Were these once-upon-a-time the best armors in the game? I'm obviously missing something.
It's more for the sake of collecting.
busteroaf
06-26-2013, 09:54 AM
Trading/gifting is a terrible idea.
What's the point in playing if we not only open up the doors (that people already have lockpicks to) but knock down the walls and invite this crap into our living rooms?
The answer would be none.
I think there are still far more "non-hacker" players that don't give a rip enough to go through code or files on jailbroken iphones or through whatever means they are using to glitch and hack their way to the top. The same can be said for paying-to-play through Gree. The people that spend more money, and spend it wisely, have a much greater advantage in the game than people that don't. That is the way these games work. Its not impossible, but it is generally harder to become top level without spending money in many of these games. The money spenders have more access to gems and thus can open far greater amounts of chests for better armor, upgrade their buildings quicker and more often, etc.
Don't kid yourself by thinking that trading is the end of a game. Playing Rage of Bahamut, yes, you saw people selling accounts and in-game currency on Ebay. The way they have their system setup, its very easy to "hack" the game through creating 100 bogus accounts and getting 100x the login bonuses and funneling your best cards back to one main account. The same thing happens with WoW and other games. Sure, people have alts they play, but they use gold from one toon to help another, and have Bind-on-account items that help your alt toons level quicker. Why? Cause if you have 9 level 90 toons, its probably 100x harder to quit playing than if you only have 1 and have to sit and grind out leveling another toon. Why wouldn't you if you could? Hell, Diablo 3 embraced selling stuff and decided they'd allow people to do it as long as they get a cut. You can go in and pay real money for in game items that can instantly make you elite, give or take a spec and rotation etc etc... but the key point here is that people willing to spend money, have an instant "i can make myself better through paying" option. There will ALWAYS be people who buy their way or hack and cheat their way through games. Trading or not trading won't change that.
Adding trading might suck for some, and be great for others. If you have a genuine friend who you want to help, and can toss them a lower level armor that will help them level, but does nothing for you, why not? The more they level and play the game, the more they will be sucked into the game, (and help you if they become high enough) thus more potential for them to spend money, or farm gems through the "free" offers that Gree gets a kick-back from... But yeah, there will also be people who use it as a feeder system and figure out a way to trade mats or armors to one account to become super powerful. If someone wants to take 10 hours a day to channel said trade goods back and forth, you know what, let them. Eventually, you'd think and hope that they'd be caught with a trade abuse and banned anyway. Or, they'll just waste 10 hours of their day playing a game and probably getting no where in life and you can point and laugh at them all later.
Just saying... trading is not the end of the world, nor would it be the end of this game. Its a solid idea that with a little tweaking or implementation of some of the ideas tossed about here, could add a whole new aspect of the game.
Eunuchorn
06-26-2013, 10:31 AM
In the original post I see a bunch of armors which are mostly not as good as armors you can craft from in-game materials. If the combined final stats are less than 1500 it doesn't seem worth the time and effort to level them to max.
Were these once-upon-a-time the best armors in the game? I'm obviously missing something.
These + armors are only available in DPC chest. Some are very old boss armors, but most are just the fusion only armors, except you can't fuse + versions.
As to hacking, I am under the impression Gree is slowly reprogramming everything so that it's not saved client side. Afterall, client side programming is in the hands of the enemy (to quote the amazing Theorycrafter)
konofo
06-26-2013, 10:45 AM
As to hacking, I am under the impression Gree is slowly reprogramming everything so that it's not saved client side. Afterall, client side programming is in the hands of the enemy (to quote the amazing Theorycrafter)
Lifted from the also-amazing Raph Koster: http://www.raphkoster.com/gaming/laws.shtml
BethMo
06-26-2013, 04:36 PM
Lifted from the also-amazing Raph Koster: http://www.raphkoster.com/gaming/laws.shtml
Yes, I was quoting the guy who taught me almost everything I know about client-server programming, and HE was probably quoting Koster. Thanks for the link!
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